Precision

Conqueror
Battle Zeal

Cut Down

By GamGem ResearchLast updated 25 Sept 2026

the Outlaw
MarksmanFighter
Patch 7.3 · Jungle · Ranked · Sample · No public API · 2,864 games · Sample data
2,864
Games
Low
Confidence
50.7%Win Rate
49.4%Win Rate
52.8%Win Rate




Which ability to max first, and the level each point goes in — Graves's most common path.
Q
W
E
RMax W first, then Q, then E. Take R whenever available (5 / 9 / 13).
| Ability | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | Q | Q | Q | ||||||||||||
| W | W | W | W | ||||||||||||
| E | E | E | E | ||||||||||||
| R | R | R |
How Graves performs against enemy jungle laners
Recommended items by enemy team composition

GravesJungle average
1815
1815
1815
Close the gap early — it wins at range and at three items — neither before eight minutes
Avoid extended fights — its sustain grows with every trade it survives
Punish the cooldown — Graves is exposed while its rotation is down
Ward the flank — vision is what turns its best opening into a worse one
Respect the spike — Riot rates the kit medium difficulty, so a practised player gets more out of it than the average
New Destiny
Passive — never cast
End of the Line
Smoke Screen
Quickdraw
Collateral Damage
Best ARAM build
We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.