By GamGem ResearchLast updated 3 Sept 2026 · 00:00
Act 5 · Patch 13.05
Breach
Initiator · Forced entry
Initiators challenge angles by setting up their team to enter contested ground and push defenders away.
Why we fit it where we do Narrow chokes and thin walls let the whole kit land through terrain.
The four
AftershockC · damageEQUIP a fusion charge. FIRE the charge to set a slow-acting burst through the wall. The burst does heavy damage to anyone caught in its area.
FlashpointQ · flashEQUIP a Blinding charge. FIRE the charge to set a fast-acting burst through the wall. The charge detonates to Blind all players looking at it.
Fault LineE · damageEQUIP a Seismic Blast. HOLD FIRE to increase the distance. RELEASE to set off the quake, Concussing all players in its zone and in a line up to the zone.
Rolling ThunderX · damageEQUIP a Seismic Charge. FIRE to send a cascading quake through all terrain in a large zone. The quake Concusses and knocks up anyone caught in it.
What it asks of you
- AimMedium
- MapMedium
- TimingHigh
- TeamHigh
Rehearsal Map knowledge · Flash through the same wall ten times and count the seconds to the entry.
Watch out Every cast goes through walls — it blinds your own entry just as well.
Buying for it
- Priority
- Flashpoint first, then the rifle
- First utility
- Flashpoint through the site wall
- Position
- Second man, never first
- The mistake
- Flashing with nobody ready to walk in
Patch 13.05
Nothing in patch 13.05 names this agent. Your habits carry over — the retest list on the patch page is short and this is not on it.
Situations this kit fills
- Split A · Post-plantA Rafters → A Site
- Sunset A · Deny plantA Elbow → A Site
- Sunset B · RetakeB Market → B Site
- Open the whole library
Other Initiators
What this page will not print
- Pick rate
- Win rate
- Tier
Riot publishes no public match statistics and this product holds no sample of its own. What replaces them is on this page already: what the kit does, what it asks of you, and which situations it can fill.







