By GamGem Research
3 of 4 working
Build a practical plan
Every tool here runs in your browser, needs no account, and keeps what you enter on this device. A tool that would need a figure nobody has published is listed as not built rather than filled with a guess.
Open the working toolTools — 3 working
What each tool assumes
Damage Calculator
How many shots this weapon needs at this distance, through this armour, at this hit zone.
- Damage comes from Riot — Every band is the weapon’s own published damage range — head, body and leg, per distance.
- Armour absorbs, it does not add — A shield soaks 66% of each hit until its pool is spent — Light 25, Heavy 50. Treating it as extra health gives a Vandal three body shots through heavy armour; the game gives four.
Buy-phase Economy
What you can afford now, and what you will have next round if this one goes either way.
- Two independent sources, both dated — Round win 3,000 · loss bonus 1,900 → 2,400 → 2,900 · kill 200 · plant 300 · pistol round 800 · cap 9,000.
- It cannot see your team — Drops, saved weapons and what four other people bought are not knowable from here — enter them yourself in the team sheet.
eDPI Compare
Put two settings side by side on the one number that needs no constant: sensitivity times DPI.
- eDPI is arithmetic, not a claim — Sensitivity × DPI. It compares two settings honestly and needs no number from the game.
- cm per 360° is missing on purpose — That needs the game’s yaw constant, and a cross-game conversion needs one per game. We hold neither with a source, so this tool does not print a figure it cannot stand behind.

