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By GamGem ResearchLast updated 3 Sept 2026 · 00:00

Act 5 · Patch 13.05

Cypher

Sentinel · Flank insurance

Sentinels are defensive experts who can lock down areas and watch flanks, both on attacker and defender rounds.

Why we fit it where we do Many separate lanes mean one watched rotation is worth a whole player.

The four

  • TrapwireC · trap

    EQUIP a trapwire. FIRE to place a destructible and covert trapwire at the targeted location, creating a line that spans between the placed location and the wall opposite. Enemy players who cross a trapwire will be Slowed and Revealed after a short period if they do not destroy the device in time. This ability can be picked up to be REDEPLOYED.

  • Cyber CageQ · smoke

    INSTANTLY toss the cyber cage in front of Cypher. ACTIVATE to create a zone that blocks vision and plays an audio cue when enemies pass through it.

  • SpycamE · recon

    EQUIP a spycam. FIRE to place the spycam at the targeted location. RE-USE this ability to take control of the camera's view. While in control of the camera, FIRE to shoot a marking dart. This dart will Reveal the location of any player struck by the dart. This ability can be picked up to be REDEPLOYED.

  • Neural TheftX · recon

    INSTANTLY use on a targeted dead enemy to download information on their team. After a brief delay, the location of all living enemy players will be Revealed twice.

What it asks of you

  • AimLow
  • MapHigh
  • TimingMedium
  • TeamMedium

Rehearsal Custom practice · Set the trip and the cam from spawn, then walk the flank to check they cover it.

Watch out Trips are destructible and audible — a shot one is information for them too.

Buying for it

Priority
Trapwire before the rifle on a save
First utility
Trip on the rotation nobody is watching
Position
Anchoring the site the trip does not cover
The mistake
Placing the cam where it watches you instead of them

Patch 13.05

Nothing in patch 13.05 names this agent. Your habits carry over — the retest list on the patch page is short and this is not on it.

Situations this kit fills

  • Haven A · Deny plantA LinkA Site
  • Haven C · DelayC LinkC Long
  • Haven Mid · Block visionMid CourtyardMid Doors
  • Haven B · InformationB BackB Site
  • Ascent Mid · Block visionMid BottomMid Catwalk
  • Ascent B · DelayB LobbyB Main
  • Split B · Block visionB AlleyB Tower
  • Split Mid · InformationMid BottomMid Top
  • Sunset Mid · Block visionMid BottomMid Courtyard
  • Open the whole library

Other Sentinels

What this page will not print

  • Pick rate
  • Win rate
  • Tier

Riot publishes no public match statistics and this product holds no sample of its own. What replaces them is on this page already: what the kit does, what it asks of you, and which situations it can fill.