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By GamGem ResearchLast updated 23 Sept 2026

Act 5 · Patch 13.06

Sage

Sentinel · Defensive structure

The bastion of China, Sage creates safety for herself and her team wherever she goes. Able to revive fallen friends and stave off forceful assaults, she provides a calm center to a hellish battlefield.

Sentinels are defensive experts who can lock down areas and watch flanks, both on attacker and defender rounds.

Why we fit it where we do One blocked entry is worth most on maps where a site has only two of them.

The four

  • Barrier Orb (C) ability iconCBarrier Orbwall

    EQUIP a barrier orb. FIRE places a wall that fortifies after a few seconds. ALT FIRE rotates the targeter.

  • Slow Orb (Q) ability iconQSlow Orbtrap

    EQUIP a slowing orb. FIRE to throw a slowing orb forward that detonates upon landing, creating a lingering field that Slows and reduces the dash speed of players caught inside of it.

  • Healing Orb (E) ability iconEHealing Orbsupport

    EQUIP a healing orb. FIRE with your crosshairs over a damaged ally to activate a Heal-Over-Time on them. ALT FIRE while Sage is damaged to activate a self Heal-Over-Time.

  • Resurrection (X) ability iconXResurrectionsupport

    EQUIP a resurrection ability. FIRE with your crosshairs placed over a dead ally to begin resurrecting them. After a brief channel, the ally will be brought back to life with full health.

What it asks of you

  • AimLow
  • MapMedium
  • TimingMedium
  • TeamMedium

Rehearsal Anywhere · Place the wall on the same entry and time how long it survives being shot.

Watch out The wall blocks your team as well, and it can be broken from either side.

Buying for it

Priority
Wall before armour on a save
First utility
Barrier on the entry you cannot hold
Position
Behind the wall you placed
The mistake
Walling the route your own rotation needs

Patch 13.06

Nothing in patch 13.06 names this agent. Your habits carry over — the retest list on the patch page is short and this is not on it.

Sage balance history

Riot's notes from patch 1.01 to 13.06 change Sage in 5 patches. The latest is patch 13.00, published 2026-06-23.

  1. Patch 13.002026-06-23

    Healing Orb

    • Self Heal-Over-Time has increased from 50 to 100.
    Why, in Riot's words

    Sentinels serve an important role in the VALORANT tactical loop by punishing attackers who ignore macro strategy and instead opt for repeated, low information 5-player site hits. We believe VALORANT is best when strategy is mixed. These changes are aimed at improving overall Sentinel power so they can better serve their purpose in keeping disrespectful attackers honest, as well as improve their kill potential when anchoring sites alone.

  2. Patch 12.052026-03-17

    • Healing Orb - Ally Targeting
    Why, in Riot's words

    You can also learn more about Miks on his Agent page, as well as his gameplay trailer and Dev Diary on our YouTube channel.

  3. Patch 11.082025-10-14

    Barrier Orb

    • Cost reduced from 400 to 300
    • Fortification delay reduced from 3.3 seconds to 2 seconds
    • Health of Barrier segments decreased from 800 to 600
    Why, in Riot's words

    We're increasing the counterplay around Killjoy's range restricted utilities, giving enemies more tells to maneuver around unattended utilities and asking KJ to make a sharper call on when to keep her utility active and when to reposition away from them.

  4. Patch 9.032024-08-13

    Barrier Orb

    • Barrier Orb’s placement preview now also shows up on the minimap
    Why, in Riot's words

    We're making improvements to abilities that spread along the ground like Brimstone’s Incendiary and Viper's Snakebite. Previously, these abilities had inconsistent effects depending on the exact location they landed, ranging from extremely different sizes or damaging through walls and in areas the ability wasn’t visually present. With this update, these abilities should spread more consistently and only apply damage in places that are consistent with the visuals.

  5. Patch 5.122022-12-06

    CBarrier Orb

    • Fortify delay increased3.0sto3.3s

    EHealing Orb

    • Self heal total amount decreased 60HPto30HP
    • Ally heal total amount increased 60HPto100HP
    Why, in Riot's words

    We’re looking to slightly refine Sage's strengths to be more about fortifying areas she controls and helping allies, rather than offense-focused with her utility. We’re hoping the heal update will push her power and satisfaction when fully healing others while creating tradeoffs for playing Sage overly aggressive and relying on self-healing.

Quick answers about Sage

What role is Sage?
Sentinel. Riot describes the role: “Sentinels are defensive experts who can lock down areas and watch flanks, both on attacker and defender rounds.”
What are Sage’s abilities?
C — Barrier Orb, Q — Slow Orb, E — Healing Orb and X — Resurrection, the last being the ultimate.
What does Sage’s ultimate do?
Resurrection, in Riot’s words: “EQUIP a resurrection ability. FIRE with your crosshairs placed over a dead ally to begin resurrecting them. After a brief channel, the ally will be brought back to life with full health.”
When did Riot last change Sage?
Patch 13.00, published 2026-06-23 — the latest of 5 patches that change Sage in Riot’s notes from 1.01 to 13.06.
Is Sage changed in patch 13.06?
No. Nothing in Riot’s patch 13.06 notes names Sage.
Which other Sentinels are there?
6 more in Riot’s current roster: Chamber, Cypher, Deadlock, Killjoy, Veto and Vyse.

Situations this kit fills

  • Haven C · DelayC Link → C Long
  • Abyss B · Deny plantB Link → B Site
  • Abyss A · Anti-flankA Bridge → A Tower
  • Lotus A · DelayA Link → A Main
  • Haven A · Post-plantA Garden → A Site
  • Open the whole library

Other Sentinels

What this page will not print

  • Pick rate
  • Win rate
  • Tier

Riot publishes no public match statistics and this product holds no sample of its own. What replaces them is on this page already: what the kit does, what it asks of you, and which situations it can fill.