Every figure shows its source. Where a source is missing, the number is a placeholder — and it is never written as fact.

By GamGem ResearchLast updated 6 Nov 2026

A top-down base plan illustration

Town Hall guide · community readings, sourced

TH3 in Clash of Clans — Max Levels, Unlocks and Cost to Max

Town Hall 3 unlocks 1 unit: Wall Breaker. By this Town Hall 5 units are available, and 2 caps rise across the 62 rows this page tracks. The max-level table below prints all 62 rows with the value at the Town Hall below beside them, so the change is visible without opening a second page.

Town Hall cap3
Troop space70
Heroes unlocked0 of 6
New units here1

New at TH31 unit

  • Wall Breaker · elixir

Buildings whose cap first appears here: Laboratory, Clan Castle, Bomb.

What rose2 caps

RowKindBeforeAt this THChange
Town Hallbuilding23rose
Walldefense23rose

Max levels at TH362 rows

RowKindBeforeAt this THChange
Town Hallbuilding23rose
Hero Hallbuilding—not establishednone
Laboratorybuilding—1new
Pet Housebuilding—not establishednone
Blacksmithbuilding—not establishednone
Clan Castlebuilding—1new
Workshopbuilding—not establishednone
Walldefense23rose
Builder's Hutdefense—not establishednone
Monolithdefense—not establishednone
Mortar Superchargedefense—not establishednone
Inferno Tower Superchargedefense—not establishednone
Hidden Tesla Superchargedefense—not establishednone
Firespitter Superchargedefense—not establishednone
Revenge Tower Superchargedefense—not establishednone
Guardiansdefense—not establishednone
Bombtrap—2new
Spring Traptrap—not establishednone
Giant Bombtrap—not establishednone
Air Bombtrap—not establishednone
Seeking Air Minetrap—not establishednone
Skeleton Traptrap—not establishednone
Tornado Traptrap—not establishednone
Giga Bombtrap—not establishednone
Dragon Ridertroop—not establishednone
Electro Dragontroop—not establishednone
Druidtroop—not establishednone
Root Ridertroop—not establishednone
Loggertroop—not establishednone
Meteor Golemtroop—not establishednone
Totem Throwertroop—not establishednone
Totem Spellspell—not establishednone
Siege machinessiege—not establishednone
Wall Wreckersiege—not establishednone
Battle Blimpsiege—not establishednone
Stone Slammersiege—not establishednone
Siege Barrackssiege—not establishednone
Log Launchersiege—not establishednone
Flame Flingersiege—not establishednone
Battle Drillsiege—not establishednone
Troop Launchersiege—not establishednone
Sky Wagonsiege—not establishednone
Barbarian Kinghero—not establishednone
Archer Queenhero—not establishednone
Minion Princehero—not establishednone
Grand Wardenhero—not establishednone
Royal Championhero—not establishednone
Dragon Dukehero—not establishednone
L.A.S.S.Ipet—not establishednone
Electro Owlpet—not establishednone
Mighty Yakpet—not establishednone
Unicornpet—not establishednone
Frostypet—not establishednone
Diggypet—not establishednone
Poison Lizardpet—not establishednone
Phoenixpet—not establishednone
Spirit Foxpet—not establishednone
Angry Jellypet—not establishednone
Sneezypet—not establishednone
Greedy Ravenpet—not establishednone
Common equipmentequip—not establishednone
Epic equipmentequip—not establishednone

Army and heroescaps at this TH

Troops70
Spells0
RowKindBeforeAt this THChange
Barbarian Kinghero—not establishednone
Archer Queenhero—not establishednone
Minion Princehero—not establishednone
Grand Wardenhero—not establishednone
Royal Championhero—not establishednone
Dragon Dukehero—not establishednone
L.A.S.S.Ipet—not establishednone
Electro Owlpet—not establishednone
Mighty Yakpet—not establishednone
Unicornpet—not establishednone
Frostypet—not establishednone
Diggypet—not establishednone
Poison Lizardpet—not establishednone
Phoenixpet—not establishednone
Spirit Foxpet—not establishednone
Angry Jellypet—not establishednone
Sneezypet—not establishednone
Greedy Ravenpet—not establishednone

At TH3 the army camps hold 70 troops and the spell factories hold 0 spells. No heroes are unlocked; Barbarian King, Archer Queen, Minion Prince, Grand Warden, Royal Champion and Dragon Duke are not. At TH3 the hero and pet caps sit on the same table as the buildings, so a reader can compare a hero level with a building level without switching pages.

Research to TH1857 levels

Elixir317.08M
Dark elixir0
Research hours4,368
Level rows57
UnitLevelsCostResearch hours
Wall Breaker1384.43M elixir1,199
Giant1373.69M elixir1,026
Archer1267.58M elixir949
Barbarian1148.58M elixir603
Goblin842.8M elixir591

The Laboratory still has 57 level rows to research from TH3 to TH18: 317.08M elixir and 0 dark elixir, 4,368 research-hours. Wall Breaker is the largest single line at 84.43M. Heroes are counted in the building table; pets are counted separately, 0 dark elixir and 0 builder-hours, because they are upgraded at the Pet House rather than the Laboratory.

Cost to max TH3buildings × count

Buildings2.49B gold + 576.45M elixir + 0 dark
Pets0 dark
Total2.49B gold + 576.45M elixir + 0 dark
Builder-hours21,157882 days

Walls: 50 × 34.48M gold = 1.72B gold. One wall row without the multiplier is off by 50×.

BuildingCountOne copyVillage line
Wall5034.48M1.72B gold
Builder's Hut567.5M337.5M gold
Army Camp274.05M148.1M elixir
Town Hall1109.67M109.67M gold
Clan Castle1108.35M108.35M elixir
Barracks196.29M96.29M elixir
Gold Storage247.02M94.05M elixir
Elixir Storage247.02M94.05M gold
Laboratory191.17M91.17M elixir
Bomb232.26M64.52M gold
Mortar164.39M64.39M gold
Gold Mine312.83M38.48M elixir
Elixir Collector312.83M38.48M gold
Cannon217.11M34.22M gold

Cost to max is computed, not quoted: every building's remaining levels from the TH3 cap to TH18, multiplied by how many of that building the village holds. The bill is 2.49B gold, 576.45M elixir and 0 dark elixir, or 3.06B in all, plus 21,157 builder-hours — 882 days of one builder's time. The wall line alone is 50 walls × 34.48M gold = 1.72B gold.

Upgrade order at TH3computed

#BuildingLevelCostHoursValue / hour
1Cannon ×24 → 550K gold132.00
2Archer Tower ×13 → 420K gold110.00
3Mortar ×11 → 225K gold16.00

The upgrade order is derived from the same tables. Each family's next level is scored by (DPS gained + HP gained / 10) per builder-hour, and the highest scores come first. At TH3 that puts Cannon, Archer Tower and Mortar at the front. The order is arithmetic over the TH3 level table, not an editorial list, so it changes when a level's time or stats change.

Stay at TH3 or rush to TH4?the bill, not a hunch

TH2 bill1.79Bremaining
TH3 bill3.06Bthis page
TH4 bill4.27B1.2B more
Step to TH425K gold3 h

On the bill alone, TH3's remaining cost is 1.71× TH2's 1.79B in all. The step into TH3 cost 4K gold and 0.5 builder-hours; the step into TH4 costs 25K gold and 3 builder-hours, and TH4's own bill is 1.2B larger. 182 days to max as a floor: 176 days across the 5 builders this table lists, against 182 days in the Laboratory, so the longer pole is the Laboratory. That 182-day floor assumes no idle builder, no idle Lab and no resource-collection time, and it carries no loot-penalty or matchmaking numbers — the rest of the stay-or-rush decision is not scored here.

All Town HallsOpen TH4Upgrade order

Either sidethe Town Hall step

The neighbour block shows the Town Hall steps on either side that we publish, each with its own cost and hours. Those are the only transitions stated as a single step; everything else is the full cost-to-max calculation above. The total including pets is 3.06B across all three resources.

What this page does not say

  • No base layouts: our 540 base drawings are samples, not real villages, so they are not printed as “best TH bases”.
  • No attack strategies: we hold no sourced attack data for this Town Hall.
  • No gem prices, Gold Pass maths or player data: none of those are in the source tables.
  • No loot-penalty, matchmaking or war-weight numbers: the stay-or-rush answer here is the bill and the builder-time only.
  • Community-wiki readings, not a Supercell table. The read date is printed with every source.
  • Supercharge levels are above-max upgrades and are excluded from cost-to-max.

Three limits are worth stating. First, the numbers are community-wiki readings, not a Supercell table: the TH3 figures are read from the source sheets, not invented, and every source prints its read date. Second, this page does not print base layouts or attack strategies for TH3: our base drawings are samples, not real villages, and our tables hold no attack data. Third, it prints no gem prices, Gold Pass maths or player data.

Questions

How much does it cost to max TH3?

2.49B gold, 576.45M elixir and 0 dark elixir — about 3.06B in all, including pet levels. It is the cost of every remaining level from the TH3 cap to TH18, multiplied by how many of each building the village holds.

Source: Building cost and build time (53 pages, example: Cannon) · read 2026-11-06
How long does it take to max TH3?

21,157 builder-hours, or 882 days of one builder's time. That is builder time, not calendar time: more builders shorten the calendar, and walls add no time because they upgrade instantly.

Source: Building cost and build time (53 pages, example: Cannon) · read 2026-11-06
What unlocks at TH3?

Wall Breaker. That is 1 new units; the page also lists every building and cap that rises at this Town Hall.

Source: Town Hall — how many of each building (53 families × 18 levels) · read 2026-11-06
What is the best upgrade order at TH3?

Cannon, Archer Tower and Mortar come first in our computed order, which scores each next level by (DPS gained + HP gained / 10) per builder-hour. It is arithmetic over the level table, not a hand-written list: change a level's time or stats and the order changes.

Source: Building cost and build time (53 pages, example: Cannon) · read 2026-11-06
What are the highest caps at TH3?

Town Hall 3, Laboratory 1 and Clan Castle 1. The full 62-row table on this page carries every cap it tracks — buildings, troops, heroes, pets and equipment — with its previous Town Hall value.

Source: Max-level caps (62 rows) · read 2026-10-26
Should I stay at TH3 or rush to TH4?

On the bill alone, TH4's remaining cost is 1.2B larger than TH3's, and the step into it costs 25K gold and 3 builder-hours. That is the arithmetic half only: our tables carry no loot-penalty, matchmaking or war-weight figures, so those are not scored.

Source: Building cost and build time (53 pages, example: Cannon) · read 2026-11-06
Does this page include TH3 base layouts?

No. Our base drawings are samples, not real player villages, so presenting them as the best TH3 bases would mislead. The page sticks to the numbers we can source and marks them.

Where these numbers come from

Caps checked 2026-11-06; costs and counts read 2026-11-06.

Supercell Fan Content Policy: community readings, no ads or sales on this page, no real player data.