Every figure shows its source. Where a source is missing, the number is a placeholder — and it is never written as fact.

By GamGem ResearchLast updated 24 Oct 2026

What’s new:Matchup rates, a substitution ladder and a loss checklist were added. The figures count 2,609 uses, 1 Sep – 24 Oct 2026.

Deck overview

Unofficial guide · Deck · Checked 24 Oct 2026

Royal Giant — Clash Royale deck guide

Royal Giant is a beatdown deck with 3.0 average elixir and a 7-elixir four-card cycle. It won 50.9% (±1.9) of 2,609 top Path of Legends battles, 1 Sep 2026 to 24 Oct 2026.

Royal Giant — Clash Royale card art (Supercell Fan Kit)6
Royal Giant takes towers; Hunter and Fireball anchor the defence; Skeletons and Electro Spirit keep the cycle fast.Royal Giant — Win condition: pressures the tower and forces a response. (Troop · Buildings · ranged)
Avg elixir3.0
Cycle7
ArchetypeBeatdown
Open in Clash Royale

Performance

win rate
2,609games counted
Beatdown20 lists · 1.2% of decks
Wins
Draws
Losses
ModeRanked · Path of Legends
Window1 Sep – 24 Oct 2026
Sample±1.9 pp

Opening hand decision tree

Royal Giant in hand?
YesHunter in hand?
Safest: Wait until 10 elixir and react to their first card.Also OK: Royal Giant in the back only once you have the elixir and support ready.
NoFireball in hand?
Safest: Wait until 10 elixir and react to their first card.Avoid: Don’t open with Fireball — save it for a group or a building.

Defensive anchors

Hunter — Clash Royale card art (Supercell Fan Kit)4
Hunter
Air answer
Win impact−5.3 pp
Usage83.8%

Stops: Air units — Troop · Air & Ground · ranged.

Unavailable if: still cycling back (you played it in your last four plays) or you are under 4 elixir.

Fireball — Clash Royale card art (Supercell Fan Kit)4
Fireball
Big spell
Win impact—
Usage95.9%

Stops: Groups of troops and buildings inside its area.

Unavailable if: still cycling back (you played it in your last four plays) or you are under 4 elixir.

Role map

Win condition
Royal Giant
Air answer
Hunter
Control
Barbarian Barrel, Fireball
Cycle
Skeletons, Electro Spirit
Support
Royal Ghost, Fisherman

Three rules to win

  1. Pressure:
    build an elixir lead first, then play Royal Giant in the back with support ready behind it.
  2. Defend first:
    answer with Hunter and Royal Ghost on your own side, then push with whatever survives.
  3. Draw out:
    their support troops with Barbarian Barrel once Royal Giant is crossing the bridge.

Matchups(win rate)

vs Hog Earthquake / Hog 2.6 Cycle / Hog Cycle51%
vs Royal Hogs49%
vs Golem Beatdown48%
vs Bridge Spam / Ram Control46%
vs Log Bait / Spell Bait46%
View all matchups →

Result breakdown

Wins51% · 1,327
Draws0% · 0
Losses49% · 1,282

One-crown and two-crown wins are not counted in this sample.

Substitution ladder

CardOption
Royal Ghost — Clash Royale card art (Supercell Fan Kit)Royal GhostMonkin this archetype—HP −9%
Hunter — Clash Royale card art (Supercell Fan Kit)HunterZappiesin this archetype—HP −9%
Hunter — Clash Royale card art (Supercell Fan Kit)HunterWitchin this archetype—HP −9%
Fireball — Clash Royale card art (Supercell Fan Kit)FireballLightningin this archetype——
Barbarian Barrel — Clash Royale card art (Supercell Fan Kit)Barbarian BarrelThe Login this archetype—HP −9%
Check swaps in the Deck Builder →

Loss-to-rule checklist

Tick what happened in your last loss.

Compact details

CardRoleElixirUsageWin Δ
Royal GiantWin cond.6100%—
HunterAir answer483.8%−5.3
Royal GhostSupport377.4%+0.6
FishermanSupport393.4%—
SkeletonsCycle183.8%−5.3
Electro SpiritCycle187.2%—
Barbarian BarrelSmall spell297.3%—
FireballBig spell495.9%—
Compare all deck styles →

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Sources and dates

Deck battle rows · measured24 Oct 2026
Card costs & rarity · official24 Oct 2026
Card kind, targets, level rows · wiki24 Oct 2026
Plans & substitution notes · editorial24 Oct 2026
Battles counted1 Sep – 24 Oct 2026
View all sources →

Contradiction radar

3 things to know before you compare this page with another tracker.
  • Population: our rates count ranked 1v1 battles of top Path of Legends players only; Trophy Road, challenges and other modes are not measured.
  • Archetype names: “Royal Giant” is community vocabulary — here a deck is filed by its cards alone, so another site may group the same lists differently.
  • Thin matchups: 15 matchup rows are under 300 decided games, so no win rate is shown.

Notes

Counted by GamGem 1 Sep – 24 Oct 2026 · builds change with balance updates and the meta.Checked 24 Oct 2026

Royal Giant — questions

What are the 8 cards in Royal Giant?

The most-played list in our sample runs Royal Giant, Hunter, Royal Ghost, Fisherman, Skeletons, Electro Spirit, Barbarian Barrel and Fireball. Other lists of this archetype are in the variants table.

What is Royal Giant’s average elixir and 4-card cycle?

3.0 average elixir; the four cheapest cards (Skeletons, Electro Spirit, Barbarian Barrel and Royal Ghost) cost 7 elixir together. Costs come from the official card list.

What does Royal Giant lose to?

In our sample, decks with Royal Giant won 42.3% (±5.3) against decks with P.E.K.K.A, n 326.

Which decks count as Royal Giant?

A deck is filed here by its cards alone: Royal Giant in the deck. The name is community vocabulary, not an official Supercell category.

How is the win rate measured?

We count ranked 1v1 battles of Clash Royale API battlelogs, top Path of Legends players from the official API — 2609 uses of Royal Giant here, 50.9% ±1.9 points (95% interval). It is a sample, not official Supercell statistics.

Can I play Royal Giant without Royal Ghost?

Another list counted under this archetype runs Monk in its place. Same job — support (Troop · Ground · melee). 3566 hitpoints (was 1949, level 16)

Card statistics and mechanics: Clash Royale Wiki, licensed CC BY-SA 3.0. Figures reformatted, wording ours.

Card, arena and character art: Supercell Fan Kit (fankit.supercell.com), shown unchanged. Fan Kit · Fan Content Policy