By GamGem ResearchLast updated 23 Sept 2026
Act 5 · Patch 13.06
Raze
Duelist · Space by force
Raze explodes out of Brazil with her big personality and big guns. With her blunt-force-trauma playstyle, she excels at flushing entrenched enemies and clearing tight spaces with a generous dose of "boom."
Duelists are self-sufficient fraggers who their team expects, through abilities and skills, to get high frags and seek out engagements first.
Why we fit it where we do Close geometry and destructible setups are what the whole kit is priced for.
The four
CBoom BotdamageEQUIP a Boom Bot. FIRE will deploy the bot, causing it to travel in a straight line on the ground, bouncing off walls. The Boom Bot will lock on to any enemies in its frontal cone and chase them, exploding for heavy damage if it reaches them.
QBlast PackmobilityINSTANTLY throw a Blast Pack that will stick to surfaces. RE-USE the ability after deployment to detonate, moving anything hit and dealing damage if fully armed.
EPaint ShellsdamageEQUIP a cluster grenade. FIRE to throw the grenade, which does damage and creates sub-munitions, each doing damage to anyone in their range. ALT FIRE to lob. Paint Shells charge resets every two kills.
XShowstopperdamageEQUIP a rocket launcher. FIRE to shoot a rocket that does massive area damage on contact with anything.
What it asks of you
- AimHigh
- MapMedium
- TimingHigh
- TeamMedium
Rehearsal Custom practice · Double satchel onto the same perch until the landing is the same every time.
Watch out Everything in this kit damages your own team, including you.
Buying for it
- Priority
- Rifle; satchels are free
- First utility
- Boom Bot down the entry lane
- Position
- First in, over the top
- The mistake
- Satchelling into a site the team is not entering
Patch 13.06
Nothing in patch 13.06 names this agent. Your habits carry over — the retest list on the patch page is short and this is not on it.
Raze balance history
Riot's notes from patch 1.01 to 13.06 change Raze in 9 patches. The latest is patch 11.08, published 2025-10-14.
Patch 11.082025-10-14
Blast Pack
- Raze can now affected by Slows while midair with Blast Pack
- If Slowed, the force from Blast Pack will be reduced, similar to how slows affect other Dashes
Why, in Riot's words
Flash now follows the standard flash falloff curves as other Agents. Previously, Yoru's flashes that were slightly offscreen were more effective than intended
Patch 7.092023-10-31
EPaint Shells
- Primary grenade explosion radius6mto5.5m
- Secondary grenades explosion radius6mto5.25m
- Primary grenade explosion minimum damage15to1
- Secondary grenades explosion minimum damage15to1
- Damage multiplier to enemy utility250%to100%
QBlast Pack
- Satchel doesn’t deal damage until fully armed.
- Satchel arm time increased 0.5 secondsto1.5
Why, in Riot's words
Raze will have to be more precise with her Paint Shells (E) in order to deal damage to enemies, including destroying enemy traps. Additionally, Raze will need to be more intentional in picking between using the Blast Pack (Q) for mobility or damage.
Patch 6.032023-02-14
- Boom Bot (C) duration decreased10sto5s
Why, in Riot's words
We feel the duration of Boom Bot has led to a larger recon footprint than we felt was healthy, in regards to the ability’s secondary output. We are decreasing the amount of space the ability can cover in order to sharpen Boom Bot as a tool Raze and her team can use to follow up around angles.
Patch 5.122022-12-06
CBoom Bot
- Health decreased100to60
QBlast Pack
- Health increased1to20
Why, in Riot's words
We're back again with small Harbor buffs. It is hard to learn a new Controller smoke style and we hope these changes make it easier for Harbor's vision block to last long enough to finish executing with their team, while also providing wall smoke duration that’s on par with Viper. We’ll continue to monitor Harbor’s strength and see if we need to make any more waves. Chalo!
Patch 3.052021-09-08
CBoom Bot
- Max damage reduced125to80
- Min damage reduced50to30
- Cost reduced400to300
Why, in Riot's words
The Boom Bots' ability to clear space, spot, and track opponents, as well as one-shot enemies with Light Shields, left you with limited options on how to counterplay—especially during low economy rounds. So, we’re trading off reduced damage output for an ability cost reduction in order to introduce more Boom Bot counterplay options. This should also increase the frequency that Raze mains can use Boom Bot to create space.
Patch 2.072021-04-13
- Audio cues added to indicate when she’s boosted in the air from Blast Pack
Why, in Riot's words
Raze mains have learned to fly (like a butterfly in the sky) so far and so fast with their Blast Packs that it’s not uncommon to hear an explosion in the distance and then suddenly have an enemy Raze fly around the corner. Similar to Jett’s Tailwind, we’re adding a sound attached to Raze as she flies through the air that should help you better track her movement, and give you some heads up that danger might be on the way. Along with that, we’ve taken a pass on some of her ability VFX, in an attempt to reduce how much they obscure combat when exploding on the battlefield.
Patch 1.082020-09-15
Blast Pack
- Initial damage reduced to 15 with a .2 meter inner radius, falling off to 5 minimum damage
- Once the satchel lands, it arms after .5 seconds, increasing it’s max damage to 50
- Shooting the blast pack causes it to detonate, dealing its current damage amount
- Satchel no longer does damage to allies
Patch 1.052020-08-04
Showstopper
- Equip Time increased1.1to1.4
- Quick Equip Time increased0.5to0.7
- VFX reduced when firing rocket
- VFX on rocket’s trail slightly reduced
- Damage decreased75to50
- Damage to objects now consistently does 600
Why, in Riot's words
With the lethality of Raze’s Showstopper, we wanted to make some changes that will provide enemies more time to plan and acquire Raze when hearing “Fire in the Hole!” Additionally, we have adjusted her VFX so that players are able to notice Raze as she fires, increasing their ability to shoot a Raze that takes riskier plays. Blast Pack
Patch 1.042020-07-21
- Showstopper ultimate Cost changed from 6 to 7 Ult points
Why, in Riot's words
The reduction in total uptime when both her vision blockers were active was making it difficult for Viper to use both tools together. Since Viper's smoke has so much commitment and makes up so much of her kit, we want to free her to use them in tandem to create powerful options for her team to take sites.
Quick answers about Raze
- What role is Raze?
- Duelist. Riot describes the role: “Duelists are self-sufficient fraggers who their team expects, through abilities and skills, to get high frags and seek out engagements first.”
- What are Raze’s abilities?
- C — Boom Bot, Q — Blast Pack, E — Paint Shells and X — Showstopper, the last being the ultimate.
- What does Raze’s ultimate do?
- Showstopper, in Riot’s words: “EQUIP a rocket launcher. FIRE to shoot a rocket that does massive area damage on contact with anything.”
- When did Riot last change Raze?
- Patch 11.08, published 2025-10-14 — the latest of 9 patches that change Raze in Riot’s notes from 1.01 to 13.06.
- Is Raze changed in patch 13.06?
- No. Nothing in Riot’s patch 13.06 notes names Raze.
- Which other Duelists are there?
- 7 more in Riot’s current roster: Iso, Jett, Neon, Phoenix, Reyna, Waylay and Yoru.
Situations this kit fills
- Split A · Post-plantA Rafters → A Site
- Sunset A · Deny plantA Elbow → A Site
- Lotus B · Deny plantB Upper → B Site
- Open the whole library
Other Duelists
What this page will not print
- Pick rate
- Win rate
- Tier
Riot publishes no public match statistics and this product holds no sample of its own. What replaces them is on this page already: what the kit does, what it asks of you, and which situations it can fill.









