Every figure shows its source. Where a source is missing, the number is a placeholder — and it is never written as fact.

By GamGem ResearchLast updated 29 Oct 2026

Welcome! New or coming back after a break? Pick below — we’ll show only what you need.Official

Start here: new or returning?

Unofficial guide · Start here · Checked Oct 24, 2026

Clash Royale Guides: Start Here, Catch Up, Learn the Words

New or returning, pick your path. Every change is dated and linked to the Supercell post it came from.

I’m new to rankedLearn ladder rules

What changed while you were away

Official
Last played
Balance changesat least 20
Card updates7
Seasons60
Dated changes since Oct 2021 (18)

What you will notice in your first three battles back

  1. Some opponents’ cards change after a few plays — those are Evolutions.
  2. No chest slots after a win — your reward arrives right after the battle.
  3. Your reward screen shows Lucky Chests (Common, Magic, Seasonal), not Lucky Drops.
  • CardsCard Evolutions arrive

    Some cards gained an Evolution form. It sits in its own deck slot and switches on after the card has been played a set number of times.

    For you: Check which Evolutions you own before copying a deck: the form changes how the card fights.

    Wiki ↗ · checked Oct 24, 2026Browse cards

  • CardsTower Troops

    Each Crown Tower carries a Tower Troop that fights for you, in its own mandatory deck slot. The card data lists four: Tower Princess, Cannoneer, Dagger Duchess and Royal Chef.

    For you: Pick your Tower Troop in the deck screen; it is a card of its own, not a King Tower upgrade.

    Supercell post ↗ · checked Oct 24, 2026Browse cards

  • RewardsChest queue, timers and Chest Keys removed

    Rewards arrive instantly after every battle: no chest queue and no timers. Chests already queued were opened for you. Chest Keys became Gold, 5,000 per key up to 30 keys (150,000 Gold).

    For you: Ignore old guides about chest slots, timers and keys — rewards come after each battle.

    Supercell post ↗ · checked Oct 24, 2026

  • RewardsSeason Shop closed, Season Tokens removed

    The Season Shop was closed in its old form and its rewards are shared across the game; Season Tokens were removed. Lucky Drops joined Battle Rewards, with a better chance of a new card; 3-star Lucky Drops now include Tower Troops.

    For you: Old guides about spending Season Tokens no longer describe the game.

    Supercell post ↗ · checked Oct 24, 2026

  • ModesPath of Legends becomes Ranked; Trophy Road grows

    Path of Legends was renamed Ranked and starts at Master I. Trophy Road grew to 10,000 Trophies, and Seasonal Arenas began at 10,000 Trophies in July 2025.

    For you: Look for “Ranked” — guides that say Path of Legends mean the same mode.

    Supercell post ↗ · checked Oct 24, 2026Trophy Road and Ranked

  • RewardsLucky Chests replace Lucky Drops

    Lucky Drops were replaced by Lucky Chests: Common (3 spins), Magic (4 spins, works like the old Lucky Drops) and Seasonal (contents change with the season). Champions also now cycle like other cards.

    For you: When an old guide says “Lucky Drop”, read Lucky Chest.

    Supercell post ↗ · checked Oct 24, 2026

  • ProgressionCard level 16; Elite Wild Cards removed

    Cards now go up to level 16. Elite Wild Cards were removed (leftovers became Gems, 1 per 20); Books became Wild Cards and Magic Coins became Gold; spare copies of a max-level card turn into Crystals.

    For you: Plan upgrades with Wild Cards and Gold; there is no Elite level any more.

    Supercell post ↗ · checked Oct 24, 2026Upgrade costs

  • CardsHeroes arrive

    Heroes are a card form with an ability button you press in battle. Knight, Giant, Mini P.E.K.K.A. and Musketeer were the first.

    For you: Heroes add +5 to your Collection Level each since May 2026 — note which ones you own.

    Supercell post ↗ · checked Oct 24, 2026Browse cards

  • ModesTrophy Road grows to 14,000; Global Tournaments return

    The February 2026 update announced Arenas 29–32, taking Trophy Road to 14,000 Trophies, with a 5-Star Lucky Chest and a 5-Star Evolution Box at its end. Global Tournaments are back.

    For you: There is more road to climb than old guides say.

    Supercell post ↗ · checked Oct 24, 2026Trophy Road

  • CardsHeroes unlock earlier; fewer repeat max-level cards

    Heroes unlock from Arena 5. Lucky Chests stop giving copies of cards you already have at max level: none below 60 max-level cards, and their drop weight cut by 90% above 60.

    For you: You can get a Hero much earlier in Trophy Road than before.

    Supercell post ↗ · checked Oct 24, 2026

  • CardsHero Coins and the three special slots

    You choose your next Hero with Hero Coins (formerly Hero Fragments; 200 to unlock one). Special deck slots dropped from four to three: Evolution, Hero (Heroes and Champions) and Wild (any of the three). On Trophy Road they unlock at Arena 3, 5 and 10.

    For you: Ranked and events allow one Evolution, one Hero and one Wild slot — pick your three special cards.

    Supercell post ↗ · checked Oct 24, 2026Browse decks

  • ProgressionKing’s Journey and XP replaced by Collection Level

    King’s Journey and XP were removed. Your level is now the Collection Level: the levels of every card you own plus 5 for each Evolution and Hero form. Star Points and Star Levels stay.

    For you: Upgrading many different cards now grows your level — breadth matters.

    Supercell post ↗ · checked Oct 24, 2026Collection Level and upgrades

  • ProgressionKing Tower Level now follows upgraded cards

    King Tower Level 16 needs 14 cards at level 15 or higher; lower levels need 9–13 cards at lower levels. Tower Troops do not count. Clan, Deck Slots, Clan Wars and other features now unlock by Arena.

    For you: Focus upgrades on the 14 cards you will actually play.

    Supercell post ↗ · checked Oct 24, 2026King Tower table

  • ModesSeasonal Trophy Road returns in two parts

    Seasonal Arena I is the plain climb. Seasonal Arena II bans the 8 cards you won with most in Arena I and lifts cards below level 15 to level 15.

    For you: Have a second deck ready for Seasonal Arena II.

    Supercell post ↗ · checked Oct 24, 2026Seasonal Trophy Road

  • ModesRanked Trophy requirement lowered to 13,000

    Supercell said the requirement had been rising by 500 Trophies each season and lowered it to 13,000.

    For you: If Ranked felt out of reach, check your Trophy Road count again.

    Supercell post ↗ · checked Oct 24, 2026Ranked requirements

  • ModesMinion Academy season: Minion Giant and Hero Ice Wizard

    A new card (Minion Giant), Hero Ice Wizard, a new game mode and a draw rule in Ultimate Champion: a draw costs half the Trophies a defeat would.

    For you: A new card and a new Hero are in matches — look them up before facing them.

    Supercell post ↗ · checked Oct 24, 2026Browse cards

  • CardsSeptember balance changes

    Official balance post: 18 cards changed.

    For you: If a favourite card feels different, check the balance page.

    Supercell post ↗ · checked Oct 24, 2026Balance changes

  • CardsShocktober season

    Hero Electro Wizard and an Electro Giant Evolution were added, with a Global Tournament and a 20-Win Challenge this month.

    For you: New forms show up in matches — expect to see them.

    Supercell post ↗ · checked Oct 24, 2026Events

Your comeback snapshot

Official
You leftOct 2021
18tracked changes
≥ 20balance updates
7card updates
60seasons
NowOct 24, 2026
Progression translation ladder
  • King’s JourneythenCollection Levelnow
  • Chest queuethenDirect rewardsnow
  • Chest keythenNo keys needednow
  • Season ShopthenRewards shared across the gamenow

How progression works now

  • Collection Level = the levels of every card you own + 5 per Evolution and Hero form. Every upgrade adds 1.Supercell ↗
  • King Tower 16 needs 14 cards at level 15 or higher. Tower Troops do not count.Supercell ↗
  • Card level cap cards go up to level 16 (since 24 November 2025).Supercell ↗
  • Evolutions & Heroes each owned form adds +5 Collection Level. Merge Tactics Rulers are the only cards left out.Supercell ↗
  • Special slots one Evolution, one Hero and one Wild slot, unlocking at Arena 3, 5 and 10.Supercell ↗
  • Features unlock by Arena now: Clan at Arena 1, Clan Wars at Arena 3, Card Mastery at Arena 4.Supercell ↗
Try the Collection Level formula
Collection Level = 1100 + 5 × 3 = 1115
King Tower levels: how many cards at which card level
King TowerCardsAt card level
1——
291+
392+
4103+
5104+
6105+
7106+
8107+
9108+
10109+
111010+
121111+
131112+
141213+
151314+
161415+

Beginner path, step by step

Editorial

What does this word mean?

Popular categories
Situation

Cycle

Deck Archetype

Playing cheap cards to get back to the cards you want faster.

Why it matters: Your win condition comes back every 4 plays — cheap cards make that faster.

Example: Play Skeletons + Ice Spirit to get Hog Rider back before their building returns.

Mistake it prevents: Waiting with a full hand while the opponent cycles their counter back.

Cards named:SkeletonsIce SpiritHog Rider

Related:

Source: Supercell post · read it ↗, checked 2026-10-24 · Browse decks

Bait

Deck Archetype

A deck that tempts the opponent into using a key counter (often a spell) so that another card can then do damage.

Why it matters: If they spend their spell on one bait card, your next one gets through.

Example: Princess draws The Log; then Goblin Barrel lands free.

Mistake it prevents: Using your one small spell on the first bait card you see.

Cards named:princessThe LogGoblin Barrel

Related:

Source: Clash Royale Wiki (CC BY-SA 3.0) · read it ↗, checked 2026-10-24 · Counters

Beatdown

Deck Archetype

A deck that builds big pushes to take down Crown Towers in one go.

Why it matters: You can take some tower damage early if your big push wins later.

Example: Giant at the back at 10 elixir, Musketeer behind it as it crosses.

Mistake it prevents: Sending the tank alone with no support.

Cards named:GiantMusketeer

Related:

Source: Clash Royale Wiki (CC BY-SA 3.0) · read it ↗, checked 2026-10-24 · Browse decks

Elixir trade

Elixir

Who comes out ahead on Elixir after an exchange of cards.

Why it matters: Every positive trade means a stronger next push.

Example: Their 5-elixir Barbarians die to your 4-elixir Fireball: +1 for you.

Mistake it prevents: Over-defending a cheap card with an expensive one.

Cards named:barbariansFireball

Related:

Source: Clash Royale Wiki (CC BY-SA 3.0) · read it ↗, checked 2026-10-24 · Does X beat Y?

Positive trade

Elixir

An interaction where the elixir you spent is lower than the elixir of the cards you removed.

Why it matters: Small positive trades add up to an extra card’s worth.

Example: Zap (2) kills Goblin Gang (3): +1.

Mistake it prevents: Chasing a trade so hard you lose tower health.

Cards named:Zapgoblin-gang

Related:

GamGem wording — no outside source

Leaking elixir

Elixir

Wasting Elixir by sitting on a full bar of 10: nothing more is produced until you spend some.

Why it matters: Wasted elixir is a free card for your opponent.

Example: At 10 elixir, play a cheap card at the back instead of waiting.

Mistake it prevents: Holding all cards “for the perfect moment”.

Related:

Source: Clash Royale Wiki (CC BY-SA 3.0) · read it ↗, checked 2026-10-24

First deck checklist

Editorial
Your eight cards
✓ Win conditionGiant1 / 1
✓ Tank / mini-tankGiant, Knight2 / 1
✗ Splash damage0 / 1
✓ Air defenseMusketeer, Bats2 / 2
✓ Spell (small)Zap1 / 1
✓ Spell (big)Fireball1 / 1
✓ Defensive answerMini P.E.K.K.A1 / 1
✓ Average elixir3.1 (3.0 – 4.2)

Deck styles at a glance

Editorial
Cycle2.6–3.3Fast pressure; learn your cycle first. · Beginner-friendly
Bait2.9–3.6Count their small spell before you attack. · Medium
Beatdown4.0–4.8One tank, two supports, wait for 10 elixir. · Beginner-friendly
Control3.3–4.0Defend first, attack with survivors. · Medium
Siege3.0–3.6Not a first-week deck — precise placement. · Hard

What's the difference?

Editorial
CycleBeatdown
Typical avg elixir2.6–3.34.0+
PlanMany small attacksOne huge push
First moveCheap card at the backWait, then tank in the back

Old name, new name

Official
King’s Journey → Collection Levelretired
XP → Collection Levelretired
Chest queue → Direct rewardsretired
Chest key → No keys neededretired
Chest timer → Direct rewardsretired
Season Shop → Rewards shared across the gameclosed

How the ideas connect

Editorial

Everything connects through elixir advantage: defend cheaply, then push. Links: Defend ↔ Elixir trade · Elixir trade ↔ Counterpush · Cycle ↔ Out-cycle · Out-cycle ↔ Win condition · Bait ↔ Spell value · Spell value ↔ Win condition · Elixir trade ↔ Out-cycle · Counterpush ↔ Win condition · Win condition ↔ Chip damage · Bait ↔ Cycle.

Recap: back since Oct 2021

Editorial
Starter deck: pick a card to swap it
Giant — Clash Royale card art (Supercell Fan Kit)
Musketeer — Clash Royale card art (Supercell Fan Kit)
Bats — Clash Royale card art (Supercell Fan Kit)
Fireball — Clash Royale card art (Supercell Fan Kit)
Knight — Clash Royale card art (Supercell Fan Kit)
Zap — Clash Royale card art (Supercell Fan Kit)
Mini P.E.K.K.A — Clash Royale card art (Supercell Fan Kit)
Ice Spirit — Clash Royale card art (Supercell Fan Kit)

Avg elixir 3.1

Card, arena and character art: Supercell Fan Kit (fankit.supercell.com), shown unchanged. Fan Kit · Fan Content Policy

Deck profile

Editorial
Deck typeCycle-leaning
Skill floorMedium
Skill ceilingMedium

Why this deck works

Missing: splash damage. The deck has an average elixir that is comfortable to learn. Swap a card to cover the gap.

Key next steps

Recommended reading

Sources

The timeline starts with Card Evolutions (June 2023); older changes are not tracked here.

Supercell said Ranked holds cards at level 15 until May 2026; no later post we read says whether that cap was lifted.

Only the July 2026 post states the Ranked Trophy requirement (13,000); the May and June numbers are not in any post we read.

Rules come from Supercell’s own posts; the plain wording, examples and the deck checklist are GamGem’s.

About this guide

Rules from Supercell’s posts and the wiki; wording by GamGem, AI-assisted and checked by a personConfidenceHigh for rules, lower for ≈ datesUpdated

Counts marked ≈ or ≥ and example decks are illustrative. Fan-made: not affiliated with or endorsed by Supercell.

Card statistics and mechanics: Clash Royale Wiki, licensed CC BY-SA 3.0. Figures reformatted, wording ours.

Quick answers

What is a positive elixir trade?

Spending less elixir to answer a card than your opponent spent to play it. Example from the card costs: a 3-elixir Knight that stops a 4-elixir Musketeer is a +1 trade.

What is a cycle deck?

A deck of cheap cards that rotates back to its win condition faster than the opponent can bring their counter back. In an eight-card deck a card you play returns after four others, so the cheaper those four are, the sooner it is back.

How is King Tower level calculated now?

Since 26 May 2026 it follows the cards you have upgraded: level 2 needs 9 cards at card level 1 or higher, and level 16 needs 14 cards at card level 15 or higher. Tower Troops do not count. Source: Supercell, 13 May 2026.

What is Collection Level?

The sum of the levels of every card you own, plus 5 for each Evolution and Hero form. It replaced XP and King’s Journey on 26 May 2026. Source: Supercell, 13 May 2026.

I last played years ago. What is gone?

Chest timers, the chest queue and Chest Keys (31 March 2025), the Season Shop and Season Tokens (31 March 2025), XP and King’s Journey (26 May 2026). Pick the month you left in the timeline above to see every change since, each with its date and source.

What should my first Clash Royale deck include?

GamGem’s first-deck checklist (our criteria, not a ranking of decks): 1 × win condition, 1 × tank / mini-tank, 1 × splash damage, 2 × air defense, 1 × spell (small), 1 × spell (big), 1 × defensive answer. Swap cards in the checklist on this page and each job is counted again, with the official elixir costs.

Do I need an account to use these guides?

No. The month you left, the steps you tick and the cards you swap stay in this browser only; nothing about you is sent to GamGem.