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By GamGem ResearchLast updated 3 Oct 2026

Act 5 · Patch 13.06

Chamber — VALORANT's Long-Angle Sentinel

Sentinel · Long-angle anchor

To play Chamber, hold the longest angle on your side with the Headhunter heavy pistol or the Tour De Force sniper, put a Trademark on the flank you are not watching, and keep a Rendezvous anchor ready to teleport out. He is a Sentinel whose round job is anchoring a long angle; open sightlines are his ground — Haven, Ascent, Abyss and Summit in our written situations.

Well-dressed and well-armed, French weapons designer Chamber expels aggressors with deadly precision. He leverages his custom arsenal to hold the line and pick off enemies from afar, with a contingency built for every plan.

Sentinels are defensive experts who can lock down areas and watch flanks, both on attacker and defender rounds.

Why we fit it where we do Open sightlines reward one precise angle held with a way out behind it.

The four

  • Trademark (C) ability iconCTrademarktrap

    EQUIP a trap that scans for enemies. FIRE to place it on the ground. When a visible enemy comes in range, the trap counts down and then destabilizes the terrain around them, creating a lingering field that Slows players caught inside of it. The trap can be picked up to be REDEPLOYED.

  • Headhunter (Q) ability iconQHeadhunterdamage

    ACTIVATE to equip a heavy pistol. ALT FIRE with the pistol equipped to aim down sights.

  • Rendezvous (E) ability iconERendezvousmobility

    EQUIP a teleport anchor. FIRE to place it on the ground. While on the ground and in range of the anchor, REACTIVATE to quickly teleport to the anchor. The anchor can be picked up to be REDEPLOYED.

  • Tour De Force (X) ability iconXTour De Forcedamage

    ACTIVATE to summon a powerful, custom sniper rifle that will kill an enemy with any direct hit to the upper body. ALT FIRE to aim down sights. Killing an enemy creates a lingering field that Slows players caught inside of it.

What it asks of you

  • AimHigh
  • MapMedium
  • TimingMedium
  • TeamLow

Rehearsal Map knowledge · Place the anchor, take one shot down the lane, and teleport out on the second.

Watch out The teleport has a range — an anchor left behind is an angle you cannot leave.

Buying for it

Priority
Rifle first; the pistol is free
First utility
Trademark on the flank you are not watching
Position
The longest angle on your side
The mistake
Holding an angle with the anchor already spent

Patch 13.06

Nothing in patch 13.06 names this agent. Your habits carry over — the retest list on the patch page is short and this is not on it.

Chamber balance history

Riot's notes from patch 1.01 to 13.06 change Chamber in 9 patches. The latest is patch 9.05, published 2024-09-10.

  1. Patch 9.052024-09-10

    • RendezvousTP radius increased from 13mto18m
    Why, in Riot's words

    We've updated Omen's voice lines and added interaction lines with Viper, Clove, Iso, and Vyse.

  2. Patch 8.032024-02-21

    QHeadhunter

    • Price decreased150to100

    XTour De Force

    • Firing rate increased0.7to0.9
    Why, in Riot's words

    Continuing with our recent focus of sharpening the strengths and weaknesses of the Sentinel role, this update aims to push Chamber’s ability to hold territory with his unique arsenal of weapons. The changes should provide you with more access to the Headhunter (Q) as a save or sidearm without draining your econ, and increase the clear strength of Chamber’s ultimate compared to the Operator.

  3. Patch 6.112023-06-06

    ERendezvous

    • Reduced weapon equip time after post-teleport lockout0.7sto0s

    CTrademark

    • Disable range increased4000to5000
    • Trap arm speed reduced4sto2s

    XTour De Force

    • Firing rate increased by 15%
    Why, in Riot's words

    Chamber has taken a backseat in overall pick-rate after the last round of changes in Patch 5.12. At the time, we reduced Chamber’s sphere of influence significantly. We’re looking to put more power into his ability to lurk, and give him more flexibility within his setups.

  4. Patch 6.072023-04-11

    • Yellow indicator removed from Trademark (C)
    Why, in Riot's words

    In an effort to consolidate and make consistent our use of UI indicators throughout our roster, we’ve updated some abilities to have or not have UI indicators.

  5. Patch 5.122022-12-06

    ERendezvous

    • Chamber now places a single anchor that can be teleported to while inside its range
    • Radius increased7.5mto13m
    • Removed teleport activation height restriction
    • You can teleport to the Anchor while on different verticality so long as you are within its radius.
    • Increased weapon equip time after teleporting0.4sto0.7s
    • Headhunter is unaffected by this change
    • Chamber no longer incurs an additional cooldown when recalling his Anchor after teleporting.
    • Health decreased80to50

    CTrademark

    • The trap is now range restricted
    • Trademark will disable when Chamber moves out of range, and reactivate once he is inside.
    • Can now be recalled mid-round without line of sight
    • 30s cooldown on recall

    Destruction remains permanent

    • Initial Arm Time increased2sto4s
    • Health Increased1to20

    XTour De Force

    • Fire rate decreased by 57.5%

    Slow

    • This applies to both Trademark and Tour De Force
    • Reduced duration6sto4s
    Why, in Riot's words

    Spread increased after 2nd bullet, when spamming. This is explicitly meant to reduce low-precision body-shot spam as an effective combat measure at range.

    Destroying Rendezvous teleport anchor now disables it for the remainder of the round, instead of being placed on a cooldown.

  6. Patch 5.032022-08-09

    ERendezvous

    • Base Cooldown increased20sto30s
    • Recall Cooldown increased20sto30s
    • Cooldown set to 45s whenever a Rendezvous anchor is destroyed
    • Diameter size of the “ring” Chamber can stand that allows him to activate Rendezvous decreased21mto15m

    CTrademark

    • Slow Duration decreased9.5to6s

    XTour De Force

    • Ultimate Points Required increased7to8
    • Slow Duration decreased9.5to6s

    QHeadhunter

    • Bullet Cost increased100to150

    XTour De Force

    • Leg shot multiplier reduced1.0to0.85
    Why, in Riot's words

    As players in both ranked and pro play have mastered Chamber, his strengths have started to overshadow his weaknesses, making the counterplay to Rendezvous and his arsenal not as effective as we’d hoped. Chamber’s overall strength has also felt outsized, and we believe that we can reduce the complete power of his kit while still keeping him competitive with the rest of the roster.

    We hope that a harsher punishment for destroyed Rendezvous anchors, and the reduced radius will demand Chamber mains to be more careful in their use. This change also brings the counterplay of Chamber’s destructible objects more inline with the behavior of other destructible objects in the game.

    For Neon specifically, it also gives us more tuning levers for balancing her across different skill levels. This change should also add depth to the mastery needed when tracking while sprinting that her ult demands.

  7. Patch 4.112022-06-07

    Rendezvous range indicator does not disappear when far enough away to be off of the minimap

    • You should now consistently spawn farther from where you died and experience fewer "revenge" kills.
    Why, in Riot's words

    Fixed an issue where our spawn point scoring system in Deathmatch wasn’t updating correctly.

  8. Patch 4.092022-05-10

    Trademark

    • Cost increased150to200
    • Charges reduced2to1
    Why, in Riot's words

    A quick note about Sentinels: When we think about the Sentinel role, we think about its overall ability to keep map control and defend space. We believe that Sentinels and Sentinel players should have many options and methods to control and defend, whether it’s through the use of Sage’s reactive slow abilities, Cypher’s flank-watching gadgets, or defensively-oriented combat and guns like Chamber. Like all our Agents, it’s important to carve out sharp strengths and weaknesses for Chamber in the roster. If you take him for his weapon arsenal and disengage, you should feel as if you're giving up a strength—like traps or stall—that his peers excel at. As usual, all eyes are now on Chamber changes, and we’ll adjust if we see him suffer disproportionately on defense relative to attack. —Jay Watford, Lead Agent Designer, and Dan Hardison, Game Designer

  9. Patch 3.102021-11-16

    • The next Sentinel Agent deploys with Patch 3.10— Allons-y!
    • Get the Chamber basics on his Agent page

Quick answers about Chamber

What role is Chamber?
Sentinel. Riot describes the role: “Sentinels are defensive experts who can lock down areas and watch flanks, both on attacker and defender rounds.”
What are Chamber’s abilities?
C — Trademark, Q — Headhunter, E — Rendezvous and X — Tour De Force, the last being the ultimate.
What does Chamber’s ultimate do?
Tour De Force, in Riot’s words: “ACTIVATE to summon a powerful, custom sniper rifle that will kill an enemy with any direct hit to the upper body. ALT FIRE to aim down sights. Killing an enemy creates a lingering field that Slows players caught inside of it.”
When did Riot last change Chamber?
Patch 9.05, published 2024-09-10 — the latest of 9 patches that change Chamber in Riot’s notes from 1.01 to 13.06.
Is Chamber changed in patch 13.06?
No. Nothing in Riot’s patch 13.06 notes names Chamber.
Which other Sentinels are there?
6 more in Riot’s current roster: Cypher, Deadlock, Killjoy, Sage, Veto and Vyse.

Chamber on video

Published by VALORANT on YouTube, 29 October 2021.

5 years old. VALORANT has been patched since, so watch it for how the kit plays, not for numbers — the rest of this page is written for the current patch.

It plays in YouTube’s own player once you press play. Nothing is downloaded or re-hosted here, and nothing loads from YouTube until then.

Situations this kit fills

  • Haven C · DelayC Link → C Long
  • Ascent A · Deny plantA Tree → A Site
  • Ascent B · DelayB Lobby → B Main
  • Abyss A · Anti-flankA Bridge → A Tower
  • Summit A · RetakeA Hall → A Site
  • Open the whole library

Other Sentinels

What this page will not print

  • Pick rate
  • Win rate
  • Tier

Riot publishes no public match statistics and this product holds no sample of its own. What replaces them is on this page already: what the kit does, what it asks of you, and which situations it can fill.