Every figure shows its source. Where a source is missing, the number is a placeholder — and it is never written as fact.

By GamGem ResearchLast updated 19 Oct 2026

Pit Stop (Heist) — most-played brawlers

Pit Stop (Heist): 13,873 trophy and Ranked battles were counted on this map, 0.14% of them were draws, the average game lasted 74.4 seconds, the cache saw it on 24 days since 18 May 2026. Checked 2026-10-19; picks are counted, win rates are being measured (gate G-M).

On this map2026-10-16 · Last day the counted cache saw this map in rotation.2025-02-25 · Wiki status: active on its last change.2026-09-16 · Counted window starts at the 16 Sep 2026 balance patch.
Heist · 74 brawlers counted

In the game · wiki 2025-02-25 · checked 2026-10-19

In the Season 50 Ranked pool — the rotation panel below counts its battles.

spawns top and bottom · three lanes · objective centre
Our drawing of what Heist asks for — not the in-game map, and no tile counts.
Most played on this map
  1. EdgarEdgar4,819 decided gamesAssassinMost playedWin rateBeing measured
  2. MicoMico4,129 decided gamesAssassinSecond mostWin rateBeing measured
  3. ShadeShade3,332 decided gamesAssassinThird mostWin rateBeing measured

This is the counted order, not a “best” claim: win rates are being measured (gate G-M).

Window
Queue
Row order

Queues are never mixed. Trophy and Ranked win rates are being measured (gate G-M); the rows below show the counted games.

About this dataWindow Rotation · 2026-05-18–2026-10-16Played in Heist · how the mode plays8 weeks · 14,075 battles · 5,400 ranked battles all-timeEvery week the cache saw this map since 18 May 2026 (M10 buckets).Ranked (solo) battles of the global top 49601 trophy players · 2026-09-16–2026-10-16 · n = 197495 battles · Preview sampleCollected 2026-10-19 · checked 2026-10-19 · win rates are being measured (gate G-M).
14,075Battles · Rotation
0.14%Draw share · since the 16 Sep patch
74Brawlers with a counted row
≥ 300Decided battles a map needs for a page
How these four numbers were counted
  • Battles by queue:Recent battles of the global top 49601 trophy players · 2026-09-16–2026-10-16 · n = 8,473 battles · Preview sample
  • Ranked battles on this map:Ranked (solo) battles of the global top 49601 trophy players · 2026-09-16–2026-10-16 · n = 5,400 battles · Preview sample
  • Picks and decided games per brawler:GamGem calculation from BS_MATCH_MAPS + BS_MATCH_SHARE
  • Most-faced opponent per pick:GamGem calculation from BS_MATCH_VS

Picks · Rotationtrophy and Ranked counted together

Window 2026-05-18–2026-10-16 · 8 weeks · 14,075 battles. Win rate, share of picks and adjusted win rate are being measured (gate G-M); this table shows the counted games.

  • EdgarEdgar4,819 battles
    AssassinWin rate: Being measuredShare of picks: Being measured
  • MicoMico4,129 battles
    AssassinWin rate: Being measuredShare of picks: Being measured
  • ShadeShade3,332 battles
    AssassinWin rate: Being measuredShare of picks: Being measured
  • BullBull3,037 battles
    TankWin rate: Being measuredShare of picks: Being measured
  • NitaNita2,842 battles
    Damage DealerWin rate: Being measuredShare of picks: Being measured
  • NoriNori2,662 battles
    AssassinWin rate: Being measuredShare of picks: Being measured
  • JessieJessie2,583 battles
    ControllerWin rate: Being measuredShare of picks: Being measured
  • RicoRico2,551 battles
    Damage DealerWin rate: Being measuredShare of picks: Being measured
  • BibiBibi2,359 battles
    TankWin rate: Being measuredShare of picks: Being measured
  • GriffGriff2,286 battles
    ControllerWin rate: Being measuredShare of picks: Being measured
  • ColtColt2,274 battles
    Damage DealerWin rate: Being measuredShare of picks: Being measured
  • DynamikeDynamike2,270 battles
    ArtilleryWin rate: Being measuredShare of picks: Being measured
  • ColetteColette1,984 battles
    Damage DealerWin rate: Being measuredShare of picks: Being measured
  • BrockBrock1,704 battles
    MarksmanWin rate: Being measuredShare of picks: Being measured
  • MelodieMelodie1,380 battles
    AssassinWin rate: Being measuredShare of picks: Being measured
  • SiriusSirius1,352 battles
    ControllerWin rate: Being measuredShare of picks: Being measured
  • BerryBerry1,319 battles
    SupportWin rate: Being measuredShare of picks: Being measured
  • EmzEmz1,225 battles
    ControllerWin rate: Being measuredShare of picks: Being measured
  • El PrimoEl Primo1,171 battles
    TankWin rate: Being measuredShare of picks: Being measured
  • R-TR-T1,081 battles
    Damage DealerWin rate: Being measuredShare of picks: Being measured
  • PennyPenny1,055 battles
    ControllerWin rate: Being measuredShare of picks: Being measured
  • BarleyBarley1,037 battles
    ArtilleryWin rate: Being measuredShare of picks: Being measured
  • 8-Bit8-Bit1,022 battles
    Damage DealerWin rate: Being measuredShare of picks: Being measured
  • KazeKaze1,003 battles
    AssassinWin rate: Being measuredShare of picks: Being measured
  • CrowCrow933 battles
    AssassinWin rate: Being measuredShare of picks: Being measured
  • BuzzBuzz863 battles
    AssassinWin rate: Being measuredShare of picks: Being measured
  • CordeliusCordelius854 battles
    AssassinWin rate: Being measuredShare of picks: Being measured
  • AmberAmber853 battles
    ControllerWin rate: Being measuredShare of picks: Being measured
  • ChuckChuck790 battles
    ControllerWin rate: Being measuredShare of picks: Being measured
  • SurgeSurge712 battles
    Damage DealerWin rate: Being measuredShare of picks: Being measured
  • SpikeSpike699 battles
    Damage DealerWin rate: Being measuredShare of picks: Being measured
  • ShellyShelly625 battles
    Damage DealerWin rate: Being measuredShare of picks: Being measured
  • PearlPearl620 battles
    Damage DealerWin rate: Being measuredShare of picks: Being measured
  • CarlCarl604 battles
    Damage DealerWin rate: Being measuredShare of picks: Being measured
  • GigiGigi574 battles
    AssassinWin rate: Being measuredShare of picks: Being measured
  • DarrylDarryl554 battles
    TankWin rate: Being measuredShare of picks: Being measured
Below the ranking floorFrank · 485 battlesBo · 475 battlesMandy · 472 battlesTick · 458 battlesGus · 452 battlesByron · 440 battlesLily · 435 battlesDoug · 378 battlesLeon · 369 battlesLarry & Lawrie · 338 battlesKit · 313 battlesMortis · 309 battles26 more below 500 counted games; all are in the roster table above. Under 500 counted games; not ranked here.

What enemies pick here · matchups

Common pickBattles hereMost-faced opponentMet (all maps)Win rate
EdgarEdgar4,819Rico14,685Being measured
MicoMico4,129Edgar3,804Being measured
ShadeShade3,332Edgar12,579Being measured
BullBull3,037Edgar6,410Being measured
NitaNita2,842Edgar5,264Being measured
Class jobs · who meets the class most
  • Stops the tankEdgar37,630 games vs TankWin rate: Being measured
  • Checks the diveColt59,656 games vs AssassinWin rate: Being measured
  • Answers the long laneRico24,431 games vs MarksmanWin rate: Being measured
  • Breaks the supportGriff22,271 games vs SupportWin rate: Being measured
Each row is one of this map’s most-played picks that has met that class the most on all maps counted; one brawler is named once. Win rates against the class are being measured (gate G-M).
GamGem calculation from BS_MATCH_VSGamGem calculation from BS_MATCHX_CLASS_VS + BS_WIKI_BRAWLERS

Best counted trios

  • BullBullR-TR-TMicoMico32,000,246 gamesWin rate: Being measuredMost counted
  • EdgarEdgarMicoMicoShadeShade32,000,236 gamesWin rate: Being measuredAlso counted
  • BibiBibiMicoMicoShadeShade32,000,202 gamesWin rate: Being measuredAlso counted
  • BullBullEdgarEdgarShadeShade32,000,188 gamesWin rate: Being measuredAlso counted
  • NitaNitaMicoMicoShadeShade32,000,187 gamesWin rate: Being measuredAlso counted
  • BullBullEdgarEdgarMicoMico32,000,159 gamesWin rate: Being measuredAlso counted
GamGem calculation from BS_MATCH_COMPS

Lane assignments

Break the safe, not the enemy: every kill is only worth the seconds it buys on the safe.

  • Left laneMico — dive: wait for the cooldown, then take the back line
  • MidEdgar — dive: wait for the cooldown, then take the back line
  • Right laneShade — dive: wait for the cooldown, then take the back line
GamGem editorial — not measured

Map fingerprint

Draw share0.14%
Top-5 pick share29.9%
Average length74.4s
14,026 team battles since 16 Sep 2026 · 19 draws · duration from 10,290 timed games.

Star-player share by class — Being measured (M6, gate G-M).

Maps in the same mode that play like it
GamGem calculation from BS_MATCHX_MAP_SHAPE

First 20 seconds plan

two safespush lanehold lane
  1. 0–5sOne lane pushes, one holds the other safe.
  2. 5–10sChip the safe from range while the holder watches the flank.
  3. 10–15sSend the diver only after the defender is used.
  4. 15–20sIf the push dies, fall back and defend yours.

Comeback: Race the safe when you are behind: a defended lane buys no time, damage on the safe does.

Editorial — our reading of the mode, not a measured figure.GamGem editorial — not measured

Last rotation vs now

Now: 2026-06-18 → 2026-10-16 · 14,075 battles · seen on 24 daysNo earlier appearance in the counted cache.
Battles per week · last 8 counted weeks
  • 606-15
  • 1506-22
  • 706-29
  • 407-06
  • 307-13
  • 1008-17
  • 408-24
  • 14,02610-12
Ranked pool seasonsS50 · 5,463 battlesS48 · 14 battles · edge row
GamGem calculation from BS_MATCHX_ROTATION + BS_MATCHX_SAMPLEGamGem calculation from BS_MATCHX_RANKED_POOL

Data checks

  • Wiki says active, last change 2025-02-25.Sourced
  • Season 50 Ranked pool: 5463 counted battles.Counted
  • Fingerprint above its floor: draw share and length are printed.Counted
  • Win rate, share of picks and adjusted win rate come from gate G-M.Being measured
  • Star-player share by class (M6) is not in the fixtures this page reads.Being measured
  • The schematic is our drawing, not the in-game map; no tile counts exist.Editorial

Status words describe our check, not the game’s own state.

Draft rehearsal

Tap brawlers for your trio (3) and the enemy (up to 3). Coverage uses counted matchups from all maps; win rates are being measured.

You: —

Enemy: —

Pick your trio and the likely enemy: the check uses counted matchups from all maps.

First pickEdgar · 4,819 gamesSecondMico · 4,129 gamesLast pickShade · third by counted games

Share card

GamGem · Pit Stop · Heist · Ranked
Window: Rotation (2026-05-18–2026-10-16) · 14,075 battles in 8 weeks
Most played here: Edgar 4,819 · Mico 4,129 · Shade 3,332
Your trio: — · Enemy: —
Draws 0.14% · average 74.4s
Schematic is a GamGem drawing, not the in-game map.
Sources (13)
WhatSourceDateHow we count
Battles by queueRecent battles of the global top 49601 trophy players · 2026-09-16–2026-10-16 · n = 8,473 battles · Preview sample2026-10-19Collected 2026-10-19
Ranked battles on this mapRanked (solo) battles of the global top 49601 trophy players · 2026-09-16–2026-10-16 · n = 5,400 battles · Preview sample2026-10-19Collected 2026-10-19
Picks and decided games per brawlerGamGem calculation from BS_MATCH_MAPS + BS_MATCH_SHARE—Decided games summed per brawler over this map’s event ids, trophy and Ranked together; mirrors out. Win rate and share of picks wait for gate G-M.
Most-faced opponent per pickGamGem calculation from BS_MATCH_VS—The opposing brawler with the most decided games against it, all maps together; the win-rate edge waits for gate G-M.
Counted triosGamGem calculation from BS_MATCH_COMPS—Three-brawler teams with decided games on this map, most-counted first; their win rates wait for gate G-M.
Rotation history and weekly bucketsGamGem calculation from BS_MATCHX_ROTATION + BS_MATCHX_SAMPLE—First and last day the cache saw each event id, days seen, and battles per Monday-start week.
Ranked pool per seasonGamGem calculation from BS_MATCHX_RANKED_POOL—Battles counted per Round season and event id; a row seen only in the season’s first six hours is marked as an edge.
Map fingerprint and twinsGamGem calculation from BS_MATCHX_MAP_SHAPE—Draw share and top-5 pick concentration since the 16 Sep 2026 patch; duration from the v2 duration field; twins = Jaccard of the top-10 picks in the same mode.
Brawlers that meet a classGamGem calculation from BS_MATCHX_CLASS_VS + BS_WIKI_BRAWLERS—Each non-mirrored brawler counted against every opposing class; the wiki infobox supplies the class.
Ranked history printed on the wiki map pageBrawl Stars Wiki (Fandom) · Ranked seasons in the map History · retrieved 2026-10-17 · CC BY-SA 3.02026-10-17
Map factsBrawl Stars Wiki (Fandom) · Map page · retrieved 2026-10-17 · CC BY-SA 3.02026-10-17
Mode nameOfficial Brawl Stars API · /v1/gamemodes · 2026-10-192026-10-19
Lanes, first 20 s, comebackGamGem editorial — not measured—GamGem reading of the mode; it measures nothing and prints no number.