Precision

Phase Rush

Triumph

Last Stand

By GamGem ResearchLast updated 25 Sept 2026

the Piltover Enforcer
Fighter
Patch 7.3 · Jungle · Ranked · Sample · No public API · 6,015 games · Sample data
6,015
Games
Moderate
Confidence
45.8%Win Rate
44.5%Win Rate
47.9%Win Rate




Which ability to max first, and the level each point goes in — Vi's most common path.
Q
W
E
RMax E first, then W, then Q. Take R whenever available (5 / 9 / 13).
| Ability | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | Q | Q | Q | ||||||||||||
| W | W | W | W | ||||||||||||
| E | E | E | E | ||||||||||||
| R | R | R |
How Vi performs against enemy jungle laners
Recommended items by enemy team composition
ViJungle average
1815
1815
1815
Avoid extended fights — its sustain grows with every trade it survives
Punish the cooldown — Vi is exposed while its rotation is down
Ward the flank — vision is what turns its best opening into a worse one
Respect the spike — Riot rates the kit low difficulty, so a practised player gets more out of it than the average
Trade on your terms — take the fight where its damage lands on nobody
Denting Blows
Passive — never cast
Vault Breaker
Blast Shield
Relentless Force
Cease and Desist
Best ARAM build
We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.