Precision

Conqueror
Brutal

Coup de Grace

By GamGem ResearchLast updated 25 Sept 2026

the Loose Cannon
Marksman
Patch 7.3 · Dragon · Ranked · Sample · No public API · 12,316 games · Sample data
12,316
Games
Moderate
Confidence
46.3%Win Rate
45.0%Win Rate
48.4%Win Rate



Which ability to max first, and the level each point goes in — Jinx's most common path.
Q
W
E
RMax Q first, then W, then E. Take R whenever available (5 / 9 / 13).
| Ability | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | Q | Q | Q | ||||||||||||
| W | W | W | W | ||||||||||||
| E | E | E | E | ||||||||||||
| R | R | R |
How Jinx performs against enemy dragon laners
Recommended items by enemy team composition

JinxDragon average
1815
1815
1815
Close the gap early — it wins at range and at three items — neither before eight minutes
Punish the cooldown — Jinx is exposed while its rotation is down
Ward the flank — vision is what turns its best opening into a worse one
Respect the spike — Riot rates the kit medium difficulty, so a practised player gets more out of it than the average
Trade on your terms — take the fight where its damage lands on nobody
Get Excited!
Passive — never cast
Switcheroo!
Zap!
Flame Chompers!
Super Mega Death Rocket!
Best ARAM build
We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.