By GamGem ResearchLast updated 3 Sept 2026 · 00:00
Act 5 · Patch 13.05
A tested starting point, not a ranking
Five agents per map, read as a round plan: what the five covers, what it has to buy, and what it simply cannot do. Every count below is taken from those agents’ own abilities.
7 compositions, one for each map in the Competitive pool. No win rate, no pick rate, and no “best”
Map
Haven · tested starting point
Control mid, then hit the site the third rotation left thin.
- OmenControllerFlexible defaultWritten as fitting Haven
- SovaInitiatorInformation engineWritten as fitting Haven
- BreachInitiatorForced entryWritten as fitting Haven
- KilljoySentinelPost-plant lockdownWritten as fitting Haven
- JettDuelistFirst contactWritten as fitting Haven
- Attacking
- Recon and flash into mid, smoke the far rotation, and enter on the second callout.
- Defending
- Anchor C with the trap, contest mid with information, and keep one flash for the retake.
The order it happens in
- 1BarrierBuy and walk. Nothing is spent before the barrier drops.
- 2First contactOmen · Sova · Breach
- 3Second waveOmen · Jett
- 4PlantOmen · Killjoy · Jett
- 5Post-plantSova · Breach · Killjoy · Jett
- 6Retake or resetOmen · Sova · Breach · Killjoy · Jett
Coverage
- Entry3 of 5
- Smoke2 of 5
- Information1 of 5
- Flash2 of 5
- Displacement5 of 5
- Stall1 of 5
- Flank control1 of 5
- Plant protection4 of 5
- Retake5 of 5
- Post-plant4 of 5
Required utility
- Smokes2
- Recon2
- Flashes2
- Walls0
- Damage7
- Traps3
- Movement4
- Support0
What this five cannot do
Every capability on the list has at least one agent behind it. That is not the same as having enough of one — check the counts beside it.
Execute and hold
- 1Mid · Block visionMid Courtyard → Mid Doors · One action
- 2B · InformationB Back → B Site · One action
- 3A · Post-plantA Garden → A Site · One action
Defending
- 1A · Deny plantA Link → A Site · One action
- 2C · DelayC Link → C Long · One action
If someone is missing
- Omen → HarborKeeps flash · smoke · loses mobility
- Sova → Fadefits this mapKeeps damage · recon
- Breach → Gekkofits this mapKeeps damage · flash
- Killjoy → Chamberfits this mapKeeps damage · trap
- Jett → Neonfits this mapKeeps damage · mobility · smoke
After a loss
Tick what failed. The answer is which agents in this five were carrying that job — nothing here watched your round.
Patch 13.05 · Act 5
Built from
- valorant-api.com 29 agents · 116 abilities · 20 weapons · 13 maps
- Riot patch 13.05 published 1 Sept 2026, checked 3 Sept 2026
- Round economy two independent guides, both dated
- Editorial ability jobs, buy reading and drill pairings — ours
- Compositions five agents and both plans are ours — the coverage, the utility counts and the blind spots are counted from those agents’ own abilities. No win rate, and no “best”
Official images
Game art and screenshots by RAWG · rawg.io








