Every figure shows its source. Where a source is missing, the number is a placeholder — and it is never written as fact.

By GamGem ResearchLast updated 3 Sept 2026 · 00:00

Act 5 · Patch 13.05

How many shots, at this range, through that armour

Every competitor prints a damage table and leaves you the arithmetic. Set the situation and read one number per gun.

19 weapons · 37 published damage bands · armour rule from Riot’s own gear description. Nothing here is estimated.

Your situation

19 weapons · body at 18 m vs heavy armour

WeaponPriceShots
ClassicSidearmfree6
ShortySidearm3004
FrenzySidearm4506
GhostSidearm5005
BanditSidearm6004
SheriffSidearm8003
BuckyShotgun8502
MarshalSniper Rifle9502
StingerSMG1,1007
AresMachine Gun1,6005
SpectreSMG1,6007
JudgeShotgun1,8502
BulldogRifle2,0505
GuardianRifle2,2503
OutlawSniper Rifle2,4002
PhantomRifle2,9004
VandalRifle2,9004
OdinMachine Gun3,2004
OperatorSniper Rifle4,7001

Patch 13.05 · Act 5

Built from

  • valorant-api.com 29 agents · 116 abilities · 20 weapons · 13 maps
  • Riot patch 13.05 published 1 Sept 2026, checked 3 Sept 2026
  • Round economy two independent guides, both dated
  • Editorial ability jobs, buy reading and drill pairings — ours
  • Shots to kill computed from Riot's damage bands and Riot's own armour rule — absorbs 66%, breaks after 25 or 50
  • Not published per-stance accuracy (stand · walk · run · hip-fire · ADS) — no Riot source publishes it, so there is no such column

Official images

  • VALORANT, from the publisher's own gallery
  • VALORANT, from the publisher's own gallery
  • VALORANT, from the publisher's own gallery

Game data and media via IGDB · igdb.com