Every figure shows its source. Where a source is missing, the number is a placeholder — and it is never written as fact.

By GamGem ResearchLast updated 6 Nov 2026

A top-down base plan illustration

Town Hall guide · community readings, sourced

TH5 in Clash of Clans — Max Levels, Unlocks and Cost to Max

Town Hall 5 unlocks 1 unit: Lightning Spell. By this Town Hall 8 units are available, and 4 caps rise across the 62 rows this page tracks. The max-level table below prints all 62 rows with the value at the Town Hall below beside them, so the change is visible without opening a second page.

Town Hall cap5
Troop space135
Heroes unlocked1 of 6
New units here1

New at TH51 unit

  • Lightning Spell · spell

Buildings whose cap first appears here: Air Bomb.

What rose4 caps

RowKindBeforeAt this THChange
Town Hallbuilding45rose
Laboratorybuilding23rose
Walldefense45rose
Bombtrap23rose

Max levels at TH562 rows

RowKindBeforeAt this THChange
Town Hallbuilding45rose
Hero Hallbuilding11held
Laboratorybuilding23rose
Pet Housebuilding—not establishednone
Blacksmithbuilding—not establishednone
Clan Castlebuilding22held
Workshopbuilding—not establishednone
Walldefense45rose
Builder's Hutdefense—not establishednone
Monolithdefense—not establishednone
Mortar Superchargedefense—not establishednone
Inferno Tower Superchargedefense—not establishednone
Hidden Tesla Superchargedefense—not establishednone
Firespitter Superchargedefense—not establishednone
Revenge Tower Superchargedefense—not establishednone
Guardiansdefense—not establishednone
Bombtrap23rose
Spring Traptrap11held
Giant Bombtrap—not establishednone
Air Bombtrap—2new
Seeking Air Minetrap—not establishednone
Skeleton Traptrap—not establishednone
Tornado Traptrap—not establishednone
Giga Bombtrap—not establishednone
Dragon Ridertroop—not establishednone
Electro Dragontroop—not establishednone
Druidtroop—not establishednone
Root Ridertroop—not establishednone
Loggertroop—not establishednone
Meteor Golemtroop—not establishednone
Totem Throwertroop—not establishednone
Totem Spellspell—not establishednone
Siege machinessiege—not establishednone
Wall Wreckersiege—not establishednone
Battle Blimpsiege—not establishednone
Stone Slammersiege—not establishednone
Siege Barrackssiege—not establishednone
Log Launchersiege—not establishednone
Flame Flingersiege—not establishednone
Battle Drillsiege—not establishednone
Troop Launchersiege—not establishednone
Sky Wagonsiege—not establishednone
Barbarian Kinghero11held
Archer Queenhero—not establishednone
Minion Princehero—not establishednone
Grand Wardenhero—not establishednone
Royal Championhero—not establishednone
Dragon Dukehero—not establishednone
L.A.S.S.Ipet—not establishednone
Electro Owlpet—not establishednone
Mighty Yakpet—not establishednone
Unicornpet—not establishednone
Frostypet—not establishednone
Diggypet—not establishednone
Poison Lizardpet—not establishednone
Phoenixpet—not establishednone
Spirit Foxpet—not establishednone
Angry Jellypet—not establishednone
Sneezypet—not establishednone
Greedy Ravenpet—not establishednone
Common equipmentequip—not establishednone
Epic equipmentequip—not establishednone

Army and heroescaps at this TH

Troops135
Spells2
RowKindBeforeAt this THChange
Barbarian Kinghero11held
Archer Queenhero—not establishednone
Minion Princehero—not establishednone
Grand Wardenhero—not establishednone
Royal Championhero—not establishednone
Dragon Dukehero—not establishednone
L.A.S.S.Ipet—not establishednone
Electro Owlpet—not establishednone
Mighty Yakpet—not establishednone
Unicornpet—not establishednone
Frostypet—not establishednone
Diggypet—not establishednone
Poison Lizardpet—not establishednone
Phoenixpet—not establishednone
Spirit Foxpet—not establishednone
Angry Jellypet—not establishednone
Sneezypet—not establishednone
Greedy Ravenpet—not establishednone

At TH5 the army camps hold 135 troops and the spell factories hold 2 spells. Barbarian King 1 are unlocked; Archer Queen, Minion Prince, Grand Warden, Royal Champion and Dragon Duke are not. At TH5 the hero and pet caps sit on the same table as the buildings, so a reader can compare a hero level with a building level without switching pages.

Research to TH1872 levels

Elixir491.9M
Dark elixir0
Research hours6,961
Level rows72
UnitLevelsCostResearch hours
Balloon1191.07M elixir1,380
Wall Breaker1284.35M elixir1,196
Lightning Spell984.1M elixir1,224
Giant1273.65M elixir1,024
Archer1167.5M elixir947
Barbarian1048.53M elixir602
Goblin742.7M elixir588

The Laboratory still has 72 level rows to research from TH5 to TH18: 491.9M elixir and 0 dark elixir, 6,961 research-hours. Balloon is the largest single line at 91.07M. Heroes are counted in the building table; pets are counted separately, 0 dark elixir and 0 builder-hours, because they are upgraded at the Pet House rather than the Laboratory.

Cost to max TH5buildings × count

Buildings4.66B gold + 829.38M elixir + 15.21M dark
Pets0 dark
Total4.66B gold + 829.38M elixir + 15.21M dark
Builder-hours40,2061,675 days

Walls: 100 × 34.45M gold = 3.45B gold. One wall row without the multiplier is off by 100×.

BuildingCountOne copyVillage line
Wall10034.45M3.45B gold
Builder's Hut567.5M337.5M gold
Army Camp373.7M221.1M elixir
Bomb432.25M129M gold
Town Hall1109.5M109.5M gold
Clan Castle1108.3M108.3M elixir
Hero Hall1101.4M101.4M elixir
Spring Trap248.22M96.44M gold
Barracks195.9M95.9M elixir
Gold Storage246.85M93.7M elixir
Elixir Storage246.85M93.7M gold
Laboratory191.1M91.1M elixir
Air Defense184.85M84.85M gold
Air Bomb238.42M76.85M gold

Cost to max is computed, not quoted: every building's remaining levels from the TH5 cap to TH18, multiplied by how many of that building the village holds. The bill is 4.66B gold, 829.38M elixir and 15.21M dark elixir, or 5.51B in all, plus 40,206 builder-hours — 1,675 days of one builder's time. The wall line alone is 100 walls × 34.45M gold = 3.45B gold.

Upgrade order at TH5computed

#BuildingLevelCostHoursValue / hour
1Barbarian King ×11 → 25K dark264.42
2Cannon ×36 → 7100K gold28.50
3Archer Tower ×36 → 7150K gold34.00
4Air Defense ×13 → 4500K gold122.08
5Mortar ×13 → 4180K gold32.00
6Wizard Tower ×12 → 3250K gold41.50

The upgrade order is derived from the same tables. Each family's next level is scored by (DPS gained + HP gained / 10) per builder-hour, and the highest scores come first. At TH5 that puts Barbarian King, Cannon and Archer Tower at the front. The order is arithmetic over the TH5 level table, not an editorial list, so it changes when a level's time or stats change.

Stay at TH5 or rush to TH6?the bill, not a hunch

TH4 bill4.27Bremaining
TH5 bill5.51Bthis page
TH6 bill6.72B1.22B more
Step to TH6500K gold12 h

On the bill alone, TH5's remaining cost is 1.29× TH4's 4.27B in all. The step into TH5 cost 150K gold and 6 builder-hours; the step into TH6 costs 500K gold and 12 builder-hours, and TH6's own bill is 1.22B larger. 335 days to max as a floor: 335 days across the 5 builders this table lists, against 290 days in the Laboratory, so the longer pole is the builders. That 335-day floor assumes no idle builder, no idle Lab and no resource-collection time, and it carries no loot-penalty or matchmaking numbers — the rest of the stay-or-rush decision is not scored here.

All Town HallsOpen TH6Upgrade order

Either sidethe Town Hall step

The neighbour block shows the Town Hall steps on either side that we publish, each with its own cost and hours. Those are the only transitions stated as a single step; everything else is the full cost-to-max calculation above. The total including pets is 5.51B across all three resources.

What this page does not say

  • No base layouts: our 540 base drawings are samples, not real villages, so they are not printed as “best TH bases”.
  • No attack strategies: we hold no sourced attack data for this Town Hall.
  • No gem prices, Gold Pass maths or player data: none of those are in the source tables.
  • No loot-penalty, matchmaking or war-weight numbers: the stay-or-rush answer here is the bill and the builder-time only.
  • Community-wiki readings, not a Supercell table. The read date is printed with every source.
  • Supercharge levels are above-max upgrades and are excluded from cost-to-max.

Three limits are worth stating. First, the numbers are community-wiki readings, not a Supercell table: the TH5 figures are read from the source sheets, not invented, and every source prints its read date. Second, this page does not print base layouts or attack strategies for TH5: our base drawings are samples, not real villages, and our tables hold no attack data. Third, it prints no gem prices, Gold Pass maths or player data.

Questions

How much does it cost to max TH5?

4.66B gold, 829.38M elixir and 15.21M dark elixir — about 5.51B in all, including pet levels. It is the cost of every remaining level from the TH5 cap to TH18, multiplied by how many of each building the village holds.

Source: Building cost and build time (53 pages, example: Cannon) · read 2026-11-06
How long does it take to max TH5?

40,206 builder-hours, or 1,675 days of one builder's time. That is builder time, not calendar time: more builders shorten the calendar, and walls add no time because they upgrade instantly.

Source: Building cost and build time (53 pages, example: Cannon) · read 2026-11-06
What unlocks at TH5?

Lightning Spell. That is 1 new units; the page also lists every building and cap that rises at this Town Hall.

Source: Town Hall — how many of each building (53 families × 18 levels) · read 2026-11-06
What is the best upgrade order at TH5?

Barbarian King, Cannon and Archer Tower come first in our computed order, which scores each next level by (DPS gained + HP gained / 10) per builder-hour. It is arithmetic over the level table, not a hand-written list: change a level's time or stats and the order changes.

Source: Building cost and build time (53 pages, example: Cannon) · read 2026-11-06
What are the highest caps at TH5?

Barbarian King 1, Town Hall 5, Hero Hall 1, Laboratory 3 and Clan Castle 2. The full 62-row table on this page carries every cap it tracks — buildings, troops, heroes, pets and equipment — with its previous Town Hall value.

Source: Max-level caps (62 rows) · read 2026-10-26
Should I stay at TH5 or rush to TH6?

On the bill alone, TH6's remaining cost is 1.22B larger than TH5's, and the step into it costs 500K gold and 12 builder-hours. That is the arithmetic half only: our tables carry no loot-penalty, matchmaking or war-weight figures, so those are not scored.

Source: Building cost and build time (53 pages, example: Cannon) · read 2026-11-06
Does this page include TH5 base layouts?

No. Our base drawings are samples, not real player villages, so presenting them as the best TH5 bases would mislead. The page sticks to the numbers we can source and marks them.

Where these numbers come from

Caps checked 2026-11-06; costs and counts read 2026-11-06.

Supercell Fan Content Policy: community readings, no ads or sales on this page, no real player data.