Every figure shows its source. Where a source is missing, the number is a placeholder — and it is never written as fact.

By GamGem ResearchLast updated 29 Oct 2026

What changed:Cannon Cart, Dart Goblin, Minion Giant, Rune Giant, Electro Wizard, Electro Dragon, Flying Machine, Void, Skeleton Barrel, Skeletons changed (official, Oct 19, 2026)

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Unofficial guide · Meta decks · Meta fresh Oct 24, 2026

Clash Royale meta decks

The best starting deck for your mode, then the tier board. Lava Miner is the top pick in Ranked: 55.4% win rate (±2.7) over 1,276 top Path of Legends battles, Sep 1, 2026 to Oct 24, 2026, 0.6% of counted decks.

Counted battles 108,336
Best starting deck · Lava Miner55.4%win rate±2.7 pp · n 1,276 · Sep 1, 2026 – Oct 24, 2026 · usage 0.6% · range 52.7–58.1%
Confidence✓ Legal in RankedNo bans in Ranked
First minute plan0:00 – 1:00Opening: Place Lava Hound behind your King Tower after the first trade; cycle Zap meanwhile. Win condition: Lava Hound with air support behind it; spell what targets air. Don’t spend: Don’t spend Zap on one cheap troop — keep it for their support or a building. Full guide →Open in Clash Royale

What changed

Official
▼ Cannon CartOfficial nerf
▼ Dart GoblinOfficial nerf
▼ Minion GiantOfficial nerf
▼ Rune GiantOfficial nerf

Oct 19, 2026 · October Balance Changes

See all changes →

Meta at a glance

Counted

Why this deck

  • Confidence 2/5 (1,276 battles)
  • Strong vs Control (53.1%)
  • Medium cycle
  • Medium skill floor

Tier board

Counted
How tiers work: S = win rate 55%+, A = 50–54%, B = 45–49%, C = below 45% in the chosen window. Tap a deck to load it above.

A deck shows only when all eight of its cards are unlocked by the arena you pick; none of the counted top-ladder decks is buildable below Arena 10. Win rates are our counts from top Path of Legends battles, not win rates at that arena. Card unlock arenas: Clash Royale Wiki (CC BY-SA 3.0), card pages — "Arena unlocked", read 2026-10-24. Evolution and Hero slots have their own unlock rules.

S55%+
A50–54%
B45–49%
?Low sample

Evidence

Counted
Win rate55.4%
Usage0.6%
Matches1,276
Margin (95%)±2.7 pp
Δ vs last 7dnot counted

Key stats

Counted
Avg elixir3.7
Cycle10.2
Avg game timenot counted
Evolutions · Hero2 · 1
ArchetypeAir beatdown

Suitability

Beginner
Ladder
Tournament
Meta resistant

Substitutions

  • Mega Minion — Clash Royale card art (Supercell Fan Kit)Mega MinionPhoenix — Clash Royale card art (Supercell Fan Kit)Phoenix49.7%±5.2 ppn 3461 Sep – 24 Oct 2026 · counted from top Path of Legends playersindirect
  • Mega Minion — Clash Royale card art (Supercell Fan Kit)Mega MinionSpirit Empress65.6%±15.6 ppn 321 Sep – 24 Oct 2026 · counted from top Path of Legends playersindirect

Matchup spread vs card styles

Counted
vs Beatdown46%
vs Control53%
vs Bridge spam45%
vs Siege49%

Which deck beats which

Counted

Win rate of decks holding one win condition against decks holding another, from 108,336 top Path of Legends battles (2026-09-01 to 2026-10-24). Only clear edges are shown; even matchups are left out.

Seasonal ban planner

Your bans · 0/8
None entered yet0/8
Plan around bans
Lava Hound — Clash Royale card art (Supercell Fan Kit)Balloon — Clash Royale card art (Supercell Fan Kit)Mortar — Clash Royale card art (Supercell Fan Kit)

0/8 entered — legality stays “unverified” until all 8 are in.

Edit your 0/8 bans

2v2 coverage

Card facts
Lava Hound — Clash Royale card art (Supercell Fan Kit)Goblin Barrel — Clash Royale card art (Supercell Fan Kit)
Coverage100%
  • No duplicate cards
  • Spells don’t overlap
  • Air defense combined: 5 cards
  • Different win conditions — two-lane pressure

Share and capture

Source comparison

1 source
SourceDeck win rateMatches
GamGem count
top Path of Legends players · Sep 1, 2026 – Oct 24, 2026
55.4%±2.7 ppn 1,2761 Sep – 24 Oct 2026 · counted from top Path of Legends players1,276
Official Supercell deck statistics
none published
Not stated by Supercell—

Methodology

108,336 battles

Counted from 108,336 Ranked 1v1 battles of top Path of Legends players (Path of Legends), 2026-09-01 to 2026-10-24.

  • Win rate
    Wins ÷ battles for decks of this archetype, in the selected mode and window.
  • Usage
    Share of counted deck-sides in that mode using this archetype.
  • Confidence
    Lower edge of a 95% range around the win rate. 5 dots ≥ 50k battles, 4 ≥ 10k, 3 ≥ 2k, 2 ≥ 500, 1 below.
  • Default pick
    Highest lower edge among legal decks above the minimum sample. A tiny 100% deck can never be the default.
  • Learnable
    The same rule minus a penalty for pilot difficulty (our editorial 1–3); bigger samples preferred.
  • 4-card cycle
    Elixir of the 4 cheapest cards. Only Ranked is counted; other mode tabs show the Ranked sample, labelled.

Best decks by arena (what you can build at Arena N)

A deck is buildable when all eight of its cards are unlocked by the arena. Each block lists the counted decks that become buildable at that arena, best top Path of Legends win rate first; earlier decks stay buildable.

  1. Arena 10 · Hog Mountain

    Show all 1 buildable by Arena 10 on the board
  2. Arena 11 · Electro Valley

    Show all 4 buildable by Arena 11 on the board
  3. Arena 12 · Spooky Town

    Show all 6 buildable by Arena 12 on the board
  4. Arena 13 · Rascal's Hideout

    Show all 9 buildable by Arena 13 on the board
  5. Arena 14 · Serenity Peak

    Show all 14 buildable by Arena 14 on the board
  6. Arena 15 · Miner's Mine

    Show all 26 buildable by Arena 15 on the board
  7. Arena 16 · Executioner's Kitchen

    Show all 28 buildable by Arena 16 on the board
  8. Arena 17 · Royal Crypt

    Show all 30 buildable by Arena 17 on the board
  9. Arena 18 · Silent Sanctuary

    Show all 33 buildable by Arena 18 on the board

Clash Royale decks — questions

Show 9 answers ▾
How is “best” measured here?
By win rate in 108,336 Ranked 1v1 battles of top Path of Legends players and their opponents, 2026-09-01 to 2026-10-24. Every row shows its battle count and ± range; archetypes under 30 uses per deck are not counted, and archetypes with few battles are not ranked.
Why can the top deck differ from other sites?
Different players and a different window. The Evidence panel shows ours: who was counted, when, and how many battles.
Can I use these decks in Seasonal Arena II?
Only if none of your eight most-won Arena I cards is in the deck. Enter them in the bans panel and the board marks every archetype that stays legal.
Which deck can I build without Legendaries or Champions?
Open an archetype's card list on the tier board and check each card's rarity, which comes from the official card list; 31 archetypes are listed with their full card lists.
What is the best Clash Royale deck for 2v2?
Our sample is 1v1, so the 2v2 tab is not ranked. The 2v2 coverage panel checks a deck against a partner’s deck for duplicate cards, shared spells and air defence — card facts, not a counted 2v2 win rate.
Which decks are easiest to learn?
The Learnable switch re-ranks the board with a penalty for pilot difficulty, our own 1–3 rating of each archetype. The most-played archetypes rated easiest are Giant Beatdown, Royal Giant, Sparky Beatdown.
How often is this updated?
Whenever the battles are counted again — the date on every figure is the window it was counted in (to 2026-10-24), not the day the page was built.
Which Clash Royale deck beats which?
Counted card against card, in top Path of Legends battles. The clearest edge on the board: Electro Giant decks beat Elixir Golem decks 72.4% of 439 decided games (±4.2). The “Which deck beats which” panel lists each win condition’s clear wins and losses; even matchups and pairs under 300 games are left out.
What is the best deck for Arena N?
A deck is buildable at an arena when all eight of its cards are unlocked by it. Of the counted archetypes, the one with the highest top Path of Legends win rate is Royal Recruits from Arena 10, then LoonMiner from Arena 11, then Balloon Cycle from Arena 14, then Giant Skeleton Beatdown from Arena 15. That is a win rate of top players, not a win rate at that arena. Use the “Unlocked by Arena” filter on the board for every deck.

Counted by GamGem from 108,336 ranked 1v1 battles of top Path of Legends players, 1 Sep – 24 Oct 2026. A sample, ± is the 95 % interval in percentage points — not official Supercell statistics.

Only Ranked (Path of Legends) is counted; the other mode tabs show that sample, labelled. Event legality for Global Tournament and Challenges is not verified here — check in-game rules. Plans, pilot difficulty and archetype names are GamGem editorial wording. Fan-made; not affiliated with or endorsed by Supercell.

Card statistics and mechanics: Clash Royale Wiki, licensed CC BY-SA 3.0. Figures reformatted, wording ours.

Card, arena and character art: Supercell Fan Kit (fankit.supercell.com), shown unchanged. Fan Kit · Fan Content Policy