Every figure shows its source. Where a source is missing, the number is a placeholder — and it is never written as fact.

By GamGem ResearchLast updated 22 Sept 2026

Bane

Ranged · Universal

Win rate
49.8%
Pick share
0.4%
Matches
172,260
Patch
7.41f
Draft coverage
BringsSupportDisablerNukerDurable
NeedsCarryInitiatorTower damageEscape

Recommendation

Pick

  • The game is heading for 20–30 min — that is where this hero measures best, at 54.7% over 8,104 matches.
  • You are playing around Ancient — its strongest medal, 51.7% over 24,897 picks.

Avoid

  • Faceless Void is on their side — this hero wins 30.3% of 33 matches against it.
  • Monkey King is on their side — this hero wins 34.9% of 43 matches against it.
  • Centaur Warrunner is on their side — this hero wins 44.3% of 115 matches against it.

What players buy

The items bought most in each of Valve’s four game stages

Public matches · each item’s own count
1stMost bought
178 buys
2ndSecond most
98 buys
3rdThird most
98 buys
4thFourth most
92 buys
5thFifth most
88 buys

Skill Order

Which ability to max first, and where each point goes — what most league players on Bane took at each level.

Q

Enfeeble

Deals damage every second and lowers the enemy's total attack damage and cast range.

Unit Target · Pure damage
W

Brain Sap

Feasts on the vital energies of an enemy unit, healing Bane and dealing damage.

Unit Target · Pure damage
E

Nightmare

Puts the target enemy or friendly Hero to sleep.

Unit Target
R

Fiend's Grip

CHANNELED - Grips an enemy unit, disabling it and causing heavy damage over time, while stealing mana every 0.5 seconds based on the unit's maximum mana.

Unit Target · Channeled · Pure damage

Max Order

EQW

Max E first, then Q, then W. Most took R at 6 / 13.

Level-up Order

  • Q
  • W
  • E
  • R
  • T
Ability12345678910111213141516
QEnfeebleQQQQ
WBrain SapWWWW
ENightmareEEEE
RFiend's GripRR
TTalentTT

Matchup map

How Bane performs against every opponent with 30 or more counted games

88 opponents · public matches40%60%Bane's win rate
≥ 60%Very favorable
55 – 60%Favorable
50 – 55%Even
45 – 50%Unfavorable
40 – 45%Hard
< 40%Very hard

If this happens, use this

  • Kill them in one window

    Damage that lands now rather than over a minute. Matched on “pure”, “damage over time”.

  • Stay in lane

    Healing, regeneration or lifesteal — not having to walk back. Matched on “healing”.

  • Pressure their mana

    Burn it, drain it, or take the spell away entirely. Matched on “mana”.

By medal

  • Herald47.8%4,257
  • Guardian48.5%13,880
  • Crusader49.1%23,670
  • Archon49.5%32,821
  • Legend50.4%34,582
  • Ancient51.7%24,897
  • Divine51.4%21,718

One count per medal, not one rate split across them; a medal with no counted matches is left out.

By match length

  • 0–20 min54.0%3,392
  • 20–30 min54.7%8,104
  • 30–40 min53.7%6,034
  • 40–50 min51.5%2,388
  • 50 min +50.7%972

Bands under 120 matches are absent rather than shown small.

Learning Bane

Abilities

  • Enfeeble

    Unit Target · Pure damage

    Deals damage every second and lowers the enemy's total attack damage and cast range.

  • Brain Sap

    Unit Target · Pure damage

    Feasts on the vital energies of an enemy unit, healing Bane and dealing damage.

  • Nightmare

    Unit Target

    Puts the target enemy or friendly Hero to sleep. Sleeping units walk in Bane's chosen direction and are awakened when damaged. If the target was directly attacked, the Nightmare passes to the attacking unit. Bane can attack and damage Nightmared targets freely. Can be put on alt-cast to have the target stand still.

  • Fiend's Grip

    Unit Target · Channeled · Pure damage

    CHANNELED - Grips an enemy unit, disabling it and causing heavy damage over time, while stealing mana every 0.5 seconds based on the unit's maximum mana.

  • Ichor of Nyctasha

    Passive · Pure damage

    Every time Bane kills an enemy hero or they die under the effect of Bane's debuff, they receive a Terror for the rest of the game that decreases their status resistance to Bane's subsequent debuffs.

Base attributes

Strength
23 +2.5
Agility
23 +2.5
Intelligence
23 +2.5
Move · range
305 · 425

Talents

  • 4Brain Sap Damage/HealFiend's Grip Duration
  • 3Nightmare Cooldown+30 Movement Speed
  • 2Enfeeble Damage Per SecondFiend's Grip Max Mana Drain
  • 1Brain Sap Cast RangeEnfeeble Cast Range Reduction

Aghanim’s Scepter

Changes Fiend's Grip

Reduces Fiend's Grip cooldown by 45. Fiend's Grip now creates two uncontrollable illusions that are also channeling Fiend's Grip on the target. Illusions take 225% incoming damage and immediately die if they are interrupted. Damage does not stack.

Aghanim’s Shard

Changes Brain Sap

Reduces cooldown by 3. Causes Brain Sap to become a 550 AoE spell. Secondary targets only heal for 30%.

Sources

  • Kit, talents and upgrades · mechanicalread 22 Sept 2026

    Ability names, icons, behaviour, damage type and text, plus the Aghanim’s Scepter and Shard descriptions — as the game itself ships them. Nothing here was counted over matches.

  • Win rate by medal · countedread 15 Sept 2026

    The same hero at each of Valve’s eight medals, over 4,610,063 public matches. Each medal carries its own sample, because the eight buckets are nothing like the same size.

  • Matchups and match length · counted, on a narrower windowread 16 Sept 2026

    Win rate against each opponent and across five match-length bands. This channel reports far fewer games than the medal figures above: the median hero pairing is 51 matches and the largest on the whole roster is 707. Rows under 30 games are absent rather than shown small, and the ones that remain are ORDERED by a figure shrunk toward even by its own sample — the rate you see is the real one, the ranking is the careful one.

  • What players build · countedread 15 Sept 2026

    The five most common items in each of Valve’s four game stages, with each row’s own pick count.

  • Skill order · counted, in league matchesread 3 Oct 2026

    Where skill points go, read off every player's own learning order in premium and professional league matches on patches 7.41 and 7.40. Each level shows the ability most players took there and the share that did — a column only a third agree on is printed as a third, not as the rule. Heroes under 30 counted games show no path.

  • Situation index · derived, and checkableread 22 Sept 2026

    Each situation is a phrase match against Valve’s own ability text, and every row shows the phrases that matched. No win rate is attached, because nobody counts one per situation.

Mechanics are the ones Valve publishes for patch 7.41f. GamGem is not affiliated with or endorsed by Valve Corporation.