What players buy
The items bought most in each of Valve’s four game stages
208 buys
90 buys
80 buys
77 buys
76 buysBy GamGem ResearchLast updated 22 Sept 2026
Ranged · Intelligence
The items bought most in each of Valve’s four game stages
208 buys
90 buys
80 buys
77 buys
76 buysWhich ability to max first, and where each point goes — what most league players on Outworld Destroyer took at each level.
QAdds extra pure damage to Outworld Destroyer's attacks, based on his remaining mana pool.
Unit Target · Autocast · Attack Modifier · Pure damage
WSteals a percentage of the target's max mana and places them into an astral prison.
Unit Target · AOE · Magical damage
EIncreases Outworld Destroyer's maximum mana.
No Target
RUnleashes a psychic blast that deals damage to enemies based on the difference between your mana and the target's mana.
Point Target · AOE · Magical damageMax W first, then Q, then E. Most took R at 6 / 13.
| Ability | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | Q | Q | Q | |||||||||||||
| W | W | W | W | |||||||||||||
| E | E | E | E | |||||||||||||
| R | R | |||||||||||||||
| TTalent | T | T |
How Outworld Destroyer performs against every opponent with 30 or more counted games

A way out, a way to shrug the debuff, or something to eat the burst. Matched on “barrier”.



Damage that lands now rather than over a minute. Matched on “magical”, “pure”.

Healing, regeneration or lifesteal — not having to walk back. Matched on “restore”.





Burn it, drain it, or take the spell away entirely. Matched on “mana”.
One count per medal, not one rate split across them; a medal with no counted matches is left out.
Bands under 120 matches are absent rather than shown small.

Adds extra pure damage to Outworld Destroyer's attacks, based on his remaining mana pool.

Steals a percentage of the target's max mana and places them into an astral prison. The hidden unit is invulnerable and disabled. When the astral prison implodes, it deals damage to the target.

Increases Outworld Destroyer's maximum mana. When cast, protects Outworld Destroyer with an all damage barrier equal to a flat amount and a percentage of his maximum mana.

Passively grants a chance to restore a percentage of your max mana each time you cast an ability. Restores less mana from spells that modify attacks.

Unleashes a psychic blast that deals damage to enemies based on the difference between your mana and the target's mana. Sanity's Eclipse can hit units trapped by Astral Imprisonment.
Changes Objurgation
Increases max mana to barrier. Damage that would bring Outworld Destroyer below 20% health is prevented. When that happens, Outworld Destroyer receives a strong dispel and gains an undispellable instance of Objurgation. This effect cannot occur more than once every 80 seconds.
Changes Astral Imprisonment
Astral Imprisonment now deals damage in an area. Also allows allies to move at 70% movement speed during Astral Imprisonment (they are visible, but untargettable and can't perform any other actions).
Ability names, icons, behaviour, damage type and text, plus the Aghanim’s Scepter and Shard descriptions — as the game itself ships them. Nothing here was counted over matches.
The same hero at each of Valve’s eight medals, over 4,610,063 public matches. Each medal carries its own sample, because the eight buckets are nothing like the same size.
Win rate against each opponent and across five match-length bands. This channel reports far fewer games than the medal figures above: the median hero pairing is 51 matches and the largest on the whole roster is 707. Rows under 30 games are absent rather than shown small, and the ones that remain are ORDERED by a figure shrunk toward even by its own sample — the rate you see is the real one, the ranking is the careful one.
The five most common items in each of Valve’s four game stages, with each row’s own pick count.
Where skill points go, read off every player's own learning order in premium and professional league matches on patches 7.41 and 7.40. Each level shows the ability most players took there and the share that did — a column only a third agree on is printed as a third, not as the rule. Heroes under 30 counted games show no path.
Each situation is a phrase match against Valve’s own ability text, and every row shows the phrases that matched. No win rate is attached, because nobody counts one per situation.
Mechanics are the ones Valve publishes for patch 7.41f. GamGem is not affiliated with or endorsed by Valve Corporation.