Every figure shows its source. Where a source is missing, the number is a placeholder — and it is never written as fact.

By GamGem ResearchLast updated 21 Oct 2026

Act 5 · Patch 13.06

A tested starting point, not a ranking

Five agents per map, read as a round plan: what the five covers, what it has to buy, and what it simply cannot do. Every count below is taken from those agents’ own abilities.

7 compositions, one for each map in the Competitive pool. No win rate, no pick rate, and no “best”

Map

Haven · tested starting point

Control mid, then hit the site the third rotation left thin.

  • OmenControllerFlexible defaultWritten as fitting Haven
  • SovaInitiatorInformation engineWritten as fitting Haven
  • BreachInitiatorForced entryWritten as fitting Haven
  • KilljoySentinelPost-plant lockdownWritten as fitting Haven
  • JettDuelistFirst contactWritten as fitting Haven
Attacking
Recon and flash into mid, smoke the far rotation, and enter on the second callout.
Defending
Anchor C with the trap, contest mid with information, and keep one flash for the retake.

The order it happens in

  1. 1BarrierBuy and walk. Nothing is spent before the barrier drops.
  2. 2First contactOmen · Sova · Breach
  3. 3Second waveOmen · Jett
  4. 4PlantOmen · Killjoy · Jett
  5. 5Post-plantSova · Breach · Killjoy · Jett
  6. 6Retake or resetOmen · Sova · Breach · Killjoy · Jett

Coverage

  • Entry3 of 5
  • Smoke2 of 5
  • Information1 of 5
  • Flash2 of 5
  • Displacement5 of 5
  • Stall1 of 5
  • Flank control1 of 5
  • Plant protection4 of 5
  • Retake5 of 5
  • Post-plant4 of 5

Required utility

  • Smokes2
  • Recon2
  • Flashes2
  • Walls0
  • Damage7
  • Traps3
  • Movement4
  • Support0

What this five cannot do

Every capability on the list has at least one agent behind it. That is not the same as having enough of one — check the counts beside it.

Execute and hold

  1. 1Mid · Block visionMid Courtyard → Mid Doors · One action
  2. 2B · InformationB Back → B Site · One action
  3. 3A · Post-plantA Garden → A Site · One action

Defending

  1. 1A · Deny plantA Link → A Site · One action
  2. 2C · DelayC Link → C Long · One action

If someone is missing

  • Omen → HarborKeeps flash · smoke · loses mobility
  • Sova → Fadefits this mapKeeps damage · recon
  • Breach → Gekkofits this mapKeeps damage · flash
  • Killjoy → Chamberfits this mapKeeps damage · trap
  • Jett → Neonfits this mapKeeps damage · mobility · smoke

After a loss

Tick what failed. The answer is which agents in this five were carrying that job — nothing here watched your round.

Patch 13.06 · Act 5

Built from

  • valorant-api.com 29 agents · 116 abilities · 20 weapons · 13 maps
  • Riot patch 13.06 published 22 Sept 2026, checked 23 Sept 2026
  • Round economy two independent guides, both dated
  • Editorial ability jobs, buy reading and drill pairings — ours
  • Compositions five agents and both plans are ours — the coverage, the utility counts and the blind spots are counted from those agents’ own abilities. No win rate, and no “best”

Official images

  • VALORANT, from the publisher's own gallery
  • VALORANT, from the publisher's own gallery
  • VALORANT, from the publisher's own gallery

Game art and screenshots by RAWG · rawg.io