Every figure shows its source. Where a source is missing, the number is a placeholder — and it is never written as fact.

By GamGem ResearchLast updated 6 Nov 2026

A top-down base plan illustration

Town Hall guide · community readings, sourced

TH10 in Clash of Clans — Max Levels, Unlocks and Cost to Max

Town Hall 10 unlocks 4 units: Miner, Bowler, Clone Spell and Bat Spell. By this Town Hall 33 units are available, and 16 caps rise across the 62 rows this page tracks. The max-level table below prints all 62 rows with the value at the Town Hall below beside them, so the change is visible without opening a second page.

Town Hall cap10
Troop space240
Heroes unlocked3 of 6
New units here4

New at TH104 units

  • Miner · elixir
  • Bowler · dark
  • Clone Spell · spell
  • Bat Spell · spell

Buildings whose cap first appears here: none.

What rose16 caps

RowKindBeforeAt this THChange
Town Hallbuilding910rose
Hero Hallbuilding34rose
Laboratorybuilding78rose
Blacksmithbuilding23rose
Clan Castlebuilding56rose
Walldefense1011rose
Bombtrap67rose
Spring Traptrap45rose
Giant Bombtrap34rose
Seeking Air Minetrap23rose
Skeleton Traptrap34rose
Barbarian Kinghero3040rose
Archer Queenhero3040rose
Minion Princehero1020rose
Common equipmentequip912rose
Epic equipmentequip1215rose

Max levels at TH1062 rows

RowKindBeforeAt this THChange
Town Hallbuilding910rose
Hero Hallbuilding34rose
Laboratorybuilding78rose
Pet Housebuilding—not establishednone
Blacksmithbuilding23rose
Clan Castlebuilding56rose
Workshopbuilding—not establishednone
Walldefense1011rose
Builder's Hutdefense—not establishednone
Monolithdefense—not establishednone
Mortar Superchargedefense—not establishednone
Inferno Tower Superchargedefense—not establishednone
Hidden Tesla Superchargedefense—not establishednone
Firespitter Superchargedefense—not establishednone
Revenge Tower Superchargedefense—not establishednone
Guardiansdefense—not establishednone
Bombtrap67rose
Spring Traptrap45rose
Giant Bombtrap34rose
Air Bombtrap44held
Seeking Air Minetrap23rose
Skeleton Traptrap34rose
Tornado Traptrap—not establishednone
Giga Bombtrap—not establishednone
Dragon Ridertroop—not establishednone
Electro Dragontroop—not establishednone
Druidtroop—not establishednone
Root Ridertroop—not establishednone
Loggertroop—not establishednone
Meteor Golemtroop—not establishednone
Totem Throwertroop—not establishednone
Totem Spellspell—not establishednone
Siege machinessiege—not establishednone
Wall Wreckersiege—not establishednone
Battle Blimpsiege—not establishednone
Stone Slammersiege—not establishednone
Siege Barrackssiege—not establishednone
Log Launchersiege—not establishednone
Flame Flingersiege—not establishednone
Battle Drillsiege—not establishednone
Troop Launchersiege—not establishednone
Sky Wagonsiege—not establishednone
Barbarian Kinghero3040rose
Archer Queenhero3040rose
Minion Princehero1020rose
Grand Wardenhero—not establishednone
Royal Championhero—not establishednone
Dragon Dukehero—not establishednone
L.A.S.S.Ipet—not establishednone
Electro Owlpet—not establishednone
Mighty Yakpet—not establishednone
Unicornpet—not establishednone
Frostypet—not establishednone
Diggypet—not establishednone
Poison Lizardpet—not establishednone
Phoenixpet—not establishednone
Spirit Foxpet—not establishednone
Angry Jellypet—not establishednone
Sneezypet—not establishednone
Greedy Ravenpet—not establishednone
Common equipmentequip912rose
Epic equipmentequip1215rose

Army and heroescaps at this TH

Troops240
Spells11
RowKindBeforeAt this THChange
Barbarian Kinghero3040rose
Archer Queenhero3040rose
Minion Princehero1020rose
Grand Wardenhero—not establishednone
Royal Championhero—not establishednone
Dragon Dukehero—not establishednone
L.A.S.S.Ipet—not establishednone
Electro Owlpet—not establishednone
Mighty Yakpet—not establishednone
Unicornpet—not establishednone
Frostypet—not establishednone
Diggypet—not establishednone
Poison Lizardpet—not establishednone
Phoenixpet—not establishednone
Spirit Foxpet—not establishednone
Angry Jellypet—not establishednone
Sneezypet—not establishednone
Greedy Ravenpet—not establishednone

At TH10 the army camps hold 240 troops and the spell factories hold 11 spells. Barbarian King 40, Archer Queen 40 and Minion Prince 20 are unlocked; Grand Warden, Royal Champion and Dragon Duke are not. At TH10 the hero and pet caps sit on the same table as the buildings, so a reader can compare a hero level with a building level without switching pages.

Research to TH18181 levels

Elixir1.22B
Dark elixir10.28M
Research hours28,378
Level rows181
UnitLevelsCostResearch hours
Dragon8100.9M elixir1,476
Baby Dragon894.2M elixir1,326
Miner993.9M elixir1,326
Healer789M elixir1,302
Balloon785.9M elixir1,260
P.E.K.K.A781.8M elixir1,140
Wall Breaker880.3M elixir1,140
Lightning Spell679.5M elixir1,092
Healing Spell579M elixir1,056
Wizard777.1M elixir1,086
Giant768.5M elixir942
Archer764.3M elixir900

The Laboratory still has 181 level rows to research from TH10 to TH18: 1.22B elixir and 10.28M dark elixir, 28,378 research-hours. Dragon is the largest single line at 100.9M. Heroes are counted in the building table; pets are counted separately, 0 dark elixir and 0 builder-hours, because they are upgraded at the Pet House rather than the Laboratory.

Cost to max TH10buildings × count

Buildings12.9B gold + 1.29B elixir + 40.72M dark
Pets0 dark
Total12.9B gold + 1.29B elixir + 40.72M dark
Builder-hours91,9023,829 days

Walls: 275 × 33.5M gold = 9.21B gold. One wall row without the multiplier is off by 275×.

BuildingCountOne copyVillage line
Wall27533.5M9.21B gold
Builder's Hut567.5M337.5M gold
Air Defense478.5M314M gold
Hidden Tesla471.7M286.8M gold
Spring Trap646.7M280.2M gold
X-Bow392.4M277.2M gold
Army Camp469.2M276.8M elixir
Mortar461.2M244.8M gold
Seeking Air Mine545M225M gold
Giant Bomb541.4M207M gold
Air Bomb538.05M190.25M gold
Bomb631.55M189.3M gold
Inferno Tower294.6M189.2M gold
Gold Storage446.1M184.4M elixir

Cost to max is computed, not quoted: every building's remaining levels from the TH10 cap to TH18, multiplied by how many of that building the village holds. The bill is 12.9B gold, 1.29B elixir and 40.72M dark elixir, or 14.23B in all, plus 91,902 builder-hours — 3,829 days of one builder's time. The wall line alone is 275 walls × 33.5M gold = 9.21B gold.

Upgrade order at TH10computed

#BuildingLevelCostHoursValue / hour
1Cannon ×613 → 141M gold82.13
2Wizard Tower ×49 → 102M gold301.40
3Archer Tower ×713 → 141.1M gold111.09
4Mortar ×48 → 91.6M gold201.00
5X-Bow ×34 → 53.9M gold720.69
6Air Defense ×48 → 93.4M gold720.68
7Bomb Tower ×24 → 51.9M gold420.67
8Inferno Tower ×23 → 43.4M gold600.58
9Minion Prince ×120 → 2117K dark240.47
10Hidden Tesla ×48 → 92.1M gold420.38
11Barbarian King ×140 → 4158K dark720.32
12Archer Queen ×140 → 4158K dark720.16

The upgrade order is derived from the same tables. Each family's next level is scored by (DPS gained + HP gained / 10) per builder-hour, and the highest scores come first. At TH10 that puts Cannon, Wizard Tower and Archer Tower at the front. The order is arithmetic over the TH10 level table, not an editorial list, so it changes when a level's time or stats change.

Stay at TH10 or rush to TH11?the bill, not a hunch

TH9 bill13.11Bremaining
TH10 bill14.23Bthis page
TH11 bill15.7B1.47B more
Step to TH114M gold120 h

On the bill alone, TH10's remaining cost is 1.09× TH9's 13.11B in all. The step into TH10 cost 3.5M gold and 72 builder-hours; the step into TH11 costs 4M gold and 120 builder-hours, and TH11's own bill is 1.47B larger. 1182 days to max as a floor: 766 days across the 5 builders this table lists, against 1182 days in the Laboratory, so the longer pole is the Laboratory. That 1182-day floor assumes no idle builder, no idle Lab and no resource-collection time, and it carries no loot-penalty or matchmaking numbers — the rest of the stay-or-rush decision is not scored here.

All Town HallsOpen TH11Upgrade order

Either sidethe Town Hall step

The neighbour block shows the Town Hall steps on either side that we publish, each with its own cost and hours. Those are the only transitions stated as a single step; everything else is the full cost-to-max calculation above. The total including pets is 14.23B across all three resources.

What this page does not say

  • No base layouts: our 540 base drawings are samples, not real villages, so they are not printed as “best TH bases”.
  • No attack strategies: we hold no sourced attack data for this Town Hall.
  • No gem prices, Gold Pass maths or player data: none of those are in the source tables.
  • No loot-penalty, matchmaking or war-weight numbers: the stay-or-rush answer here is the bill and the builder-time only.
  • Community-wiki readings, not a Supercell table. The read date is printed with every source.
  • Supercharge levels are above-max upgrades and are excluded from cost-to-max.

Three limits are worth stating. First, the numbers are community-wiki readings, not a Supercell table: the TH10 figures are read from the source sheets, not invented, and every source prints its read date. Second, this page does not print base layouts or attack strategies for TH10: our base drawings are samples, not real villages, and our tables hold no attack data. Third, it prints no gem prices, Gold Pass maths or player data.

Questions

How much does it cost to max TH10?

12.9B gold, 1.29B elixir and 40.72M dark elixir — about 14.23B in all, including pet levels. It is the cost of every remaining level from the TH10 cap to TH18, multiplied by how many of each building the village holds.

Source: Building cost and build time (53 pages, example: Cannon) · read 2026-11-06
How long does it take to max TH10?

91,902 builder-hours, or 3,829 days of one builder's time. That is builder time, not calendar time: more builders shorten the calendar, and walls add no time because they upgrade instantly.

Source: Building cost and build time (53 pages, example: Cannon) · read 2026-11-06
What unlocks at TH10?

Miner, Bowler, Clone Spell and Bat Spell. That is 4 new units; the page also lists every building and cap that rises at this Town Hall.

Source: Town Hall — how many of each building (53 families × 18 levels) · read 2026-11-06
What is the best upgrade order at TH10?

Cannon, Wizard Tower and Archer Tower come first in our computed order, which scores each next level by (DPS gained + HP gained / 10) per builder-hour. It is arithmetic over the level table, not a hand-written list: change a level's time or stats and the order changes.

Source: Building cost and build time (53 pages, example: Cannon) · read 2026-11-06
What are the highest caps at TH10?

Barbarian King 40, Archer Queen 40, Minion Prince 20, Town Hall 10 and Hero Hall 4. The full 62-row table on this page carries every cap it tracks — buildings, troops, heroes, pets and equipment — with its previous Town Hall value.

Source: Max-level caps (62 rows) · read 2026-10-26
Should I stay at TH10 or rush to TH11?

On the bill alone, TH11's remaining cost is 1.47B larger than TH10's, and the step into it costs 4M gold and 120 builder-hours. That is the arithmetic half only: our tables carry no loot-penalty, matchmaking or war-weight figures, so those are not scored.

Source: Building cost and build time (53 pages, example: Cannon) · read 2026-11-06
Does this page include TH10 base layouts?

No. Our base drawings are samples, not real player villages, so presenting them as the best TH10 bases would mislead. The page sticks to the numbers we can source and marks them.

Where these numbers come from

Caps checked 2026-11-06; costs and counts read 2026-11-06.

Supercell Fan Content Policy: community readings, no ads or sales on this page, no real player data.