By GamGem ResearchLast updated 24 Oct 2026
Deck overview
Three Musketeers — Clash Royale deck guide
Three Musketeers is a mixed deck with 4.4 average elixir and a 9-elixir four-card cycle. It won 49.9% (±2.0) of 2,339 top Path of Legends battles, 1 Sep 2026 to 24 Oct 2026.
9Performance
Opening hand decision tree
Defensive anchors
3Stops: Air units — Troop · Air & Ground · ranged.
Unavailable if: still cycling back (you played it in your last four plays) or you are under 3 elixir.
Stops: Ground pushes that go for buildings; it hits its targets.
Unavailable if: still cycling back (you played it in your last four plays) or you are under 6 elixir.
Role map
Three rules to win
- Pressure:Three Musketeers when they have just spent elixir on something else.
- Defend first:answer with Archers and Elixir Collector, then counter-push with what survives.
- Draw out:their answers with Heal Spirit and Rage, then play Three Musketeers.
Matchups(win rate)
Result breakdown
One-crown and two-crown wins are not counted in this sample.
Substitution ladder
Loss-to-rule checklist
Compact details
Screenshot mode
Export to text
Sources and dates
Variants in the sample
| Eight cards | Win rate | Uses |
|---|---|---|
| Knight, Archers, Three Musketeers, Elite Barbarians, Monk, Elixir Collector, Rage, Heal Spirit | 42.6% ±4.0 pp | 575 |
| Three Musketeers, Ice Golem, Elite Barbarians, Bandit, Royal Ghost, Elixir Collector, Zap, Heal Spirit | 50.8% ±4.3 pp | 526 |
| Three Musketeers, Ice Golem, Hunter, Royal Ghost, Royal Hogs, Fireball, Barbarian Barrel, Heal Spirit | — | 233 |
| Three Musketeers, Ice Golem, Elite Barbarians, Royal Ghost, Golden Knight, Elixir Collector, Zap, Heal Spirit | — | 117 |
| Minion Horde, Dark Prince, Three Musketeers, Battle Ram, Ice Golem, Bandit, Elixir Collector, Zap | — | 97 |
| Three Musketeers, Battle Ram, Ice Golem, Hunter, Bandit, Royal Ghost, Elixir Collector, Barbarian Barrel | — | 97 |
| Three Musketeers, Ice Golem, Hunter, Royal Ghost, Royal Hogs, Golden Knight, Barbarian Barrel, Heal Spirit | — | 79 |
| Knight, Bomber, Three Musketeers, Elite Barbarians, Monk, Elixir Collector, Rage, Heal Spirit | — | 72 |
Contradiction radar
- Population: our rates count ranked 1v1 battles of top Path of Legends players only; Trophy Road, challenges and other modes are not measured.
- Archetype names: “Three Musketeers” is community vocabulary — here a deck is filed by its cards alone, so another site may group the same lists differently.
- Thin matchups: 14 matchup rows are under 300 decided games, so no win rate is shown.
Notes
Keep reading
- Three Musketeers card stats
- Archers card stats
- Elixir Collector card stats
- Elite Barbarians card stats
- Monk card stats
- Knight card stats
- Heal Spirit card stats
- Rage card stats
- Log Bait · 50.9% ±0.9 · n 11,840
- Golem Beatdown · 52.5% ±1.0 · n 10,258
- Electro Giant · 51.8% ±1.0 · n 9,309
- Mortar Siege · 52.8% ±1.0 · n 8,965
- Giant Beatdown · 51.4% ±1.1 · n 8,190
- Bridge Spam · 52.3% ±1.1 · n 8,029
Three Musketeers — questions
What are the 8 cards in Three Musketeers?
- The most-played list in our sample runs Three Musketeers, Archers, Elixir Collector, Elite Barbarians, Monk, Knight, Heal Spirit and Rage. Other lists of this archetype are in the variants table.
What is Three Musketeers’s average elixir and 4-card cycle?
- 4.4 average elixir; the four cheapest cards (Heal Spirit, Rage, Archers and Knight) cost 9 elixir together. Costs come from the official card list.
What does Three Musketeers lose to?
- In our sample, decks with Three Musketeers won 38.9% (±5.0) against decks with Giant, n 360.
Which decks count as Three Musketeers?
- A deck is filed here by its cards alone: Three Musketeers in the deck. The name is community vocabulary, not an official Supercell category.
How is the win rate measured?
- We count ranked 1v1 battles of Clash Royale API battlelogs, top Path of Legends players from the official API — 2339 uses of Three Musketeers here, 49.9% ±2.0 points (95% interval). It is a sample, not official Supercell statistics.
Can I play Three Musketeers without Knight?
- Another list counted under this archetype runs Royal Ghost in its place. Same job — support (Troop · Ground · melee). 1949 hitpoints (was 2844, level 16)
Card statistics and mechanics: Clash Royale Wiki, licensed CC BY-SA 3.0. Figures reformatted, wording ours.
Card, arena and character art: Supercell Fan Kit (fankit.supercell.com), shown unchanged. Fan Kit · Fan Content Policy
