What players buy
The items bought most in each of Valve’s four game stages
175 buys
98 buys
88 buys
59 buys
56 buysBy GamGem ResearchLast updated 22 Sept 2026
Melee · Agility
The items bought most in each of Valve’s four game stages
175 buys
98 buys
88 buys
59 buys
56 buysWhich ability to max first, and where each point goes — what most league players on Naga Siren took at each level.
QCreates multiple images of Naga Siren under her control.
No Target
ENaga Siren and her illusions deal bonus damage to enemies and reduce their armor for 4 seconds every 6 attacks.
Passive · Magical damage| Ability | 1 | 2 | 3 | 4 | 5 | 6 |
|---|---|---|---|---|---|---|
| Q | Q | Q | Q | |||
| E | E |
How Naga Siren performs against every opponent with 30 or more counted games

Something that holds them still, or closes the gap yourself. Matched on “ensnare”.


A way out, a way to shrug the debuff, or something to eat the burst. Matched on “dispel”, “blink”.


Damage that lands now rather than over a minute. Matched on “magical”.
One count per medal, not one rate split across them; a medal with no counted matches is left out.
Bands under 120 matches are absent rather than shown small.

Creates multiple images of Naga Siren under her control. DISPEL TYPE: Basic Dispel

Interrupts the target and traps them in place, preventing movement or blinking. Can target units affected by Song of the Siren.

Naga Siren and her illusions deal bonus damage to enemies and reduce their armor for 4 seconds every 6 attacks.
Naga Siren has bonus evasion, increased per every other Naga Siren within 900 radius.

All enemies in range of the Naga Siren are put into a magical stasis where they cannot act or be attacked. Using Song of the Siren again will end the duration early.
Changes Ensnare
Increases cast range and projectile speed. Allows Ensnare to target and affect Debuff Immune units. Ensnare applies Break.
Changes Song of the Siren
Allies in range of Song of the Siren recover a percentage of their health and mana per second.
Ability names, icons, behaviour, damage type and text, plus the Aghanim’s Scepter and Shard descriptions — as the game itself ships them. Nothing here was counted over matches.
The same hero at each of Valve’s eight medals, over 4,610,063 public matches. Each medal carries its own sample, because the eight buckets are nothing like the same size.
Win rate against each opponent and across five match-length bands. This channel reports far fewer games than the medal figures above: the median hero pairing is 51 matches and the largest on the whole roster is 707. Rows under 30 games are absent rather than shown small, and the ones that remain are ORDERED by a figure shrunk toward even by its own sample — the rate you see is the real one, the ranking is the careful one.
The five most common items in each of Valve’s four game stages, with each row’s own pick count.
Where skill points go, read off every player's own learning order in premium and professional league matches on patches 7.41 and 7.40. Each level shows the ability most players took there and the share that did — a column only a third agree on is printed as a third, not as the rule. Heroes under 30 counted games show no path.
Each situation is a phrase match against Valve’s own ability text, and every row shows the phrases that matched. No win rate is attached, because nobody counts one per situation.
Mechanics are the ones Valve publishes for patch 7.41f. GamGem is not affiliated with or endorsed by Valve Corporation.