By GamGem ResearchLast updated 29 Oct 2026
Interaction checker
Clash Royale Interactions: Fireball vs Musketeer
How many hits it takes, at the levels you set, and where the breakpoint flips.
Copy result
Attacker (X)
Defender (Y)
Same level
Constrained query
View options
Interactions matrix (damage to Musketeer)
| X \ Y | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 |
|---|---|---|---|---|---|---|---|---|
| 16 | ||||||||
| 15 | ||||||||
| 14 | ||||||||
| 13 | ||||||||
| 12 | ||||||||
| 11 | ||||||||
| 10 | ||||||||
| 9 |
Two-card comparison


Breakpoint neighbourhood
Patch replay
Tower damage (1 hit · tower level 11)
Relevant interactions (same elixir ≤ 4)
| Card | Change if +1 lvl | |||
|---|---|---|---|---|
| 3 | 10 (1%) | 1 hit | ||
| 4 | 26 (4%) | 1 hit | ||
| 4 | 39 (5%) | 1 hit | ||
| 4 | 702 (51%) | 2 hits | ||
| 4 | 768 (53%) | 2 hits | ||
| 4 | 1562 (69%) | 3 hits | ||
| — | 2080 (75%) | 4 hits | ||
| 4 | 2128 (76%) | 4 hits | ||
| 3 | 0 (0%) | no change | ||
| 4 | 92 (12%) | no change | ||
| 4 | 0 (0%) | no change | ||
| 3 | 136 (17%) | no change | ||
| 3 | 149 (18%) | no change | ||
| 3 | 182 (21%) | no change | ||
| 4 | 197 (22%) | no change | ||
| 4 | 0 (0%) | no change | ||
| 2 | 208 (23%) | no change | ||
| 3 | 218 (24%) | no change | ||
| 4 | 218 (24%) | no change | ||
| 4 | 279 (29%) | no change | ||
| 3 | 0 (0%) | no change | ||
| 4 | 0 (0%) | no change | ||
| 4 | 0 (0%) | no change | ||
| 4 | 0 (0%) | no change | ||
| 3 | 0 (0%) | no change | ||
| 4 | 364 (35%) | no change | ||
| 4 | 464 (40%) | no change | ||
| 3 | 464 (40%) | no change | ||
| 4 | 492 (42%) | no change | ||
| 4 | 494 (42%) | no change | ||
| 3 | 522 (43%) | no change | ||
| 2 | 540 (44%) | no change | ||
| 4 | 594 (46%) | no change | ||
| 4 | 607 (47%) | no change | ||
| 4 | 612 (47%) | no change | ||
| 4 | 625 (48%) | no change | ||
| 4 | 668 (49%) | no change | ||
| 4 | 681 (50%) | no change | ||
| 3 | 881 (56%) | no change | ||
| 4 | 1009 (59%) | no change | ||
| 3 | 1078 (61%) | no change | ||
| 4 | 1111 (62%) | no change | ||
| 4 | 1129 (62%) | no change | ||
| 4 | 1219 (64%) | no change | ||
| 4 | 1232 (64%) | no change | ||
| 4 | 1610 (70%) | no change | ||
| — | 1928 (74%) | no change | ||
| — | 2015 (75%) | no change | ||
| — | 2364 (77%) | no change | ||
| 3 | 0 (0%) | no change | ||
| 2 | 0 (0%) | no change | ||
| 3 | 0 (0%) | no change | ||
| 2 | 0 (0%) | no change | ||
| 3 | 0 (0%) | no change | ||
| 3 | 0 (0%) | no change | ||
| 3 | 0 (0%) | no change | ||
| 3 | 0 (0%) | no change | ||
| 1 | 0 (0%) | no change | ||
| 1 | 0 (0%) | no change | ||
| 1 | 0 (0%) | no change | ||
| 1 | 0 (0%) | no change | ||
| 3 | 0 (0%) | no change | ||
| 2 | 0 (0%) | no change | ||
| 2 | 0 (0%) | no change | ||
| 2 | 0 (0%) | no change | ||
| 3 | 0 (0%) | no change | ||
| 1 | 0 (0%) | no change | ||
| 2 | 0 (0%) | no change |
Verified and history
Things to watch
- Balance changes after Oct 19, 2026 are not included — re-check after the next official notes.
- Where Supercell’s notes print a Level-11 value we use it; otherwise the wiki’s row stands. The two can differ by a few points.
- Swarm cards show a single unit.
Notes
- Every card with its stats
- How to play the answer: counters
- Which upgrade changes the most
- What each balance change did
Card statistics and mechanics: Clash Royale Wiki, licensed CC BY-SA 3.0. Figures reformatted, wording ours.
Card, arena and character art: Supercell Fan Kit (fankit.supercell.com), shown unchanged. Fan Kit · Fan Content Policy
Fan-made; not affiliated with or endorsed by Supercell.
Presets
- Fireball vs MusketeerLevel 11 Fireball vs level 11 Musketeer: 2 hits (one cast does not kill), 33 HP left after 1.
- Zap vs GoblinsLevel 11 Zap vs level 11 Goblins (each): 2 hits (one cast does not kill), 10 HP left after 1.
- The Log vs PrincessLevel 11 The Log vs level 11 Princess: 1 hit, kills.
- Arrows vs Minion HordeLevel 11 Arrows vs level 11 Minion Horde (each): 2 hits (one cast does not kill), 108 HP left after 1.
- Poison vs SkeletonsLevel 11 Poison vs level 11 Skeletons (each): 1 hit, kills.
- Lightning vs WizardLevel 11 Lightning vs level 11 Wizard: 1 hit, kills.
- Fireball vs WizardLevel 11 Fireball vs level 11 Wizard: 2 hits (one cast does not kill), 144 HP left after 1.
- Fireball vs WitchLevel 11 Fireball vs level 11 Witch: 2 hits (one cast does not kill), 151 HP left after 1.
- Fireball vs FurnaceLevel 11 Fireball vs level 11 Furnace: 2 hits (one cast does not kill), 39 HP left after 1.
- Vines vs FirecrackerLevel 11 Vines (each) vs level 11 Firecracker: 2 hits (one cast does not kill), 151 HP left after 1.
Does it kill? Spells vs every troop
90 troopsLevel 11 spell against level 11 troop. A 1 means the spell kills the troop outright; Air means a ground-only spell can’t hit it; open a troop’s card for its stats.
- Zap one cast kills 5 of 90 troops
- Bats, Skeleton Army, Skeletons, Spear Goblins, Suspicious Bush
- The Log one cast kills 12 of 90 troops
- Dart Goblin, Electro Spirit, Fire Spirit, Goblin Gang, Goblins, Heal Spirit, Ice Spirit, Princess, Skeleton Army, Skeletons, Spear Goblins, Suspicious Bush
- Arrows one cast kills 4 of 90 troops
- Bats, Skeleton Army, Skeletons, Suspicious Bush
- Fireball one cast kills 27 of 90 troops
- Archers, Bats, Bomber, Dart Goblin, Electro Spirit, Fire Spirit, Firecracker, Flying Machine, Goblin Gang, Goblins, Guards, Heal Spirit, Ice Spirit, Ice Wizard, Magic Archer, Minion Horde, Minions, Mother Witch, Princess, Skeleton Army, Skeleton Barrel, Skeleton Dragons, Skeletons, Spear Goblins, Suspicious Bush, Wall Breakers, Zappies
- Lightning one cast kills 48 of 90 troops
- Archer Queen, Archers, Bandit, Barbarians, Bats, Battle Ram, Berserker, Bomber, Dart Goblin, Electro Dragon, Electro Spirit, Electro Wizard, Fire Spirit, Firecracker, Fisherman, Flying Machine, Furnace, Goblin Gang, Goblins, Goblinstein, Guards, Heal Spirit, Hunter, Ice Spirit, Ice Wizard, Little Prince, Magic Archer, Mega Minion, Minion Horde, Minions, Mother Witch, Musketeer, Night Witch, Phoenix, Princess, Royal Hogs, Royal Recruits, Skeleton Army, Skeleton Barrel, Skeleton Dragons, Skeletons, Spear Goblins, Suspicious Bush, Three Musketeers, Wall Breakers, Witch, Wizard, Zappies
- Poison one tick kills 4 of 90 troops
- Bats, Skeleton Army, Skeletons, Suspicious Bush
Level 16 spell vs level 16 troop
- Zap one cast kills 5 of 90 troops
- Bats, Skeleton Army, Skeletons, Spear Goblins, Suspicious Bush
- The Log one cast kills 12 of 90 troops
- Dart Goblin, Electro Spirit, Fire Spirit, Goblin Gang, Goblins, Heal Spirit, Ice Spirit, Princess, Skeleton Army, Skeletons, Spear Goblins, Suspicious Bush
- Arrows one cast kills 4 of 90 troops
- Bats, Skeleton Army, Skeletons, Suspicious Bush
- Fireball one cast kills 27 of 90 troops
- Archers, Bats, Bomber, Dart Goblin, Electro Spirit, Fire Spirit, Firecracker, Flying Machine, Goblin Gang, Goblins, Guards, Heal Spirit, Ice Spirit, Ice Wizard, Magic Archer, Minion Horde, Minions, Mother Witch, Princess, Skeleton Army, Skeleton Barrel, Skeleton Dragons, Skeletons, Spear Goblins, Suspicious Bush, Wall Breakers, Zappies
- Lightning one cast kills 48 of 90 troops
- Archer Queen, Archers, Bandit, Barbarians, Bats, Battle Ram, Berserker, Bomber, Dart Goblin, Electro Dragon, Electro Spirit, Electro Wizard, Fire Spirit, Firecracker, Fisherman, Flying Machine, Furnace, Goblin Gang, Goblins, Goblinstein, Guards, Heal Spirit, Hunter, Ice Spirit, Ice Wizard, Little Prince, Magic Archer, Mega Minion, Minion Horde, Minions, Mother Witch, Musketeer, Night Witch, Phoenix, Princess, Royal Hogs, Royal Recruits, Skeleton Army, Skeleton Barrel, Skeleton Dragons, Skeletons, Spear Goblins, Suspicious Bush, Three Musketeers, Wall Breakers, Witch, Wizard, Zappies
- Poison one tick kills 4 of 90 troops
- Bats, Skeleton Army, Skeletons, Suspicious Bush


