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By GamGem ResearchLast updated 24 Oct 2026

What’s new:Matchup rates, a substitution ladder and a loss checklist were added. The figures count 1,578 uses, 1 Sep – 24 Oct 2026.

Deck overview

Unofficial guide · Deck · Checked 24 Oct 2026

Miner Control — Clash Royale deck guide

Miner Control is a control deck with 2.8 average elixir and a 8-elixir four-card cycle. It won 49.1% (±2.5) of 1,578 top Path of Legends battles, 1 Sep 2026 to 24 Oct 2026.

Miner — Clash Royale card art (Supercell Fan Kit)3
Miner takes towers; Little Prince and Cannon and Poison anchor the defence; Bats and Skeletons keep the cycle fast.Miner — Win condition: pressures the tower and forces a response. (Troop · Ground · melee)
Avg elixir2.8
Cycle8
ArchetypeControl
Open in Clash Royale

Performance

win rate
1,578games counted
Control20 lists · 0.7% of decks
Wins
Draws
Losses
ModeRanked · Path of Legends
Window1 Sep – 24 Oct 2026
Sample±2.5 pp

Opening hand decision tree

Miner in hand?
YesLittle Prince in hand?
Safest: Wait until 10 elixir and react to their first card.Also OK: Miner at the bridge only after they play a 4+ elixir card.
NoCannon in hand?
Safest: Wait until 10 elixir and react to their first card.Avoid: Don’t open with Cannon — it is your defensive anchor.

Defensive anchors

Little Prince — Clash Royale card art (Supercell Fan Kit)3
Little Prince
Air answer
Win impact−4.8 pp
Usage34.5%

Stops: Air units — Troop · Air & Ground · ranged.

Unavailable if: still cycling back (you played it in your last four plays) or you are under 3 elixir.

Cannon — Clash Royale card art (Supercell Fan Kit)3
Cannon
Defense
Win impact—
Usage21.5%

Stops: Ground pushes that go for buildings; it hits Ground.

Unavailable if: still cycling back (you played it in your last four plays) or you are under 3 elixir.

Poison — Clash Royale card art (Supercell Fan Kit)4
Poison
Big spell
Win impact—
Usage21.5%

Stops: Groups of troops and buildings inside its area.

Unavailable if: still cycling back (you played it in your last four plays) or you are under 4 elixir.

Role map

Win condition
Miner
Air answer
Little Prince
Defense
Cannon
Control
Barbarian Barrel, Poison
Cycle
Bats, Skeletons
Support
Rune Giant

Three rules to win

  1. Pressure:
    Miner when they have just spent elixir on something else.
  2. Defend first:
    answer with Little Prince and Cannon, then counter-push with what survives.
  3. Draw out:
    their answers with Bats and Skeletons, then play Miner.

Matchups(win rate)

vs Log Bait / Spell Bait57%
vs Hog Earthquake / Hog 2.6 Cycle / Hog Cycle53%
vs Giant Beatdown / Giant Graveyard51%
vs Golem Beatdown49%
vs Bridge Spam / Ram Control47%
View all matchups →

Result breakdown

Wins49% · 775
Draws0% · 0
Losses51% · 803

One-crown and two-crown wins are not counted in this sample.

Substitution ladder

CardOption
Rune Giant — Clash Royale card art (Supercell Fan Kit)Rune GiantGoblin Gangin this archetype+5.3HP −9%
Little Prince — Clash Royale card art (Supercell Fan Kit)Little PrinceInferno Dragonin this archetype+4.8HP −9%
Skeletons — Clash Royale card art (Supercell Fan Kit)SkeletonsSpear Goblinsin this archetype+4.6HP −8%
Barbarian Barrel — Clash Royale card art (Supercell Fan Kit)Barbarian BarrelZapin this archetype+3.0HP −9%
Barbarian Barrel — Clash Royale card art (Supercell Fan Kit)Barbarian BarrelThe Login this archetype−2.7HP −9%
Check swaps in the Deck Builder →

Loss-to-rule checklist

Tick what happened in your last loss.

Compact details

CardRoleElixirUsageWin Δ
MinerWin cond.3100%—
Little PrinceAir answer334.5%−4.8
CannonDefense321.5%—
Rune GiantSupport434.5%−4.8
BatsCycle268.6%+6.1
SkeletonsCycle129.8%−9.8
Barbarian BarrelSmall spell221.5%—
PoisonBig spell421.5%—
Compare all deck styles →

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Sources and dates

Deck battle rows · measured24 Oct 2026
Card costs & rarity · official24 Oct 2026
Card kind, targets, level rows · wiki24 Oct 2026
Plans & substitution notes · editorial24 Oct 2026
Battles counted1 Sep – 24 Oct 2026
View all sources →

Contradiction radar

3 things to know before you compare this page with another tracker.
  • Population: our rates count ranked 1v1 battles of top Path of Legends players only; Trophy Road, challenges and other modes are not measured.
  • Archetype names: “Miner Control” is community vocabulary — here a deck is filed by its cards alone, so another site may group the same lists differently.
  • Thin matchups: 5 matchup rows are under 300 decided games, so no win rate is shown.

Notes

Counted by GamGem 1 Sep – 24 Oct 2026 · builds change with balance updates and the meta.Checked 24 Oct 2026

Miner Control — questions

What are the 8 cards in Miner Control?

The most-played list in our sample runs Miner, Little Prince, Cannon, Rune Giant, Bats, Skeletons, Barbarian Barrel and Poison. Other lists of this archetype are in the variants table.

What is Miner Control’s average elixir and 4-card cycle?

2.8 average elixir; the four cheapest cards (Skeletons, Bats, Barbarian Barrel and Miner) cost 8 elixir together. Costs come from the official card list.

What does Miner Control lose to?

In our sample, decks with Miner won 41.9% (±3.6) against decks with Electro Giant, n 700 and 44.7% (±5.2) against decks with Lava Hound, n 347.

Which decks count as Miner Control?

A deck is filed here by its cards alone: Miner in the deck. The name is community vocabulary, not an official Supercell category.

How is the win rate measured?

We count ranked 1v1 battles of Clash Royale API battlelogs, top Path of Legends players from the official API — 1578 uses of Miner Control here, 49.1% ±2.5 points (95% interval). It is a sample, not official Supercell statistics.

Can I play Miner Control without Barbarian Barrel?

Another list counted under this archetype runs Zap in its place. Same job — small spell (Spell · Air & Ground). targets Air & Ground (was Ground)

Card statistics and mechanics: Clash Royale Wiki, licensed CC BY-SA 3.0. Figures reformatted, wording ours.

Card, arena and character art: Supercell Fan Kit (fankit.supercell.com), shown unchanged. Fan Kit · Fan Content Policy