By GamGem ResearchLast updated 23 Sept 2026
Act 5 · Patch 13.06
Jett
Duelist · First contact
Representing her home country of South Korea, Jett's agile and evasive fighting style lets her take risks no one else can. She runs circles around every skirmish, cutting enemies up before they even know what hit them.
Duelists are self-sufficient fraggers who their team expects, through abilities and skills, to get high frags and seek out engagements first.
Why we fit it where we do Vertical space and long lanes are where a dash out matters more than a dash in.
The four
CCloudburstsmokeINSTANTLY throw a projectile that expands into a brief vision-blocking cloud on impact with a surface. HOLD the ability key to curve the smoke in the direction of your crosshair.
QUpdraftmobilityINSTANTLY propel Jett high into the air.
ETailwindmobilityACTIVATE to prepare a gust of wind for a limited time. RE-USE the wind to propel Jett in the direction she is moving. If Jett is standing still, she propels forward. Tailwind charge resets every two kills.
XBlade StormdamageEQUIP a set of highly accurate throwing knives. FIRE to throw a single knife and recharge knives on a kill. ALT FIRE to throw all remaining daggers but does not recharge on a kill.
What it asks of you
- AimHigh
- MapMedium
- TimingHigh
- TeamLow
Rehearsal Map knowledge · Updraft to the same perch, take one shot, and dash out on the second.
Watch out Tailwind is armed before it is used — an unarmed dash is no dash at all.
Buying for it
- Priority
- Rifle or Operator; the kit is cheap
- First utility
- Cloudburst on the angle you are crossing
- Position
- First in, and only with a trade behind you
- The mistake
- Entering with the dash already spent
Patch 13.06
Nothing in patch 13.06 names this agent. Your habits carry over — the retest list on the patch page is short and this is not on it.
Jett balance history
Riot's notes from patch 1.01 to 13.06 change Jett in 5 patches. The latest is patch 7.04, published 2023-08-29.
Patch 7.042023-08-29
ETailwind
- Dash window decreased12sto7.5s
- Activation windup increased0.75sto1s
CCloudburst
- Duration decreased4.5sto2.5s
- Time to re-equip gun takes slightly longer after using the ability.
QUpdraft
- Charges decreased2to1
XBlade Storm
- Ultimate points increased7to8
Why, in Riot's words
We believe these changes align Jett’s overall power level and place in the Tactical Cycle with our other Agents, while maintaining Jett’s unique role and fantasy on the VALORANT roster. To help explain our thought process, we’ve provided context on how each change aims to support these goals, and we’ll be keeping a close eye on how these changes land at all levels of play.
At 12s, Jett could often find value activating her dash without clear intention or make incorrect calls but still have time to find another use for the dash. Shortening this window pushes Jett to be more deliberate with her calls and reduces Tailwind’s power at defensively holding angles, while minimally impacting her ability to proactively use the dash to break onto a site.
Increasing Tailwind’s windup should promote proactive use by reducing Jett’s ability to activate it reactively when caught off guard or in the middle of a fight and successfully escape.
We want to reduce some of the persistent safety Jett gets dashing into or escaping with smokes, sharpening Cloudburst to be a fast but powerful tool that forces players to be quick and precise with their decisions.
With two Updrafts, we’ve seen moments where Jett escapes situations where they’ve been tactically outplayed by throwing enemies off by relying on Updraft’s unpredictable movement. We hope to reduce some of the unhealthy movement extremes Updraft can produce and increase the importance of using it at the right time.
Patch 5.032022-08-09
XBladestorm
- Leg shot multiplier reduced1.0to0.85
Why, in Riot's words
For Neon specifically, it also gives us more tuning levers for balancing her across different skill levels. This change should also add depth to the mastery needed when tracking while sprinting that her ult demands.
Patch 3.062021-09-21
- Cloudburstcharges reduced3to2
- Bladestorm Right-click/Alternate Fire kills no longer recharge Jett’s kunai
Why, in Riot's words
These changes should help reward those of you that put in additional effort to throw clever pop flashes. As far as the ultimate goes, we wanted to increase the baseline value of the ultimate by ensuring a longer suppression window for those explosive site takes.
The reduced charges for her smoke should hopefully make the choice on whether to smoke a choke point, smoke a path for a dash, or make a one-way, a more tactical one.
Patch 2.012021-01-20
- Smoke duration decreased7to4.5
Patch 1.022020-06-23
- Blade Storm now refreshes when used to kill Phoenix during Run It Back.
Why, in Riot's words
We like Viper’s unique ability to do “one-way” smokes, but some of the locations could create places where it was suicide to push through. An increased window should keep this viable without eliminating the strategy.
Quick answers about Jett
- What role is Jett?
- Duelist. Riot describes the role: “Duelists are self-sufficient fraggers who their team expects, through abilities and skills, to get high frags and seek out engagements first.”
- What are Jett’s abilities?
- C — Cloudburst, Q — Updraft, E — Tailwind and X — Blade Storm, the last being the ultimate.
- What does Jett’s ultimate do?
- Blade Storm, in Riot’s words: “EQUIP a set of highly accurate throwing knives. FIRE to throw a single knife and recharge knives on a kill. ALT FIRE to throw all remaining daggers but does not recharge on a kill.”
- When did Riot last change Jett?
- Patch 7.04, published 2023-08-29 — the latest of 5 patches that change Jett in Riot’s notes from 1.01 to 13.06.
- Is Jett changed in patch 13.06?
- No. Nothing in Riot’s patch 13.06 notes names Jett.
- Which other Duelists are there?
- 7 more in Riot’s current roster: Iso, Neon, Phoenix, Raze, Reyna, Waylay and Yoru.
Situations this kit fills
- Haven A · Deny plantA Link → A Site
- Haven Mid · Block visionMid Courtyard → Mid Doors
- Ascent A · Deny plantA Tree → A Site
- Ascent Mid · Block visionMid Bottom → Mid Catwalk
- Split A · Post-plantA Rafters → A Site
- Split B · Block visionB Alley → B Tower
- Abyss A · Block visionA Lobby → A Main
- Open the whole library
Other Duelists
What this page will not print
- Pick rate
- Win rate
- Tier
Riot publishes no public match statistics and this product holds no sample of its own. What replaces them is on this page already: what the kit does, what it asks of you, and which situations it can fill.









