Every figure shows its source. Where a source is missing, the number is a placeholder — and it is never written as fact.

By GamGem ResearchLast updated 29 Oct 2026

What’s changed:Season 88 Shocktober (from 5 Oct 2026): Hero Electro Wizard and Electro Giant Evolution added · latest balance update 19 Oct 2026 · Collection Levels since 26 May 2026.

Best next spend

Sample account
Unofficial tool · Upgrade planner · Checked 24 Oct 2026

Clash Royale Upgrades — Costs, King Tower and What to Level Next

Limited gold and wild cards: what to upgrade first, and what to save for.

How much Gold to max a card? Level 11 to Level 16 takes 335,000 Gold, the same for every rarity; from a card’s first level it is 365,625 Gold (common) down to 335,000 (champion). Calculate any level

Best next spendSkeletonsSkeletons — Clash Royale card art (Supercell Fan Kit)25,000goldLevel 11 → 12. Lowest in your deck (level 11 vs median 13).Not affordable yet — top target anyway
Learnable alternativeFireballFireball — Clash Royale card art (Supercell Fan Kit)40,000goldLevel 12 → 13 · SpellGold is enough, Wild rare is short
Wild-card warningCannonCannon — Clash Royale card art (Supercell Fan Kit)1,860wild cardsNeeds 1,860 Wild common; you have 215.Use only if this card matters most

Your gold, wild cards, evolution shards and hero coins

Gold

Manual
Typed by you · manual · after the plan below 132,540

Wild cards

Manual
Common
Rare
Epic
Legendary
Champion

Evolution shards

Estimated
Your estimate · the Shard price is not stated by Supercell

Hero coins

Manual
Toward one Hero660%

Pick a goal

King Tower and Collection Level

Sample account
1 / 13 cards at level 14+ for King Tower 15
King Tower8%
Cheapest path: Hog Rider → 14, The Log → 14, Ice Spirit → 14, Valkyrie → 14, Knight → 14, Mini P.E.K.K.A → 14, Tesla → 14, Goblin Barrel → 14 (480,000 gold).Tower Troops don’t count · only cards tracked on this page
1,353 → 1,360 Collection Level, next reward
Collection level30%
7 upgrades away; one Evolution or Hero unlock adds 5.
Sum of levels on cards not tracked here

Cost focus

Gold first: wild cards are kept for emergencies.

Rush, balanced or max power(choose your plan)

Sample account

Evolution, Hero and Wild slot collisions

Sample account
Evolution slotSkeletons — Clash Royale card art (Supercell Fan Kit)Skeletons Lv 11no collision
Hero slotMusketeer — Clash Royale card art (Supercell Fan Kit)Musketeer Lv 12no collision
Wild card useCannon — Clash Royale card art (Supercell Fan Kit)Cannon Lv 12no collision
3 of 3 slots used.

Ranked, events and challenges use 1 Evolution slot, 1 Hero slot (Heroes and Champions) and 1 Wild slot (any of the three). (Supercell, 16 Mar 2026) source

Upgrade queue(ranked)

Sample account
0 of 8 upgrades planned · 132,540 gold left after the rows that fit
CardLevelUpgrade toSourceReasonFits
Skeletons — Clash Royale card art (Supercell Fan Kit)Skeletons#1Lv 11Lv 1225,000Gold + 680 wildLowest in your deck (level 11 vs median 13).+1 CLLater
Fireball — Clash Royale card art (Supercell Fan Kit)Fireball#2Lv 12Lv 1340,000Gold + 340 wildLowest in your deck (level 12 vs median 13).+1 CLLater
Cannon — Clash Royale card art (Supercell Fan Kit)Cannon#3Lv 12Lv 1340,000Gold + 1,860 wildLowest in your deck (level 12 vs median 13).+1 CLLater
Musketeer — Clash Royale card art (Supercell Fan Kit)Musketeer#4Lv 12Lv 1340,000Gold + 370 wildLowest in your deck (level 12 vs median 13).+1 CLLater
Hog Rider — Clash Royale card art (Supercell Fan Kit)Hog Rider#5Lv 13Lv 1460,000Gold + 630 wildWin Condition — a key job in your deck.+1 CL · KT 1→2/13Later
The Log — Clash Royale card art (Supercell Fan Kit)The Log#6Lv 13Lv 1460,000Gold + 8 wildSpell — a key job in your deck.+1 CL · KT 1→2/13Later
Valkyrie — Clash Royale card art (Supercell Fan Kit)Valkyrie#7Lv 13Lv 1460,000Gold + 660 wildTank — a key job in your deck.+1 CL · KT 1→2/13Later
Ice Spirit — Clash Royale card art (Supercell Fan Kit)Ice Spirit#8Lv 13Lv 1460,000Gold + 2,600 wildCycle — a key job in your deck.+1 CL · KT 1→2/13Later

Your deck and levels

Manual
Hog Rider — Clash Royale card art (Supercell Fan Kit)13
Musketeer — Clash Royale card art (Supercell Fan Kit)12
Fireball — Clash Royale card art (Supercell Fan Kit)12
The Log — Clash Royale card art (Supercell Fan Kit)13
Ice Spirit — Clash Royale card art (Supercell Fan Kit)13
Skeletons — Clash Royale card art (Supercell Fan Kit)11
Cannon — Clash Royale card art (Supercell Fan Kit)12
Valkyrie — Clash Royale card art (Supercell Fan Kit)13

Last box = copies owned. No account needed — the public data does not show your gold or Wild Cards anyway.

Save and share

Save and share

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Export plan

Share or back up your plan. Nothing on your list is affordable yet. Top target: Skeletons (11 → 12) costs 25,000 gold and 1,500 copies. Lowest in your deck (level 11 vs median 13).

Upgrade calculator(any level to 16)

Supercell’s table

Common Level 11 → 16: 335,000 Gold and 20,500 copies.

How much to reach Level 16

Supercell’s table, read 24 Oct 2026
Gold and card copies to reach Level 16 from each starting level, by rarity
From levelGoldCommon copiesRare copiesEpic copiesLegendary copiesChampion copies
11 → 16335,00020,5004,1005306141
12 → 16310,00019,0003,7004805539
13 → 16270,00016,5003,1504104634
14 → 16210,00013,0002,4003103426
15 → 16120,0007,5001,4001802015
  • Common from Level 1: 23,086 copies · 365,625 Gold
  • Rare from Level 3: 4,786 copies · 365,600 Gold
  • Epic from Level 6: 596 copies · 364,000 Gold (printed rows only)
  • Legendary from Level 9: 67 copies · 355,000 Gold
  • Champion from Level 11: 41 copies · 335,000 Gold

Upgrade cost by level

Supercell’s table, read 24 Oct 2026
Cards and Gold needed to reach each level, by card rarity
To levelCommonRareEpicLegendaryChampion
22 cards · 5 gold————
34 cards · 20 gold————
410 cards · 50 gold2 cards · 50 gold———
520 cards · 150 gold4 cards · 150 gold———
650 cards · 400 gold10 cards · 400 gold———
7100 cards · 1,000 gold20 cards · 1,000 gold2 cards · Gold not stated by Supercell——
8200 cards · 2,000 gold50 cards · 2,000 gold4 cards · 2,000 gold——
9400 cards · 4,000 gold100 cards · 4,000 gold10 cards · 4,000 gold——
10800 cards · 8,000 gold200 cards · 8,000 gold20 cards · 8,000 gold2 cards · 5,000 gold—
111,000 cards · 15,000 gold300 cards · 15,000 gold30 cards · 15,000 gold4 cards · 15,000 gold—
121,500 cards · 25,000 gold400 cards · 25,000 gold50 cards · 25,000 gold6 cards · 25,000 gold2 cards · 25,000 gold
132,500 cards · 40,000 gold550 cards · 40,000 gold70 cards · 40,000 gold9 cards · 40,000 gold5 cards · 40,000 gold
143,500 cards · 60,000 gold750 cards · 60,000 gold100 cards · 60,000 gold12 cards · 60,000 gold8 cards · 60,000 gold
155,500 cards · 90,000 gold1,000 cards · 90,000 gold130 cards · 90,000 gold14 cards · 90,000 gold11 cards · 90,000 gold
167,500 cards · 120,000 gold1,400 cards · 120,000 gold180 cards · 120,000 gold20 cards · 120,000 gold15 cards · 120,000 gold
Total to 1623,087 cards · 365,625 gold4,787 cards · 365,600 gold597 cards · 364,000 gold (printed rows only)68 cards · 355,000 gold42 cards · 335,000 gold

Players ask

Show 11 answers ▾
How much does Level 16 cost?
Reaching Level 16 costs 120,000 Gold plus 7,500 Common / 1,400 Rare / 180 Epic / 20 Legendary / 15 Champion card copies (Wild Cards of the same rarity count as copies). Source
How much Gold does each level cost?
To reach Level 11–16 the Gold is 15,000 (Level 11), 25,000 (Level 12), 40,000 (Level 13), 60,000 (Level 14), 90,000 (Level 15), 120,000 (Level 16) — the same for every rarity. Levels 12 to 16 together take 335,000 Gold. Source
How many copies do Levels 14 and 15 need?
Level 14: 3,500 Common / 750 Rare / 100 Epic / 12 Legendary / 8 Champion copies. Level 15: 5,500 Common / 1,000 Rare / 130 Epic / 14 Legendary / 11 Champion copies (Wild Cards of the same rarity count as copies). Source
How much does it cost to upgrade a card from Level 14 to 16?
Level 15 and 16 together take 210,000 Gold for every rarity, plus 13,000 Common / 2,400 Rare / 310 Epic / 34 Legendary / 26 Champion card copies (Wild Cards of the same rarity count as copies). The calculator above does any other range. Source
How much Gold does it take to max one card?
Adding every printed step to Level 16: Common 365,625 Gold, Rare 365,600 Gold, Epic 364,000 Gold (printed rows only), Legendary 355,000 Gold, Champion 335,000 Gold. The Epic Level 7 Gold cell is blank in Supercell's table, so that total is the printed rows only. Source
What happened to Elite Wild Cards?
Elite Wild Cards were removed on 24 Nov 2025; any left over became Gems at 1 Gem per 20. Source
How do I level up my King Tower now?
King Tower Level now comes from how many cards you have upgraded to a level; it can stay or go up, never down, and Tower Troops do not count toward it. Source
What is Collection Level and how is it counted?
Collection Level = the levels of every card you own, plus 5 for each Evolution and Hero form you own. Every card and form counts toward Collection Level except Merge Tactics Rulers. The first reward is at Collection Level 20, then one every 10 levels, and from Level 1500 one every 5. Source
How many Hero Coins does a Hero take?
Hero Coins (formerly Hero Fragments) unlock the Hero you choose at 200 Coins; storage is capped at 200 and overflow turns into Gems 1 for 1. Source
How many Evolution, Hero and Wild slots are there?
Ranked, events and challenges use 1 Evolution slot, 1 Hero slot (Heroes and Champions) and 1 Wild slot (any of the three). Trophy Road unlocks the Evolution slot at Arena 3, the Hero slot at Arena 5 and the Wild slot at Arena 10. Source
Does the planner read my account?
No. You enter your Gold, Wild Cards and card levels: the public Clash Royale API does not show them.

King Tower table, Collection Level formula and every per-level cost: Supercell’s own posts (each answer above links its source). Where Supercell prints no number — the Epic level 6→7 Gold, what an Evolution costs in Shards — we say “Not stated by Supercell”. Check the in-game upgrade screen before you spend. Fan-made; not affiliated with or endorsed by Supercell.

Card statistics and mechanics: Clash Royale Wiki, licensed CC BY-SA 3.0. Figures reformatted, wording ours.

Card, arena and character art: Supercell Fan Kit (fankit.supercell.com), shown unchanged. Fan Kit · Fan Content Policy