By GamGem ResearchLast updated 6 Nov 2026

Town Hall guide · community readings, sourced
TH16 in Clash of Clans — Max Levels, Unlocks and Cost to Max
Town Hall 16 unlocks 6 units: Thrower, Ruin Witch, Totem Spell, Spirit Fox, Angry Jelly and Troop Launcher. By this Town Hall 90 units are available, and 27 caps rise across the 62 rows this page tracks. The max-level table below prints all 62 rows with the value at the Town Hall below beside them, so the change is visible without opening a second page.
New at TH166 units
- Thrower · elixir
- Ruin Witch · dark
- Totem Spell · spell
- Spirit Fox · pet
- Angry Jelly · pet
- Troop Launcher · siege
Buildings whose cap first appears here: Root Rider, Totem Spell, Troop Launcher, Spirit Fox, Angry Jelly.
What rose27 caps
| Row | Kind | Before | At this TH | Change |
|---|---|---|---|---|
| Town Hall | building | 15 | 16 | rose |
| Hero Hall | building | 9 | 10 | rose |
| Laboratory | building | 13 | 14 | rose |
| Pet House | building | 8 | 10 | rose |
| Blacksmith | building | 8 | 9 | rose |
| Clan Castle | building | 11 | 12 | rose |
| Workshop | building | 7 | 8 | rose |
| Wall | defense | 16 | 17 | rose |
| Bomb | trap | 11 | 12 | rose |
| Spring Trap | trap | 10 | 11 | rose |
| Giant Bomb | trap | 9 | 10 | rose |
| Air Bomb | trap | 10 | 11 | rose |
| Seeking Air Mine | trap | 5 | 6 | rose |
| Dragon Rider | troop | 3 | 4 | rose |
| Electro Dragon | troop | 6 | 7 | rose |
| Druid | troop | 3 | 4 | rose |
| Siege Barracks | siege | 4 | 5 | rose |
| Log Launcher | siege | 4 | 5 | rose |
| Flame Flinger | siege | 4 | 5 | rose |
| Barbarian King | hero | 90 | 95 | rose |
| Archer Queen | hero | 90 | 95 | rose |
| Minion Prince | hero | 70 | 80 | rose |
| Grand Warden | hero | 65 | 70 | rose |
| Royal Champion | hero | 40 | 45 | rose |
| Dragon Duke | hero | 10 | 15 | rose |
| Electro Owl | pet | 10 | 15 | rose |
| Epic equipment | equip | 24 | 27 | rose |
Max levels at TH1662 rows
| Row | Kind | Before | At this TH | Change |
|---|---|---|---|---|
| Town Hall | building | 15 | 16 | rose |
| Hero Hall | building | 9 | 10 | rose |
| Laboratory | building | 13 | 14 | rose |
| Pet House | building | 8 | 10 | rose |
| Blacksmith | building | 8 | 9 | rose |
| Clan Castle | building | 11 | 12 | rose |
| Workshop | building | 7 | 8 | rose |
| Wall | defense | 16 | 17 | rose |
| Builder's Hut | defense | — | not established | none |
| Monolith | defense | — | not established | none |
| Mortar Supercharge | defense | — | not established | none |
| Inferno Tower Supercharge | defense | — | not established | none |
| Hidden Tesla Supercharge | defense | — | not established | none |
| Firespitter Supercharge | defense | — | not established | none |
| Revenge Tower Supercharge | defense | — | not established | none |
| Guardians | defense | — | not established | none |
| Bomb | trap | 11 | 12 | rose |
| Spring Trap | trap | 10 | 11 | rose |
| Giant Bomb | trap | 9 | 10 | rose |
| Air Bomb | trap | 10 | 11 | rose |
| Seeking Air Mine | trap | 5 | 6 | rose |
| Skeleton Trap | trap | 4 | 4 | held |
| Tornado Trap | trap | 3 | 3 | held |
| Giga Bomb | trap | — | not established | none |
| Dragon Rider | troop | 3 | 4 | rose |
| Electro Dragon | troop | 6 | 7 | rose |
| Druid | troop | 3 | 4 | rose |
| Root Rider | troop | — | 4 | new |
| Logger | troop | — | not established | none |
| Meteor Golem | troop | — | not established | none |
| Totem Thrower | troop | — | not established | none |
| Totem Spell | spell | — | 2 | new |
| Siege machines | siege | — | not established | none |
| Wall Wrecker | siege | 5 | 5 | held |
| Battle Blimp | siege | 5 | 5 | held |
| Stone Slammer | siege | 5 | 5 | held |
| Siege Barracks | siege | 4 | 5 | rose |
| Log Launcher | siege | 4 | 5 | rose |
| Flame Flinger | siege | 4 | 5 | rose |
| Battle Drill | siege | 4 | 4 | held |
| Troop Launcher | siege | — | 3 | new |
| Sky Wagon | siege | — | not established | none |
| Barbarian King | hero | 90 | 95 | rose |
| Archer Queen | hero | 90 | 95 | rose |
| Minion Prince | hero | 70 | 80 | rose |
| Grand Warden | hero | 65 | 70 | rose |
| Royal Champion | hero | 40 | 45 | rose |
| Dragon Duke | hero | 10 | 15 | rose |
| L.A.S.S.I | pet | 15 | 15 | held |
| Electro Owl | pet | 10 | 15 | rose |
| Mighty Yak | pet | 15 | 15 | held |
| Unicorn | pet | 10 | 10 | held |
| Frosty | pet | 10 | 10 | held |
| Diggy | pet | 10 | 10 | held |
| Poison Lizard | pet | 10 | 10 | held |
| Phoenix | pet | 10 | 10 | held |
| Spirit Fox | pet | — | 10 | new |
| Angry Jelly | pet | — | 10 | new |
| Sneezy | pet | — | not established | none |
| Greedy Raven | pet | — | not established | none |
| Common equipment | equip | 18 | 18 | held |
| Epic equipment | equip | 24 | 27 | rose |
Army and heroescaps at this TH
| Row | Kind | Before | At this TH | Change |
|---|---|---|---|---|
| Barbarian King | hero | 90 | 95 | rose |
| Archer Queen | hero | 90 | 95 | rose |
| Minion Prince | hero | 70 | 80 | rose |
| Grand Warden | hero | 65 | 70 | rose |
| Royal Champion | hero | 40 | 45 | rose |
| Dragon Duke | hero | 10 | 15 | rose |
| L.A.S.S.I | pet | 15 | 15 | held |
| Electro Owl | pet | 10 | 15 | rose |
| Mighty Yak | pet | 15 | 15 | held |
| Unicorn | pet | 10 | 10 | held |
| Frosty | pet | 10 | 10 | held |
| Diggy | pet | 10 | 10 | held |
| Poison Lizard | pet | 10 | 10 | held |
| Phoenix | pet | 10 | 10 | held |
| Spirit Fox | pet | — | 10 | new |
| Angry Jelly | pet | — | 10 | new |
| Sneezy | pet | — | not established | none |
| Greedy Raven | pet | — | not established | none |
At TH16 the army camps hold 320 troops and the spell factories hold 11 spells. Barbarian King 95, Archer Queen 95, Minion Prince 80, Grand Warden 70, Royal Champion 45 and Dragon Duke 15 are unlocked. At TH16 the hero and pet caps sit on the same table as the buildings, so a reader can compare a hero level with a building level without switching pages.
Research to TH1880 levels
| Unit | Levels | Cost | Research hours |
|---|---|---|---|
| Electro Dragon | 2 | 50M elixir | 624 |
| Revive Spell | 2 | 49.5M elixir | 660 |
| Dragon Rider | 2 | 48.5M elixir | 618 |
| Healing Spell | 2 | 48M elixir | 612 |
| Recall Spell | 2 | 48M elixir | 648 |
| Dragon | 2 | 47M elixir | 600 |
| Balloon | 2 | 45.5M elixir | 618 |
| Healer | 2 | 45.5M elixir | 624 |
| Baby Dragon | 2 | 45.5M elixir | 606 |
| Lightning Spell | 2 | 45.5M elixir | 576 |
| Thrower | 2 | 45M elixir | 612 |
| Totem Spell | 2 | 45M elixir | 720 |
The Laboratory still has 80 level rows to research from TH16 to TH18: 1.2B elixir and 9.09M dark elixir, 25,084 research-hours. Electro Dragon is the largest single line at 50M. Heroes are counted in the building table; pets are counted separately, 5.11M dark elixir and 3,684 builder-hours, because they are upgraded at the Pet House rather than the Laboratory.
Cost to max TH16buildings × count
Walls: 325 × 17M gold = 5.53B gold. One wall row without the multiplier is off by 325×.
| Building | Count | One copy | Village line |
|---|---|---|---|
| Wall | 325 | 17M | 5.53B gold |
| Grand Warden | 1 | 382.5M | 382.5M elixir |
| Spring Trap | 9 | 29M | 261M gold |
| Seeking Air Mine | 8 | 31M | 248M gold |
| Hidden Tesla | 5 | 40M | 200M gold |
| Builder's Hut | 5 | 39.5M | 197.5M gold |
| Giant Bomb | 7 | 27M | 189M gold |
| Bomb | 8 | 22.5M | 180M gold |
| Army Camp | 4 | 43M | 172M elixir |
| Air Bomb | 7 | 24.5M | 171.5M gold |
| X-Bow | 4 | 42M | 168M gold |
| Air Defense | 4 | 41M | 164M gold |
| Mortar | 4 | 34M | 136M gold |
| Inferno Tower | 3 | 42.5M | 127.5M gold |
Cost to max is computed, not quoted: every building's remaining levels from the TH16 cap to TH18, multiplied by how many of that building the village holds. The bill is 8.26B gold, 954.5M elixir and 26.55M dark elixir, or 9.24B in all, plus 56,244 builder-hours — 2,344 days of one builder's time. The wall line alone is 325 walls × 17M gold = 5.53B gold.
Upgrade order at TH16computed
| # | Building | Level | Cost | Hours | Value / hour |
|---|---|---|---|---|---|
| 1 | Air Defense ×4 | 14 → 15 | 15M gold | 168 | 0.36 |
| 2 | Inferno Tower ×3 | 10 → 11 | 16M gold | 192 | 0.31 |
| 3 | Ricochet Cannon ×2 | 2 → 3 | 17.5M gold | 216 | 0.21 |
| 4 | Bomb Tower ×2 | 11 → 12 | 14.5M gold | 168 | 0.18 |
| 5 | Mortar ×4 | 16 → 17 | 13M gold | 120 | 0.17 |
| 6 | Wizard Tower ×5 | 16 → 17 | 14M gold | 132 | 0.17 |
| 7 | X-Bow ×4 | 11 → 12 | 16M gold | 192 | 0.16 |
| 8 | Multi-Archer Tower ×2 | 2 → 3 | 17.5M gold | 216 | 0.13 |
| 9 | Hidden Tesla ×5 | 15 → 16 | 15M gold | 168 | 0.12 |
| 10 | Scattershot ×2 | 5 → 6 | 16.5M gold | 216 | 0.11 |
| 11 | Barbarian King ×1 | 95 → 96 | 340K dark | 192 | 0.10 |
| 12 | Dragon Duke ×1 | 15 → 16 | 275K dark | 168 | 0.07 |
The upgrade order is derived from the same tables. Each family's next level is scored by (DPS gained + HP gained / 10) per builder-hour, and the highest scores come first. At TH16 that puts Air Defense, Inferno Tower and Ricochet Cannon at the front. The order is arithmetic over the TH16 level table, not an editorial list, so it changes when a level's time or stats change.
Stay at TH16 or rush to TH17?the bill, not a hunch
On the bill alone, TH16's remaining cost is 0.79× TH15's 11.69B in all. The step into TH16 cost 15M gold and 216 builder-hours; the step into TH17 costs 16M gold and 240 builder-hours, and TH17's own bill is 3.57B smaller. 1045 days to max as a floor: 499 days across the 5 builders this table lists, against 1045 days in the Laboratory, so the longer pole is the Laboratory. That 1045-day floor assumes no idle builder, no idle Lab and no resource-collection time, and it carries no loot-penalty or matchmaking numbers — the rest of the stay-or-rush decision is not scored here.
Either sidethe Town Hall step
The neighbour block shows the Town Hall steps on either side that we publish, each with its own cost and hours. Those are the only transitions stated as a single step; everything else is the full cost-to-max calculation above. The total including pets is 9.24B across all three resources.
What this page does not say
- No base layouts: our 540 base drawings are samples, not real villages, so they are not printed as “best TH bases”.
- No attack strategies: we hold no sourced attack data for this Town Hall.
- No gem prices, Gold Pass maths or player data: none of those are in the source tables.
- No loot-penalty, matchmaking or war-weight numbers: the stay-or-rush answer here is the bill and the builder-time only.
- Community-wiki readings, not a Supercell table. The read date is printed with every source.
- Supercharge levels are above-max upgrades and are excluded from cost-to-max.
Three limits are worth stating. First, the numbers are community-wiki readings, not a Supercell table: the TH16 figures are read from the source sheets, not invented, and every source prints its read date. Second, this page does not print base layouts or attack strategies for TH16: our base drawings are samples, not real villages, and our tables hold no attack data. Third, it prints no gem prices, Gold Pass maths or player data.
Questions
How much does it cost to max TH16?
8.26B gold, 954.5M elixir and 31.66M dark elixir — about 9.24B in all, including pet levels. It is the cost of every remaining level from the TH16 cap to TH18, multiplied by how many of each building the village holds.
Source: Building cost and build time (53 pages, example: Cannon) · read 2026-11-06How long does it take to max TH16?
59,928 builder-hours, or 2,497 days of one builder's time. That is builder time, not calendar time: more builders shorten the calendar, and walls add no time because they upgrade instantly.
Source: Building cost and build time (53 pages, example: Cannon) · read 2026-11-06What unlocks at TH16?
Thrower, Ruin Witch, Totem Spell, Spirit Fox, Angry Jelly and Troop Launcher. That is 6 new units; the page also lists every building and cap that rises at this Town Hall.
Source: Town Hall — how many of each building (53 families × 18 levels) · read 2026-11-06What is the best upgrade order at TH16?
Air Defense, Inferno Tower and Ricochet Cannon come first in our computed order, which scores each next level by (DPS gained + HP gained / 10) per builder-hour. It is arithmetic over the level table, not a hand-written list: change a level's time or stats and the order changes.
Source: Building cost and build time (53 pages, example: Cannon) · read 2026-11-06What are the highest caps at TH16?
Barbarian King 95, Archer Queen 95, Minion Prince 80, Grand Warden 70 and Royal Champion 45. The full 62-row table on this page carries every cap it tracks — buildings, troops, heroes, pets and equipment — with its previous Town Hall value.
Source: Max-level caps (62 rows) · read 2026-10-26Should I stay at TH16 or rush to TH17?
On the bill alone, TH17's remaining cost is 3.57B smaller than TH16's, and the step into it costs 16M gold and 240 builder-hours. That is the arithmetic half only: our tables carry no loot-penalty, matchmaking or war-weight figures, so those are not scored.
Source: Building cost and build time (53 pages, example: Cannon) · read 2026-11-06Does this page include TH16 base layouts?
No. Our base drawings are samples, not real player villages, so presenting them as the best TH16 bases would mislead. The page sticks to the numbers we can source and marks them.
Where these numbers come from
Caps checked 2026-11-06; costs and counts read 2026-11-06.
- Town Hall — how many of each building (53 families × 18 levels) · read 2026-11-06
- Building cost and build time (53 pages, example: Cannon) · read 2026-11-06
- Laboratory and unit level pages (94 units) · read 2026-10-27
- Max-level caps (62 rows) · read 2026-10-26
Supercell Fan Content Policy: community readings, no ads or sales on this page, no real player data.
