Every figure shows its source. Where a source is missing, the number is a placeholder — and it is never written as fact.

By GamGem ResearchLast updated 24 Oct 2026

What’s new:Matchup rates, a substitution ladder and a loss checklist were added. The figures count 3,646 uses, 1 Sep – 24 Oct 2026.

Deck overview

Unofficial guide · Deck · Checked 24 Oct 2026

Giant Graveyard — Clash Royale deck guide

Giant Graveyard is a beatdown deck with 4.0 average elixir and a 12-elixir four-card cycle. It won 50.9% (±1.6) of 3,646 top Path of Legends battles, 1 Sep 2026 to 24 Oct 2026.

Giant — Clash Royale card art (Supercell Fan Kit)5
Giant takes towers; Witch and Zappies anchor the defence; Arrows and Giant Snowball keep the cycle fast.Giant — Win condition: pressures the tower and forces a response. (Troop · Buildings · melee)
Avg elixir4.0
Cycle12
ArchetypeBeatdown
Open in Clash Royale

Performance

win rate
3,646games counted
Beatdown12 lists · 1.7% of decks
Wins
Draws
Losses
ModeRanked · Path of Legends
Window1 Sep – 24 Oct 2026
Sample±1.6 pp

Opening hand decision tree

Giant in hand?
YesWitch in hand?
Safest: Wait until 10 elixir and react to their first card.Also OK: Giant in the back only once you have the elixir and support ready.
NoZappies in hand?
Safest: Wait until 10 elixir and react to their first card.Avoid: Don’t open with Zappies at the bridge — hold it for their air unit.

Defensive anchors

Witch — Clash Royale card art (Supercell Fan Kit)5
Witch
Air answer
Win impact−0.8 pp
Usage80.6%

Stops: Air units — Troop · Air & Ground · ranged.

Unavailable if: still cycling back (you played it in your last four plays) or you are under 5 elixir.

Zappies — Clash Royale card art (Supercell Fan Kit)4
Zappies
Air answer
Win impact−0.3 pp
Usage66.7%

Stops: Air units — Troop · Air & Ground · ranged.

Unavailable if: still cycling back (you played it in your last four plays) or you are under 4 elixir.

Role map

Win condition
Giant, Graveyard
Air answer
Witch, Zappies
Control
Arrows, Giant Snowball
Support
Bowler, Guards

Three rules to win

  1. Pressure:
    build an elixir lead first, then play Giant in the back with support ready behind it.
  2. Defend first:
    answer with Witch and Zappies on your own side, then push with whatever survives.
  3. Draw out:
    their support troops with Arrows once Giant is crossing the bridge.

Matchups(win rate)

vs Bridge Spam / Ram Control54%
vs Golem Beatdown51%
vs Giant Beatdown / Giant Graveyard50%
vs Hog Earthquake / Hog 2.6 Cycle / Hog Cycle50%
vs Log Bait / Spell Bait41%
View all matchups →

Result breakdown

Wins51% · 1,854
Draws0% · 0
Losses49% · 1,792

One-crown and two-crown wins are not counted in this sample.

Substitution ladder

CardOption
Guards — Clash Royale card art (Supercell Fan Kit)GuardsMini P.E.K.K.Ain this archetype+3.4HP −8%
Zappies — Clash Royale card art (Supercell Fan Kit)ZappiesMinionsin this archetype+2.0HP −9%
Witch — Clash Royale card art (Supercell Fan Kit)WitchMusketeerin this archetype−0.5HP −9%
Zappies — Clash Royale card art (Supercell Fan Kit)ZappiesMusketeerin this archetype−3.2HP −9%
Guards — Clash Royale card art (Supercell Fan Kit)GuardsBarbariansin this archetype—HP −8%
Check swaps in the Deck Builder →

Loss-to-rule checklist

Tick what happened in your last loss.

Compact details

CardRoleElixirUsageWin Δ
GiantWin cond.5100%—
GraveyardWin cond.5100%—
WitchAir answer580.6%−0.8
ZappiesAir answer466.7%−0.3
BowlerSupport5100%—
GuardsSupport345.4%−0.4
ArrowsSmall spell3100%—
Giant SnowballSmall spell2100%—
Compare all deck styles →

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Sources and dates

Deck battle rows · measured24 Oct 2026
Card costs & rarity · official24 Oct 2026
Card kind, targets, level rows · wiki24 Oct 2026
Plans & substitution notes · editorial24 Oct 2026
Battles counted1 Sep – 24 Oct 2026
View all sources →

Contradiction radar

2 things to know before you compare this page with another tracker.
  • Population: our rates count ranked 1v1 battles of top Path of Legends players only; Trophy Road, challenges and other modes are not measured.
  • Archetype names: “Giant Graveyard” is community vocabulary — here a deck is filed by its cards alone, so another site may group the same lists differently.

Notes

Counted by GamGem 1 Sep – 24 Oct 2026 · builds change with balance updates and the meta.Checked 24 Oct 2026

Giant Graveyard — questions

What are the 8 cards in Giant Graveyard?

The most-played list in our sample runs Giant, Graveyard, Witch, Zappies, Bowler, Guards, Arrows and Giant Snowball. Other lists of this archetype are in the variants table.

What is Giant Graveyard’s average elixir and 4-card cycle?

4.0 average elixir; the four cheapest cards (Giant Snowball, Guards, Arrows and Zappies) cost 12 elixir together. Costs come from the official card list.

What does Giant Graveyard lose to?

In our sample, decks with Giant won 41.2% (±2.6) against decks with Goblin Barrel, n 1407, 44.4% (±3.4) against decks with Sparky, n 841 and 44.6% (±4.2) against decks with Lava Hound, n 523.

Which decks count as Giant Graveyard?

A deck is filed here by its cards alone: Giant with Graveyard. The name is community vocabulary, not an official Supercell category.

How is the win rate measured?

We count ranked 1v1 battles of Clash Royale API battlelogs, top Path of Legends players from the official API — 3646 uses of Giant Graveyard here, 50.9% ±1.6 points (95% interval). It is a sample, not official Supercell statistics.

Can I play Giant Graveyard without Zappies?

Another list counted under this archetype runs Minions in its place. Same job — air answer (Troop · Air & Ground · ranged). 370 hitpoints (was 852, level 16)

Card statistics and mechanics: Clash Royale Wiki, licensed CC BY-SA 3.0. Figures reformatted, wording ours.

Card, arena and character art: Supercell Fan Kit (fankit.supercell.com), shown unchanged. Fan Kit · Fan Content Policy