What players buy
The items bought most in each of Valve’s four game stages
140 buys
139 buys
76 buys
64 buys
64 buysBy GamGem ResearchLast updated 22 Sept 2026
Melee · Strength
The items bought most in each of Valve’s four game stages
140 buys
139 buys
76 buys
64 buys
64 buysWhich ability to max first, and where each point goes — what most league players on Sven took at each level.
QSven unleashes his magical gauntlet that deals damage and stuns enemy units in a small area around the target.
Unit Target · AOE · Magical damage
WSven strikes with great force, cleaving all nearby enemy units with his attack.
Passive
ESven's Warcry heartens his allied heroes for battle, increasing their armor and movement speed.
No Target · Instant Cast
RSven channels his rogue strength, granting bonus damage and slow resistance for 30 seconds.
No TargetMax W first, then Q, then E. Most took R at 6 / 13.
| Ability | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | Q | Q | Q | |||||||||||||
| W | W | W | W | |||||||||||||
| E | E | E | E | |||||||||||||
| R | R | |||||||||||||||
| TTalent | T | T |
How Sven performs against every opponent with 30 or more counted games


Something that holds them still, or closes the gap yourself. Matched on “slow”, “stun”.

Damage that lands now rather than over a minute. Matched on “magical”.
One count per medal, not one rate split across them; a medal with no counted matches is left out.
Bands under 120 matches are absent rather than shown small.

Sven unleashes his magical gauntlet that deals damage and stuns enemy units in a small area around the target.

Sven strikes with great force, cleaving all nearby enemy units with his attack.

Sven's Warcry heartens his allied heroes for battle, increasing their armor and movement speed. Lasts 8 seconds.

Sven channels his rogue strength, granting bonus damage and slow resistance for 30 seconds.

Sven gains additional attack damage from Strength.
Changes Storm Hammer
Increases cast range and applies a basic dispel on the target. Affects invulnerable units. If alt-cast, it deals an additional 180 damage and Sven travels with the Storm Hammer.
Changes Warcry
Increases radius and bonus movement speed. Warcry is now undispellable and provides a %base_barrier_amount% physical damage barrier.
Ability names, icons, behaviour, damage type and text, plus the Aghanim’s Scepter and Shard descriptions — as the game itself ships them. Nothing here was counted over matches.
The same hero at each of Valve’s eight medals, over 4,610,063 public matches. Each medal carries its own sample, because the eight buckets are nothing like the same size.
Win rate against each opponent and across five match-length bands. This channel reports far fewer games than the medal figures above: the median hero pairing is 51 matches and the largest on the whole roster is 707. Rows under 30 games are absent rather than shown small, and the ones that remain are ORDERED by a figure shrunk toward even by its own sample — the rate you see is the real one, the ranking is the careful one.
The five most common items in each of Valve’s four game stages, with each row’s own pick count.
Where skill points go, read off every player's own learning order in premium and professional league matches on patches 7.41 and 7.40. Each level shows the ability most players took there and the share that did — a column only a third agree on is printed as a third, not as the rule. Heroes under 30 counted games show no path.
Each situation is a phrase match against Valve’s own ability text, and every row shows the phrases that matched. No win rate is attached, because nobody counts one per situation.
Mechanics are the ones Valve publishes for patch 7.41f. GamGem is not affiliated with or endorsed by Valve Corporation.