Every figure shows its source. Where a source is missing, the number is a placeholder — and it is never written as fact.

By GamGem ResearchLast updated 25 Sept 2026

Jarvan IV

the Exemplar of Demacia

TankFighter

Patch 7.3 · Jungle · Ranked · Sample · No public API · 39,526 games · Sample data

Role snapshot (Jungle)

ATier
Win Rate
52.4%
Pick Rate
13.8%
Ban Rate
0.5%

39,526

Games

High

Confidence

Popular build

18,182 games

52.8%Win Rate

FlashSmite

Reliable build

13,044 games

51.5%Win Rate

FlashIgnite

High observed win rate

4,743 games

54.9%Win Rate

FlashBarrier

Runes

Patch 7.3
Primary

Resolve

Aery

Unshakeable

Bone Plating

Perseverance

Secondary

Domination

Sudden Impact

Skill Order

Which ability to max first, and the level each point goes in — Jarvan IV's most common path.

Q

Dragon Strike

W

Golden Aegis

E

Demacian Standard

R

Cataclysm

Max Order

QWE

Max Q first, then W, then E. Take R whenever available (5 / 9 / 13).

Level-up Order

  • Q
  • W
  • E
  • R
Ability123456789101112131415
QDragon StrikeQQQQ
WGolden AegisWWWW
EDemacian StandardEEEE
RCataclysmRRR

Matchup map (Jungle)

How Jarvan IV performs against enemy jungle laners

Levels 1 – 15 · Sample40%60%Jarvan IV's win rate
≥ 60%Very favorable
55 – 60%Favorable
50 – 55%Even
45 – 50%Unfavorable
40 – 45%Hard
< 40%Very hard
Nobody in this lane sits here.

Conditional build matrix

Recommended items by enemy team composition

Sample · Patch 7.3
Core 1First major item
Core 2Second item
Core 3Third item
BootsBoot slot
SituationalPick as needed

Scaling — level 1–15

Jarvan IVJungle average

Win Rate

1815

Damage / Min

1815

Gold / Min

1815

Counter plan — how to beat Jarvan IV

  • Build percentage damage — flat penetration falls off against the stats it stacks

  • Avoid extended fights — its sustain grows with every trade it survives

  • Punish the cooldown — Jarvan IV is exposed while its rotation is down

  • Ward the flank — vision is what turns its best opening into a worse one

  • Respect the spike — Riot rates the kit low difficulty, so a practised player gets more out of it than the average

Ability details

  • P

    Martial Cadence

    Passive — never cast

  • Q

    Dragon Strike

  • W

    Golden Aegis

  • E

    Demacian Standard

  • R

    Cataclysm

ARAM performance

S+
Win Rate
53.7%
▲ 0.2%
Pick Rate
7.6%
▲ 2.8%
Ban Rate
4.0%
▼ 1.0%

Best ARAM build

Patch timeline

We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.

  1. 7.3Live now+1.0
  2. 7.2eSample win rate across this patch-0.9
  3. 7.2Sample win rate across this patch-0.7
  4. 7.1hSample win rate across this patch-0.1
  5. 7.1Sample win rate across this patch+0.5

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Methodology

Data window
286,420 games on patch 7.3, Ranked, No public API. Last refreshed 25 Sept 2026.
Rank aggregation
No rank split. A derived sample has no brackets to pool, so none is claimed — the rates are the same sample at every rank.
Role assignment
A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
Counters
A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
Minimum sample
The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
Why a build is not a cause
The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
Where the numbers come from
Names, titles, classes, difficulty and ability names are read off Riot's official Wild Rift site. Lanes are this site's filing; items and runes are Wild Rift's patch 7.3 shop and rune tree. Every rate is a derived sample — Riot publishes no Wild Rift API, and nothing on this page presents one as measured.