Every figure shows its source. Where a source is missing, the number is a placeholder — and it is never written as fact.

By GamGem ResearchLast updated 6 Nov 2026

A top-down base plan illustration

Town Hall guide · community readings, sourced

TH9 in Clash of Clans — Max Levels, Unlocks and Cost to Max

Town Hall 9 unlocks 8 units: Baby Dragon, Witch, Lava Hound, Jump Spell, Freeze Spell, Haste Spell, Skeleton Spell and Minion Prince. By this Town Hall 29 units are available, and 13 caps rise across the 62 rows this page tracks. The max-level table below prints all 62 rows with the value at the Town Hall below beside them, so the change is visible without opening a second page.

Town Hall cap9
Troop space220
Heroes unlocked3 of 6
New units here8

New at TH98 units

  • Baby Dragon · elixir
  • Witch · dark
  • Lava Hound · dark
  • Jump Spell · spell
  • Freeze Spell · spell
  • Haste Spell · spell
  • Skeleton Spell · spell
  • Minion Prince · hero

Buildings whose cap first appears here: Minion Prince.

What rose13 caps

RowKindBeforeAt this THChange
Town Hallbuilding89rose
Hero Hallbuilding23rose
Laboratorybuilding67rose
Blacksmithbuilding12rose
Clan Castlebuilding45rose
Walldefense810rose
Bombtrap56rose
Spring Traptrap34rose
Air Bombtrap34rose
Seeking Air Minetrap12rose
Skeleton Traptrap23rose
Barbarian Kinghero2030rose
Archer Queenhero1030rose

Max levels at TH962 rows

RowKindBeforeAt this THChange
Town Hallbuilding89rose
Hero Hallbuilding23rose
Laboratorybuilding67rose
Pet Housebuilding—not establishednone
Blacksmithbuilding12rose
Clan Castlebuilding45rose
Workshopbuilding—not establishednone
Walldefense810rose
Builder's Hutdefense—not establishednone
Monolithdefense—not establishednone
Mortar Superchargedefense—not establishednone
Inferno Tower Superchargedefense—not establishednone
Hidden Tesla Superchargedefense—not establishednone
Firespitter Superchargedefense—not establishednone
Revenge Tower Superchargedefense—not establishednone
Guardiansdefense—not establishednone
Bombtrap56rose
Spring Traptrap34rose
Giant Bombtrap33held
Air Bombtrap34rose
Seeking Air Minetrap12rose
Skeleton Traptrap23rose
Tornado Traptrap—not establishednone
Giga Bombtrap—not establishednone
Dragon Ridertroop—not establishednone
Electro Dragontroop—not establishednone
Druidtroop—not establishednone
Root Ridertroop—not establishednone
Loggertroop—not establishednone
Meteor Golemtroop—not establishednone
Totem Throwertroop—not establishednone
Totem Spellspell—not establishednone
Siege machinessiege—not establishednone
Wall Wreckersiege—not establishednone
Battle Blimpsiege—not establishednone
Stone Slammersiege—not establishednone
Siege Barrackssiege—not establishednone
Log Launchersiege—not establishednone
Flame Flingersiege—not establishednone
Battle Drillsiege—not establishednone
Troop Launchersiege—not establishednone
Sky Wagonsiege—not establishednone
Barbarian Kinghero2030rose
Archer Queenhero1030rose
Minion Princehero—10new
Grand Wardenhero—not establishednone
Royal Championhero—not establishednone
Dragon Dukehero—not establishednone
L.A.S.S.Ipet—not establishednone
Electro Owlpet—not establishednone
Mighty Yakpet—not establishednone
Unicornpet—not establishednone
Frostypet—not establishednone
Diggypet—not establishednone
Poison Lizardpet—not establishednone
Phoenixpet—not establishednone
Spirit Foxpet—not establishednone
Angry Jellypet—not establishednone
Sneezypet—not establishednone
Greedy Ravenpet—not establishednone
Common equipmentequip99held
Epic equipmentequip1212held

Army and heroescaps at this TH

Troops220
Spells9
RowKindBeforeAt this THChange
Barbarian Kinghero2030rose
Archer Queenhero1030rose
Minion Princehero—10new
Grand Wardenhero—not establishednone
Royal Championhero—not establishednone
Dragon Dukehero—not establishednone
L.A.S.S.Ipet—not establishednone
Electro Owlpet—not establishednone
Mighty Yakpet—not establishednone
Unicornpet—not establishednone
Frostypet—not establishednone
Diggypet—not establishednone
Poison Lizardpet—not establishednone
Phoenixpet—not establishednone
Spirit Foxpet—not establishednone
Angry Jellypet—not establishednone
Sneezypet—not establishednone
Greedy Ravenpet—not establishednone

At TH9 the army camps hold 220 troops and the spell factories hold 9 spells. Barbarian King 30, Archer Queen 30 and Minion Prince 10 are unlocked; Grand Warden, Royal Champion and Dragon Duke are not. At TH9 the hero and pet caps sit on the same table as the buildings, so a reader can compare a hero level with a building level without switching pages.

Research to TH18182 levels

Elixir1.11B
Dark elixir8.72M
Research hours25,558
Level rows182
UnitLevelsCostResearch hours
Dragon9104.7M elixir1,548
Baby Dragon1099M elixir1,410
Healer789M elixir1,302
P.E.K.K.A986.4M elixir1,224
Balloon785.9M elixir1,260
Wall Breaker982.7M elixir1,164
Lightning Spell782M elixir1,164
Healing Spell682M elixir1,128
Wizard879.6M elixir1,134
Giant870.8M elixir978
Archer865.8M elixir924
Freeze Spell649.9M elixir720

The Laboratory still has 182 level rows to research from TH9 to TH18: 1.11B elixir and 8.72M dark elixir, 25,558 research-hours. Dragon is the largest single line at 104.7M. Heroes are counted in the building table; pets are counted separately, 0 dark elixir and 0 builder-hours, because they are upgraded at the Pet House rather than the Laboratory.

Cost to max TH9buildings × count

Buildings11.74B gold + 1.33B elixir + 41.76M dark
Pets0 dark
Total11.74B gold + 1.33B elixir + 41.76M dark
Builder-hours89,2833,720 days

Walls: 250 × 34M gold = 8.5B gold. One wall row without the multiplier is off by 250×.

BuildingCountOne copyVillage line
Wall25034M8.5B gold
Builder's Hut567.5M337.5M gold
Air Defense480.8M323.2M gold
Hidden Tesla473.3M293.2M gold
Army Camp471.7M286.8M elixir
Spring Trap647.5M285M gold
Mortar462.4M249.6M gold
Bomb631.88M191.28M gold
X-Bow294.9M189.8M gold
Seeking Air Mine446.2M184.8M gold
Gold Storage446.1M184.4M elixir
Elixir Storage446.1M184.4M gold
Wizard Tower444.5M178M gold
Giant Bomb442.15M168.6M gold

Cost to max is computed, not quoted: every building's remaining levels from the TH9 cap to TH18, multiplied by how many of that building the village holds. The bill is 11.74B gold, 1.33B elixir and 41.76M dark elixir, or 13.11B in all, plus 89,283 builder-hours — 3,720 days of one builder's time. The wall line alone is 250 walls × 34M gold = 8.5B gold.

Upgrade order at TH9computed

#BuildingLevelCostHoursValue / hour
1Cannon ×511 → 12600K gold54.20
2Archer Tower ×611 → 12700K gold81.50
3Wizard Tower ×47 → 81.1M gold201.45
4Air Defense ×47 → 82.3M gold600.85
5Mortar ×47 → 81.2M gold180.83
6X-Bow ×23 → 42.5M gold600.75
7Bomb Tower ×13 → 41.8M gold360.50
8Minion Prince ×110 → 1110.5K dark220.46
9Hidden Tesla ×47 → 81.6M gold360.44
10Barbarian King ×130 → 3137K dark540.19
11Archer Queen ×130 → 3137K dark540.17

The upgrade order is derived from the same tables. Each family's next level is scored by (DPS gained + HP gained / 10) per builder-hour, and the highest scores come first. At TH9 that puts Cannon, Archer Tower and Wizard Tower at the front. The order is arithmetic over the TH9 level table, not an editorial list, so it changes when a level's time or stats change.

Stay at TH9 or rush to TH10?the bill, not a hunch

TH8 bill11.7Bremaining
TH9 bill13.11Bthis page
TH10 bill14.23B1.12B more
Step to TH103.5M gold72 h

On the bill alone, TH9's remaining cost is 1.12× TH8's 11.7B in all. The step into TH9 cost 2.5M gold and 48 builder-hours; the step into TH10 costs 3.5M gold and 72 builder-hours, and TH10's own bill is 1.12B larger. 1065 days to max as a floor: 744 days across the 5 builders this table lists, against 1065 days in the Laboratory, so the longer pole is the Laboratory. That 1065-day floor assumes no idle builder, no idle Lab and no resource-collection time, and it carries no loot-penalty or matchmaking numbers — the rest of the stay-or-rush decision is not scored here.

All Town HallsOpen TH10Upgrade order

Either sidethe Town Hall step

The neighbour block shows the Town Hall steps on either side that we publish, each with its own cost and hours. Those are the only transitions stated as a single step; everything else is the full cost-to-max calculation above. The total including pets is 13.11B across all three resources.

What this page does not say

  • No base layouts: our 540 base drawings are samples, not real villages, so they are not printed as “best TH bases”.
  • No attack strategies: we hold no sourced attack data for this Town Hall.
  • No gem prices, Gold Pass maths or player data: none of those are in the source tables.
  • No loot-penalty, matchmaking or war-weight numbers: the stay-or-rush answer here is the bill and the builder-time only.
  • Community-wiki readings, not a Supercell table. The read date is printed with every source.
  • Supercharge levels are above-max upgrades and are excluded from cost-to-max.

Three limits are worth stating. First, the numbers are community-wiki readings, not a Supercell table: the TH9 figures are read from the source sheets, not invented, and every source prints its read date. Second, this page does not print base layouts or attack strategies for TH9: our base drawings are samples, not real villages, and our tables hold no attack data. Third, it prints no gem prices, Gold Pass maths or player data.

Questions

How much does it cost to max TH9?

11.74B gold, 1.33B elixir and 41.76M dark elixir — about 13.11B in all, including pet levels. It is the cost of every remaining level from the TH9 cap to TH18, multiplied by how many of each building the village holds.

Source: Building cost and build time (53 pages, example: Cannon) · read 2026-11-06
How long does it take to max TH9?

89,283 builder-hours, or 3,720 days of one builder's time. That is builder time, not calendar time: more builders shorten the calendar, and walls add no time because they upgrade instantly.

Source: Building cost and build time (53 pages, example: Cannon) · read 2026-11-06
What unlocks at TH9?

Baby Dragon, Witch, Lava Hound, Jump Spell, Freeze Spell, Haste Spell, Skeleton Spell and Minion Prince. That is 8 new units; the page also lists every building and cap that rises at this Town Hall.

Source: Town Hall — how many of each building (53 families × 18 levels) · read 2026-11-06
What is the best upgrade order at TH9?

Cannon, Archer Tower and Wizard Tower come first in our computed order, which scores each next level by (DPS gained + HP gained / 10) per builder-hour. It is arithmetic over the level table, not a hand-written list: change a level's time or stats and the order changes.

Source: Building cost and build time (53 pages, example: Cannon) · read 2026-11-06
What are the highest caps at TH9?

Barbarian King 30, Archer Queen 30, Minion Prince 10, Town Hall 9 and Hero Hall 3. The full 62-row table on this page carries every cap it tracks — buildings, troops, heroes, pets and equipment — with its previous Town Hall value.

Source: Max-level caps (62 rows) · read 2026-10-26
Should I stay at TH9 or rush to TH10?

On the bill alone, TH10's remaining cost is 1.12B larger than TH9's, and the step into it costs 3.5M gold and 72 builder-hours. That is the arithmetic half only: our tables carry no loot-penalty, matchmaking or war-weight figures, so those are not scored.

Source: Building cost and build time (53 pages, example: Cannon) · read 2026-11-06
Does this page include TH9 base layouts?

No. Our base drawings are samples, not real player villages, so presenting them as the best TH9 bases would mislead. The page sticks to the numbers we can source and marks them.

Where these numbers come from

Caps checked 2026-11-06; costs and counts read 2026-11-06.

Supercell Fan Content Policy: community readings, no ads or sales on this page, no real player data.