By GamGem ResearchLast updated 3 Sept 2026 · 00:00
Act 5 · Patch 13.05
Ascent
Open mid · Destructible doors
Mid pressure decides the pace; early information snowballs the whole half.
2 sites · 22 published callouts · in the Competitive pool. Rewards Controller · Sentinel.
Both defaults, and the buy
- Attacking
- Win mid or fake it — both sites open from there.
- Defending
- Hold the door, take the early duel, and close mid before the site.
- First buy
- Buy for mid: the door decides the half, and the first duel there is worth a rifle.
- Utility
- One smoke on mid and one flash for the door — the site utility comes later.
Say it in three
- Way in
- A Main
- Plant zone
- A Site
- They arrive
- A Window
All of A: Tree · Lobby · Main · Window · Site · Garden · Rafters · Wine. Callout names are Riot’s own; the reduction to three is ours.
Five minutes in a custom game
- 1Walk in through A Main and B Main.1 min
- 2Stand in A Site and B Site and find two pieces of cover you can plant behind in each.2 min
- 3Hold A alone and time how long the rotation takes to reach you.1 min
- 4Retake through A Window — the route the defence uses.1 min
What the library can do here
- A · Deny plant DefenceA Tree → A Site
- Mid · Block vision AttackMid Bottom → Mid Catwalk
- B · Delay DefenceB Lobby → B Main
A tested starting point
Win the mid duel with information, then take a site from behind the door.
- Omen
- Sova
- KAY/O
- Killjoy
- Jett


















