Every figure shows its source. Where a source is missing, the number is a placeholder — and it is never written as fact.

By GamGem ResearchLast updated 24 Oct 2026

What’s new:Matchup rates, a substitution ladder and a loss checklist were added. The figures count 9,309 uses, 1 Sep – 24 Oct 2026.

Deck overview

Unofficial guide · Deck · Checked 24 Oct 2026

Electro Giant — Clash Royale deck guide

Electro Giant is a beatdown deck with 4.4 average elixir and a 13-elixir four-card cycle. It won 51.8% (±1.0) of 9,309 top Path of Legends battles, 1 Sep 2026 to 24 Oct 2026.

Electro Giant — Clash Royale card art (Supercell Fan Kit)7
Electro Giant takes towers; Baby Dragon and Electro Wizard and Goblin Hut anchor the defence; Tornado and Barbarian Barrel keep the cycle fast.Electro Giant — Win condition: pressures the tower and forces a response. (Troop · Buildings · melee)
Avg elixir4.4
Cycle13
ArchetypeBeatdown
Open in Clash Royale

Performance

win rate
9,309games counted
Beatdown57 lists · 4.3% of decks
Wins
Draws
Losses
ModeRanked · Path of Legends
Window1 Sep – 24 Oct 2026
Sample±1.0 pp

Opening hand decision tree

Electro Giant in hand?
YesBaby Dragon in hand?
Safest: Wait until 10 elixir and react to their first card.Also OK: Electro Giant in the back only once you have the elixir and support ready.
NoElectro Wizard in hand?
Safest: Wait until 10 elixir and react to their first card.Avoid: Don’t open with Electro Wizard at the bridge — hold it for their air unit.

Defensive anchors

Baby Dragon — Clash Royale card art (Supercell Fan Kit)4
Baby Dragon
Air answer
Win impact—
Usage100.0%

Stops: Air units — Troop · Air & Ground · ranged.

Unavailable if: still cycling back (you played it in your last four plays) or you are under 4 elixir.

Electro Wizard — Clash Royale card art (Supercell Fan Kit)4
Electro Wizard
Air answer
Win impact−3.2 pp
Usage52.7%

Stops: Air units — Troop · Air & Ground · ranged.

Unavailable if: still cycling back (you played it in your last four plays) or you are under 4 elixir.

Goblin Hut — Clash Royale card art (Supercell Fan Kit)4
Goblin Hut
Defense
Win impact−5.8 pp
Usage82.6%

Stops: Ground pushes that go for buildings; it hits its targets.

Unavailable if: still cycling back (you played it in your last four plays) or you are under 4 elixir.

Role map

Win condition
Electro Giant
Air answer
Baby Dragon, Electro Wizard
Defense
Goblin Hut
Control
Tornado, Barbarian Barrel, Lightning
Support
Bowler

Three rules to win

  1. Pressure:
    build an elixir lead first, then play Electro Giant in the back with support ready behind it.
  2. Defend first:
    answer with Baby Dragon and Electro Wizard on your own side, then push with whatever survives.
  3. Draw out:
    their support troops with Tornado once Electro Giant is crossing the bridge.

Matchups(win rate)

vs Hog Earthquake / Hog 2.6 Cycle / Hog Cycle58%
vs Golem Beatdown57%
vs Giant Beatdown / Giant Graveyard49%
vs Log Bait / Spell Bait48%
vs Bridge Spam / Ram Control47%
View all matchups →

Result breakdown

Wins52% · 4,825
Draws0% · 0
Losses48% · 4,484

One-crown and two-crown wins are not counted in this sample.

Substitution ladder

CardOption
Goblin Hut — Clash Royale card art (Supercell Fan Kit)Goblin HutGoblin Cagein this archetype+3.1HP −9%
Bowler — Clash Royale card art (Supercell Fan Kit)BowlerDark Princein this archetype+1.0HP −9%
Electro Wizard — Clash Royale card art (Supercell Fan Kit)Electro WizardIce Wizardin this archetype+0.9HP −9%
Electro Wizard — Clash Royale card art (Supercell Fan Kit)Electro WizardHunterin this archetype−1.2HP −9%
Baby Dragon — Clash Royale card art (Supercell Fan Kit)Baby DragonPhoenixin this archetype−1.8HP −9%
Check swaps in the Deck Builder →

Loss-to-rule checklist

Tick what happened in your last loss.

Compact details

CardRoleElixirUsageWin Δ
Electro GiantWin cond.7100%—
Baby DragonAir answer4100%—
Electro WizardAir answer452.7%−3.2
Goblin HutDefense482.6%−5.8
BowlerSupport590.1%−3.6
TornadoSmall spell3100%—
Barbarian BarrelSmall spell2100%—
LightningBig spell6100%—
Compare all deck styles →

Screenshot mode

Clean deck view ready for sharing.

Export to text

Export this page as plain text.

Sources and dates

Deck battle rows · measured24 Oct 2026
Card costs & rarity · official24 Oct 2026
Card kind, targets, level rows · wiki24 Oct 2026
Plans & substitution notes · editorial24 Oct 2026
Battles counted1 Sep – 24 Oct 2026
View all sources →

Contradiction radar

3 things to know before you compare this page with another tracker.
  • Population: our rates count ranked 1v1 battles of top Path of Legends players only; Trophy Road, challenges and other modes are not measured.
  • Archetype names: “Electro Giant” is community vocabulary — here a deck is filed by its cards alone, so another site may group the same lists differently.
  • Thin matchups: 2 matchup rows are under 300 decided games, so no win rate is shown.

Notes

Counted by GamGem 1 Sep – 24 Oct 2026 · builds change with balance updates and the meta.Checked 24 Oct 2026

Electro Giant — questions

What are the 8 cards in Electro Giant?

The most-played list in our sample runs Electro Giant, Baby Dragon, Electro Wizard, Goblin Hut, Bowler, Tornado, Barbarian Barrel and Lightning. Other lists of this archetype are in the variants table.

What is Electro Giant’s average elixir and 4-card cycle?

4.4 average elixir; the four cheapest cards (Barbarian Barrel, Tornado, Baby Dragon and Electro Wizard) cost 13 elixir together. Costs come from the official card list.

What does Electro Giant lose to?

In our sample, decks with Electro Giant won 35.7% (±3.2) against decks with Mortar, n 871, 38.6% (±3.4) against decks with Sparky, n 792 and 40.2% (±3.0) against decks with P.E.K.K.A, n 999.

Which decks count as Electro Giant?

A deck is filed here by its cards alone: Electro Giant in the deck. The name is community vocabulary, not an official Supercell category.

How is the win rate measured?

We count ranked 1v1 battles of Clash Royale API battlelogs, top Path of Legends players from the official API — 9309 uses of Electro Giant here, 51.8% ±1.0 points (95% interval). It is a sample, not official Supercell statistics.

Can I play Electro Giant without Goblin Hut?

Another list counted under this archetype runs Goblin Cage in its place. Same job — building (Building). 1256 hitpoints (was 1978, level 16)

Card statistics and mechanics: Clash Royale Wiki, licensed CC BY-SA 3.0. Figures reformatted, wording ours.

Card, arena and character art: Supercell Fan Kit (fankit.supercell.com), shown unchanged. Fan Kit · Fan Content Policy