Every figure shows its source. Where a source is missing, the number is a placeholder — and it is never written as fact.

By GamGem ResearchLast updated 25 Sept 2026

Alistar

the Minotaur

TankSupport

Patch 7.3 · Support · Ranked · Sample · No public API · 24,059 games · Sample data

Role snapshot (Support)

CTier
Win Rate
45.3%
Pick Rate
8.4%
Ban Rate
7.7%

24,059

Games

High

Confidence

Popular build

11,067 games

45.7%Win Rate

FlashExhaust

Reliable build

7,939 games

44.4%Win Rate

FlashIgnite

High observed win rate

2,887 games

47.8%Win Rate

FlashBarrier

Runes

Patch 7.3
Primary

Resolve

Grasp of the Undying

Font of Life

Bone Plating

Revitalize

Secondary

Sorcery

Hexflash

Skill Order

Which ability to max first, and the level each point goes in — Alistar's most common path.

Q

Pulverize

W

Headbutt

E

Trample

R

Unbreakable Will

Max Order

QWE

Max Q first, then W, then E. Take R whenever available (5 / 9 / 13).

Level-up Order

  • Q
  • W
  • E
  • R
Ability123456789101112131415
QPulverizeQQQQ
WHeadbuttWWWW
ETrampleEEEE
RUnbreakable WillRRR

Matchup map (Support)

How Alistar performs against enemy support laners

Levels 1 – 15 · Sample40%60%Alistar's win rate
≥ 60%Very favorable
Nobody in this lane sits here.
55 – 60%Favorable
50 – 55%Even
45 – 50%Unfavorable
40 – 45%Hard
< 40%Very hard

Conditional build matrix

Recommended items by enemy team composition

Sample · Patch 7.3
Core 1First major item
Core 2Second item
Core 3Third item
BootsBoot slot
SituationalPick as needed

Scaling — level 1–15

AlistarSupport average

Win Rate

1815

Damage / Min

1815

Gold / Min

1815

Counter plan — how to beat Alistar

  • Build percentage damage — flat penetration falls off against the stats it stacks

  • Track the roam — it is strongest where the enemy jungler already is

  • Punish the cooldown — Alistar is exposed while its rotation is down

  • Ward the flank — vision is what turns its best opening into a worse one

  • Respect the spike — Riot rates the kit low difficulty, so a practised player gets more out of it than the average

Ability details

  • P

    Triumphant Roar

    Passive — never cast

  • Q

    Pulverize

  • W

    Headbutt

  • E

    Trample

  • R

    Unbreakable Will

ARAM performance

S
Win Rate
53.0%
▼ 0.4%
Pick Rate
3.3%
▼ 0.9%
Ban Rate
2.1%
▲ 0.5%

Best ARAM build

Patch timeline

We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.

  1. 7.3Live now-0.2
  2. 7.2eSample win rate across this patch-0.5
  3. 7.2Sample win rate across this patch+0.4
  4. 7.1hSample win rate across this patch+0.4
  5. 7.1Sample win rate across this patch+0.2

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Methodology

Data window
286,420 games on patch 7.3, Ranked, No public API. Last refreshed 25 Sept 2026.
Rank aggregation
No rank split. A derived sample has no brackets to pool, so none is claimed — the rates are the same sample at every rank.
Role assignment
A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
Counters
A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
Minimum sample
The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
Why a build is not a cause
The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
Where the numbers come from
Names, titles, classes, difficulty and ability names are read off Riot's official Wild Rift site. Lanes are this site's filing; items and runes are Wild Rift's patch 7.3 shop and rune tree. Every rate is a derived sample — Riot publishes no Wild Rift API, and nothing on this page presents one as measured.