Every figure shows its source. Where a source is missing, the number is a placeholder — and it is never written as fact.

By GamGem ResearchLast updated 22 Sept 2026

Outworld Destroyer

Ranged · Intelligence

Win rate
52.8%
Pick share
0.8%
Matches
374,179
Patch
7.41f
Draft coverage
BringsCarryNukerDisabler
NeedsSupportInitiatorFrontlineTower damageEscape

Recommendation

Pick

  • The game is heading for 50 min + — that is where this hero measures best, at 55.0% over 622 matches.
  • You are playing around Ancient — its strongest medal, 54.1% over 63,901 picks.

Avoid

  • Hoodwink is on their side — this hero wins 29.0% of 31 matches against it.
  • Dawnbreaker is on their side — this hero wins 30.0% of 30 matches against it.
  • Shadow Demon is on their side — this hero wins 34.3% of 35 matches against it.

What players buy

The items bought most in each of Valve’s four game stages

Public matches · each item’s own count
1stMost bought
208 buys
2ndSecond most
90 buys
3rdThird most
80 buys
4thFourth most
77 buys
5thFifth most
76 buys

Skill Order

Which ability to max first, and where each point goes — what most league players on Outworld Destroyer took at each level.

Q

Arcane Orb

Adds extra pure damage to Outworld Destroyer's attacks, based on his remaining mana pool.

Unit Target · Autocast · Attack Modifier · Pure damage
W

Astral Imprisonment

Steals a percentage of the target's max mana and places them into an astral prison.

Unit Target · AOE · Magical damage
E

Objurgation

Increases Outworld Destroyer's maximum mana.

No Target
R

Sanity's Eclipse

Unleashes a psychic blast that deals damage to enemies based on the difference between your mana and the target's mana.

Point Target · AOE · Magical damage

Max Order

WQE

Max W first, then Q, then E. Most took R at 6 / 13.

Level-up Order

  • Q
  • W
  • E
  • R
  • T
Ability12345678910111213141516
QArcane OrbQQQQ
WAstral ImprisonmentWWWW
EObjurgationEEEE
RSanity's EclipseRR
TTalentTT

Matchup map

How Outworld Destroyer performs against every opponent with 30 or more counted games

30 opponents · public matches40%60%Outworld Destroyer's win rate
≥ 60%Very favorable
55 – 60%Favorable
50 – 55%Even
45 – 50%Unfavorable
40 – 45%Hard
< 40%Very hard

If this happens, use this

  • I am being jumped

    A way out, a way to shrug the debuff, or something to eat the burst. Matched on “barrier”.

  • Kill them in one window

    Damage that lands now rather than over a minute. Matched on “magical”, “pure”.

  • Stay in lane

    Healing, regeneration or lifesteal — not having to walk back. Matched on “restore”.

  • Pressure their mana

    Burn it, drain it, or take the spell away entirely. Matched on “mana”.

By medal

  • Herald48.3%7,259
  • Guardian49.9%23,883
  • Crusader51.7%45,329
  • Archon52.9%72,177
  • Legend54.0%86,551
  • Ancient54.1%63,901
  • Divine53.9%47,632

One count per medal, not one rate split across them; a medal with no counted matches is left out.

By match length

  • 0–20 min42.6%2,863
  • 20–30 min48.6%6,153
  • 30–40 min49.9%3,815
  • 40–50 min50.7%1,565
  • 50 min +55.0%622

Bands under 120 matches are absent rather than shown small.

Learning Outworld Destroyer

Abilities

  • Arcane Orb

    Unit Target · Autocast · Attack Modifier · Pure damage

    Adds extra pure damage to Outworld Destroyer's attacks, based on his remaining mana pool.

  • Astral Imprisonment

    Unit Target · AOE · Magical damage

    Steals a percentage of the target's max mana and places them into an astral prison. The hidden unit is invulnerable and disabled. When the astral prison implodes, it deals damage to the target.

  • Objurgation

    No Target

    Increases Outworld Destroyer's maximum mana. When cast, protects Outworld Destroyer with an all damage barrier equal to a flat amount and a percentage of his maximum mana.

  • Essence Flux

    Passive · Hidden

    Passively grants a chance to restore a percentage of your max mana each time you cast an ability. Restores less mana from spells that modify attacks.

  • Sanity's Eclipse

    Point Target · AOE · Magical damage

    Unleashes a psychic blast that deals damage to enemies based on the difference between your mana and the target's mana. Sanity's Eclipse can hit units trapped by Astral Imprisonment.

Base attributes

Strength
21 +2.9
Agility
17 +1.6
Intelligence
30 +4.2
Move · range
315 · 450

Talents

  • 4Arcane Orb DamageSanity's Eclipse Cooldown
  • 3Objurgation CooldownAstral Imprisonment Mana Capacity Steal
  • 2Essence Flux Mana Restoredof Current Mana as Movement Speed
  • 1Astral Imprisonment Cast Range+200 Mana

Aghanim’s Scepter

Changes Objurgation

Increases max mana to barrier. Damage that would bring Outworld Destroyer below 20% health is prevented. When that happens, Outworld Destroyer receives a strong dispel and gains an undispellable instance of Objurgation. This effect cannot occur more than once every 80 seconds.

Aghanim’s Shard

Changes Astral Imprisonment

Astral Imprisonment now deals damage in an area. Also allows allies to move at 70% movement speed during Astral Imprisonment (they are visible, but untargettable and can't perform any other actions).

Sources

  • Kit, talents and upgrades · mechanicalread 22 Sept 2026

    Ability names, icons, behaviour, damage type and text, plus the Aghanim’s Scepter and Shard descriptions — as the game itself ships them. Nothing here was counted over matches.

  • Win rate by medal · countedread 15 Sept 2026

    The same hero at each of Valve’s eight medals, over 4,610,063 public matches. Each medal carries its own sample, because the eight buckets are nothing like the same size.

  • Matchups and match length · counted, on a narrower windowread 16 Sept 2026

    Win rate against each opponent and across five match-length bands. This channel reports far fewer games than the medal figures above: the median hero pairing is 51 matches and the largest on the whole roster is 707. Rows under 30 games are absent rather than shown small, and the ones that remain are ORDERED by a figure shrunk toward even by its own sample — the rate you see is the real one, the ranking is the careful one.

  • What players build · countedread 15 Sept 2026

    The five most common items in each of Valve’s four game stages, with each row’s own pick count.

  • Skill order · counted, in league matchesread 3 Oct 2026

    Where skill points go, read off every player's own learning order in premium and professional league matches on patches 7.41 and 7.40. Each level shows the ability most players took there and the share that did — a column only a third agree on is printed as a third, not as the rule. Heroes under 30 counted games show no path.

  • Situation index · derived, and checkableread 22 Sept 2026

    Each situation is a phrase match against Valve’s own ability text, and every row shows the phrases that matched. No win rate is attached, because nobody counts one per situation.

Mechanics are the ones Valve publishes for patch 7.41f. GamGem is not affiliated with or endorsed by Valve Corporation.