Every figure shows its source. Where a source is missing, the number is a placeholder — and it is never written as fact.

By GamGem ResearchLast updated 21 Oct 2026

Rules stored:Brawler Blast replaced Starr Road · Credit costs Rare 160 to Ultra 5,500 · Ultra Legendary renamed Ultra.

Brawler Blast in Brawl Stars — How It Works

A Brawler Blast opening offers one brawler 50% of the time, two 28.57%, three 14.29% and four 7.14% (Supercell, 1 Sep 2026). Expected Gem Fragments per opening: 4.22, calculated by GamGem from Supercell’s fragment table.

Verdict · I want one specific Brawler
RecommendationOpen now

17.9% per opening for Squeak; a wrong brawler still adds to your collection.

Top outcome fingerprints

SqueakSqueak—exact 17.86%
CosmoCosmo—exact 15.32%
VinceVince—exact 13.13%
Simulating…

Simulation inputs

Priority order (1 = the one you want most)
1Squeak
2Cosmo
3Vince
Inputs changed: run again

Owned 28 of 43 Mythic means 15 targets left. Your pool holds 10 of them.

Wrong-brawler cost meter

Openings to get it (expected / worst)5.4/ 15
Credits needed (expected)10,312worst case 28,500

Your ten-target pool

Squeak
Cosmo
Vince
?
?
?
?
?
?
?
WantedOther unownedBlank

You have 15 unowned; only 10 are in the pool at a time.

Simulated distribution

Simulating…
—
—
—
—
SqueakCosmoVinceOther

Choice quality comparison

50.00%No choice (random)your target 10.0%
28.57%2-choice windowyour target 20.0%
14.29%3-choice windowyour target 30.0%
7.14%4-choice windowyour target 40.0%

A 2-choice window raises your chance for Squeak from 10% to 20%. Choices help most when your pool is large.

Fragment odds per opening

112.0%
214.0%
316.0%
420.0%
514.0%
610.0%
76.0%
82.2%
91.8%
101.0%
110.8%
120.6%
130.4%
140.2%
150.2%
160.2%
170.4%
Mean 4.22Median 4Most common 4

Rows sum to 99.98%; the simulation scales them to 100%. Values are transcribed from Supercell’s table.

Conversion ladder

Step 1→+1 Power Level
Step 2→+2 Power Levels · Gadget · Super Rare Gear
Step 3→+3 Power Levels · Star Power
Step 4→+4 Power Levels · Hypercharge · Buffie

Brawler Blast — what each target count gives

Reward caps

Per opening, at most:
Gadget1
Gear1
Star Power1
Hypercharge1
Buffie1
Power Levels+10
Gem Fragments17
Per dayNot established
Per eventNot established
Per seasonNot established

Spending advice

How bad is a wrong brawler for you?
Open nowChance 17.9% this opening; 1,900 Credits.
Save CreditsWait until you can cover 6 openings (11,400 Credits).
Use GemsOnly sensible if any Mythic is acceptable. Gems do not change the odds.

Your plan matches the calculated advice.

Choice-window planner

Openings135101520
Chance for target17.9%38.2%55.9%88.2%100.0%100.0%
Expected fragments41321426384
Credits needed1,9005,7009,50019,00028,50038,000

Official mix: half of openings offer a choice. If a window appears, take the first name on your priority list that is shown.

Evidence chips

Why this recommendation?

Squeak is in your pool of 10. Each opening gives 17.9%; about 5.4 openings on average. With 3960 Credits you can open 2 times. Tolerance for a wrong brawler: med.

Sources: 1, 2, 3, 5
1. Long-run Monte Carlo — Simulation of … openings in your browser2. Your pool inputs — Rarity, owned count, pool state you entered3. Fragment distribution — 1–17 table, Supercell’s August 2026 notes3. Choice window math — 50% choice; 28.57 / 14.29 / 7.14% sizes (Supercell)4. Conversion rules — Ladder and Credit costs (Supercell’s notes)5. Reward caps — Per-opening limits (Supercell); longer caps not established

Explain simply

Squeak is in your pool of 10. Each opening gives 17.9%; about 5.4 openings on average. With 3960 Credits you can open 2 times. Tolerance for a wrong brawler: med.

Sources: 1, 2, 3 · the numbers do not change, only the words.

Optimal vs learnable

OptimalOpen now17.9% per opening · 5.4 expected
LearnableSave for one, open for anyA rule you can remember without the numbers

My opening ledger

Openings0
Fragments earned0
Credits spent0
Wanted brawlers0

Record real openings here. Stored only on this device.

Rule updates

Odds versionRelease Notes August 2026, 1 Sep 2026Official
Pool changesWhen you unlock a brawlerOfficial rule
Your caps resetTime not publishedNot established
Brawl Pass season 55Brawl-O-Ween, 1 Oct 2026 to 5 Nov 2026Wiki

Chance per brawler

BrawlerRarityStatusRandom2-choice3-choice4-choiceAvg fragsCredits / open
SqueakSqueakMythicTarget 110.00%20.00%30.00%40.00%—1,900
CosmoCosmoMythicTarget 210.00%17.78%23.33%26.67%—1,900
VinceVinceMythicTarget 310.00%15.56%17.50%16.67%—1,900
Other Mythic (12)MythicNot target5.83%3.89%2.43%1.39%—1,900

Random and choice columns are the chance of that brawler given that type of opening. "Other" rows are per brawler. Exact from the rules; average fragments from the simulation.

Official odds table

Brawler Blast gives one brawler per opening, with a choice window in half of openings, plus 1 to 17 Gem Fragments (Supercell, Aug 2026 notes).

FragmentsChanceThis or fewer
112.02%12.02%
214.03%26.05%
316.03%42.08%
420.04%62.12%
514.03%76.15%
610.02%86.17%
76.01%92.18%
82.2%94.38%
91.8%96.18%
FragmentsChanceThis or fewer
101%97.18%
110.8%97.98%
120.6%98.58%
130.4%98.98%
140.2%99.18%
150.2%99.38%
160.2%99.58%
170.4%99.98%

Rows sum to 99.98%; the simulation scales them to 100%. Values are transcribed from Supercell’s table.

Supercell · Release Notes August 2026 · retrieved 2026-10-16

Replay one opening

Each step shows the rule it uses. Random steps are marked.

  1. 1Pool built: 10 unowned Mythic targets.Rule: up to 10 unowned brawlers; blanks fill the rest (Supercell, Aug 2026 notes).

Pool diagram

You own28Targets left15In pool now10Total43
GamGem calculation from Brawl Stars Wiki rarity (2026-10-17) + Official Brawl Stars API brawler list

Ask about your odds

Pool shrink timeline

Chance per opening for Squeak after each wrong brawler

15 left17.9%
14 left12.8%
13 left13.7%
12 left14.9%
11 left16.2%
10 left17.9%
9 left19.8%
8 left22.3%
7 left25.5%
6 left29.8%
5 left35.7%
4 left44.6%

Owning more changes the odds

OwnedLeftPer openingExpected
0434.2%15.8
1424.3%15.4
2414.4%15.1
5384.7%14.0
10335.4%12.2
15286.4%10.4
20237.8%8.6
25189.9%6.8
281511.9%5.7
301313.7%5.0
35822.3%3.2
40357.1%1.5

Expected = openings until Squeak. Assumes you do not know the pool when more than 10 are left.

Watchdog and conflicts

Rarity name "Ultra Legendary" → "Ultra"Renamed
Starr Road replaced by Brawler Blast; Credit costs now per rarityChanged
Some guides say "50% chance of your brawler". The 50% is the chance of a choice.Wrong elsewhere
The wiki counts 108 brawlers; Supercell’s notes give no totalUnverified
Cosmo and Vince: new Mythics; whether they are in your pool is not establishedNot established

Where the figures come from

Official notes and the wiki only. Forum posts and opinions are not evidence for the odds, so none are used here.

Pool sizesGamGem calculation from Brawl Stars Wiki rarity (2026-10-17) + Official Brawl Stars API brawler list
MethodGamGem calculation from Supercell fragment table + Supercell choice table + Credits prices
Edge cases and methodCaps, rounding, pool state and luck

One brawler left

No choice can appear; the opening gives that brawler.

Fewer than 10 unowned

Blank slots fill the pool. They are removed first and do not lower fragment odds.

Newly released brawlers

New brawlers may first come through Brawler Box events. Their Blast availability for your account is not established.

Unlocked elsewhere first

If another reward unlocks a pool brawler, it leaves your targets and the pool refills.

Rounded percentages

The fragment rows total 99.98%. The settings menu chooses scaling to 100% or leaving 0.02% unassigned.

Simulator assumptions

Pool members are equally likely; choice windows draw distinct targets; your priority order picks from a window. Runs in your browser, no account.

Questions people ask about this page

How does Brawler Blast work?

Each opening draws from up to 10 brawlers you do not own yet, all of one rarity. In 50% of openings you get one brawler at random; otherwise you choose between two, three or four (28.57%, 14.29% and 7.14% of openings). Every opening also gives Gem Fragments (Supercell, Release Notes August 2026).

What are the odds of getting the brawler I want?

Supercell publishes per-opening odds only: how often a choice window appears and how big it is. Your chance for one specific brawler depends on how many unowned brawlers of that rarity are left, so the calculator works it out from your own count.

How many Gem Fragments does one opening give?

Between 1 and 17. The most common result is 4 fragments at 20.04% of openings. The expected value is 4.22 fragments, calculated by GamGem from Supercell’s table.

How many Credits does a brawler cost?

By rarity: Rare 160, Super Rare 430, Epic 925, Mythic 1,900, Legendary 3,800, Ultra 5,500 (Supercell, Release Notes August 2026).

Is Brawler Blast worth it?

It depends on your target and on how many unowned brawlers of that rarity are left. With many left, a specific brawler can take many openings; with few left, each opening is likelier to be the one you want. Enter your rarity, your owned count and your Credits in the calculator to see the expected number of openings.
Checked 16 Oct 2026 · Simulated — · Pool state: target in pool · Runs: …Sources: 1 = Monte Carlo · 2 = Your pool inputs · 3 = Choice math · 4 = Conversion rules · 5 = CapsOnce unlocked, the upgrade planner says what to spend Power Points on · GuidesFan-made planning page. Not affiliated with Supercell. Brawler tiles are GamGem emblems or Supercell Fan Kit files shown unchanged.