By GamGem ResearchLast updated 26 Oct 2026
Ranked season numbers only — never a Brawl Pass season number.
Brawl Stars Ranked
Ranked season 50 started on 15 October 2026 with Brawl Ball featured and 26 maps across six modes. Diamond needs nine brawlers at Power 9 and Mythic twelve at Power 11; the ladder, gates and draft rules below are the wiki’s and Supercell’s own, with every disagreement printed twice.
Season
50
started 2026-10-15
Featured mode
Brawl Ball
6 of the 26 maps
Map pool
26
6 modes · wiki season 50
Season end
Not published
next start 2026-11-19 (derived)
Checked
2026-10-26
197,495 Ranked battles counted
Neither the wiki nor Supercell's intro page publishes season 50's end date. The wiki's own rule — start on the third Thursday, end the Wednesday before the next start — puts the next start at 19 November 2026; that date is derived from the rule, not published.
Am I Ranked-ready?counted on this device
Count the brawlers you own at each Power level. Nothing is fetched from your account and nothing leaves this device.
| Gate | Needs | Your roster | Source |
|---|---|---|---|
| Bronze–Gold | 3× Power 9 | Need 3 more at Power 9 | The wiki lists no gate below Diamond I; this row is the official table alone. |
| Diamond | 9× Power 9 | Need 9 more at Power 9 | Both sources agree: nine at Power 9. |
| Mythic and above | 12× Power 11 | Need 12 more at Power 11 | Both sources agree: twelve at Power 11. |
The sampled top accounts
Diamond: 2,000 of 2,000 sampled top accounts passed (100.0%) — their rosters, not yours.
Mythic: 1,986 of 2,000 sampled top accounts passed (99.3%) — their rosters, not yours.
The sample is Profiles of 2000 sampled global top trophy players · 2026-10-19 · Preview sample. Trial brawlers count only if you own them at that Power level; neither source says whether season 50’s three trials count toward the 12-Power-11 gate.
Games to the next rankyour numbers, not a prediction
Next rank
Bronze II
250 Elo
Gap
250
Elo points
Expected per game
50
50% of 100 − 50% of 0
Games to the next rank
5–6
at 4 points either side of your win rate · 1–2 sessions of 5
Defaults are the next rank’s guaranteed gain and loss from the wiki’s minor-rank table; five games a session is our starting assumption, not a fact about you. Every field is yours to change. The range and the session count are arithmetic on those inputs — they are not a matchmaking prediction.
Store update 69.414 — the latest store release the wiki and Apple record.
Teammate brieftext only
The shortlist is ordered by the overall Ranked win-rate lower bound. A per-map Ranked pass has not been run, so map coverage cannot be ranked yet.
Session journalstored on this device
No entries yet. Nothing is assumed until you add one.
These are your own inputs, not observed matchmaking. They stay in this browser under gamgem:bs:ranked and are never sent.
Featured mode: Brawl Ball6 of 26 maps
28,447 season-50 pool battles across the featured maps. The other five modes hold four maps each, so Brawl Ball is 23.1% of the pool — do not prepare only for it.
Trial brawlers
- Pearl
- Byron
- Sirius
Pool balance
- Gem Grab — 4 maps
- Heist — 4 maps
- Bounty — 4 maps
- Hot Zone — 4 maps
- Knockout — 4 maps
The wiki lists them as season 50's trial brawlers. Its notes for earlier seasons call a trial brawler “a maxed Brawler”, but the season 50 row states no Power level, and neither source says whether they count toward the 12-Power-11 gate — so this page claims neither.
Season 50 map pool26 wiki maps · 6 modes
Active now: the wiki’s season-50 table, joined by name to the anonymous cache’s season-50 pool rows. “Pool battles” is how many battles the cache saw on the map — never a pick or win rate. Every pick cell is being measured.
Gem Grab
4 maps · 28,036 pool battles| Map | Pool battles | First seen | Evidence | Ranked picks |
|---|---|---|---|---|
| Double Swoosh | 5,620 | 2026-10-15 | Wiki pool · counted | Being measured — per-map Ranked picks |
| Gem Fort | 5,585 | 2026-10-15 | Wiki pool · counted | Being measured — per-map Ranked picks |
| Hard Rock Mine | 5,652 | 2026-10-15 | Wiki pool · counted | Being measured — per-map Ranked picks |
| Undermine | 5,586 | 2026-10-15 | Wiki pool · counted | Being measured — per-map Ranked picks |
| Rustic Arcade | 5,593 | 2026-10-15 | In the cache, not in the wiki list | Being measured — per-map Ranked picks |
Heist
4 maps · 33,295 pool battles| Map | Pool battles | First seen | Evidence | Ranked picks |
|---|---|---|---|---|
| Bridge Too Far | 5,597 | 2026-10-15 | Wiki pool · counted | Being measured — per-map Ranked picks |
| Hot Potato | 5,646 | 2026-10-15 | Wiki pool · counted | Being measured — per-map Ranked picks |
| Kaboom Canyon | 5,514 | 2026-10-15 | Wiki pool · counted | Being measured — per-map Ranked picks |
| Safe Zone | 5,536 | 2026-10-15 | Wiki pool · counted | Being measured — per-map Ranked picks |
| Pit Stop | 5,463 | 2026-10-15 | In the cache, not in the wiki list | Being measured — per-map Ranked picks |
| Safe(r) Zone | 5,539 | 2026-10-15 | In the cache, not in the wiki list | Being measured — per-map Ranked picks |
Bounty
4 maps · 22,363 pool battles| Map | Pool battles | First seen | Evidence | Ranked picks |
|---|---|---|---|---|
| Dry Season | 5,610 | 2026-10-15 | Wiki pool · counted | Being measured — per-map Ranked picks |
| Hideout | 5,648 | 2026-10-15 | Wiki pool · counted | Being measured — per-map Ranked picks |
| Layer Cake | 5,514 | 2026-10-15 | Wiki pool · counted | Being measured — per-map Ranked picks |
| Shooting Star | 5,591 | 2026-10-15 | Wiki pool · counted | Being measured — per-map Ranked picks |
Brawl Ball
Featured6 maps · 28,447 pool battles| Map | Pool battles | First seen | Evidence | Ranked picks |
|---|---|---|---|---|
| Beach BallFeatured | — | not seen | Wiki pool · below the 50-battle floor or unseen | Being measured — per-map Ranked picks |
| Center StageFeatured | 5,769 | 2026-10-15 | Wiki pool · counted | Being measured — per-map Ranked picks |
| Pinball DreamsFeatured | 5,760 | 2026-10-15 | Wiki pool · counted | Being measured — per-map Ranked picks |
| Sneaky FieldsFeatured | 5,752 | 2026-10-15 | Wiki pool · counted | Being measured — per-map Ranked picks |
| Spiraling OutFeatured | 5,580 | 2026-10-15 | Wiki pool · counted | Being measured — per-map Ranked picks |
| Triple DribbleFeatured | 5,586 | 2026-10-15 | Wiki pool · counted | Being measured — per-map Ranked picks |
Hot Zone
4 maps · 22,566 pool battles| Map | Pool battles | First seen | Evidence | Ranked picks |
|---|---|---|---|---|
| Dueling Beetles | 5,665 | 2026-10-15 | Wiki pool · counted | Being measured — per-map Ranked picks |
| Open Business | 5,561 | 2026-10-15 | Wiki pool · counted | Being measured — per-map Ranked picks |
| Parallel Plays | 5,627 | 2026-10-15 | Wiki pool · counted | Being measured — per-map Ranked picks |
| Ring of Fire | 5,713 | 2026-10-15 | Wiki pool · counted | Being measured — per-map Ranked picks |
Knockout
4 maps · 22,826 pool battles| Map | Pool battles | First seen | Evidence | Ranked picks |
|---|---|---|---|---|
| Belle's Rock | 5,803 | 2026-10-15 | Wiki pool · counted | Being measured — per-map Ranked picks |
| Flaring Phoenix | 5,690 | 2026-10-15 | Wiki pool · counted | Being measured — per-map Ranked picks |
| New Horizons | 5,640 | 2026-10-15 | Wiki pool · counted | Being measured — per-map Ranked picks |
| Out in the Open | 5,636 | 2026-10-15 | Wiki pool · counted | Being measured — per-map Ranked picks |
| Goldarm Gulch | 32 | 2026-10-16 | In the cache, not in the wiki list | Being measured — per-map Ranked picks |
| Flowing Springs | 25 | 2026-10-16 | In the cache, not in the wiki list | Being measured — per-map Ranked picks |
Beach Ball has no measured season-50 pool row (unseen, or below the 50-battle floor), so it is labelled unmeasured. 5 further maps (Pit Stop, Rustic Arcade, Goldarm Gulch, Flowing Springs, Safe(r) Zone) were seen in the cache but not in the wiki list; they are kept separate and never counted as pool members.
The cache records the map of every battle, but our map table mixes queues. A Ranked-only per-map pass has not been run, so no map shows a pick or win rate here. It would produce this column; until then every row prints “Being measured — per-map Ranked picks”.
Pool state by seasoncurrent and archive
Season 48 · archive
4,313
pool battles
30 rows · 26 wiki · 4 cache-only · 2 edge
Season 49 · archive
39,951
pool battles
26 rows · 24 wiki · 2 cache-only · 0 edge
Season 50 · current
157,533
pool battles
30 rows · 25 wiki · 5 cache-only · 0 edge
An “edge” row is too thin, or covers only the season’s first six hours, and never becomes a rate. Seasons 48 and 49 are history: they cannot be read as the current pool.
Rank ladder and thresholdsSupercell + wiki, side by side
| Group | Score | Format | Picking | Roster | Reset |
|---|---|---|---|---|---|
| Bronze | 0-749 | Best of 1 | All Pick | 3× Power 9 | Bronze I |
| Silver | 750-1499 | Best of 1 | All Pick | 3× Power 9 | Silver I |
| Gold * | 1499-2999 | Best of 1 | All Pick | 3× Power 9 | Silver I |
| Diamond | 3000-4499 | Best of 1 | Ban + All Pick | 9× Power 9 | 6 minor ranks lower |
| Mythic | 4500-5999 | Best of 3 | Ban + Turn Pick | 12× Power 11 | 6 minor ranks lower |
| Legendary | 6000-8249 | Best of 3 | Ban + Turn Pick | 12× Power 11 | 6 minor ranks lower |
| Masters * | 8500-11249 | Best of 3 | Ban + Turn Pick | 12× Power 11 | 6 minor ranks lower |
| Pro | 11250+ | Best of 3 | Ban + Turn Pick | 12× Power 11 | 6 minor ranks lower |
* Gold and Masters carry the two source conflicts: the official table prints Gold 1,499 and Masters 8,500, while the wiki prints Gold I 1,500 and Masters I 8,250. Both values are kept; see “Sources disagree”.
Supercell requires 9+ Power for a brawler to be eligible; one Ranked season is 1 month; 4 Ranked seasons fit one Pro Pass.
| Minor rank | Elo | Win | Draw | Loss | Min gain | Min loss | Queue with |
|---|---|---|---|---|---|---|---|
| Bronze I | 0 | 100 | 80 | 0 | 100 | 0 | Bronze I |
| Bronze II | 250 | 100 | 80 | 0 | 100 | 0 | Bronze I |
| Bronze III | 500 | 100 | 80 | 0 | 100 | 0 | Bronze I |
| Silver I | 750 | 100 | 70 | -10 | 100 | 0 | Bronze I |
| Silver II | 1,000 | 100 | 60 | -20 | 90 | 0 | Bronze I |
| Silver III | 1,250 | 100 | 50 | -30 | 90 | 0 | Bronze I |
| Gold I | 1,500 | 100 | 40 | -40 | 90 | 0 | Bronze I |
| Gold II | 2,000 | 100 | 30 | -50 | 80 | -10 | Bronze I |
| Gold III | 2,500 | 100 | 20 | -50 | 80 | -10 | Bronze I |
| Diamond I | 3,000 | 100 | 10 | -50 | 80 | -10 | Silver I |
| Diamond II | 3,500 | 100 | 0 | -60 | 80 | -25 | Silver II |
| Diamond III | 4,000 | 100 | 0 | -70 | 80 | -25 | Silver III |
| Mythic I | 4,500 | 100 | 0 | -70 | 80 | -25 | Diamond I |
| Mythic II | 5,000 | 100 | 0 | -80 | 80 | -50 | Solo only |
| Mythic III | 5,500 | 100 | 0 | -90 | 80 | -50 | Solo only |
| Legendary I | 6,000 | 100 | 0 | -90 | 60 | -50 | Solo only |
| Legendary II | 6,750 | 100 | 0 | -100 | 60 | -60 | Solo only |
| Legendary III | 7,500 | 100 | 0 | -100 | 60 | -70 | Solo only |
| Masters I | 8,250 | 100 | 0 | -100 | 50 | -80 | Solo only |
| Masters II | 9,250 | 100 | 0 | -100 | 50 | -90 | Solo only |
| Masters III | 10,250 | 100 | 0 | -100 | 50 | -100 | Solo only |
| Pro | 11,250 | 100 | 0 | -100 | 50 | -110 | Solo only |
Masters I sits at 8,250 here because this is the wiki’s minor-rank table; Supercell’s group table starts Masters at 8,500. The calculator uses these floors and says so whenever the two disagree for your Elo.
Draft, resets and floor protectionwhat a bad night can cost
Free pick — Bronze I to Gold III
22s to pick; a timeout means “match cancelled”.
Bans — from Diamond I
22.5s per ban; a timeout picks a random ban; a team may not ban the same brawler twice.
Best of 3 — from Mythic I
First to 2 rounds; a third-round draw is “winner decided automatically”. A coin flip decides first pick. Picks 22s, loadout 17s; a swap needs Power 11.
Pick order when blue picks first: Blue 3 → Red 3 → Red 2 → Blue 2 → Blue 1 → Red 1.
Mythic I and above: highest Elo or room host, last pick
Roster gates inside the draft
- Diamond I: 9 brawlers at Power 9
- Mythic I: 12 brawlers at Power 11
Reset: 6 minor ranks down, floor Silver I. The ranked boost pays 10% extra; trophies are not used; Ranked unlocks at 1000 trophies.
Masters is solo-queue only; team sizes are 1, 2, 3.
- Silver — never demotes to Bronze (the reset only goes down to Silver I)
- Gold, Diamond — cannot drop below the full rank during the season; within the rank a drop is possible
- Mythic, Legendary, Masters — drops below the full rank only by losing a match at exactly the threshold Elo
- Pro — no floor protection (can fall to Masters III)
Season end rule: third Wednesday ends; third Thursday starts.
Ranked picks and win ratesthe top 15 by pick share
Ranked (solo) battles of the global top 49601 trophy players · 2026-09-16–2026-10-16 · n = 197495 battles · Preview sample. 197,495 matches · 1,175,694 slots. Pick share sums to 100% over all 108 brawlers; win rate is side-balanced, mirrors excluded, and carries its Wilson 95% margin.
| # | Brawler | Class | Pick share | Win rate | Games (n) | Tier | Players |
|---|---|---|---|---|---|---|---|
| 1 | Brock | Marksman | 4.53% | 51.2% ± 0.5% | 41,599 | B | 4,864 |
| 2 | Edgar | Assassin | 4.12% | 53.1% ± 0.5% | 40,181 | A | 2,845 |
| 3 | Rico | Damage Dealer | 3.92% | 50.8% ± 0.5% | 37,635 | B | 4,295 |
| 4 | Gus | Support | 3.70% | 53.9% ± 0.5% | 36,108 | A | 3,925 |
| 5 | Griff | Controller | 3.61% | 50.2% ± 0.5% | 36,727 | B | 3,574 |
| 6 | Colette | Damage Dealer | 3.00% | 50.3% ± 0.6% | 31,501 | B | 3,173 |
| 7 | Colt | Damage Dealer | 2.97% | 48.3% ± 0.6% | 29,601 | C | 3,426 |
| 8 | Shade | Assassin | 2.96% | 57.2% ± 0.6% | 27,460 | S | 4,158 |
| 9 | Byron | Support | 2.82% | 45.6% ± 0.6% | 27,255 | C | 2,662 |
| 10 | Sirius | Controller | 2.77% | 47.9% ± 0.6% | 28,169 | C | 1,453 |
| 11 | Emz | Controller | 2.56% | 51.7% ± 0.6% | 27,082 | B | 2,101 |
| 12 | Mortis | Assassin | 2.51% | 51.5% ± 0.6% | 26,329 | B | 3,033 |
| 13 | Bo | Controller | 2.43% | 56.2% ± 0.6% | 24,876 | S | 2,497 |
| 14 | Pearl | Damage Dealer | 2.39% | 49.9% ± 0.6% | 25,584 | B | 1,767 |
| 15 | Amber | Controller | 2.20% | 56.0% ± 0.6% | 23,467 | S | 2,506 |
“Players” is how many different top players’ logs stand behind the row. A rate below the 100-decided-game floor has no number, so a blank cell is a floor, not a zero.
Prepare these firstoverall Ranked — not map coverage
Ordered by the win-rate lower bound (win rate − Wilson margin) on the Ranked ladder. It answers “what survives its own margin”, not “what covers the pool”.
| # | Brawler | Floor | Win rate | Games (n) | Map coverage |
|---|---|---|---|---|---|
| 1 | Shade | 56.6% | 57.2% ± 0.6% | 27,460 | Being measured — map coverage per brawler |
| 2 | Bibi | 56.0% | 56.7% ± 0.7% | 17,237 | Being measured — map coverage per brawler |
| 3 | Bo | 55.6% | 56.2% ± 0.6% | 24,876 | Being measured — map coverage per brawler |
| 4 | Juju | 55.5% | 57.4% ± 1.9% | 2,476 | Being measured — map coverage per brawler |
| 5 | Amber | 55.4% | 56.0% ± 0.6% | 23,467 | Being measured — map coverage per brawler |
| 6 | Wendy | 55.3% | 56.1% ± 0.8% | 15,721 | Being measured — map coverage per brawler |
| 7 | Bolt | 53.9% | 55.5% ± 1.6% | 3,493 | Being measured — map coverage per brawler |
| 8 | Mico | 53.5% | 54.5% ± 1.0% | 9,407 | Being measured — map coverage per brawler |
A per-map Ranked pass would replace the last column with the number of season-50 maps a brawler actually covers. Until it runs, no coverage figure is printed.
Form by windowshare · win rate ± margin
| Brawler | 7d · 2026-10-10 → 2026-10-16 | 14d · 2026-10-03 → 2026-10-16 | 30d · 2026-09-17 → 2026-10-16 | patch · 20260916T → 2026-10-16 |
|---|---|---|---|---|
| Brock | 4.57% · 51.1% ± 0.5% | 4.55% · 51.2% ± 0.5% | 4.53% · 51.2% ± 0.5% | 4.53% · 51.2% ± 0.5% |
| Edgar | 4.08% · 53.1% ± 0.5% | 4.09% · 53.1% ± 0.5% | 4.12% · 53.1% ± 0.5% | 4.12% · 53.1% ± 0.5% |
| Rico | 3.98% · 50.8% ± 0.5% | 3.95% · 50.7% ± 0.5% | 3.92% · 50.8% ± 0.5% | 3.92% · 50.8% ± 0.5% |
| Gus | 3.78% · 54.0% ± 0.5% | 3.75% · 53.9% ± 0.5% | 3.70% · 53.9% ± 0.5% | 3.70% · 53.9% ± 0.5% |
| Griff | 3.60% · 50.2% ± 0.5% | 3.60% · 50.2% ± 0.5% | 3.61% · 50.2% ± 0.5% | 3.61% · 50.2% ± 0.5% |
| Colette | 3.04% · 50.3% ± 0.6% | 3.03% · 50.3% ± 0.6% | 3.00% · 50.3% ± 0.5% | 3.00% · 50.3% ± 0.5% |
| Colt | 2.98% · 48.2% ± 0.6% | 2.97% · 48.2% ± 0.6% | 2.97% · 48.3% ± 0.6% | 2.97% · 48.3% ± 0.6% |
| Shade | 3.02% · 57.5% ± 0.6% | 2.99% · 57.3% ± 0.6% | 2.96% · 57.2% ± 0.6% | 2.96% · 57.2% ± 0.6% |
Share is the brawler’s slots ÷ all slots in that window and ladder, so a roster sums to 100%. Win rate is side-balanced ½·(w0/n0 + w1/n1), mirrors excluded, and is printed only when both sides clear the 100-decided-game floor.
Movers this weeklatest 7 days vs the previous 7
- Penny56.8% → 48.8% · -8.0 pts (margin 4.8%)n = 9,645 vs 415
- Belle42.1% → 48.3% · +6.2 pts (margin 6.1%)n = 6,719 vs 259
- Stu55.5% → 49.8% · -5.7 pts (margin 4.4%)n = 12,705 vs 506
- Shade52.5% → 57.5% · +5.0 pts (margin 3.1%)n = 25,964 vs 1,027
- Nori47.8% → 52.3% · +4.5 pts (margin 4.1%)n = 15,074 vs 609
- Brock54.2% → 51.1% · -3.1 pts (margin 2.4%)n = 38,921 vs 1,751
Only changes bigger than the combined Wilson margin are listed; everything else is “no clear change”, not zero.
Win rate by rank bandnot measured yet
Being measured — per-rank pick and win rates
The v1/v2 caches do not store brawler.trophies (the Ranked index) for soloRanked rows — recordOf keeps ids, power and star player only. A re-collection with an `rk` column is required before bands can be counted.
Where the top accounts sitseason 50 sample
Placed this season
1,999
of 2,000 sampled accounts
Rank
Gold I
median · p75 Diamond II · max Masters I
Elo
1,801
median · p75 3,545 · max 8,282
All-time best
Legendary I
median across the sample
Profiles of 2000 sampled global top trophy players · 2026-10-19 · Preview sample
The highest Elo in the sample is 8,282 — above the wiki’s Masters I floor of 8,250 and below Supercell’s Masters start of 8,500 — exactly the gap between the two sources, not a third threshold.
Sources disagreeboth values kept
| Field | Brawl Stars Wiki | Supercell Support | Note |
|---|---|---|---|
| Gold: first score | 1500 | 1499 | the two sources print different first scores |
| Masters: first score | 8250 | 8500 | the two sources print different first scores |
The group table prints Supercell’s ranges; the minor-rank table and the calculator print the wiki’s floors. 14 further fields agree and are not repeated here. An unlabelled single number for Gold or Masters would be wrong.
Season archive (20 seasons)
Featured mode, trial brawlers and start date per season. Neither source publishes an end date per season, so the end column would be blank for every row and is omitted.
| Season | Start | Trial brawlers | Featured mode | Note |
|---|---|---|---|---|
| 50 · current | 2026-10-15 | Pearl, Byron, Sirius | Brawl Ball | — |
| 49 | 2026-09-17 | Ash, Mortis, Pierce | Hot Zone | On September 22, Pierce was replaced by Amber as a maxed Brawler |
| 48 | 2026-08-20 | Trunk, Willow, Kaze | Brawl Ball | On August 24, Nori was also added as a maxed Brawler |
| 47 | 2026-07-16 | Berry, Tara, Meg | Gem Grab | — |
| 46 | 2026-06-18 | Griff, Jae-yong, Kenji | Heist | — |
| 45 | 2026-05-21 | Bonnie, Finx, Spike | Knockout | — |
| 44 | 2026-04-16 | Grom, Mina, Crow | Hot Zone | — |
| 43 | 2026-03-19 | Larry & Lawrie, Doug, Cordelius | Brawl Ball | — |
| 42 | 2026-02-19 | Shade, Squeak, Kit | Gem Grab | — |
| 41 | 2026-01-15 | Gale, Mico, Surge | Heist | — |
| 40 | 2025-12-18 | Mandy, Melodie, Amber | Knockout | — |
| 39 | 2025-11-20 | Berry, Lumi, Leon | Hot Zone | — |
| 38 | 2025-10-16 | Nani, Buzz, Draco | Brawl Ball | — |
| 37 | 2025-09-18 | Bo, Sprout, Kenji | Bounty | — |
| 36 | 2025-08-21 | Angelo, Lou, Meg | Knockout | — |
| 35 | 2025-07-17 | Belle, Fang, Sandy | Brawl Ball | — |
| 34 | 2025-06-19 | Frank, Mr. P, Cordelius | Heist | — |
| 33 | 2025-05-15 | Piper, Buster, Chester | Hot Zone | — |
| 32 | 2025-04-17 | Gale, Tara, Spike | Cleaning Duty | — |
| 31 | 2025-02-25 | Emz, Gene, Leon | Brawl Hockey | — |
How this page is builtmethod, in six steps
- Whose games these are
- Ranked (solo) battles of the global top 49601 trophy players · 2026-09-16–2026-10-16 · n = 197495 battles · Preview sample. The sample is the battle logs of 49,601 top-ranked players (the global top 200 and the top 200 of each country list). It is high-level play and a preview — never “all players”.
- How a win rate is counted
- A match is in the sample only because a top player is in it, so every rate is counted on the log owner’s side and on the opposing side separately and the two are averaged: ½·(w0/n0 + w1/n1). A rate is printed only when both sides clear the floor; the margin is the Wilson 95% half-width. Mirrors are left out of win rates but count in pick share.
- What the ladder is
- Two sources are kept side by side. The official table (Supercell Support, “Intro to Ranked”) gives each group’s score range, format, picking style, roster requirement and reset. The wiki’s table gives each minor rank’s Elo, victory/draw/defeat values and minimum gain and loss. Where they print different first scores, both are on the page.
- What the map pool is
- The 26 season-50 maps are the wiki’s active-maps table. Each is joined by name to the anonymous cache’s season-50 pool rows, which add a battle count and the first time the map was seen. A wiki map with no row, or fewer than 50 battles, is labelled unmeasured rather than given a number.
- What is not measured
- Per-rank pick and win rates: the v1/v2 caches do not store the rank index of a soloRanked row, so the rank-band table has zero rows. Per-map Ranked picks: our map table mixes queues and no Ranked-only per-map pass has been run. Both print “Being measured” with no figure.
- Which numbers are inputs
- The readiness meter, the Elo calculator and the session journal use only what the reader types on this device. They are labelled input, stored in localStorage, and never sent anywhere or presented as observed matchmaking data.
Latest updatewhat last changed the game
2026-10-07 · UPDATE 69: ROYAL ACADEMY & BRAWL-O-WEEN
Store update 69.414 — the latest store release the wiki and Apple record.
Apple App Store · UPDATE 69: ROYAL ACADEMY & BRAWL-O-WEEN · retrieved 2026-10-172026-09-16 · Maintenance - September 16th
A maintenance whose wiki section lists balance changes — the patch boundary the sample uses.
Brawl Stars Wiki · Maintenance - September 16th · retrieved 2026-10-17 · CC BY-SA 3.0A store update is not a balance patch: only the entries whose wiki section lists balance changes move the sample’s patch boundary.
Ranked questions, answered
When does Ranked season 50 end?
- Season 50’s end date is not published. The wiki states only the rule — seasons start on the third Thursday and end the Wednesday before the next start — which puts the next start at 19 November 2026. That is a derived date, and the page prints it as derived.
How many brawlers do I need for Diamond and Mythic?
- Diamond needs nine brawlers at Power 9; Mythic and every rank above it need twelve at Power 11. Both the wiki and Supercell’s intro page agree on those two gates. For Bronze to Gold the official table still asks for three at Power 9, while the wiki lists no gate below Diamond I — both statements are shown.
What Elo is Masters?
- Supercell’s support table starts Masters at 8,500. The wiki’s minor-rank table puts Masters I at 8,250. The sources disagree, so both values are printed and neither is presented as the only one.
Is the Ranked season the same as the Brawl Pass season?
- No. Ranked seasons are monthly and four fit into one Pro Pass (wiki). The Brawl Pass has its own numbering; this page uses only Ranked season numbers, and season 50 here is not a Brawl Pass season number.
Do trophies count in Ranked?
- No. The wiki states that trophies are not used in Ranked (trophiesInRanked = false); Ranked unlocks at 1,000 trophies and is played for Elo.
Whose games are the pick and win rates counted from?
- The battle logs of 49,601 top-ranked players — the global top 200 and the top 200 of each country list — over 16 September to 16 October 2026: 197,495 Ranked (solo) battles. It is a preview sample of high-level play, not all players.
Why do some maps show “Being measured”?
- The map pool is known (26 wiki maps across six modes), and the cache counts how many battles each map saw in season 50. It does not yet measure Ranked picks per map — our map table mixes queues — so no map is given a pick or win rate.
Sources and how we count (6)
| What | Source | Date | How we count |
|---|---|---|---|
| Ranked rules — Brawl Stars Wiki | Brawl Stars Wiki · Ranked · retrieved 2026-10-17 · CC BY-SA 3.0 | 2026-10-17 | |
| Ranked rules — Supercell Support | Supercell Support · Intro to Ranked · retrieved 2026-10-17 | 2026-10-17 | |
| Live event rotation — official API | Official Brawl Stars API · https://api.brawlstars.com/v1/events/rotation · 2026-10-26 | 2026-10-26 | |
| Ranked (solo) battle sample | Ranked (solo) battles of the global top 49601 trophy players · 2026-09-16–2026-10-16 · n = 197495 battles · Preview sample · 2026-09-16–2026-10-16 · n = 197,495 battles · Preview sample | 2026-10-19T23:18:47.717Z | Collected 2026-10-19T23:18:47.717Z |
| Top-account sample | Profiles of 2000 sampled global top trophy players · 2026-10-19 · Preview sample | 2026-10-19T23:37:42.752Z | Collected 2026-10-19T23:37:42.752Z |
| Season dates — derived from the wiki rule | GamGem calculation from Brawl Stars Wiki — Ranked (season rule) | — | Seasons start on the third Thursday and end on the Wednesday before the next start; 19 November 2026 is derived from that rule, not published as an end date. |
