By GamGem ResearchLast updated 6 Nov 2026

Town Hall guide · community readings, sourced
TH5 in Clash of Clans — Max Levels, Unlocks and Cost to Max
Town Hall 5 unlocks 1 unit: Lightning Spell. By this Town Hall 8 units are available, and 4 caps rise across the 62 rows this page tracks. The max-level table below prints all 62 rows with the value at the Town Hall below beside them, so the change is visible without opening a second page.
New at TH51 unit
- Lightning Spell · spell
Buildings whose cap first appears here: Air Bomb.
What rose4 caps
| Row | Kind | Before | At this TH | Change |
|---|---|---|---|---|
| Town Hall | building | 4 | 5 | rose |
| Laboratory | building | 2 | 3 | rose |
| Wall | defense | 4 | 5 | rose |
| Bomb | trap | 2 | 3 | rose |
Max levels at TH562 rows
| Row | Kind | Before | At this TH | Change |
|---|---|---|---|---|
| Town Hall | building | 4 | 5 | rose |
| Hero Hall | building | 1 | 1 | held |
| Laboratory | building | 2 | 3 | rose |
| Pet House | building | — | not established | none |
| Blacksmith | building | — | not established | none |
| Clan Castle | building | 2 | 2 | held |
| Workshop | building | — | not established | none |
| Wall | defense | 4 | 5 | rose |
| Builder's Hut | defense | — | not established | none |
| Monolith | defense | — | not established | none |
| Mortar Supercharge | defense | — | not established | none |
| Inferno Tower Supercharge | defense | — | not established | none |
| Hidden Tesla Supercharge | defense | — | not established | none |
| Firespitter Supercharge | defense | — | not established | none |
| Revenge Tower Supercharge | defense | — | not established | none |
| Guardians | defense | — | not established | none |
| Bomb | trap | 2 | 3 | rose |
| Spring Trap | trap | 1 | 1 | held |
| Giant Bomb | trap | — | not established | none |
| Air Bomb | trap | — | 2 | new |
| Seeking Air Mine | trap | — | not established | none |
| Skeleton Trap | trap | — | not established | none |
| Tornado Trap | trap | — | not established | none |
| Giga Bomb | trap | — | not established | none |
| Dragon Rider | troop | — | not established | none |
| Electro Dragon | troop | — | not established | none |
| Druid | troop | — | not established | none |
| Root Rider | troop | — | not established | none |
| Logger | troop | — | not established | none |
| Meteor Golem | troop | — | not established | none |
| Totem Thrower | troop | — | not established | none |
| Totem Spell | spell | — | not established | none |
| Siege machines | siege | — | not established | none |
| Wall Wrecker | siege | — | not established | none |
| Battle Blimp | siege | — | not established | none |
| Stone Slammer | siege | — | not established | none |
| Siege Barracks | siege | — | not established | none |
| Log Launcher | siege | — | not established | none |
| Flame Flinger | siege | — | not established | none |
| Battle Drill | siege | — | not established | none |
| Troop Launcher | siege | — | not established | none |
| Sky Wagon | siege | — | not established | none |
| Barbarian King | hero | 1 | 1 | held |
| Archer Queen | hero | — | not established | none |
| Minion Prince | hero | — | not established | none |
| Grand Warden | hero | — | not established | none |
| Royal Champion | hero | — | not established | none |
| Dragon Duke | hero | — | not established | none |
| L.A.S.S.I | pet | — | not established | none |
| Electro Owl | pet | — | not established | none |
| Mighty Yak | pet | — | not established | none |
| Unicorn | pet | — | not established | none |
| Frosty | pet | — | not established | none |
| Diggy | pet | — | not established | none |
| Poison Lizard | pet | — | not established | none |
| Phoenix | pet | — | not established | none |
| Spirit Fox | pet | — | not established | none |
| Angry Jelly | pet | — | not established | none |
| Sneezy | pet | — | not established | none |
| Greedy Raven | pet | — | not established | none |
| Common equipment | equip | — | not established | none |
| Epic equipment | equip | — | not established | none |
Army and heroescaps at this TH
| Row | Kind | Before | At this TH | Change |
|---|---|---|---|---|
| Barbarian King | hero | 1 | 1 | held |
| Archer Queen | hero | — | not established | none |
| Minion Prince | hero | — | not established | none |
| Grand Warden | hero | — | not established | none |
| Royal Champion | hero | — | not established | none |
| Dragon Duke | hero | — | not established | none |
| L.A.S.S.I | pet | — | not established | none |
| Electro Owl | pet | — | not established | none |
| Mighty Yak | pet | — | not established | none |
| Unicorn | pet | — | not established | none |
| Frosty | pet | — | not established | none |
| Diggy | pet | — | not established | none |
| Poison Lizard | pet | — | not established | none |
| Phoenix | pet | — | not established | none |
| Spirit Fox | pet | — | not established | none |
| Angry Jelly | pet | — | not established | none |
| Sneezy | pet | — | not established | none |
| Greedy Raven | pet | — | not established | none |
At TH5 the army camps hold 135 troops and the spell factories hold 2 spells. Barbarian King 1 are unlocked; Archer Queen, Minion Prince, Grand Warden, Royal Champion and Dragon Duke are not. At TH5 the hero and pet caps sit on the same table as the buildings, so a reader can compare a hero level with a building level without switching pages.
Research to TH1872 levels
| Unit | Levels | Cost | Research hours |
|---|---|---|---|
| Balloon | 11 | 91.07M elixir | 1,380 |
| Wall Breaker | 12 | 84.35M elixir | 1,196 |
| Lightning Spell | 9 | 84.1M elixir | 1,224 |
| Giant | 12 | 73.65M elixir | 1,024 |
| Archer | 11 | 67.5M elixir | 947 |
| Barbarian | 10 | 48.53M elixir | 602 |
| Goblin | 7 | 42.7M elixir | 588 |
The Laboratory still has 72 level rows to research from TH5 to TH18: 491.9M elixir and 0 dark elixir, 6,961 research-hours. Balloon is the largest single line at 91.07M. Heroes are counted in the building table; pets are counted separately, 0 dark elixir and 0 builder-hours, because they are upgraded at the Pet House rather than the Laboratory.
Cost to max TH5buildings × count
Walls: 100 × 34.45M gold = 3.45B gold. One wall row without the multiplier is off by 100×.
| Building | Count | One copy | Village line |
|---|---|---|---|
| Wall | 100 | 34.45M | 3.45B gold |
| Builder's Hut | 5 | 67.5M | 337.5M gold |
| Army Camp | 3 | 73.7M | 221.1M elixir |
| Bomb | 4 | 32.25M | 129M gold |
| Town Hall | 1 | 109.5M | 109.5M gold |
| Clan Castle | 1 | 108.3M | 108.3M elixir |
| Hero Hall | 1 | 101.4M | 101.4M elixir |
| Spring Trap | 2 | 48.22M | 96.44M gold |
| Barracks | 1 | 95.9M | 95.9M elixir |
| Gold Storage | 2 | 46.85M | 93.7M elixir |
| Elixir Storage | 2 | 46.85M | 93.7M gold |
| Laboratory | 1 | 91.1M | 91.1M elixir |
| Air Defense | 1 | 84.85M | 84.85M gold |
| Air Bomb | 2 | 38.42M | 76.85M gold |
Cost to max is computed, not quoted: every building's remaining levels from the TH5 cap to TH18, multiplied by how many of that building the village holds. The bill is 4.66B gold, 829.38M elixir and 15.21M dark elixir, or 5.51B in all, plus 40,206 builder-hours — 1,675 days of one builder's time. The wall line alone is 100 walls × 34.45M gold = 3.45B gold.
Upgrade order at TH5computed
| # | Building | Level | Cost | Hours | Value / hour |
|---|---|---|---|---|---|
| 1 | Barbarian King ×1 | 1 → 2 | 5K dark | 2 | 64.42 |
| 2 | Cannon ×3 | 6 → 7 | 100K gold | 2 | 8.50 |
| 3 | Archer Tower ×3 | 6 → 7 | 150K gold | 3 | 4.00 |
| 4 | Air Defense ×1 | 3 → 4 | 500K gold | 12 | 2.08 |
| 5 | Mortar ×1 | 3 → 4 | 180K gold | 3 | 2.00 |
| 6 | Wizard Tower ×1 | 2 → 3 | 250K gold | 4 | 1.50 |
The upgrade order is derived from the same tables. Each family's next level is scored by (DPS gained + HP gained / 10) per builder-hour, and the highest scores come first. At TH5 that puts Barbarian King, Cannon and Archer Tower at the front. The order is arithmetic over the TH5 level table, not an editorial list, so it changes when a level's time or stats change.
Stay at TH5 or rush to TH6?the bill, not a hunch
On the bill alone, TH5's remaining cost is 1.29× TH4's 4.27B in all. The step into TH5 cost 150K gold and 6 builder-hours; the step into TH6 costs 500K gold and 12 builder-hours, and TH6's own bill is 1.22B larger. 335 days to max as a floor: 335 days across the 5 builders this table lists, against 290 days in the Laboratory, so the longer pole is the builders. That 335-day floor assumes no idle builder, no idle Lab and no resource-collection time, and it carries no loot-penalty or matchmaking numbers — the rest of the stay-or-rush decision is not scored here.
Either sidethe Town Hall step
The neighbour block shows the Town Hall steps on either side that we publish, each with its own cost and hours. Those are the only transitions stated as a single step; everything else is the full cost-to-max calculation above. The total including pets is 5.51B across all three resources.
What this page does not say
- No base layouts: our 540 base drawings are samples, not real villages, so they are not printed as “best TH bases”.
- No attack strategies: we hold no sourced attack data for this Town Hall.
- No gem prices, Gold Pass maths or player data: none of those are in the source tables.
- No loot-penalty, matchmaking or war-weight numbers: the stay-or-rush answer here is the bill and the builder-time only.
- Community-wiki readings, not a Supercell table. The read date is printed with every source.
- Supercharge levels are above-max upgrades and are excluded from cost-to-max.
Three limits are worth stating. First, the numbers are community-wiki readings, not a Supercell table: the TH5 figures are read from the source sheets, not invented, and every source prints its read date. Second, this page does not print base layouts or attack strategies for TH5: our base drawings are samples, not real villages, and our tables hold no attack data. Third, it prints no gem prices, Gold Pass maths or player data.
Questions
How much does it cost to max TH5?
4.66B gold, 829.38M elixir and 15.21M dark elixir — about 5.51B in all, including pet levels. It is the cost of every remaining level from the TH5 cap to TH18, multiplied by how many of each building the village holds.
Source: Building cost and build time (53 pages, example: Cannon) · read 2026-11-06How long does it take to max TH5?
40,206 builder-hours, or 1,675 days of one builder's time. That is builder time, not calendar time: more builders shorten the calendar, and walls add no time because they upgrade instantly.
Source: Building cost and build time (53 pages, example: Cannon) · read 2026-11-06What unlocks at TH5?
Lightning Spell. That is 1 new units; the page also lists every building and cap that rises at this Town Hall.
Source: Town Hall — how many of each building (53 families × 18 levels) · read 2026-11-06What is the best upgrade order at TH5?
Barbarian King, Cannon and Archer Tower come first in our computed order, which scores each next level by (DPS gained + HP gained / 10) per builder-hour. It is arithmetic over the level table, not a hand-written list: change a level's time or stats and the order changes.
Source: Building cost and build time (53 pages, example: Cannon) · read 2026-11-06What are the highest caps at TH5?
Barbarian King 1, Town Hall 5, Hero Hall 1, Laboratory 3 and Clan Castle 2. The full 62-row table on this page carries every cap it tracks — buildings, troops, heroes, pets and equipment — with its previous Town Hall value.
Source: Max-level caps (62 rows) · read 2026-10-26Should I stay at TH5 or rush to TH6?
On the bill alone, TH6's remaining cost is 1.22B larger than TH5's, and the step into it costs 500K gold and 12 builder-hours. That is the arithmetic half only: our tables carry no loot-penalty, matchmaking or war-weight figures, so those are not scored.
Source: Building cost and build time (53 pages, example: Cannon) · read 2026-11-06Does this page include TH5 base layouts?
No. Our base drawings are samples, not real player villages, so presenting them as the best TH5 bases would mislead. The page sticks to the numbers we can source and marks them.
Where these numbers come from
Caps checked 2026-11-06; costs and counts read 2026-11-06.
- Town Hall — how many of each building (53 families × 18 levels) · read 2026-11-06
- Building cost and build time (53 pages, example: Cannon) · read 2026-11-06
- Laboratory and unit level pages (94 units) · read 2026-10-27
- Max-level caps (62 rows) · read 2026-10-26
Supercell Fan Content Policy: community readings, no ads or sales on this page, no real player data.
