By GamGem ResearchLast updated 6 Nov 2026

Town Hall hub · community readings, sourced
Clash of Clans Town Halls — cost to max, unlocks and upgrade order
Cost to max is computed from each building’s remaining levels multiplied by how many of it the Town Hall holds — 300 walls at TH12, not one wall row. Every Town Hall from 3 to 18 clears the substance floor on computed answers; the hub names any page held back, with its numbers. Every figure is computed from the same level tables and multiplied by how many of each building the village holds — so a wall is 300 walls, not one row.
Town Hall by Town Hallcost is every remaining level, × count
| Town Hall | Units | Raised | Cost to max | First upgrade |
|---|---|---|---|---|
| Town Hall 3 | 5 · 1 new | 2 | 2.49B gold · 576.45M elixir · 0 dark50 walls = 1.72B gold | Cannon |
| Town Hall 4 | 7 · 2 new | 4 | 3.56B gold · 689.96M elixir · 15.21M dark75 walls = 2.59B gold | Barbarian King |
| Town Hall 5 | 8 · 1 new | 4 | 4.66B gold · 829.38M elixir · 15.21M dark100 walls = 3.45B gold | Barbarian King |
| Town Hall 6 | 11 · 3 new | 4 | 5.87B gold · 838.43M elixir · 15.21M dark125 walls = 4.3B gold | Barbarian King |
| Town Hall 7 | 15 · 4 new | 7 | 8.08B gold · 1.11B elixir · 15.15M dark175 walls = 6.02B gold | Cannon |
| Town Hall 8 | 21 · 6 new | 9 | 10.39B gold · 1.28B elixir · 30.12M dark225 walls = 7.72B gold | Cannon |
| Town Hall 9 | 29 · 8 new | 13 | 11.74B gold · 1.33B elixir · 41.76M dark250 walls = 8.5B gold | Cannon |
| Town Hall 10 | 33 · 4 new | 16 | 12.9B gold · 1.29B elixir · 40.72M dark275 walls = 9.21B gold | Cannon |
| Town Hall 11 | 42 · 9 new | 13 | 13.51B gold · 2.15B elixir · 39.02M dark300 walls = 9.75B gold | Cannon |
| Town Hall 12 | 57 · 15 new | 16 | 13.22B gold · 2B elixir · 35.64M dark300 walls = 9.3B gold | Cannon |
| Town Hall 13 | 66 · 9 new | 20 | 12.56B gold · 1.79B elixir · 39.98M dark300 walls = 8.7B gold | Cannon |
| Town Hall 14 | 74 · 8 new | 20 | 12.06B gold · 1.62B elixir · 38.2M dark325 walls = 8.45B gold | Cannon |
| Town Hall 15 | 84 · 10 new | 26 | 10.32B gold · 1.32B elixir · 40.66M dark325 walls = 7.15B gold | Air Defense |
| Town Hall 16 | 90 · 6 new | 27 | 8.26B gold · 954.5M elixir · 31.66M dark325 walls = 5.53B gold | Air Defense |
| Town Hall 17 | 93 · 3 new | 28 | 5.07B gold · 582.5M elixir · 17.28M dark325 walls = 3.25B gold | Air Defense |
| Town Hall 18 | 94 · 1 new | 32 | 0 gold · 0 elixir · 0 dark325 walls = 0 gold | — |
How the numbers are madecomputed, not copied
- Each building page supplies its cost and builder-time per level.
- For a Town Hall we take every level above that Town Hall's cap and multiply the sum by how many of the building a village holds.
- At Town Hall 12 one Wall row says 31M gold. 300 walls make 9.3B gold. A page that forgets the multiplier is off by 300.
- The upgrade order scores each next level by (DPS gained + HP gained / 10) per builder-hour, then sorts. Change a time or a stat and the order changes.
Every Town Hall clears the floor0 held
All 16 Town Halls clear the substance floor: each answers cost to max, builder-days, the upgrade order and the bill either side with its own computed numbers. None is a doorway.
Where these numbers come from
Read 2026-11-06; count gate and caps as dated below.
- Town Hall — how many of each building (53 families × 18 levels) · read 2026-11-06
- Building cost and build time (53 pages, example: Cannon) · read 2026-11-06
- Laboratory and unit level pages (94 units) · read 2026-10-27
- Max-level caps (62 rows) · read 2026-10-26
- 2026-11-06 — Building cost/time and per-TH building counts imported and cross-checked (53 families, 1023 cost levels, 954 count cells).
- 2026-10-26 — Max-level caps re-read from the community wiki (62 rows).
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