Every figure shows its source. Where a source is missing, the number is a placeholder — and it is never written as fact.

By GamGem ResearchLast updated 26 Oct 2026

What changed:Ranked season 50: Brawl Ball featured, Pearl, Byron and Sirius as trial brawlers; the rotation was re-checked against the live API.
Season 50Checked 2026-10-26Preview sample

Ranked season numbers only — never a Brawl Pass season number.

Brawl Stars Ranked

Ranked season 50 started on 15 October 2026 with Brawl Ball featured and 26 maps across six modes. Diamond needs nine brawlers at Power 9 and Mythic twelve at Power 11; the ladder, gates and draft rules below are the wiki’s and Supercell’s own, with every disagreement printed twice.

Season

50

started 2026-10-15

Featured mode

Brawl Ball

6 of the 26 maps

Map pool

26

6 modes · wiki season 50

Season end

Not published

next start 2026-11-19 (derived)

Checked

2026-10-26

197,495 Ranked battles counted

Neither the wiki nor Supercell's intro page publishes season 50's end date. The wiki's own rule — start on the third Thursday, end the Wednesday before the next start — puts the next start at 19 November 2026; that date is derived from the rule, not published.

Am I Ranked-ready?counted on this device

Count the brawlers you own at each Power level. Nothing is fetched from your account and nothing leaves this device.

GateNeedsYour rosterSource
Bronze–Gold3× Power 9Need 3 more at Power 9The wiki lists no gate below Diamond I; this row is the official table alone.
Diamond9× Power 9Need 9 more at Power 9Both sources agree: nine at Power 9.
Mythic and above12× Power 11Need 12 more at Power 11Both sources agree: twelve at Power 11.

The sampled top accounts

Diamond: 2,000 of 2,000 sampled top accounts passed (100.0%) — their rosters, not yours.

Mythic: 1,986 of 2,000 sampled top accounts passed (99.3%) — their rosters, not yours.

The sample is Profiles of 2000 sampled global top trophy players · 2026-10-19 · Preview sample. Trial brawlers count only if you own them at that Power level; neither source says whether season 50’s three trials count toward the 12-Power-11 gate.

Games to the next rankyour numbers, not a prediction

Next rank

Bronze II

250 Elo

Gap

250

Elo points

Expected per game

50

50% of 100 − 50% of 0

Games to the next rank

5–6

at 4 points either side of your win rate · 1–2 sessions of 5

Defaults are the next rank’s guaranteed gain and loss from the wiki’s minor-rank table; five games a session is our starting assumption, not a fact about you. Every field is yours to change. The range and the session count are arithmetic on those inputs — they are not a matchmaking prediction.

Store update 69.414 — the latest store release the wiki and Apple record.

Teammate brieftext only

Nothing about your account is included.

The shortlist is ordered by the overall Ranked win-rate lower bound. A per-map Ranked pass has not been run, so map coverage cannot be ranked yet.

Session journalstored on this device

No entries yet. Nothing is assumed until you add one.

These are your own inputs, not observed matchmaking. They stay in this browser under gamgem:bs:ranked and are never sent.

Featured mode: Brawl Ball6 of 26 maps

Beach BallCenter StagePinball DreamsSneaky FieldsSpiraling OutTriple Dribble

28,447 season-50 pool battles across the featured maps. The other five modes hold four maps each, so Brawl Ball is 23.1% of the pool — do not prepare only for it.

Trial brawlers

  • Pearl
  • Byron
  • Sirius

Pool balance

  • Gem Grab — 4 maps
  • Heist — 4 maps
  • Bounty — 4 maps
  • Hot Zone — 4 maps
  • Knockout — 4 maps

The wiki lists them as season 50's trial brawlers. Its notes for earlier seasons call a trial brawler “a maxed Brawler”, but the season 50 row states no Power level, and neither source says whether they count toward the 12-Power-11 gate — so this page claims neither.

Season 50 map pool26 wiki maps · 6 modes

Active now: the wiki’s season-50 table, joined by name to the anonymous cache’s season-50 pool rows. “Pool battles” is how many battles the cache saw on the map — never a pick or win rate. Every pick cell is being measured.

Gem Grab

4 maps · 28,036 pool battles
MapPool battlesFirst seenEvidenceRanked picks
Double Swoosh5,6202026-10-15Wiki pool · countedBeing measured — per-map Ranked picks
Gem Fort5,5852026-10-15Wiki pool · countedBeing measured — per-map Ranked picks
Hard Rock Mine5,6522026-10-15Wiki pool · countedBeing measured — per-map Ranked picks
Undermine5,5862026-10-15Wiki pool · countedBeing measured — per-map Ranked picks
Rustic Arcade5,5932026-10-15In the cache, not in the wiki listBeing measured — per-map Ranked picks

Heist

4 maps · 33,295 pool battles
MapPool battlesFirst seenEvidenceRanked picks
Bridge Too Far5,5972026-10-15Wiki pool · countedBeing measured — per-map Ranked picks
Hot Potato5,6462026-10-15Wiki pool · countedBeing measured — per-map Ranked picks
Kaboom Canyon5,5142026-10-15Wiki pool · countedBeing measured — per-map Ranked picks
Safe Zone5,5362026-10-15Wiki pool · countedBeing measured — per-map Ranked picks
Pit Stop5,4632026-10-15In the cache, not in the wiki listBeing measured — per-map Ranked picks
Safe(r) Zone5,5392026-10-15In the cache, not in the wiki listBeing measured — per-map Ranked picks

Bounty

4 maps · 22,363 pool battles
MapPool battlesFirst seenEvidenceRanked picks
Dry Season5,6102026-10-15Wiki pool · countedBeing measured — per-map Ranked picks
Hideout5,6482026-10-15Wiki pool · countedBeing measured — per-map Ranked picks
Layer Cake5,5142026-10-15Wiki pool · countedBeing measured — per-map Ranked picks
Shooting Star5,5912026-10-15Wiki pool · countedBeing measured — per-map Ranked picks

Brawl Ball

Featured6 maps · 28,447 pool battles
MapPool battlesFirst seenEvidenceRanked picks
Beach BallFeatured—not seenWiki pool · below the 50-battle floor or unseenBeing measured — per-map Ranked picks
Center StageFeatured5,7692026-10-15Wiki pool · countedBeing measured — per-map Ranked picks
Pinball DreamsFeatured5,7602026-10-15Wiki pool · countedBeing measured — per-map Ranked picks
Sneaky FieldsFeatured5,7522026-10-15Wiki pool · countedBeing measured — per-map Ranked picks
Spiraling OutFeatured5,5802026-10-15Wiki pool · countedBeing measured — per-map Ranked picks
Triple DribbleFeatured5,5862026-10-15Wiki pool · countedBeing measured — per-map Ranked picks

Hot Zone

4 maps · 22,566 pool battles
MapPool battlesFirst seenEvidenceRanked picks
Dueling Beetles5,6652026-10-15Wiki pool · countedBeing measured — per-map Ranked picks
Open Business5,5612026-10-15Wiki pool · countedBeing measured — per-map Ranked picks
Parallel Plays5,6272026-10-15Wiki pool · countedBeing measured — per-map Ranked picks
Ring of Fire5,7132026-10-15Wiki pool · countedBeing measured — per-map Ranked picks

Knockout

4 maps · 22,826 pool battles
MapPool battlesFirst seenEvidenceRanked picks
Belle's Rock5,8032026-10-15Wiki pool · countedBeing measured — per-map Ranked picks
Flaring Phoenix5,6902026-10-15Wiki pool · countedBeing measured — per-map Ranked picks
New Horizons5,6402026-10-15Wiki pool · countedBeing measured — per-map Ranked picks
Out in the Open5,6362026-10-15Wiki pool · countedBeing measured — per-map Ranked picks
Goldarm Gulch322026-10-16In the cache, not in the wiki listBeing measured — per-map Ranked picks
Flowing Springs252026-10-16In the cache, not in the wiki listBeing measured — per-map Ranked picks

Beach Ball has no measured season-50 pool row (unseen, or below the 50-battle floor), so it is labelled unmeasured. 5 further maps (Pit Stop, Rustic Arcade, Goldarm Gulch, Flowing Springs, Safe(r) Zone) were seen in the cache but not in the wiki list; they are kept separate and never counted as pool members.

The cache records the map of every battle, but our map table mixes queues. A Ranked-only per-map pass has not been run, so no map shows a pick or win rate here. It would produce this column; until then every row prints “Being measured — per-map Ranked picks”.

Pool state by seasoncurrent and archive

Season 48 · archive

4,313

pool battles

30 rows · 26 wiki · 4 cache-only · 2 edge

Season 49 · archive

39,951

pool battles

26 rows · 24 wiki · 2 cache-only · 0 edge

Season 50 · current

157,533

pool battles

30 rows · 25 wiki · 5 cache-only · 0 edge

An “edge” row is too thin, or covers only the season’s first six hours, and never becomes a rate. Seasons 48 and 49 are history: they cannot be read as the current pool.

Rank ladder and thresholdsSupercell + wiki, side by side

GroupScoreFormatPickingRosterReset
Bronze0-749Best of 1All Pick3× Power 9Bronze I
Silver750-1499Best of 1All Pick3× Power 9Silver I
Gold *1499-2999Best of 1All Pick3× Power 9Silver I
Diamond3000-4499Best of 1Ban + All Pick9× Power 96 minor ranks lower
Mythic4500-5999Best of 3Ban + Turn Pick12× Power 116 minor ranks lower
Legendary6000-8249Best of 3Ban + Turn Pick12× Power 116 minor ranks lower
Masters *8500-11249Best of 3Ban + Turn Pick12× Power 116 minor ranks lower
Pro11250+Best of 3Ban + Turn Pick12× Power 116 minor ranks lower

* Gold and Masters carry the two source conflicts: the official table prints Gold 1,499 and Masters 8,500, while the wiki prints Gold I 1,500 and Masters I 8,250. Both values are kept; see “Sources disagree”.

Supercell requires 9+ Power for a brawler to be eligible; one Ranked season is 1 month; 4 Ranked seasons fit one Pro Pass.

Minor rankEloWinDrawLossMin gainMin lossQueue with
Bronze I01008001000Bronze I
Bronze II2501008001000Bronze I
Bronze III5001008001000Bronze I
Silver I75010070-101000Bronze I
Silver II1,00010060-20900Bronze I
Silver III1,25010050-30900Bronze I
Gold I1,50010040-40900Bronze I
Gold II2,00010030-5080-10Bronze I
Gold III2,50010020-5080-10Bronze I
Diamond I3,00010010-5080-10Silver I
Diamond II3,5001000-6080-25Silver II
Diamond III4,0001000-7080-25Silver III
Mythic I4,5001000-7080-25Diamond I
Mythic II5,0001000-8080-50Solo only
Mythic III5,5001000-9080-50Solo only
Legendary I6,0001000-9060-50Solo only
Legendary II6,7501000-10060-60Solo only
Legendary III7,5001000-10060-70Solo only
Masters I8,2501000-10050-80Solo only
Masters II9,2501000-10050-90Solo only
Masters III10,2501000-10050-100Solo only
Pro11,2501000-10050-110Solo only

Masters I sits at 8,250 here because this is the wiki’s minor-rank table; Supercell’s group table starts Masters at 8,500. The calculator uses these floors and says so whenever the two disagree for your Elo.

Draft, resets and floor protectionwhat a bad night can cost

Free pick — Bronze I to Gold III

22s to pick; a timeout means “match cancelled”.

Bans — from Diamond I

22.5s per ban; a timeout picks a random ban; a team may not ban the same brawler twice.

Best of 3 — from Mythic I

First to 2 rounds; a third-round draw is “winner decided automatically”. A coin flip decides first pick. Picks 22s, loadout 17s; a swap needs Power 11.

Pick order when blue picks first: Blue 3 → Red 3 → Red 2 → Blue 2 → Blue 1 → Red 1.

Mythic I and above: highest Elo or room host, last pick

Roster gates inside the draft

  • Diamond I: 9 brawlers at Power 9
  • Mythic I: 12 brawlers at Power 11

Reset: 6 minor ranks down, floor Silver I. The ranked boost pays 10% extra; trophies are not used; Ranked unlocks at 1000 trophies.

Masters is solo-queue only; team sizes are 1, 2, 3.

  • Silver — never demotes to Bronze (the reset only goes down to Silver I)
  • Gold, Diamond — cannot drop below the full rank during the season; within the rank a drop is possible
  • Mythic, Legendary, Masters — drops below the full rank only by losing a match at exactly the threshold Elo
  • Pro — no floor protection (can fall to Masters III)

Season end rule: third Wednesday ends; third Thursday starts.

Ranked picks and win ratesthe top 15 by pick share

Ranked (solo) battles of the global top 49601 trophy players · 2026-09-16–2026-10-16 · n = 197495 battles · Preview sample. 197,495 matches · 1,175,694 slots. Pick share sums to 100% over all 108 brawlers; win rate is side-balanced, mirrors excluded, and carries its Wilson 95% margin.

#BrawlerClassPick shareWin rateGames (n)TierPlayers
1BrockMarksman4.53%51.2% ± 0.5%41,599B4,864
2EdgarAssassin4.12%53.1% ± 0.5%40,181A2,845
3RicoDamage Dealer3.92%50.8% ± 0.5%37,635B4,295
4GusSupport3.70%53.9% ± 0.5%36,108A3,925
5GriffController3.61%50.2% ± 0.5%36,727B3,574
6ColetteDamage Dealer3.00%50.3% ± 0.6%31,501B3,173
7ColtDamage Dealer2.97%48.3% ± 0.6%29,601C3,426
8ShadeAssassin2.96%57.2% ± 0.6%27,460S4,158
9ByronSupport2.82%45.6% ± 0.6%27,255C2,662
10SiriusController2.77%47.9% ± 0.6%28,169C1,453
11EmzController2.56%51.7% ± 0.6%27,082B2,101
12MortisAssassin2.51%51.5% ± 0.6%26,329B3,033
13BoController2.43%56.2% ± 0.6%24,876S2,497
14PearlDamage Dealer2.39%49.9% ± 0.6%25,584B1,767
15AmberController2.20%56.0% ± 0.6%23,467S2,506

“Players” is how many different top players’ logs stand behind the row. A rate below the 100-decided-game floor has no number, so a blank cell is a floor, not a zero.

Prepare these firstoverall Ranked — not map coverage

Ordered by the win-rate lower bound (win rate − Wilson margin) on the Ranked ladder. It answers “what survives its own margin”, not “what covers the pool”.

#BrawlerFloorWin rateGames (n)Map coverage
1Shade56.6%57.2% ± 0.6%27,460Being measured — map coverage per brawler
2Bibi56.0%56.7% ± 0.7%17,237Being measured — map coverage per brawler
3Bo55.6%56.2% ± 0.6%24,876Being measured — map coverage per brawler
4Juju55.5%57.4% ± 1.9%2,476Being measured — map coverage per brawler
5Amber55.4%56.0% ± 0.6%23,467Being measured — map coverage per brawler
6Wendy55.3%56.1% ± 0.8%15,721Being measured — map coverage per brawler
7Bolt53.9%55.5% ± 1.6%3,493Being measured — map coverage per brawler
8Mico53.5%54.5% ± 1.0%9,407Being measured — map coverage per brawler

A per-map Ranked pass would replace the last column with the number of season-50 maps a brawler actually covers. Until it runs, no coverage figure is printed.

Form by windowshare · win rate ± margin

Brawler7d · 2026-10-10 → 2026-10-1614d · 2026-10-03 → 2026-10-1630d · 2026-09-17 → 2026-10-16patch · 20260916T → 2026-10-16
Brock4.57% · 51.1% ± 0.5%4.55% · 51.2% ± 0.5%4.53% · 51.2% ± 0.5%4.53% · 51.2% ± 0.5%
Edgar4.08% · 53.1% ± 0.5%4.09% · 53.1% ± 0.5%4.12% · 53.1% ± 0.5%4.12% · 53.1% ± 0.5%
Rico3.98% · 50.8% ± 0.5%3.95% · 50.7% ± 0.5%3.92% · 50.8% ± 0.5%3.92% · 50.8% ± 0.5%
Gus3.78% · 54.0% ± 0.5%3.75% · 53.9% ± 0.5%3.70% · 53.9% ± 0.5%3.70% · 53.9% ± 0.5%
Griff3.60% · 50.2% ± 0.5%3.60% · 50.2% ± 0.5%3.61% · 50.2% ± 0.5%3.61% · 50.2% ± 0.5%
Colette3.04% · 50.3% ± 0.6%3.03% · 50.3% ± 0.6%3.00% · 50.3% ± 0.5%3.00% · 50.3% ± 0.5%
Colt2.98% · 48.2% ± 0.6%2.97% · 48.2% ± 0.6%2.97% · 48.3% ± 0.6%2.97% · 48.3% ± 0.6%
Shade3.02% · 57.5% ± 0.6%2.99% · 57.3% ± 0.6%2.96% · 57.2% ± 0.6%2.96% · 57.2% ± 0.6%

Share is the brawler’s slots ÷ all slots in that window and ladder, so a roster sums to 100%. Win rate is side-balanced ½·(w0/n0 + w1/n1), mirrors excluded, and is printed only when both sides clear the 100-decided-game floor.

Movers this weeklatest 7 days vs the previous 7

  • Penny56.8% → 48.8% · -8.0 pts (margin 4.8%)n = 9,645 vs 415
  • Belle42.1% → 48.3% · +6.2 pts (margin 6.1%)n = 6,719 vs 259
  • Stu55.5% → 49.8% · -5.7 pts (margin 4.4%)n = 12,705 vs 506
  • Shade52.5% → 57.5% · +5.0 pts (margin 3.1%)n = 25,964 vs 1,027
  • Nori47.8% → 52.3% · +4.5 pts (margin 4.1%)n = 15,074 vs 609
  • Brock54.2% → 51.1% · -3.1 pts (margin 2.4%)n = 38,921 vs 1,751

Only changes bigger than the combined Wilson margin are listed; everything else is “no clear change”, not zero.

Win rate by rank bandnot measured yet

Through GoldDiamondMythicLegendaryMasters+

Being measured — per-rank pick and win rates

The v1/v2 caches do not store brawler.trophies (the Ranked index) for soloRanked rows — recordOf keeps ids, power and star player only. A re-collection with an `rk` column is required before bands can be counted.

Where the top accounts sitseason 50 sample

Placed this season

1,999

of 2,000 sampled accounts

Rank

Gold I

median · p75 Diamond II · max Masters I

Elo

1,801

median · p75 3,545 · max 8,282

All-time best

Legendary I

median across the sample

Profiles of 2000 sampled global top trophy players · 2026-10-19 · Preview sample

The highest Elo in the sample is 8,282 — above the wiki’s Masters I floor of 8,250 and below Supercell’s Masters start of 8,500 — exactly the gap between the two sources, not a third threshold.

Sources disagreeboth values kept

FieldBrawl Stars WikiSupercell SupportNote
Gold: first score15001499the two sources print different first scores
Masters: first score82508500the two sources print different first scores

The group table prints Supercell’s ranges; the minor-rank table and the calculator print the wiki’s floors. 14 further fields agree and are not repeated here. An unlabelled single number for Gold or Masters would be wrong.

Season archive (20 seasons)

Featured mode, trial brawlers and start date per season. Neither source publishes an end date per season, so the end column would be blank for every row and is omitted.

SeasonStartTrial brawlersFeatured modeNote
50 · current2026-10-15Pearl, Byron, SiriusBrawl Ball—
492026-09-17Ash, Mortis, PierceHot ZoneOn September 22, Pierce was replaced by Amber as a maxed Brawler
482026-08-20Trunk, Willow, KazeBrawl BallOn August 24, Nori was also added as a maxed Brawler
472026-07-16Berry, Tara, MegGem Grab—
462026-06-18Griff, Jae-yong, KenjiHeist—
452026-05-21Bonnie, Finx, SpikeKnockout—
442026-04-16Grom, Mina, CrowHot Zone—
432026-03-19Larry & Lawrie, Doug, CordeliusBrawl Ball—
422026-02-19Shade, Squeak, KitGem Grab—
412026-01-15Gale, Mico, SurgeHeist—
402025-12-18Mandy, Melodie, AmberKnockout—
392025-11-20Berry, Lumi, LeonHot Zone—
382025-10-16Nani, Buzz, DracoBrawl Ball—
372025-09-18Bo, Sprout, KenjiBounty—
362025-08-21Angelo, Lou, MegKnockout—
352025-07-17Belle, Fang, SandyBrawl Ball—
342025-06-19Frank, Mr. P, CordeliusHeist—
332025-05-15Piper, Buster, ChesterHot Zone—
322025-04-17Gale, Tara, SpikeCleaning Duty—
312025-02-25Emz, Gene, LeonBrawl Hockey—

How this page is builtmethod, in six steps

Whose games these are
Ranked (solo) battles of the global top 49601 trophy players · 2026-09-16–2026-10-16 · n = 197495 battles · Preview sample. The sample is the battle logs of 49,601 top-ranked players (the global top 200 and the top 200 of each country list). It is high-level play and a preview — never “all players”.
How a win rate is counted
A match is in the sample only because a top player is in it, so every rate is counted on the log owner’s side and on the opposing side separately and the two are averaged: ½·(w0/n0 + w1/n1). A rate is printed only when both sides clear the floor; the margin is the Wilson 95% half-width. Mirrors are left out of win rates but count in pick share.
What the ladder is
Two sources are kept side by side. The official table (Supercell Support, “Intro to Ranked”) gives each group’s score range, format, picking style, roster requirement and reset. The wiki’s table gives each minor rank’s Elo, victory/draw/defeat values and minimum gain and loss. Where they print different first scores, both are on the page.
What the map pool is
The 26 season-50 maps are the wiki’s active-maps table. Each is joined by name to the anonymous cache’s season-50 pool rows, which add a battle count and the first time the map was seen. A wiki map with no row, or fewer than 50 battles, is labelled unmeasured rather than given a number.
What is not measured
Per-rank pick and win rates: the v1/v2 caches do not store the rank index of a soloRanked row, so the rank-band table has zero rows. Per-map Ranked picks: our map table mixes queues and no Ranked-only per-map pass has been run. Both print “Being measured” with no figure.
Which numbers are inputs
The readiness meter, the Elo calculator and the session journal use only what the reader types on this device. They are labelled input, stored in localStorage, and never sent anywhere or presented as observed matchmaking data.

Latest updatewhat last changed the game

2026-10-07 · UPDATE 69: ROYAL ACADEMY & BRAWL-O-WEEN

Store update 69.414 — the latest store release the wiki and Apple record.

Apple App Store · UPDATE 69: ROYAL ACADEMY & BRAWL-O-WEEN · retrieved 2026-10-17

2026-09-16 · Maintenance - September 16th

A maintenance whose wiki section lists balance changes — the patch boundary the sample uses.

Brawl Stars Wiki · Maintenance - September 16th · retrieved 2026-10-17 · CC BY-SA 3.0

A store update is not a balance patch: only the entries whose wiki section lists balance changes move the sample’s patch boundary.

Ranked questions, answered

When does Ranked season 50 end?

Season 50’s end date is not published. The wiki states only the rule — seasons start on the third Thursday and end the Wednesday before the next start — which puts the next start at 19 November 2026. That is a derived date, and the page prints it as derived.

How many brawlers do I need for Diamond and Mythic?

Diamond needs nine brawlers at Power 9; Mythic and every rank above it need twelve at Power 11. Both the wiki and Supercell’s intro page agree on those two gates. For Bronze to Gold the official table still asks for three at Power 9, while the wiki lists no gate below Diamond I — both statements are shown.

What Elo is Masters?

Supercell’s support table starts Masters at 8,500. The wiki’s minor-rank table puts Masters I at 8,250. The sources disagree, so both values are printed and neither is presented as the only one.

Is the Ranked season the same as the Brawl Pass season?

No. Ranked seasons are monthly and four fit into one Pro Pass (wiki). The Brawl Pass has its own numbering; this page uses only Ranked season numbers, and season 50 here is not a Brawl Pass season number.

Do trophies count in Ranked?

No. The wiki states that trophies are not used in Ranked (trophiesInRanked = false); Ranked unlocks at 1,000 trophies and is played for Elo.

Whose games are the pick and win rates counted from?

The battle logs of 49,601 top-ranked players — the global top 200 and the top 200 of each country list — over 16 September to 16 October 2026: 197,495 Ranked (solo) battles. It is a preview sample of high-level play, not all players.

Why do some maps show “Being measured”?

The map pool is known (26 wiki maps across six modes), and the cache counts how many battles each map saw in season 50. It does not yet measure Ranked picks per map — our map table mixes queues — so no map is given a pick or win rate.
Sources and how we count (6)
WhatSourceDateHow we count
Ranked rules — Brawl Stars WikiBrawl Stars Wiki · Ranked · retrieved 2026-10-17 · CC BY-SA 3.02026-10-17
Ranked rules — Supercell SupportSupercell Support · Intro to Ranked · retrieved 2026-10-172026-10-17
Live event rotation — official APIOfficial Brawl Stars API · https://api.brawlstars.com/v1/events/rotation · 2026-10-262026-10-26
Ranked (solo) battle sampleRanked (solo) battles of the global top 49601 trophy players · 2026-09-16–2026-10-16 · n = 197495 battles · Preview sample · 2026-09-16–2026-10-16 · n = 197,495 battles · Preview sample2026-10-19T23:18:47.717ZCollected 2026-10-19T23:18:47.717Z
Top-account sampleProfiles of 2000 sampled global top trophy players · 2026-10-19 · Preview sample2026-10-19T23:37:42.752ZCollected 2026-10-19T23:37:42.752Z
Season dates — derived from the wiki ruleGamGem calculation from Brawl Stars Wiki — Ranked (season rule)—Seasons start on the third Thursday and end on the Wednesday before the next start; 19 November 2026 is derived from that rule, not published as an end date.