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By GamGem ResearchLast updated 25 Sept 2026

Miss Fortune

the Bounty Hunter

MarksmanMage

Patch 7.3 · Dragon · Ranked · Sample · No public API · 44,682 games · Sample data

Role snapshot (Dragon)

STier
Win Rate
49.6%
Pick Rate
15.6%
Ban Rate
16.3%

44,682

Games

Very High

Confidence

Popular build

20,554 games

50.0%Win Rate

FlashHeal

Reliable build

14,745 games

48.7%Win Rate

FlashIgnite

High observed win rate

5,362 games

52.1%Win Rate

FlashBarrier

Runes

Patch 7.3
Primary

Precision

Fleet Footwork

Battle Zeal

Coup de Grace

Legend: Haste

Secondary

Domination

Chain Assault

Skill Order

Which ability to max first, and the level each point goes in — Miss Fortune's most common path.

Q

Double Up

W

Strut

E

Make It Rain

R

Bullet Time

Max Order

QEW

Max Q first, then E, then W. Take R whenever available (5 / 9 / 13).

Level-up Order

  • Q
  • W
  • E
  • R
Ability123456789101112131415
QDouble UpQQQQ
WStrutWWWW
EMake It RainEEEE
RBullet TimeRRR

Matchup map (Dragon)

How Miss Fortune performs against enemy dragon laners

Levels 1 – 15 · Sample40%60%Miss Fortune's win rate
≥ 60%Very favorable
55 – 60%Favorable
50 – 55%Even
45 – 50%Unfavorable
40 – 45%Hard
< 40%Very hard

Conditional build matrix

Recommended items by enemy team composition

Sample · Patch 7.3
Core 1First major item
Core 2Second item
Core 3Third item
BootsBoot slot
SituationalPick as needed

Scaling — level 1–15

Miss FortuneDragon average

Win Rate

1815

Damage / Min

1815

Gold / Min

1815

Counter plan — how to beat Miss Fortune

  • Close the gap early — it wins at range and at three items — neither before eight minutes

  • Dodge the primary — its rotation is one skillshot; sidestep it and the rest is chip

  • Punish the cooldown — Miss Fortune is exposed while its rotation is down

  • Ward the flank — vision is what turns its best opening into a worse one

  • Respect the spike — Riot rates the kit low difficulty, so a practised player gets more out of it than the average

Ability details

  • P

    Love Tap

    Passive — never cast

  • Q

    Double Up

  • W

    Strut

  • E

    Make It Rain

  • R

    Bullet Time

ARAM performance

S
Win Rate
52.7%
▲ 1.0%
Pick Rate
5.2%
▲ 3.2%
Ban Rate
2.2%
▲ 1.7%

Best ARAM build

Patch timeline

We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.

  1. 7.3Live now-0.1
  2. 7.2eSample win rate across this patch-0.5
  3. 7.2Sample win rate across this patch-0.9
  4. 7.1hSample win rate across this patch+0.1
  5. 7.1Sample win rate across this patch+0.8

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Methodology

Data window
286,420 games on patch 7.3, Ranked, No public API. Last refreshed 25 Sept 2026.
Rank aggregation
No rank split. A derived sample has no brackets to pool, so none is claimed — the rates are the same sample at every rank.
Role assignment
A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
Counters
A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
Minimum sample
The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
Why a build is not a cause
The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
Where the numbers come from
Names, titles, classes, difficulty and ability names are read off Riot's official Wild Rift site. Lanes are this site's filing; items and runes are Wild Rift's patch 7.3 shop and rune tree. Every rate is a derived sample — Riot publishes no Wild Rift API, and nothing on this page presents one as measured.