By GamGem ResearchLast updated 3 Sept 2026 · 00:00
Act 5 · Patch 13.05
Split
Vertical, no mid · Ropes and vents
Height decides fights; controlling the vents isolates a site from its rotation.
2 sites · 24 published callouts · in the Competitive pool. Rewards Controller · Sentinel.
Both defaults, and the buy
- Attacking
- Commit early — a slow default gives the defence both rotations.
- Defending
- Play the height and let them walk into the choke.
- First buy
- Commit to one half of the map early; a slow default gives the defence both rotations.
- Utility
- Smoke the height first, then take the vent — rafters cost two utilities, not one.
Say it in three
- Way in
- A Main
- Plant zone
- A Site
- They arrive
- A Back
All of A: Back · Lobby · Main · Rafters · Ramps · Screens · Sewer · Site · Tower. Callout names are Riot’s own; the reduction to three is ours.
Five minutes in a custom game
- 1Walk in through A Main and B Lobby.1 min
- 2Stand in A Site and B Site and find two pieces of cover you can plant behind in each.2 min
- 3Hold A alone and time how long the rotation takes to reach you.1 min
- 4Retake through A Back and B Link — the route the defence uses.1 min
What the library can do here
- A · Post-plant AttackA Rafters → A Site
- B · Block vision AttackB Alley → B Tower
- Mid · Information AttackMid Bottom → Mid Top
A tested starting point
Commit to one half early and use height rather than crossing it.
- Omen
- Breach
- Cypher
- Sage
- Raze

















