By GamGem ResearchLast updated 6 Nov 2026

Town Hall guide · community readings, sourced
TH14 in Clash of Clans — Max Levels, Unlocks and Cost to Max
Town Hall 14 unlocks 8 units: Electro Titan, Druid, Ice Block Spell, L.A.S.S.I, Electro Owl, Mighty Yak, Unicorn and Flame Flinger. By this Town Hall 74 units are available, and 20 caps rise across the 62 rows this page tracks. The max-level table below prints all 62 rows with the value at the Town Hall below beside them, so the change is visible without opening a second page.
New at TH148 units
- Electro Titan · elixir
- Druid · dark
- Ice Block Spell · spell
- L.A.S.S.I · pet
- Electro Owl · pet
- Mighty Yak · pet
- Unicorn · pet
- Flame Flinger · siege
Buildings whose cap first appears here: Pet House, Druid, Flame Flinger, L.A.S.S.I, Electro Owl, Mighty Yak, Unicorn.
What rose20 caps
| Row | Kind | Before | At this TH | Change |
|---|---|---|---|---|
| Town Hall | building | 13 | 14 | rose |
| Hero Hall | building | 7 | 8 | rose |
| Laboratory | building | 11 | 12 | rose |
| Blacksmith | building | 6 | 7 | rose |
| Clan Castle | building | 9 | 10 | rose |
| Workshop | building | 5 | 6 | rose |
| Wall | defense | 14 | 15 | rose |
| Bomb | trap | 9 | 10 | rose |
| Spring Trap | trap | 8 | 9 | rose |
| Giant Bomb | trap | 7 | 8 | rose |
| Air Bomb | trap | 8 | 9 | rose |
| Dragon Rider | troop | 2 | 3 | rose |
| Electro Dragon | troop | 4 | 5 | rose |
| Barbarian King | hero | 75 | 85 | rose |
| Archer Queen | hero | 75 | 85 | rose |
| Minion Prince | hero | 50 | 60 | rose |
| Grand Warden | hero | 50 | 60 | rose |
| Royal Champion | hero | 25 | 30 | rose |
| Common equipment | equip | 15 | 18 | rose |
| Epic equipment | equip | 18 | 21 | rose |
Max levels at TH1462 rows
| Row | Kind | Before | At this TH | Change |
|---|---|---|---|---|
| Town Hall | building | 13 | 14 | rose |
| Hero Hall | building | 7 | 8 | rose |
| Laboratory | building | 11 | 12 | rose |
| Pet House | building | — | 4 | new |
| Blacksmith | building | 6 | 7 | rose |
| Clan Castle | building | 9 | 10 | rose |
| Workshop | building | 5 | 6 | rose |
| Wall | defense | 14 | 15 | rose |
| Builder's Hut | defense | — | not established | none |
| Monolith | defense | — | not established | none |
| Mortar Supercharge | defense | — | not established | none |
| Inferno Tower Supercharge | defense | — | not established | none |
| Hidden Tesla Supercharge | defense | — | not established | none |
| Firespitter Supercharge | defense | — | not established | none |
| Revenge Tower Supercharge | defense | — | not established | none |
| Guardians | defense | — | not established | none |
| Bomb | trap | 9 | 10 | rose |
| Spring Trap | trap | 8 | 9 | rose |
| Giant Bomb | trap | 7 | 8 | rose |
| Air Bomb | trap | 8 | 9 | rose |
| Seeking Air Mine | trap | 4 | 4 | held |
| Skeleton Trap | trap | 4 | 4 | held |
| Tornado Trap | trap | 3 | 3 | held |
| Giga Bomb | trap | — | not established | none |
| Dragon Rider | troop | 2 | 3 | rose |
| Electro Dragon | troop | 4 | 5 | rose |
| Druid | troop | — | 2 | new |
| Root Rider | troop | — | not established | none |
| Logger | troop | — | not established | none |
| Meteor Golem | troop | — | not established | none |
| Totem Thrower | troop | — | not established | none |
| Totem Spell | spell | — | not established | none |
| Siege machines | siege | — | not established | none |
| Wall Wrecker | siege | 4 | 4 | held |
| Battle Blimp | siege | 4 | 4 | held |
| Stone Slammer | siege | 4 | 4 | held |
| Siege Barracks | siege | 4 | 4 | held |
| Log Launcher | siege | 4 | 4 | held |
| Flame Flinger | siege | — | 4 | new |
| Battle Drill | siege | — | not established | none |
| Troop Launcher | siege | — | not established | none |
| Sky Wagon | siege | — | not established | none |
| Barbarian King | hero | 75 | 85 | rose |
| Archer Queen | hero | 75 | 85 | rose |
| Minion Prince | hero | 50 | 60 | rose |
| Grand Warden | hero | 50 | 60 | rose |
| Royal Champion | hero | 25 | 30 | rose |
| Dragon Duke | hero | — | not established | none |
| L.A.S.S.I | pet | — | 10 | new |
| Electro Owl | pet | — | 10 | new |
| Mighty Yak | pet | — | 10 | new |
| Unicorn | pet | — | 10 | new |
| Frosty | pet | — | not established | none |
| Diggy | pet | — | not established | none |
| Poison Lizard | pet | — | not established | none |
| Phoenix | pet | — | not established | none |
| Spirit Fox | pet | — | not established | none |
| Angry Jelly | pet | — | not established | none |
| Sneezy | pet | — | not established | none |
| Greedy Raven | pet | — | not established | none |
| Common equipment | equip | 15 | 18 | rose |
| Epic equipment | equip | 18 | 21 | rose |
Army and heroescaps at this TH
| Row | Kind | Before | At this TH | Change |
|---|---|---|---|---|
| Barbarian King | hero | 75 | 85 | rose |
| Archer Queen | hero | 75 | 85 | rose |
| Minion Prince | hero | 50 | 60 | rose |
| Grand Warden | hero | 50 | 60 | rose |
| Royal Champion | hero | 25 | 30 | rose |
| Dragon Duke | hero | — | not established | none |
| L.A.S.S.I | pet | — | 10 | new |
| Electro Owl | pet | — | 10 | new |
| Mighty Yak | pet | — | 10 | new |
| Unicorn | pet | — | 10 | new |
| Frosty | pet | — | not established | none |
| Diggy | pet | — | not established | none |
| Poison Lizard | pet | — | not established | none |
| Phoenix | pet | — | not established | none |
| Spirit Fox | pet | — | not established | none |
| Angry Jelly | pet | — | not established | none |
| Sneezy | pet | — | not established | none |
| Greedy Raven | pet | — | not established | none |
At TH14 the army camps hold 300 troops and the spell factories hold 11 spells. Barbarian King 85, Archer Queen 85, Minion Prince 60, Grand Warden 60 and Royal Champion 30 are unlocked; Dragon Duke is not. At TH14 the hero and pet caps sit on the same table as the buildings, so a reader can compare a hero level with a building level without switching pages.
Research to TH18131 levels
| Unit | Levels | Cost | Research hours |
|---|---|---|---|
| Electro Dragon | 4 | 80M elixir | 1,044 |
| Dragon | 4 | 73M elixir | 984 |
| Healing Spell | 4 | 73M elixir | 936 |
| Yeti | 4 | 71M elixir | 990 |
| Baby Dragon | 4 | 70M elixir | 948 |
| Recall Spell | 4 | 70M elixir | 1,056 |
| Healer | 4 | 69.5M elixir | 966 |
| Lightning Spell | 4 | 69M elixir | 888 |
| Miner | 4 | 67.5M elixir | 900 |
| P.E.K.K.A | 4 | 66.5M elixir | 888 |
| Wizard | 4 | 64.5M elixir | 888 |
| Electro Titan | 3 | 64.5M elixir | 864 |
The Laboratory still has 131 level rows to research from TH14 to TH18: 1.49B elixir and 11.21M dark elixir, 31,852 research-hours. Electro Dragon is the largest single line at 80M. Heroes are counted in the building table; pets are counted separately, 3.67M dark elixir and 3,432 builder-hours, because they are upgraded at the Pet House rather than the Laboratory.
Cost to max TH14buildings × count
Walls: 325 × 26M gold = 8.45B gold. One wall row without the multiplier is off by 325×.
| Building | Count | One copy | Village line |
|---|---|---|---|
| Wall | 325 | 26M | 8.45B gold |
| Grand Warden | 1 | 560M | 560M elixir |
| Spring Trap | 9 | 39M | 351M gold |
| Seeking Air Mine | 8 | 42.5M | 340M gold |
| Hidden Tesla | 5 | 54.7M | 273.5M gold |
| Builder's Hut | 5 | 54.5M | 272.5M gold |
| Giant Bomb | 7 | 35.7M | 249.9M gold |
| X-Bow | 4 | 61.5M | 246M gold |
| Air Defense | 4 | 58M | 232M gold |
| Bomb | 8 | 29M | 232M gold |
| Air Bomb | 7 | 32.5M | 227.5M gold |
| Army Camp | 4 | 53M | 212M elixir |
| Inferno Tower | 3 | 63.5M | 190.5M gold |
| Mortar | 4 | 46M | 184M gold |
Cost to max is computed, not quoted: every building's remaining levels from the TH14 cap to TH18, multiplied by how many of that building the village holds. The bill is 12.06B gold, 1.62B elixir and 34.53M dark elixir, or 13.71B in all, plus 81,091 builder-hours — 3,379 days of one builder's time. The wall line alone is 325 walls × 26M gold = 8.45B gold.
Upgrade order at TH14computed
| # | Building | Level | Cost | Hours | Value / hour |
|---|---|---|---|---|---|
| 1 | Cannon ×7 | 20 → 21 | 3M gold | 36 | 0.56 |
| 2 | Archer Tower ×8 | 20 → 21 | 4M gold | 48 | 0.42 |
| 3 | Mortar ×4 | 14 → 15 | 5M gold | 72 | 0.36 |
| 4 | Air Defense ×4 | 12 → 13 | 8M gold | 144 | 0.35 |
| 5 | Inferno Tower ×3 | 8 → 9 | 10M gold | 156 | 0.32 |
| 6 | X-Bow ×4 | 9 → 10 | 9.5M gold | 132 | 0.30 |
| 7 | Bomb Tower ×2 | 9 → 10 | 7M gold | 108 | 0.28 |
| 8 | Wizard Tower ×5 | 14 → 15 | 5.5M gold | 96 | 0.26 |
| 9 | Hidden Tesla ×5 | 13 → 14 | 6.5M gold | 96 | 0.21 |
| 10 | Eagle Artillery ×1 | 5 → 6 | 13M gold | 216 | 0.21 |
| 11 | Scattershot ×2 | 3 → 4 | 11.5M gold | 192 | 0.18 |
| 12 | Barbarian King ×1 | 85 → 86 | 220K dark | 144 | 0.14 |
The upgrade order is derived from the same tables. Each family's next level is scored by (DPS gained + HP gained / 10) per builder-hour, and the highest scores come first. At TH14 that puts Cannon, Archer Tower and Mortar at the front. The order is arithmetic over the TH14 level table, not an editorial list, so it changes when a level's time or stats change.
Stay at TH14 or rush to TH15?the bill, not a hunch
On the bill alone, TH14's remaining cost is 0.95× TH13's 14.38B in all. The step into TH14 cost 12M gold and 180 builder-hours; the step into TH15 costs 13M gold and 192 builder-hours, and TH15's own bill is 2.03B smaller. 1327 days to max as a floor: 704 days across the 5 builders this table lists, against 1327 days in the Laboratory, so the longer pole is the Laboratory. That 1327-day floor assumes no idle builder, no idle Lab and no resource-collection time, and it carries no loot-penalty or matchmaking numbers — the rest of the stay-or-rush decision is not scored here.
Either sidethe Town Hall step
The neighbour block shows the Town Hall steps on either side that we publish, each with its own cost and hours. Those are the only transitions stated as a single step; everything else is the full cost-to-max calculation above. The total including pets is 13.72B across all three resources.
What this page does not say
- No base layouts: our 540 base drawings are samples, not real villages, so they are not printed as “best TH bases”.
- No attack strategies: we hold no sourced attack data for this Town Hall.
- No gem prices, Gold Pass maths or player data: none of those are in the source tables.
- No loot-penalty, matchmaking or war-weight numbers: the stay-or-rush answer here is the bill and the builder-time only.
- Community-wiki readings, not a Supercell table. The read date is printed with every source.
- Supercharge levels are above-max upgrades and are excluded from cost-to-max.
Three limits are worth stating. First, the numbers are community-wiki readings, not a Supercell table: the TH14 figures are read from the source sheets, not invented, and every source prints its read date. Second, this page does not print base layouts or attack strategies for TH14: our base drawings are samples, not real villages, and our tables hold no attack data. Third, it prints no gem prices, Gold Pass maths or player data.
Questions
How much does it cost to max TH14?
12.06B gold, 1.62B elixir and 38.2M dark elixir — about 13.72B in all, including pet levels. It is the cost of every remaining level from the TH14 cap to TH18, multiplied by how many of each building the village holds.
Source: Building cost and build time (53 pages, example: Cannon) · read 2026-11-06How long does it take to max TH14?
84,523 builder-hours, or 3,522 days of one builder's time. That is builder time, not calendar time: more builders shorten the calendar, and walls add no time because they upgrade instantly.
Source: Building cost and build time (53 pages, example: Cannon) · read 2026-11-06What unlocks at TH14?
Electro Titan, Druid, Ice Block Spell, L.A.S.S.I, Electro Owl, Mighty Yak, Unicorn and Flame Flinger. That is 8 new units; the page also lists every building and cap that rises at this Town Hall.
Source: Town Hall — how many of each building (53 families × 18 levels) · read 2026-11-06What is the best upgrade order at TH14?
Cannon, Archer Tower and Mortar come first in our computed order, which scores each next level by (DPS gained + HP gained / 10) per builder-hour. It is arithmetic over the level table, not a hand-written list: change a level's time or stats and the order changes.
Source: Building cost and build time (53 pages, example: Cannon) · read 2026-11-06What are the highest caps at TH14?
Barbarian King 85, Archer Queen 85, Minion Prince 60, Grand Warden 60 and Royal Champion 30. The full 62-row table on this page carries every cap it tracks — buildings, troops, heroes, pets and equipment — with its previous Town Hall value.
Source: Max-level caps (62 rows) · read 2026-10-26Should I stay at TH14 or rush to TH15?
On the bill alone, TH15's remaining cost is 2.03B smaller than TH14's, and the step into it costs 13M gold and 192 builder-hours. That is the arithmetic half only: our tables carry no loot-penalty, matchmaking or war-weight figures, so those are not scored.
Source: Building cost and build time (53 pages, example: Cannon) · read 2026-11-06Does this page include TH14 base layouts?
No. Our base drawings are samples, not real player villages, so presenting them as the best TH14 bases would mislead. The page sticks to the numbers we can source and marks them.
Where these numbers come from
Caps checked 2026-11-06; costs and counts read 2026-11-06.
- Town Hall — how many of each building (53 families × 18 levels) · read 2026-11-06
- Building cost and build time (53 pages, example: Cannon) · read 2026-11-06
- Laboratory and unit level pages (94 units) · read 2026-10-27
- Max-level caps (62 rows) · read 2026-10-26
Supercell Fan Content Policy: community readings, no ads or sales on this page, no real player data.
