What players buy
The items bought most in each of Valve’s four game stages
168 buys
87 buys
51 buys
46 buys
42 buysBy GamGem ResearchLast updated 22 Sept 2026
Ranged · Agility
The items bought most in each of Valve’s four game stages
168 buys
87 buys
51 buys
46 buys
42 buysWhich ability to max first, and where each point goes — what most league players on Gyrocopter took at each level.
QLaunches a salvo of rockets at nearby enemy units in a radius around the Gyrocopter.
No Target · Instant Cast · Magical damage
EGyrocopter's attacks hit all enemy units in an area around it for a limited number of attacks.
No Target · Instant Cast · Physical damage
RCall down 3 aerial missile strikes that slow and damage enemy units in a target area.
Point Target · AOE · Magical damageMax Q first, then E, then W. Most took R at 6 / 13.
| Ability | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | Q | Q | Q | ||||||||||||
| E | E | E | E | ||||||||||||
| R | R | ||||||||||||||
| TTalent | T | T | |||||||||||||
| AAttributes | A | A | A |
How Gyrocopter performs against every opponent with 30 or more counted games


Something that holds them still, or closes the gap yourself. Matched on “slow”, “stun”.




Damage that lands now rather than over a minute. Matched on “magical”, “critical”.
One count per medal, not one rate split across them; a medal with no counted matches is left out.
Bands under 120 matches are absent rather than shown small.

Launches a salvo of rockets at nearby enemy units in a radius around the Gyrocopter. Lasts 3 seconds.

Fires a homing missile to seek the targeted enemy unit. The missile gains speed over time, dealing damage and stunning when it impacts the target. Enemy units can destroy the missile before it reaches its target.

Gyrocopter's attacks hit all enemy units in an area around it for a limited number of attacks. Only the main target of attacks will receive attack bonuses such as Critical Strike. Lasts 12 seconds or until the attacks are used.

Gyrocopter gains movement speed for a short duration after damaging an enemy with his attacks or abilities.


Call down 3 aerial missile strikes that slow and damage enemy units in a target area. Each strike is 500 distance from the previous one.
Changes Side Gunner
Gyrocopter gains a Side Gunner that attacks enemy units in a %AbilityCastRange% unit radius every 1.3s with his attack. Side Gunner will attack 2 units at a time while Flak Cannon is active. Prioritizes furthest unit away within its range.
Changes Homing Missile
Homing Missiles now constantly fires the current level of Rocket Barrage in a 700 area of effect after 1.0 second of being cast. This Rocket Barrage prioritizes the Homing Missile target.
Ability names, icons, behaviour, damage type and text, plus the Aghanim’s Scepter and Shard descriptions — as the game itself ships them. Nothing here was counted over matches.
The same hero at each of Valve’s eight medals, over 4,610,063 public matches. Each medal carries its own sample, because the eight buckets are nothing like the same size.
Win rate against each opponent and across five match-length bands. This channel reports far fewer games than the medal figures above: the median hero pairing is 51 matches and the largest on the whole roster is 707. Rows under 30 games are absent rather than shown small, and the ones that remain are ORDERED by a figure shrunk toward even by its own sample — the rate you see is the real one, the ranking is the careful one.
The five most common items in each of Valve’s four game stages, with each row’s own pick count.
Where skill points go, read off every player's own learning order in premium and professional league matches on patches 7.41 and 7.40. Each level shows the ability most players took there and the share that did — a column only a third agree on is printed as a third, not as the rule. Heroes under 30 counted games show no path.
Each situation is a phrase match against Valve’s own ability text, and every row shows the phrases that matched. No win rate is attached, because nobody counts one per situation.
Mechanics are the ones Valve publishes for patch 7.41f. GamGem is not affiliated with or endorsed by Valve Corporation.