By GamGem ResearchLast updated 26 Oct 2026
Rotation refresh: 13 slots captured from the official API at 09:25 UTC.
A snapshot, not a live feed. Each row carries the API’s own start and end; it does not move when you reopen the page.
The official Brawl Stars API returned 13 event slots at 09:25 UTC on 26 October 2026. 12 slots have a real map name and 6 have counted pick rows. Slot 1's map is unnamed — the API returns the placeholder Match 1123581321. The API gives no future schedule, rewards, player counts or map art, and we have no win rates for these slots — those rows say “Being measured” instead of printing a figure.
The live slot with the most counted picks in this capture
Play this now: the Brawl Stars event rotation, counted
Heist
Hot PotatoMap read: Break the safe, not the enemy: every kill is only worth the seconds it buys on the safe.
Ordered by counted brawler-games on this map, both queues. Not a win rate and not a tier.
Most-counted picks — ordered by 59968 counted brawler-games on this map, both queues. Not a win rate.
All live slots6 of 13 slots have counted picks
Slot 1Brawl BallMatch 1123581321 · unnamed API placeholder22h 35m leftends 08:00 AMmost-counted: Colt 3,882 brawler-games70,820 counted brawler-games
Counted sample: 13,228 trophy games + 0 ranked games = 13,228. Average length 1m 27s over 13,228 matches with a recorded duration.
Map history, all time: first seen 25 May 2026, last seen 13 Oct 2026, 22 days, 14,659 battles. This is map history, not an archive of this slot.
Our reading of Brawl Ball · editorial, no numbers
Two goals win it: keep the ball moving forward and always leave one player behind the push.
Left lane: Mortis — dive: wait for the cooldown, then take the back line · Mid: Colt — skirmish: trade hits and finish the low target · Right lane: Brock — long lane: keep the sightline and poke
Comeback: One clean push is enough: hold the ball, wait for the rebound and shoot from close range.
Observed earlier in this slot · not a prediction
19 Oct 2026 · Brawl Ball · Spiraling Out (event 15001021)
Most-counted picks — ordered by 70820 counted brawler-games on this map, both queues. Not a win rate.
Slot 2Solo ShowdownLilypond Grove10h 35m leftends 08:00 PMno counted pick7,243 decided games
Counted sample: 7,243 trophy games + 0 ranked games = 7,243. Average length: Being measured — 0 of 7,243 decided games have a recorded duration.
Map history, all time: first seen 25 May 2026, last seen 12 Oct 2026, 19 days, 8,622 battles. This is map history, not an archive of this slot.
Our reading of Solo Showdown · editorial, no numbers
Play the objective first: the team that leaves its lane to chase a kill usually loses the zone it needed.
Comeback: Give up one lane, group on the objective and take the fight you can win — trickling back loses twice.
Being measured — no counted pick row for this map yet. We do not fill it with a guess.
Observed earlier in this slot · not a prediction
19 Oct 2026 · Solo Showdown · Gated Community (event 15001121)
No counted pick row has this map yet.
Slot 3Gem GrabBottom Two14h 35m leftends 12:00 AMno counted pick479 decided games
Counted sample: 479 trophy games + 0 ranked games = 479. Average length 1m 45s over 479 matches with a recorded duration.
Map history, all time: first seen 06 Jul 2026, last seen 13 Oct 2026, 8 days, 527 battles. This is map history, not an archive of this slot.
Our reading of Gem Grab · editorial, no numbers
Control the mine in the middle and hold the gems together: the carrier is the fight, not the gem.
Comeback: Kill the carrier, then collect as one group — do not trickle back one by one.
Being measured — no counted pick row for this map yet. We do not fill it with a guess.
Observed earlier in this slot · not a prediction
19 Oct 2026 · Gem Grab · Local Restaurants (event 15000932)
No counted pick row has this map yet.
Slot 4HeistHot Potato8h 35m leftends 06:00 PMmost-counted: Rico 3,823 brawler-games59,968 counted brawler-games
Counted sample: 4,707 trophy games + 7,062 ranked games = 11,769. Average length 1m 22s over 11,769 matches with a recorded duration.
Map history, all time: first seen 23 May 2026, last seen 16 Oct 2026, 99 days, 12,296 battles. This is map history, not an archive of this slot.
Our reading of Heist · editorial, no numbers
Break the safe, not the enemy: every kill is only worth the seconds it buys on the safe.
Left lane: Colt — skirmish: trade hits and finish the low target · Mid: Rico — skirmish: trade hits and finish the low target · Right lane: Colette — skirmish: trade hits and finish the low target
Comeback: Race the safe when you are behind: a defended lane buys no time, damage on the safe does.
Observed earlier in this slot · not a prediction
19 Oct 2026 · Heist · Photic Doom (event 15001099)
Most-counted picks — ordered by 59968 counted brawler-games on this map, both queues. Not a win rate.
Slot 5Duo ShowdownLilypond Grove10h 35m leftends 08:00 PMno counted pick3,379 decided games
Counted sample: 3,379 trophy games + 0 ranked games = 3,379. Average length: Being measured — 0 of 3,379 decided games have a recorded duration.
Map history, all time: first seen 08 Jun 2026, last seen 12 Oct 2026, 17 days, 3,985 battles. This is map history, not an archive of this slot.
Our reading of Duo Showdown · editorial, no numbers
Play the objective first: the team that leaves its lane to chase a kill usually loses the zone it needed.
Comeback: Give up one lane, group on the objective and take the fight you can win — trickling back loses twice.
Being measured — no counted pick row for this map yet. We do not fill it with a guess.
Observed earlier in this slot · not a prediction
19 Oct 2026 · Duo Showdown · Gated Community (event 15001140)
No counted pick row has this map yet.
Slot 6KnockoutStroke of Luck16h 35m leftends 02:00 AMmost-counted: Edgar 1,081 brawler-games18,089 counted brawler-games
Counted sample: 3,972 trophy games + 0 ranked games = 3,972. Average length 1m 24s over 3,972 matches with a recorded duration.
Map history, all time: first seen 14 Sep 2026, last seen 13 Oct 2026, 4 days, 4,080 battles. This is map history, not an archive of this slot.
Our reading of Knockout · editorial, no numbers
Win the round by elimination, not by damage: a trade is only good when it leaves you more players.
Left lane: Brock — long lane: keep the sightline and poke · Mid: Edgar — dive: wait for the cooldown, then take the back line · Right lane: Piper — long lane: keep the sightline and poke
Comeback: Group and take one angle at a time; a 2v3 retake from the same side beats two solo dives.
Observed earlier in this slot · not a prediction
19 Oct 2026 · Knockout · Goldarm Gulch (event 15000367)
Most-counted picks — ordered by 18089 counted brawler-games on this map, both queues. Not a win rate.
Slot 15DuelsFalse Sense Of Security6h 35m leftends 04:00 PMmost-counted: Wendy 379 brawler-games1,616 counted brawler-games
Counted sample: 1,282 trophy games + 0 ranked games = 1,282. Average length 1m 17s over 1,282 matches with a recorded duration.
Map history, all time: first seen 13 Sep 2026, last seen 12 Oct 2026, 6 days, 1,331 battles. This is map history, not an archive of this slot.
Our reading of Duels · editorial, no numbers
Win your own duel and stay alive: every individual loss becomes a team number.
Left lane: Gus — behind the carrier: heal and reset the fight · Mid: Wendy — behind the carrier: heal and reset the fight · Right lane: Glowy — behind the carrier: heal and reset the fight
Comeback: Group on the winning side and take the remaining duels one at a time.
Observed earlier in this slot · not a prediction
19 Oct 2026 · Duels · Stone Skipping (event 15001334)
Most-counted picks — ordered by 1616 counted brawler-games on this map, both queues. Not a win rate.
Slot 33Brawl HockeyNet Presence35m leftends 10:00 AMmost-counted: Mortis 595 brawler-games6,510 counted brawler-games
Counted sample: 2,006 trophy games + 0 ranked games = 2,006. Average length 1m 55s over 2,006 matches with a recorded duration.
Map history, all time: first seen 01 Sep 2026, last seen 14 Oct 2026, 16 days, 2,121 battles. This is map history, not an archive of this slot.
Our reading of Brawl Hockey · editorial, no numbers
Move the puck forward as a line: a solo push loses the puck and the ground behind it.
Left lane: Bibi — front line: take the first hit and hold the space · Mid: Mortis — dive: wait for the cooldown, then take the back line · Right lane: Edgar — dive: wait for the cooldown, then take the back line
Comeback: Hold the puck, slow the game down and wait for the rebound — chasing the hit loses the line.
Observed earlier in this slot · not a prediction
19 Oct 2026 · Brawl Hockey · Net Presence (event 15001338)
Most-counted picks — ordered by 6510 counted brawler-games on this map, both queues. Not a win rate.
Slot 39Trio ShowdownLilypond Grove10h 35m leftends 08:00 PMno counted pick1,815 decided games
Counted sample: 1,815 trophy games + 0 ranked games = 1,815. Average length: Being measured — 0 of 1,815 decided games have a recorded duration.
Map history, all time: first seen 25 May 2026, last seen 12 Oct 2026, 15 days, 2,128 battles. This is map history, not an archive of this slot.
Our reading of Trio Showdown · editorial, no numbers
Play the objective first: the team that leaves its lane to chase a kill usually loses the zone it needed.
Comeback: Give up one lane, group on the objective and take the fight you can win — trickling back loses twice.
Being measured — no counted pick row for this map yet. We do not fill it with a guess.
Observed earlier in this slot · not a prediction
19 Oct 2026 · Trio Showdown · Gated Community (event 15001144)
No counted pick row has this map yet.
Slot 41Brawl ArenaThe Smackdome4h 35m leftends 02:00 PMmost-counted: Edgar 142 brawler-games493 counted brawler-games
Counted sample: 613 trophy games + 0 ranked games = 613. Average length 4m 9s over 613 matches with a recorded duration.
Map history, all time: first seen 24 May 2026, last seen 12 Oct 2026, 29 days, 741 battles. This is map history, not an archive of this slot.
Our reading of Brawl Arena · editorial, no numbers
Play the objective first: the team that leaves its lane to chase a kill usually loses the zone it needed.
Left lane: Emz — zone: deny the bush and the choke · Mid: Edgar — dive: wait for the cooldown, then take the back line · Right lane: Brock — long lane: keep the sightline and poke
Comeback: Give up one lane, group on the objective and take the fight you can win — trickling back loses twice.
Observed earlier in this slot · not a prediction
19 Oct 2026 · Brawl Arena · Triple Threat (event 15001323)
Most-counted picks — ordered by 493 counted brawler-games on this map, both queues. Not a win rate.
Slot 42Basket BrawlTurnover18h 35m leftends 04:00 AMno counted pick384 decided games
Counted sample: 384 trophy games + 0 ranked games = 384. Average length 1m 35s over 384 matches with a recorded duration.
Map history, all time: first seen 20 Jun 2026, last seen 11 Oct 2026, 17 days, 458 battles. This is map history, not an archive of this slot.
Our reading of Basket Brawl · editorial, no numbers
Play the objective first: the team that leaves its lane to chase a kill usually loses the zone it needed.
Comeback: Give up one lane, group on the objective and take the fight you can win — trickling back loses twice.
Being measured — no counted pick row for this map yet. We do not fill it with a guess.
Observed earlier in this slot · not a prediction
19 Oct 2026 · Wipeout · Time Flies (event 15001056)
No counted pick row has this map yet.
Slot 43Knockout 5v5Crescendo2h 35m leftends 12:00 PMno counted pick203 decided games
Counted sample: 203 trophy games + 0 ranked games = 203. Average length 3m 10s over 203 matches with a recorded duration.
Map history, all time: first seen 04 Jun 2026, last seen 16 Oct 2026, 36 days, 347 battles. This is map history, not an archive of this slot.
Our reading of Knockout 5v5 · editorial, no numbers
Play the objective first: the team that leaves its lane to chase a kill usually loses the zone it needed.
Comeback: Give up one lane, group on the objective and take the fight you can win — trickling back loses twice.
Being measured — no counted pick row for this map yet. We do not fill it with a guess.
Observed earlier in this slot · not a prediction
19 Oct 2026 · Knockout 5v5 · Brawlerverse (event 15001047)
No counted pick row has this map yet.
Slot 55Solo ShowdownFlying Fantasies35m leftends 10:00 AMno counted pick9,030 decided games
Counted sample: 9,030 trophy games + 0 ranked games = 9,030. Average length: Being measured — 0 of 9,030 decided games have a recorded duration.
Map history, all time: first seen 24 May 2026, last seen 16 Oct 2026, 54 days, 10,569 battles. This is map history, not an archive of this slot.
Our reading of Solo Showdown · editorial, no numbers
Play the objective first: the team that leaves its lane to chase a kill usually loses the zone it needed.
Comeback: Give up one lane, group on the objective and take the fight you can win — trickling back loses twice.
Being measured — no counted pick row for this map yet. We do not fill it with a guess.
Observed earlier in this slot · not a prediction
19 Oct 2026 · Knockout 5v5 · Journey of a Thousand Steps (event 15001102)
No counted pick row has this map yet.
Observed historyour log, not a prediction
Every row we have seen, oldest first. Two captures per slot — that is enough to show what changed, not enough to predict the next map.
Show all 26 observed rows
| Captured | Slot | Mode | Map |
|---|---|---|---|
| 19 Oct 2026 | 1 | Brawl Ball | Spiraling Out |
| 19 Oct 2026 | 2 | Solo Showdown | Gated Community |
| 19 Oct 2026 | 3 | Gem Grab | Local Restaurants |
| 19 Oct 2026 | 4 | Heist | Photic Doom |
| 19 Oct 2026 | 5 | Duo Showdown | Gated Community |
| 19 Oct 2026 | 6 | Knockout | Goldarm Gulch |
| 19 Oct 2026 | 15 | Duels | Stone Skipping |
| 19 Oct 2026 | 33 | Brawl Hockey | Net Presence |
| 19 Oct 2026 | 39 | Trio Showdown | Gated Community |
| 19 Oct 2026 | 41 | Brawl Arena | Triple Threat |
| 19 Oct 2026 | 42 | Wipeout | Time Flies |
| 19 Oct 2026 | 43 | Knockout 5v5 | Brawlerverse |
| 19 Oct 2026 | 55 | Knockout 5v5 | Journey of a Thousand Steps |
| 26 Oct 2026 | 1 | Brawl Ball | Match 1123581321 |
| 26 Oct 2026 | 2 | Solo Showdown | Lilypond Grove |
| 26 Oct 2026 | 3 | Gem Grab | Bottom Two |
| 26 Oct 2026 | 4 | Heist | Hot Potato |
| 26 Oct 2026 | 5 | Duo Showdown | Lilypond Grove |
| 26 Oct 2026 | 6 | Knockout | Stroke of Luck |
| 26 Oct 2026 | 15 | Duels | False Sense Of Security |
| 26 Oct 2026 | 33 | Brawl Hockey | Net Presence |
| 26 Oct 2026 | 39 | Trio Showdown | Lilypond Grove |
| 26 Oct 2026 | 41 | Brawl Arena | The Smackdome |
| 26 Oct 2026 | 42 | Basket Brawl | Turnover |
| 26 Oct 2026 | 43 | Knockout 5v5 | Crescendo |
| 26 Oct 2026 | 55 | Solo Showdown | Flying Fantasies |
Evidencecounted, not estimated
Window 16 Sep 2026 – 16 Oct 2026. Preview sample: top-ranked players only.
Explain simply
The API said slot 4 is Heist on Hot Potato. It ends at 18:00 UTC. The names below were seen in the most counted brawler-games; that is not a win rate.
Nothing on this page says what comes next. The API returns the current rotation only, and we do not invent a schedule.
Counted ordernot a tier list
Heist · Hot Potato · 59,968 decided games. A tier needs a win rate; this list has none, so it is ordered by how often a pick was counted — never called best.
Team shape and overlapBeing measured
Team shape fit
Being measured
A shape percentage needs role labels per trio and a sample above the floor. We do not have the count, so we do not print one.
Rotation overlap
Being measured
Two observations per slot cannot tell you how often your mode returns. The page shows the observed rows instead of a promise.
Our lane jobs — editorial, not a measured shape
Colt — skirmish: trade hits and finish the low target
Rico — skirmish: trade hits and finish the low target
Colette — skirmish: trade hits and finish the low target
Share snapshotplain text, no image
Brawl Stars rotation — Heist Map: Hot Potato Slot 4 · ends 26 Oct 2026, 18:00 UTC 1. Rico — 3,823 brawler-games 2. Colt — 3,360 brawler-games 3. Colette — 3,351 brawler-games Sample: top-ranked battlelogs, counted brawler-games — not a win rate. Captured: 26 Oct 2026, 09:25 UTC. Not live: the rotation moves after capture. https://gamgem.com/brawl-stars/events
59,968 counted brawler-games in this card. The capture time travels with it so a shared card cannot be mistaken for a live schedule.
Changes we watchednot a live feed
Per-slot meta movement is Being measured: a change needs a win-rate series for the same slot before and after a rotation, and we do not have one.
Source disagreementBeing measured
Being measured
The rotation comes from one place — the official API. A disagreement badge would need a second independent schedule, and we do not have one. Naming a competitor’s numbers here would be a figure without a source we control.
Watchdogwhat this capture can and cannot say
If a row above says “not returned”, it is absent from the official API, not withheld by us. The page never fills the gap with a number.
Method and sources
Slots
One GET https://api.brawlstars.com/v1/events/rotation, stored with the fetch time. Slot id, start, end, mode id and map are the API’s fields; nothing is shifted to “now”.
Picks
Decided brawler-games counted from 678,168 team matches in top-ranked battlelogs. A pick’s number is wins plus losses on both sides, in both queues — not a win rate.
Sample
49,601 players’ battlelogs, 2026-09-16 to 2026-10-16. Preview sample: top-ranked players only, not every player.
Map history
All-time appearances counted by the match cache, not a slot archive: 61,864 battles across the 13 live event ids.
Duration
Average match length comes from the counted sample and is printed only where the sample has matches with a recorded duration.
Editorial
The map read, lane jobs, first-20-second plan and comeback line are our reading of the mode. They are editorial and carry no number.
Not claimed
No “LIVE” claim: the page prints when the snapshot was taken. No future slot, map or time is predicted.
Community notesnot enabled
No note has been submitted for this snapshot, and we do not seed one. Opinion would never be part of a counted pick row anyway.
Ask about the rotation
What events are live in Brawl Stars right now?
- This snapshot has 13 slots, captured at 09:25 UTC on 26 October 2026. The rotation changes after capture, so use the end time on each row — or reopen the page after the next capture — rather than treating the page as a live feed.
Why do only some slots have brawler picks?
- 6 of 13 slots have counted pick rows. The other 7 show the mode, map and end time, but no ranking: we will not fill the gap with a guess.
What is “Match 1123581321”?
- That is the map name the official API returned for slot 1. It is a placeholder, not a map we can name, so it is printed verbatim and marked as unnamed. We do not translate or substitute it.
Are these win rates or tier rankings?
- No. The pick rows are ordered by how many brawler-games each brawler was counted in. A high count means the pick was seen often, not that it wins more. Win rates are being measured under gate G-M.
Can I see the next rotation or the next map?
- Not from this API. It returns the current rotation, with no future schedule. The archive on this page is what we observed earlier — two snapshots per slot — and is not a prediction.
How often does the event rotation change?
- Our two observations per slot are not enough to promise a cadence, so the page does not. Each row prints the API’s own start and end time; those are the only times we can defend.
What does the team-shape panel show?
- Nothing numeric yet. A team-shape percentage needs role labels and a counted sample that passes the floor, and neither is available for these slots; the panel says “Being measured” rather than inventing a shape.
Where does the data come from?
- The official Brawl Stars API for the rotation and mode names; counted top-ranked battlelogs for the pick rows, sample sizes and match duration; the anonymous match cache for all-time map history. Every source is listed under “Method and sources”.
Sources and how we count (6)
| What | Source | Date | How we count |
|---|---|---|---|
| Rotation slots | Official Brawl Stars API · api.brawlstars.com/v1/events/rotation · 2026-10-26T09:25:52.076Z | 2026-10-26T09:25:52.076Z | |
| Mode names | Official Brawl Stars API · api.brawlstars.com/v1/gamemodes · 2026-10-19 | 2026-10-19 | |
| Counted picks | Recent battles of the global top-ranked trophy players · 2026-09-16T00:00:39Z–2026-10-16T12:15:05Z · n = 678,168 battles · Preview sample | 2026-10-16T12:19:53.516Z | Collected 2026-10-16T12:19:53.516Z |
| Map history | Brawl Stars match cache: all-time map rotation · 2026-05-18–2026-10-16T12:15:05Z · n = 61,864 battles · Preview sample | 2026-10-19T23:18:47.717Z | Collected 2026-10-19T23:18:47.717Z |
| Counting rule | GamGem calculation from BS_MATCH_MAPS | — | brawler-games = owner-side wins + owner-side losses + opposing-side wins + opposing-side losses, both queues |
| Editorial | GamGem editorial — not measured | — | Mode objective, lane jobs, first-20-second plan and comeback line are GamGem editorial; they carry no number. |
