By GamGem ResearchLast updated 6 Nov 2026

Town Hall guide · community readings, sourced
TH9 in Clash of Clans — Max Levels, Unlocks and Cost to Max
Town Hall 9 unlocks 8 units: Baby Dragon, Witch, Lava Hound, Jump Spell, Freeze Spell, Haste Spell, Skeleton Spell and Minion Prince. By this Town Hall 29 units are available, and 13 caps rise across the 62 rows this page tracks. The max-level table below prints all 62 rows with the value at the Town Hall below beside them, so the change is visible without opening a second page.
New at TH98 units
- Baby Dragon · elixir
- Witch · dark
- Lava Hound · dark
- Jump Spell · spell
- Freeze Spell · spell
- Haste Spell · spell
- Skeleton Spell · spell
- Minion Prince · hero
Buildings whose cap first appears here: Minion Prince.
What rose13 caps
| Row | Kind | Before | At this TH | Change |
|---|---|---|---|---|
| Town Hall | building | 8 | 9 | rose |
| Hero Hall | building | 2 | 3 | rose |
| Laboratory | building | 6 | 7 | rose |
| Blacksmith | building | 1 | 2 | rose |
| Clan Castle | building | 4 | 5 | rose |
| Wall | defense | 8 | 10 | rose |
| Bomb | trap | 5 | 6 | rose |
| Spring Trap | trap | 3 | 4 | rose |
| Air Bomb | trap | 3 | 4 | rose |
| Seeking Air Mine | trap | 1 | 2 | rose |
| Skeleton Trap | trap | 2 | 3 | rose |
| Barbarian King | hero | 20 | 30 | rose |
| Archer Queen | hero | 10 | 30 | rose |
Max levels at TH962 rows
| Row | Kind | Before | At this TH | Change |
|---|---|---|---|---|
| Town Hall | building | 8 | 9 | rose |
| Hero Hall | building | 2 | 3 | rose |
| Laboratory | building | 6 | 7 | rose |
| Pet House | building | — | not established | none |
| Blacksmith | building | 1 | 2 | rose |
| Clan Castle | building | 4 | 5 | rose |
| Workshop | building | — | not established | none |
| Wall | defense | 8 | 10 | rose |
| Builder's Hut | defense | — | not established | none |
| Monolith | defense | — | not established | none |
| Mortar Supercharge | defense | — | not established | none |
| Inferno Tower Supercharge | defense | — | not established | none |
| Hidden Tesla Supercharge | defense | — | not established | none |
| Firespitter Supercharge | defense | — | not established | none |
| Revenge Tower Supercharge | defense | — | not established | none |
| Guardians | defense | — | not established | none |
| Bomb | trap | 5 | 6 | rose |
| Spring Trap | trap | 3 | 4 | rose |
| Giant Bomb | trap | 3 | 3 | held |
| Air Bomb | trap | 3 | 4 | rose |
| Seeking Air Mine | trap | 1 | 2 | rose |
| Skeleton Trap | trap | 2 | 3 | rose |
| Tornado Trap | trap | — | not established | none |
| Giga Bomb | trap | — | not established | none |
| Dragon Rider | troop | — | not established | none |
| Electro Dragon | troop | — | not established | none |
| Druid | troop | — | not established | none |
| Root Rider | troop | — | not established | none |
| Logger | troop | — | not established | none |
| Meteor Golem | troop | — | not established | none |
| Totem Thrower | troop | — | not established | none |
| Totem Spell | spell | — | not established | none |
| Siege machines | siege | — | not established | none |
| Wall Wrecker | siege | — | not established | none |
| Battle Blimp | siege | — | not established | none |
| Stone Slammer | siege | — | not established | none |
| Siege Barracks | siege | — | not established | none |
| Log Launcher | siege | — | not established | none |
| Flame Flinger | siege | — | not established | none |
| Battle Drill | siege | — | not established | none |
| Troop Launcher | siege | — | not established | none |
| Sky Wagon | siege | — | not established | none |
| Barbarian King | hero | 20 | 30 | rose |
| Archer Queen | hero | 10 | 30 | rose |
| Minion Prince | hero | — | 10 | new |
| Grand Warden | hero | — | not established | none |
| Royal Champion | hero | — | not established | none |
| Dragon Duke | hero | — | not established | none |
| L.A.S.S.I | pet | — | not established | none |
| Electro Owl | pet | — | not established | none |
| Mighty Yak | pet | — | not established | none |
| Unicorn | pet | — | not established | none |
| Frosty | pet | — | not established | none |
| Diggy | pet | — | not established | none |
| Poison Lizard | pet | — | not established | none |
| Phoenix | pet | — | not established | none |
| Spirit Fox | pet | — | not established | none |
| Angry Jelly | pet | — | not established | none |
| Sneezy | pet | — | not established | none |
| Greedy Raven | pet | — | not established | none |
| Common equipment | equip | 9 | 9 | held |
| Epic equipment | equip | 12 | 12 | held |
Army and heroescaps at this TH
| Row | Kind | Before | At this TH | Change |
|---|---|---|---|---|
| Barbarian King | hero | 20 | 30 | rose |
| Archer Queen | hero | 10 | 30 | rose |
| Minion Prince | hero | — | 10 | new |
| Grand Warden | hero | — | not established | none |
| Royal Champion | hero | — | not established | none |
| Dragon Duke | hero | — | not established | none |
| L.A.S.S.I | pet | — | not established | none |
| Electro Owl | pet | — | not established | none |
| Mighty Yak | pet | — | not established | none |
| Unicorn | pet | — | not established | none |
| Frosty | pet | — | not established | none |
| Diggy | pet | — | not established | none |
| Poison Lizard | pet | — | not established | none |
| Phoenix | pet | — | not established | none |
| Spirit Fox | pet | — | not established | none |
| Angry Jelly | pet | — | not established | none |
| Sneezy | pet | — | not established | none |
| Greedy Raven | pet | — | not established | none |
At TH9 the army camps hold 220 troops and the spell factories hold 9 spells. Barbarian King 30, Archer Queen 30 and Minion Prince 10 are unlocked; Grand Warden, Royal Champion and Dragon Duke are not. At TH9 the hero and pet caps sit on the same table as the buildings, so a reader can compare a hero level with a building level without switching pages.
Research to TH18182 levels
| Unit | Levels | Cost | Research hours |
|---|---|---|---|
| Dragon | 9 | 104.7M elixir | 1,548 |
| Baby Dragon | 10 | 99M elixir | 1,410 |
| Healer | 7 | 89M elixir | 1,302 |
| P.E.K.K.A | 9 | 86.4M elixir | 1,224 |
| Balloon | 7 | 85.9M elixir | 1,260 |
| Wall Breaker | 9 | 82.7M elixir | 1,164 |
| Lightning Spell | 7 | 82M elixir | 1,164 |
| Healing Spell | 6 | 82M elixir | 1,128 |
| Wizard | 8 | 79.6M elixir | 1,134 |
| Giant | 8 | 70.8M elixir | 978 |
| Archer | 8 | 65.8M elixir | 924 |
| Freeze Spell | 6 | 49.9M elixir | 720 |
The Laboratory still has 182 level rows to research from TH9 to TH18: 1.11B elixir and 8.72M dark elixir, 25,558 research-hours. Dragon is the largest single line at 104.7M. Heroes are counted in the building table; pets are counted separately, 0 dark elixir and 0 builder-hours, because they are upgraded at the Pet House rather than the Laboratory.
Cost to max TH9buildings × count
Walls: 250 × 34M gold = 8.5B gold. One wall row without the multiplier is off by 250×.
| Building | Count | One copy | Village line |
|---|---|---|---|
| Wall | 250 | 34M | 8.5B gold |
| Builder's Hut | 5 | 67.5M | 337.5M gold |
| Air Defense | 4 | 80.8M | 323.2M gold |
| Hidden Tesla | 4 | 73.3M | 293.2M gold |
| Army Camp | 4 | 71.7M | 286.8M elixir |
| Spring Trap | 6 | 47.5M | 285M gold |
| Mortar | 4 | 62.4M | 249.6M gold |
| Bomb | 6 | 31.88M | 191.28M gold |
| X-Bow | 2 | 94.9M | 189.8M gold |
| Seeking Air Mine | 4 | 46.2M | 184.8M gold |
| Gold Storage | 4 | 46.1M | 184.4M elixir |
| Elixir Storage | 4 | 46.1M | 184.4M gold |
| Wizard Tower | 4 | 44.5M | 178M gold |
| Giant Bomb | 4 | 42.15M | 168.6M gold |
Cost to max is computed, not quoted: every building's remaining levels from the TH9 cap to TH18, multiplied by how many of that building the village holds. The bill is 11.74B gold, 1.33B elixir and 41.76M dark elixir, or 13.11B in all, plus 89,283 builder-hours — 3,720 days of one builder's time. The wall line alone is 250 walls × 34M gold = 8.5B gold.
Upgrade order at TH9computed
| # | Building | Level | Cost | Hours | Value / hour |
|---|---|---|---|---|---|
| 1 | Cannon ×5 | 11 → 12 | 600K gold | 5 | 4.20 |
| 2 | Archer Tower ×6 | 11 → 12 | 700K gold | 8 | 1.50 |
| 3 | Wizard Tower ×4 | 7 → 8 | 1.1M gold | 20 | 1.45 |
| 4 | Air Defense ×4 | 7 → 8 | 2.3M gold | 60 | 0.85 |
| 5 | Mortar ×4 | 7 → 8 | 1.2M gold | 18 | 0.83 |
| 6 | X-Bow ×2 | 3 → 4 | 2.5M gold | 60 | 0.75 |
| 7 | Bomb Tower ×1 | 3 → 4 | 1.8M gold | 36 | 0.50 |
| 8 | Minion Prince ×1 | 10 → 11 | 10.5K dark | 22 | 0.46 |
| 9 | Hidden Tesla ×4 | 7 → 8 | 1.6M gold | 36 | 0.44 |
| 10 | Barbarian King ×1 | 30 → 31 | 37K dark | 54 | 0.19 |
| 11 | Archer Queen ×1 | 30 → 31 | 37K dark | 54 | 0.17 |
The upgrade order is derived from the same tables. Each family's next level is scored by (DPS gained + HP gained / 10) per builder-hour, and the highest scores come first. At TH9 that puts Cannon, Archer Tower and Wizard Tower at the front. The order is arithmetic over the TH9 level table, not an editorial list, so it changes when a level's time or stats change.
Stay at TH9 or rush to TH10?the bill, not a hunch
On the bill alone, TH9's remaining cost is 1.12× TH8's 11.7B in all. The step into TH9 cost 2.5M gold and 48 builder-hours; the step into TH10 costs 3.5M gold and 72 builder-hours, and TH10's own bill is 1.12B larger. 1065 days to max as a floor: 744 days across the 5 builders this table lists, against 1065 days in the Laboratory, so the longer pole is the Laboratory. That 1065-day floor assumes no idle builder, no idle Lab and no resource-collection time, and it carries no loot-penalty or matchmaking numbers — the rest of the stay-or-rush decision is not scored here.
Either sidethe Town Hall step
The neighbour block shows the Town Hall steps on either side that we publish, each with its own cost and hours. Those are the only transitions stated as a single step; everything else is the full cost-to-max calculation above. The total including pets is 13.11B across all three resources.
What this page does not say
- No base layouts: our 540 base drawings are samples, not real villages, so they are not printed as “best TH bases”.
- No attack strategies: we hold no sourced attack data for this Town Hall.
- No gem prices, Gold Pass maths or player data: none of those are in the source tables.
- No loot-penalty, matchmaking or war-weight numbers: the stay-or-rush answer here is the bill and the builder-time only.
- Community-wiki readings, not a Supercell table. The read date is printed with every source.
- Supercharge levels are above-max upgrades and are excluded from cost-to-max.
Three limits are worth stating. First, the numbers are community-wiki readings, not a Supercell table: the TH9 figures are read from the source sheets, not invented, and every source prints its read date. Second, this page does not print base layouts or attack strategies for TH9: our base drawings are samples, not real villages, and our tables hold no attack data. Third, it prints no gem prices, Gold Pass maths or player data.
Questions
How much does it cost to max TH9?
11.74B gold, 1.33B elixir and 41.76M dark elixir — about 13.11B in all, including pet levels. It is the cost of every remaining level from the TH9 cap to TH18, multiplied by how many of each building the village holds.
Source: Building cost and build time (53 pages, example: Cannon) · read 2026-11-06How long does it take to max TH9?
89,283 builder-hours, or 3,720 days of one builder's time. That is builder time, not calendar time: more builders shorten the calendar, and walls add no time because they upgrade instantly.
Source: Building cost and build time (53 pages, example: Cannon) · read 2026-11-06What unlocks at TH9?
Baby Dragon, Witch, Lava Hound, Jump Spell, Freeze Spell, Haste Spell, Skeleton Spell and Minion Prince. That is 8 new units; the page also lists every building and cap that rises at this Town Hall.
Source: Town Hall — how many of each building (53 families × 18 levels) · read 2026-11-06What is the best upgrade order at TH9?
Cannon, Archer Tower and Wizard Tower come first in our computed order, which scores each next level by (DPS gained + HP gained / 10) per builder-hour. It is arithmetic over the level table, not a hand-written list: change a level's time or stats and the order changes.
Source: Building cost and build time (53 pages, example: Cannon) · read 2026-11-06What are the highest caps at TH9?
Barbarian King 30, Archer Queen 30, Minion Prince 10, Town Hall 9 and Hero Hall 3. The full 62-row table on this page carries every cap it tracks — buildings, troops, heroes, pets and equipment — with its previous Town Hall value.
Source: Max-level caps (62 rows) · read 2026-10-26Should I stay at TH9 or rush to TH10?
On the bill alone, TH10's remaining cost is 1.12B larger than TH9's, and the step into it costs 3.5M gold and 72 builder-hours. That is the arithmetic half only: our tables carry no loot-penalty, matchmaking or war-weight figures, so those are not scored.
Source: Building cost and build time (53 pages, example: Cannon) · read 2026-11-06Does this page include TH9 base layouts?
No. Our base drawings are samples, not real player villages, so presenting them as the best TH9 bases would mislead. The page sticks to the numbers we can source and marks them.
Where these numbers come from
Caps checked 2026-11-06; costs and counts read 2026-11-06.
- Town Hall — how many of each building (53 families × 18 levels) · read 2026-11-06
- Building cost and build time (53 pages, example: Cannon) · read 2026-11-06
- Laboratory and unit level pages (94 units) · read 2026-10-27
- Max-level caps (62 rows) · read 2026-10-26
Supercell Fan Content Policy: community readings, no ads or sales on this page, no real player data.
