
Gem Grab
Ranked core21,933 ranked games (M9)Hold 10 gems for 15 seconds; the mine drops one every 7 seconds, and the match caps at 3:30. Brawl Stars Wiki · CC BY-SA 3.0
Play it on the maps for this mode · or browse every map we count
3v3 control — hold the middle and survive the countdown.
One tank on the mine, one long range to clear it, one support to keep both standing.
Chasing a kill across the map while the enemy already holds ten gems.
Play for the countdown, not for the kills.
Map read: Walls around the mine decide who can contest; open lanes reward the longer range. · GamGem editorial — not measured
Rule numbers
Maps · share · length · draws · best pick (8 of 19 counted maps)
| Map | Share | Length | Draws | Best pick |
|---|---|---|---|---|
| Undermine15,832 battles | 29.3% | 1:45 | 0.00% | Wendy 60.8% |
| Double Swoosh9,272 battles | 17.1% | 1:44 | 0.00% | Bolt 60.0% |
| Hard Rock Mine7,777 battles | 14.4% | 1:45 | 0.00% | Shade 59.6% |
| Gem Fort7,284 battles | 13.5% | 1:43 | 0.00% | Bolt 62.4% |
| Rustic Arcade5,593 battles | 10.3% | 1:48 | 0.02% | Bolt 62.5% |
| Let Me Dance5,278 battles | 9.8% | 1:45 | 0.00% | Nori 66.3% |
| Open Space2,243 battles | 4.1% | 1:43 | 0.00% | Wendy 74.1% |
| Picturesque817 battles | 1.5% | 1:46 | 0.00% | Mortis 61.6% |
Share is of the map battles this page counts; length is the average.
Mode ↔ map mismatch
No authored mismatch on this map: its counted length and draw share sit inside the mode’s own band.
The mode’s own map read: Walls around the mine decide who can contest; open lanes reward the longer range.
Checked against this mode’s counted band — no typed threshold, no invented figure. GamGem editorial — not measured
Role checklist
On Undermine: 15,832 counted battles, 0.00% draws, average 1:45. Tap the jobs your team covers.
Still vacant: tank, long range, support. Fill them before you queue.
Jobs are cut from this mode’s written role shape; nothing here is a measured figure.
Explain simply
A reading level, not a new claim3v3 control — hold the middle and survive the countdown.
- What wins
- Hold 10 gems for 15 seconds; the mine drops one every 7 seconds, and the match caps at 3:30.
- Your job
- One tank on the mine, one long range to clear it, one support to keep both standing.
- The mistake
- Chasing a kill across the map while the enemy already holds ten gems.
- If you are behind
- Play for the countdown, not for the kills.
- The map
- Walls around the mine decide who can contest; open lanes reward the longer range.
- Best counted pick
- Bolt wins 61.1% ±1.9 of 2,613 counted battles in this mode.
- How long
- A counted match lasts 1:45 on average.
GamGem editorial — not measured
Ask about this mode
Answers are lookups in this page’s own rows — the rule, a checked value, the written read, a counted figure or the rotation capture. Nothing is generated.
Comeback room · counted signals
A draw is the only counted hint of a match that can still be levelled; the API publishes no in-match timeline, so this page does not draw one.
Rotation history: 60,669 battles over 30 events, 2026-05-18 → 2026-10-16.
















































