Every figure shows its source. Where a source is missing, the number is a placeholder — and it is never written as fact.

By GamGem ResearchLast updated 6 Nov 2026

A top-down base plan illustration

Town Hall guide · community readings, sourced

TH16 in Clash of Clans — Max Levels, Unlocks and Cost to Max

Town Hall 16 unlocks 6 units: Thrower, Ruin Witch, Totem Spell, Spirit Fox, Angry Jelly and Troop Launcher. By this Town Hall 90 units are available, and 27 caps rise across the 62 rows this page tracks. The max-level table below prints all 62 rows with the value at the Town Hall below beside them, so the change is visible without opening a second page.

Town Hall cap16
Troop space320
Heroes unlocked6 of 6
New units here6

New at TH166 units

  • Thrower · elixir
  • Ruin Witch · dark
  • Totem Spell · spell
  • Spirit Fox · pet
  • Angry Jelly · pet
  • Troop Launcher · siege

Buildings whose cap first appears here: Root Rider, Totem Spell, Troop Launcher, Spirit Fox, Angry Jelly.

What rose27 caps

RowKindBeforeAt this THChange
Town Hallbuilding1516rose
Hero Hallbuilding910rose
Laboratorybuilding1314rose
Pet Housebuilding810rose
Blacksmithbuilding89rose
Clan Castlebuilding1112rose
Workshopbuilding78rose
Walldefense1617rose
Bombtrap1112rose
Spring Traptrap1011rose
Giant Bombtrap910rose
Air Bombtrap1011rose
Seeking Air Minetrap56rose
Dragon Ridertroop34rose
Electro Dragontroop67rose
Druidtroop34rose
Siege Barrackssiege45rose
Log Launchersiege45rose
Flame Flingersiege45rose
Barbarian Kinghero9095rose
Archer Queenhero9095rose
Minion Princehero7080rose
Grand Wardenhero6570rose
Royal Championhero4045rose
Dragon Dukehero1015rose
Electro Owlpet1015rose
Epic equipmentequip2427rose

Max levels at TH1662 rows

RowKindBeforeAt this THChange
Town Hallbuilding1516rose
Hero Hallbuilding910rose
Laboratorybuilding1314rose
Pet Housebuilding810rose
Blacksmithbuilding89rose
Clan Castlebuilding1112rose
Workshopbuilding78rose
Walldefense1617rose
Builder's Hutdefense—not establishednone
Monolithdefense—not establishednone
Mortar Superchargedefense—not establishednone
Inferno Tower Superchargedefense—not establishednone
Hidden Tesla Superchargedefense—not establishednone
Firespitter Superchargedefense—not establishednone
Revenge Tower Superchargedefense—not establishednone
Guardiansdefense—not establishednone
Bombtrap1112rose
Spring Traptrap1011rose
Giant Bombtrap910rose
Air Bombtrap1011rose
Seeking Air Minetrap56rose
Skeleton Traptrap44held
Tornado Traptrap33held
Giga Bombtrap—not establishednone
Dragon Ridertroop34rose
Electro Dragontroop67rose
Druidtroop34rose
Root Ridertroop—4new
Loggertroop—not establishednone
Meteor Golemtroop—not establishednone
Totem Throwertroop—not establishednone
Totem Spellspell—2new
Siege machinessiege—not establishednone
Wall Wreckersiege55held
Battle Blimpsiege55held
Stone Slammersiege55held
Siege Barrackssiege45rose
Log Launchersiege45rose
Flame Flingersiege45rose
Battle Drillsiege44held
Troop Launchersiege—3new
Sky Wagonsiege—not establishednone
Barbarian Kinghero9095rose
Archer Queenhero9095rose
Minion Princehero7080rose
Grand Wardenhero6570rose
Royal Championhero4045rose
Dragon Dukehero1015rose
L.A.S.S.Ipet1515held
Electro Owlpet1015rose
Mighty Yakpet1515held
Unicornpet1010held
Frostypet1010held
Diggypet1010held
Poison Lizardpet1010held
Phoenixpet1010held
Spirit Foxpet—10new
Angry Jellypet—10new
Sneezypet—not establishednone
Greedy Ravenpet—not establishednone
Common equipmentequip1818held
Epic equipmentequip2427rose

Army and heroescaps at this TH

Troops320
Spells11
RowKindBeforeAt this THChange
Barbarian Kinghero9095rose
Archer Queenhero9095rose
Minion Princehero7080rose
Grand Wardenhero6570rose
Royal Championhero4045rose
Dragon Dukehero1015rose
L.A.S.S.Ipet1515held
Electro Owlpet1015rose
Mighty Yakpet1515held
Unicornpet1010held
Frostypet1010held
Diggypet1010held
Poison Lizardpet1010held
Phoenixpet1010held
Spirit Foxpet—10new
Angry Jellypet—10new
Sneezypet—not establishednone
Greedy Ravenpet—not establishednone

At TH16 the army camps hold 320 troops and the spell factories hold 11 spells. Barbarian King 95, Archer Queen 95, Minion Prince 80, Grand Warden 70, Royal Champion 45 and Dragon Duke 15 are unlocked. At TH16 the hero and pet caps sit on the same table as the buildings, so a reader can compare a hero level with a building level without switching pages.

Research to TH1880 levels

Elixir1.2B
Dark elixir9.09M
Research hours25,084
Level rows80
UnitLevelsCostResearch hours
Electro Dragon250M elixir624
Revive Spell249.5M elixir660
Dragon Rider248.5M elixir618
Healing Spell248M elixir612
Recall Spell248M elixir648
Dragon247M elixir600
Balloon245.5M elixir618
Healer245.5M elixir624
Baby Dragon245.5M elixir606
Lightning Spell245.5M elixir576
Thrower245M elixir612
Totem Spell245M elixir720

The Laboratory still has 80 level rows to research from TH16 to TH18: 1.2B elixir and 9.09M dark elixir, 25,084 research-hours. Electro Dragon is the largest single line at 50M. Heroes are counted in the building table; pets are counted separately, 5.11M dark elixir and 3,684 builder-hours, because they are upgraded at the Pet House rather than the Laboratory.

Cost to max TH16buildings × count

Buildings8.26B gold + 954.5M elixir + 26.55M dark
Pets5.11M dark
Total8.26B gold + 954.5M elixir + 31.66M dark
Builder-hours59,9282,497 days

Walls: 325 × 17M gold = 5.53B gold. One wall row without the multiplier is off by 325×.

BuildingCountOne copyVillage line
Wall32517M5.53B gold
Grand Warden1382.5M382.5M elixir
Spring Trap929M261M gold
Seeking Air Mine831M248M gold
Hidden Tesla540M200M gold
Builder's Hut539.5M197.5M gold
Giant Bomb727M189M gold
Bomb822.5M180M gold
Army Camp443M172M elixir
Air Bomb724.5M171.5M gold
X-Bow442M168M gold
Air Defense441M164M gold
Mortar434M136M gold
Inferno Tower342.5M127.5M gold

Cost to max is computed, not quoted: every building's remaining levels from the TH16 cap to TH18, multiplied by how many of that building the village holds. The bill is 8.26B gold, 954.5M elixir and 26.55M dark elixir, or 9.24B in all, plus 56,244 builder-hours — 2,344 days of one builder's time. The wall line alone is 325 walls × 17M gold = 5.53B gold.

Upgrade order at TH16computed

#BuildingLevelCostHoursValue / hour
1Air Defense ×414 → 1515M gold1680.36
2Inferno Tower ×310 → 1116M gold1920.31
3Ricochet Cannon ×22 → 317.5M gold2160.21
4Bomb Tower ×211 → 1214.5M gold1680.18
5Mortar ×416 → 1713M gold1200.17
6Wizard Tower ×516 → 1714M gold1320.17
7X-Bow ×411 → 1216M gold1920.16
8Multi-Archer Tower ×22 → 317.5M gold2160.13
9Hidden Tesla ×515 → 1615M gold1680.12
10Scattershot ×25 → 616.5M gold2160.11
11Barbarian King ×195 → 96340K dark1920.10
12Dragon Duke ×115 → 16275K dark1680.07

The upgrade order is derived from the same tables. Each family's next level is scored by (DPS gained + HP gained / 10) per builder-hour, and the highest scores come first. At TH16 that puts Air Defense, Inferno Tower and Ricochet Cannon at the front. The order is arithmetic over the TH16 level table, not an editorial list, so it changes when a level's time or stats change.

Stay at TH16 or rush to TH17?the bill, not a hunch

TH15 bill11.69Bremaining
TH16 bill9.24Bthis page
TH17 bill5.67B3.57B less
Step to TH1716M gold240 h

On the bill alone, TH16's remaining cost is 0.79× TH15's 11.69B in all. The step into TH16 cost 15M gold and 216 builder-hours; the step into TH17 costs 16M gold and 240 builder-hours, and TH17's own bill is 3.57B smaller. 1045 days to max as a floor: 499 days across the 5 builders this table lists, against 1045 days in the Laboratory, so the longer pole is the Laboratory. That 1045-day floor assumes no idle builder, no idle Lab and no resource-collection time, and it carries no loot-penalty or matchmaking numbers — the rest of the stay-or-rush decision is not scored here.

All Town HallsOpen TH17Upgrade order

Either sidethe Town Hall step

The neighbour block shows the Town Hall steps on either side that we publish, each with its own cost and hours. Those are the only transitions stated as a single step; everything else is the full cost-to-max calculation above. The total including pets is 9.24B across all three resources.

What this page does not say

  • No base layouts: our 540 base drawings are samples, not real villages, so they are not printed as “best TH bases”.
  • No attack strategies: we hold no sourced attack data for this Town Hall.
  • No gem prices, Gold Pass maths or player data: none of those are in the source tables.
  • No loot-penalty, matchmaking or war-weight numbers: the stay-or-rush answer here is the bill and the builder-time only.
  • Community-wiki readings, not a Supercell table. The read date is printed with every source.
  • Supercharge levels are above-max upgrades and are excluded from cost-to-max.

Three limits are worth stating. First, the numbers are community-wiki readings, not a Supercell table: the TH16 figures are read from the source sheets, not invented, and every source prints its read date. Second, this page does not print base layouts or attack strategies for TH16: our base drawings are samples, not real villages, and our tables hold no attack data. Third, it prints no gem prices, Gold Pass maths or player data.

Questions

How much does it cost to max TH16?

8.26B gold, 954.5M elixir and 31.66M dark elixir — about 9.24B in all, including pet levels. It is the cost of every remaining level from the TH16 cap to TH18, multiplied by how many of each building the village holds.

Source: Building cost and build time (53 pages, example: Cannon) · read 2026-11-06
How long does it take to max TH16?

59,928 builder-hours, or 2,497 days of one builder's time. That is builder time, not calendar time: more builders shorten the calendar, and walls add no time because they upgrade instantly.

Source: Building cost and build time (53 pages, example: Cannon) · read 2026-11-06
What unlocks at TH16?

Thrower, Ruin Witch, Totem Spell, Spirit Fox, Angry Jelly and Troop Launcher. That is 6 new units; the page also lists every building and cap that rises at this Town Hall.

Source: Town Hall — how many of each building (53 families × 18 levels) · read 2026-11-06
What is the best upgrade order at TH16?

Air Defense, Inferno Tower and Ricochet Cannon come first in our computed order, which scores each next level by (DPS gained + HP gained / 10) per builder-hour. It is arithmetic over the level table, not a hand-written list: change a level's time or stats and the order changes.

Source: Building cost and build time (53 pages, example: Cannon) · read 2026-11-06
What are the highest caps at TH16?

Barbarian King 95, Archer Queen 95, Minion Prince 80, Grand Warden 70 and Royal Champion 45. The full 62-row table on this page carries every cap it tracks — buildings, troops, heroes, pets and equipment — with its previous Town Hall value.

Source: Max-level caps (62 rows) · read 2026-10-26
Should I stay at TH16 or rush to TH17?

On the bill alone, TH17's remaining cost is 3.57B smaller than TH16's, and the step into it costs 16M gold and 240 builder-hours. That is the arithmetic half only: our tables carry no loot-penalty, matchmaking or war-weight figures, so those are not scored.

Source: Building cost and build time (53 pages, example: Cannon) · read 2026-11-06
Does this page include TH16 base layouts?

No. Our base drawings are samples, not real player villages, so presenting them as the best TH16 bases would mislead. The page sticks to the numbers we can source and marks them.

Where these numbers come from

Caps checked 2026-11-06; costs and counts read 2026-11-06.

Supercell Fan Content Policy: community readings, no ads or sales on this page, no real player data.