Every figure shows its source. Where a source is missing, the number is a placeholder — and it is never written as fact.

By GamGem ResearchLast updated 6 Nov 2026

A top-down base plan illustration

Town Hall guide · community readings, sourced

TH14 in Clash of Clans — Max Levels, Unlocks and Cost to Max

Town Hall 14 unlocks 8 units: Electro Titan, Druid, Ice Block Spell, L.A.S.S.I, Electro Owl, Mighty Yak, Unicorn and Flame Flinger. By this Town Hall 74 units are available, and 20 caps rise across the 62 rows this page tracks. The max-level table below prints all 62 rows with the value at the Town Hall below beside them, so the change is visible without opening a second page.

Town Hall cap14
Troop space300
Heroes unlocked5 of 6
New units here8

New at TH148 units

  • Electro Titan · elixir
  • Druid · dark
  • Ice Block Spell · spell
  • L.A.S.S.I · pet
  • Electro Owl · pet
  • Mighty Yak · pet
  • Unicorn · pet
  • Flame Flinger · siege

Buildings whose cap first appears here: Pet House, Druid, Flame Flinger, L.A.S.S.I, Electro Owl, Mighty Yak, Unicorn.

What rose20 caps

RowKindBeforeAt this THChange
Town Hallbuilding1314rose
Hero Hallbuilding78rose
Laboratorybuilding1112rose
Blacksmithbuilding67rose
Clan Castlebuilding910rose
Workshopbuilding56rose
Walldefense1415rose
Bombtrap910rose
Spring Traptrap89rose
Giant Bombtrap78rose
Air Bombtrap89rose
Dragon Ridertroop23rose
Electro Dragontroop45rose
Barbarian Kinghero7585rose
Archer Queenhero7585rose
Minion Princehero5060rose
Grand Wardenhero5060rose
Royal Championhero2530rose
Common equipmentequip1518rose
Epic equipmentequip1821rose

Max levels at TH1462 rows

RowKindBeforeAt this THChange
Town Hallbuilding1314rose
Hero Hallbuilding78rose
Laboratorybuilding1112rose
Pet Housebuilding—4new
Blacksmithbuilding67rose
Clan Castlebuilding910rose
Workshopbuilding56rose
Walldefense1415rose
Builder's Hutdefense—not establishednone
Monolithdefense—not establishednone
Mortar Superchargedefense—not establishednone
Inferno Tower Superchargedefense—not establishednone
Hidden Tesla Superchargedefense—not establishednone
Firespitter Superchargedefense—not establishednone
Revenge Tower Superchargedefense—not establishednone
Guardiansdefense—not establishednone
Bombtrap910rose
Spring Traptrap89rose
Giant Bombtrap78rose
Air Bombtrap89rose
Seeking Air Minetrap44held
Skeleton Traptrap44held
Tornado Traptrap33held
Giga Bombtrap—not establishednone
Dragon Ridertroop23rose
Electro Dragontroop45rose
Druidtroop—2new
Root Ridertroop—not establishednone
Loggertroop—not establishednone
Meteor Golemtroop—not establishednone
Totem Throwertroop—not establishednone
Totem Spellspell—not establishednone
Siege machinessiege—not establishednone
Wall Wreckersiege44held
Battle Blimpsiege44held
Stone Slammersiege44held
Siege Barrackssiege44held
Log Launchersiege44held
Flame Flingersiege—4new
Battle Drillsiege—not establishednone
Troop Launchersiege—not establishednone
Sky Wagonsiege—not establishednone
Barbarian Kinghero7585rose
Archer Queenhero7585rose
Minion Princehero5060rose
Grand Wardenhero5060rose
Royal Championhero2530rose
Dragon Dukehero—not establishednone
L.A.S.S.Ipet—10new
Electro Owlpet—10new
Mighty Yakpet—10new
Unicornpet—10new
Frostypet—not establishednone
Diggypet—not establishednone
Poison Lizardpet—not establishednone
Phoenixpet—not establishednone
Spirit Foxpet—not establishednone
Angry Jellypet—not establishednone
Sneezypet—not establishednone
Greedy Ravenpet—not establishednone
Common equipmentequip1518rose
Epic equipmentequip1821rose

Army and heroescaps at this TH

Troops300
Spells11
RowKindBeforeAt this THChange
Barbarian Kinghero7585rose
Archer Queenhero7585rose
Minion Princehero5060rose
Grand Wardenhero5060rose
Royal Championhero2530rose
Dragon Dukehero—not establishednone
L.A.S.S.Ipet—10new
Electro Owlpet—10new
Mighty Yakpet—10new
Unicornpet—10new
Frostypet—not establishednone
Diggypet—not establishednone
Poison Lizardpet—not establishednone
Phoenixpet—not establishednone
Spirit Foxpet—not establishednone
Angry Jellypet—not establishednone
Sneezypet—not establishednone
Greedy Ravenpet—not establishednone

At TH14 the army camps hold 300 troops and the spell factories hold 11 spells. Barbarian King 85, Archer Queen 85, Minion Prince 60, Grand Warden 60 and Royal Champion 30 are unlocked; Dragon Duke is not. At TH14 the hero and pet caps sit on the same table as the buildings, so a reader can compare a hero level with a building level without switching pages.

Research to TH18131 levels

Elixir1.49B
Dark elixir11.21M
Research hours31,852
Level rows131
UnitLevelsCostResearch hours
Electro Dragon480M elixir1,044
Dragon473M elixir984
Healing Spell473M elixir936
Yeti471M elixir990
Baby Dragon470M elixir948
Recall Spell470M elixir1,056
Healer469.5M elixir966
Lightning Spell469M elixir888
Miner467.5M elixir900
P.E.K.K.A466.5M elixir888
Wizard464.5M elixir888
Electro Titan364.5M elixir864

The Laboratory still has 131 level rows to research from TH14 to TH18: 1.49B elixir and 11.21M dark elixir, 31,852 research-hours. Electro Dragon is the largest single line at 80M. Heroes are counted in the building table; pets are counted separately, 3.67M dark elixir and 3,432 builder-hours, because they are upgraded at the Pet House rather than the Laboratory.

Cost to max TH14buildings × count

Buildings12.06B gold + 1.62B elixir + 34.53M dark
Pets3.67M dark
Total12.06B gold + 1.62B elixir + 38.2M dark
Builder-hours84,5233,522 days

Walls: 325 × 26M gold = 8.45B gold. One wall row without the multiplier is off by 325×.

BuildingCountOne copyVillage line
Wall32526M8.45B gold
Grand Warden1560M560M elixir
Spring Trap939M351M gold
Seeking Air Mine842.5M340M gold
Hidden Tesla554.7M273.5M gold
Builder's Hut554.5M272.5M gold
Giant Bomb735.7M249.9M gold
X-Bow461.5M246M gold
Air Defense458M232M gold
Bomb829M232M gold
Air Bomb732.5M227.5M gold
Army Camp453M212M elixir
Inferno Tower363.5M190.5M gold
Mortar446M184M gold

Cost to max is computed, not quoted: every building's remaining levels from the TH14 cap to TH18, multiplied by how many of that building the village holds. The bill is 12.06B gold, 1.62B elixir and 34.53M dark elixir, or 13.71B in all, plus 81,091 builder-hours — 3,379 days of one builder's time. The wall line alone is 325 walls × 26M gold = 8.45B gold.

Upgrade order at TH14computed

#BuildingLevelCostHoursValue / hour
1Cannon ×720 → 213M gold360.56
2Archer Tower ×820 → 214M gold480.42
3Mortar ×414 → 155M gold720.36
4Air Defense ×412 → 138M gold1440.35
5Inferno Tower ×38 → 910M gold1560.32
6X-Bow ×49 → 109.5M gold1320.30
7Bomb Tower ×29 → 107M gold1080.28
8Wizard Tower ×514 → 155.5M gold960.26
9Hidden Tesla ×513 → 146.5M gold960.21
10Eagle Artillery ×15 → 613M gold2160.21
11Scattershot ×23 → 411.5M gold1920.18
12Barbarian King ×185 → 86220K dark1440.14

The upgrade order is derived from the same tables. Each family's next level is scored by (DPS gained + HP gained / 10) per builder-hour, and the highest scores come first. At TH14 that puts Cannon, Archer Tower and Mortar at the front. The order is arithmetic over the TH14 level table, not an editorial list, so it changes when a level's time or stats change.

Stay at TH14 or rush to TH15?the bill, not a hunch

TH13 bill14.38Bremaining
TH14 bill13.72Bthis page
TH15 bill11.69B2.03B less
Step to TH1513M gold192 h

On the bill alone, TH14's remaining cost is 0.95× TH13's 14.38B in all. The step into TH14 cost 12M gold and 180 builder-hours; the step into TH15 costs 13M gold and 192 builder-hours, and TH15's own bill is 2.03B smaller. 1327 days to max as a floor: 704 days across the 5 builders this table lists, against 1327 days in the Laboratory, so the longer pole is the Laboratory. That 1327-day floor assumes no idle builder, no idle Lab and no resource-collection time, and it carries no loot-penalty or matchmaking numbers — the rest of the stay-or-rush decision is not scored here.

All Town HallsOpen TH15Upgrade order

Either sidethe Town Hall step

The neighbour block shows the Town Hall steps on either side that we publish, each with its own cost and hours. Those are the only transitions stated as a single step; everything else is the full cost-to-max calculation above. The total including pets is 13.72B across all three resources.

What this page does not say

  • No base layouts: our 540 base drawings are samples, not real villages, so they are not printed as “best TH bases”.
  • No attack strategies: we hold no sourced attack data for this Town Hall.
  • No gem prices, Gold Pass maths or player data: none of those are in the source tables.
  • No loot-penalty, matchmaking or war-weight numbers: the stay-or-rush answer here is the bill and the builder-time only.
  • Community-wiki readings, not a Supercell table. The read date is printed with every source.
  • Supercharge levels are above-max upgrades and are excluded from cost-to-max.

Three limits are worth stating. First, the numbers are community-wiki readings, not a Supercell table: the TH14 figures are read from the source sheets, not invented, and every source prints its read date. Second, this page does not print base layouts or attack strategies for TH14: our base drawings are samples, not real villages, and our tables hold no attack data. Third, it prints no gem prices, Gold Pass maths or player data.

Questions

How much does it cost to max TH14?

12.06B gold, 1.62B elixir and 38.2M dark elixir — about 13.72B in all, including pet levels. It is the cost of every remaining level from the TH14 cap to TH18, multiplied by how many of each building the village holds.

Source: Building cost and build time (53 pages, example: Cannon) · read 2026-11-06
How long does it take to max TH14?

84,523 builder-hours, or 3,522 days of one builder's time. That is builder time, not calendar time: more builders shorten the calendar, and walls add no time because they upgrade instantly.

Source: Building cost and build time (53 pages, example: Cannon) · read 2026-11-06
What unlocks at TH14?

Electro Titan, Druid, Ice Block Spell, L.A.S.S.I, Electro Owl, Mighty Yak, Unicorn and Flame Flinger. That is 8 new units; the page also lists every building and cap that rises at this Town Hall.

Source: Town Hall — how many of each building (53 families × 18 levels) · read 2026-11-06
What is the best upgrade order at TH14?

Cannon, Archer Tower and Mortar come first in our computed order, which scores each next level by (DPS gained + HP gained / 10) per builder-hour. It is arithmetic over the level table, not a hand-written list: change a level's time or stats and the order changes.

Source: Building cost and build time (53 pages, example: Cannon) · read 2026-11-06
What are the highest caps at TH14?

Barbarian King 85, Archer Queen 85, Minion Prince 60, Grand Warden 60 and Royal Champion 30. The full 62-row table on this page carries every cap it tracks — buildings, troops, heroes, pets and equipment — with its previous Town Hall value.

Source: Max-level caps (62 rows) · read 2026-10-26
Should I stay at TH14 or rush to TH15?

On the bill alone, TH15's remaining cost is 2.03B smaller than TH14's, and the step into it costs 13M gold and 192 builder-hours. That is the arithmetic half only: our tables carry no loot-penalty, matchmaking or war-weight figures, so those are not scored.

Source: Building cost and build time (53 pages, example: Cannon) · read 2026-11-06
Does this page include TH14 base layouts?

No. Our base drawings are samples, not real player villages, so presenting them as the best TH14 bases would mislead. The page sticks to the numbers we can source and marks them.

Where these numbers come from

Caps checked 2026-11-06; costs and counts read 2026-11-06.

Supercell Fan Content Policy: community readings, no ads or sales on this page, no real player data.