Every figure shows its source. Where a source is missing, the number is a placeholder — and it is never written as fact.

By GamGem ResearchLast updated 24 Oct 2026

What’s new:Matchup rates, a substitution ladder and a loss checklist were added. The figures count 2,302 uses, 1 Sep – 24 Oct 2026.

Deck overview

Unofficial guide · Deck · Checked 24 Oct 2026

Elixir Golem — Clash Royale deck guide

Elixir Golem is a beatdown deck with 3.8 average elixir and a 11-elixir four-card cycle. It won 51.3% (±2.0) of 2,302 top Path of Legends battles, 1 Sep 2026 to 24 Oct 2026.

Elixir Golem — Clash Royale card art (Supercell Fan Kit)3
Elixir Golem takes towers; Witch and Lightning anchor the defence; Arrows and Goblin Curse keep the cycle fast.Elixir Golem — Win condition: pressures the tower and forces a response. (Troop · Buildings · melee)
Avg elixir3.8
Cycle11
ArchetypeBeatdown
Open in Clash Royale

Performance

win rate
2,302games counted
Beatdown30 lists · 1.1% of decks
Wins
Draws
Losses
ModeRanked · Path of Legends
Window1 Sep – 24 Oct 2026
Sample±2.0 pp

Opening hand decision tree

Elixir Golem in hand?
YesWitch in hand?
Safest: Wait until 10 elixir and react to their first card.Also OK: Elixir Golem in the back only once you have the elixir and support ready.
NoLightning in hand?
Safest: Wait until 10 elixir and react to their first card.Avoid: Don’t open with Lightning — save it for a group or a building.

Defensive anchors

Witch — Clash Royale card art (Supercell Fan Kit)5
Witch
Air answer
Win impact−6.5 pp
Usage80.3%

Stops: Air units — Troop · Air & Ground · ranged.

Unavailable if: still cycling back (you played it in your last four plays) or you are under 5 elixir.

Lightning — Clash Royale card art (Supercell Fan Kit)6
Lightning
Big spell
Win impact−0.5 pp
Usage74.2%

Stops: Groups of troops and buildings inside its area.

Unavailable if: still cycling back (you played it in your last four plays) or you are under 6 elixir.

Role map

Win condition
Elixir Golem
Air answer
Witch
Control
Arrows, Goblin Curse, Lightning
Support
Night Witch, Skeleton King, Skeleton Army

Three rules to win

  1. Pressure:
    build an elixir lead first, then play Elixir Golem in the back with support ready behind it.
  2. Defend first:
    answer with Witch and Night Witch on your own side, then push with whatever survives.
  3. Draw out:
    their support troops with Arrows once Elixir Golem is crossing the bridge.

Matchups(win rate)

vs Royal Hogs60%
vs Log Bait / Spell Bait54%
vs Bridge Spam / Ram Control54%
vs Golem Beatdown52%
vs Hog Earthquake / Hog 2.6 Cycle / Hog Cycle46%
View all matchups →

Result breakdown

Wins51% · 1,180
Draws0% · 0
Losses49% · 1,122

One-crown and two-crown wins are not counted in this sample.

Substitution ladder

CardOption
Goblin Curse — Clash Royale card art (Supercell Fan Kit)Goblin CurseRagein this archetype+2.3HP −9%
Lightning — Clash Royale card art (Supercell Fan Kit)LightningVoidin this archetype+2.2—
Arrows — Clash Royale card art (Supercell Fan Kit)ArrowsRagein this archetype−0.2—
Witch — Clash Royale card art (Supercell Fan Kit)WitchElectro Dragonin this archetype−2.6HP −9%
Skeleton King — Clash Royale card art (Supercell Fan Kit)Skeleton KingMonkin this archetype−4.3HP −9%
Check swaps in the Deck Builder →

Loss-to-rule checklist

Tick what happened in your last loss.

Compact details

CardRoleElixirUsageWin Δ
Elixir GolemWin cond.3100%—
WitchAir answer580.3%−6.5
Night WitchSupport496%—
Skeleton KingSupport488%—
Skeleton ArmySupport396%—
ArrowsSmall spell388%—
Goblin CurseSmall spell250.8%−2.1
LightningBig spell674.2%−0.5
Compare all deck styles →

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Sources and dates

Deck battle rows · measured24 Oct 2026
Card costs & rarity · official24 Oct 2026
Card kind, targets, level rows · wiki24 Oct 2026
Plans & substitution notes · editorial24 Oct 2026
Battles counted1 Sep – 24 Oct 2026
View all sources →

Contradiction radar

3 things to know before you compare this page with another tracker.
  • Population: our rates count ranked 1v1 battles of top Path of Legends players only; Trophy Road, challenges and other modes are not measured.
  • Archetype names: “Elixir Golem” is community vocabulary — here a deck is filed by its cards alone, so another site may group the same lists differently.
  • Thin matchups: 10 matchup rows are under 300 decided games, so no win rate is shown.

Notes

Counted by GamGem 1 Sep – 24 Oct 2026 · builds change with balance updates and the meta.Checked 24 Oct 2026

Elixir Golem — questions

What are the 8 cards in Elixir Golem?

The most-played list in our sample runs Elixir Golem, Witch, Night Witch, Skeleton King, Skeleton Army, Arrows, Goblin Curse and Lightning. Other lists of this archetype are in the variants table.

What is Elixir Golem’s average elixir and 4-card cycle?

3.8 average elixir; the four cheapest cards (Goblin Curse, Elixir Golem, Skeleton Army and Arrows) cost 11 elixir together. Costs come from the official card list.

What does Elixir Golem lose to?

In our sample, decks with Elixir Golem won 27.6% (±4.2) against decks with Electro Giant, n 439 and 41.4% (±4.7) against decks with Balloon, n 411.

Which decks count as Elixir Golem?

A deck is filed here by its cards alone: Elixir Golem in the deck. The name is community vocabulary, not an official Supercell category.

How is the win rate measured?

We count ranked 1v1 battles of Clash Royale API battlelogs, top Path of Legends players from the official API — 2302 uses of Elixir Golem here, 51.3% ±2.0 points (95% interval). It is a sample, not official Supercell statistics.

Can I play Elixir Golem without Goblin Curse?

Another list counted under this archetype runs Rage in its place. Same job — small spell (Spell · Friendly Troops & Buildings). targets Friendly Troops & Buildings (was Air & Ground)

Card statistics and mechanics: Clash Royale Wiki, licensed CC BY-SA 3.0. Figures reformatted, wording ours.

Card, arena and character art: Supercell Fan Kit (fankit.supercell.com), shown unchanged. Fan Kit · Fan Content Policy