Every figure shows its source. Where a source is missing, the number is a placeholder — and it is never written as fact.

By GamGem ResearchLast updated 26 Oct 2026

Since your previous export (27 Aug 2026): 3 upgrades completed · 2 timers changed · 2 rows unlocked · 2 game-data rows added (30 Aug update) · Pet House idle.

Clash of Clans · Upgrade plannerGame facts checked 26 Oct 2026Your village: sample data Sample · costs and times: community wiki

Clash of Clans Upgrades Planner: What to Upgrade Next · Strategic Rush

TH17
Export 08 Oct 2026 21:40 · snapshot, not livePlan starts 09 Oct 2026 09:00 (assumed)
Start from a situation:
  • Free builders2 / 6idle now
  • LaboratoryBusyElectro Titan 4 · free 13 Oct
  • Hero HallLevel 10Archer Queen up until 10 Oct 15:00
  • Pet HouseIdleLevel 9 · start a pet
  • Town Hall 18TH18 upgrade01 Novearliest start
  • Builder work left29d 4hdone 13 Nov · walls excl.

What's upgrading where

top-down plan · sample layout Sample
Top-down plan of the sample village, Town Hall at the centre
Which buildings are upgrading (live plan)
17IXSMGEADGSLHEAWC
next actionupgrading nowwall rings

What to upgrade next

Recommended · Strategic Rush

Army Camp

Level 12 → 13
Worker
Builder 5
Cost
17,000,000 elixir
Duration
7d 12h
Starts
Now (worker free)
Finish
16 Oct 21:00

Cost and time: community wiki ↗ (checked 15 Oct 2026)

Start condition met: you hold 19,800,000 elixir.

Why: Unlocks army capacity; required for th18. Chosen by Strategic Rush.

Unlocks army capacityRequired for TH18Fills a builder gap
Why this next? Reason ladder
  1. 1Prerequisite: None. It can start from the imported state. [export row ac]
  2. 2Goal: Strategic Rush: reach TH18 soon with offense ready. Score Army weight 5 + TH18 tag 3. [strategy rush]
  3. 3Timing: Starts 09 Oct 09:00 on Builder 5, finishes 16 Oct 21:00. [schedule run initial]
  4. 4Alternative rejected: Laboratory 15 ranked lower (score 7.0 vs 8.0). [export row lab]

A builder is free: pick one

Best strategic choiceArmy Camp 12→13Unlocks army capacity · 7d 12h · 17M elixir
Shortest choiceGiant Bomb 10→11Frees the builder again 13 Oct 09:00 · 4d · 10M gold
Best before next loginGiant Bomb 10→11Finishes 13 Oct 09:00, 3d 16h after you return · 4d · 10M gold
Town Hall 18

When TH18 is possible

TH18 upgrade can start 01 Nov 13:00

Readiness contract (Strategic Rush): start the Town Hall upgrade when these 5 rows are complete. TH18 is the current maximum; no TH19 exists.

  • Gold Storage 1816 Oct
  • Laboratory 1519 Oct
  • Army Camp 1316 Oct
  • Hero Hall 1119 Oct
  • Monolith 301 Nov
Town Hall 18

Town Hall 17 → 18: starts 01 Nov 13:00, done 13 Nov 13:00

Who works on what, when

parallel timeline · sample data Sample
  • Builder 1busy · free 11 Oct
    Inferno Tower 10Gold Storage 18Blacksmith 9Monolith 3Wizard Tower 16
  • Builder 2busy · free 14 Oct
    X-Bow 11Pet House 10Minion Prince 76Spell Tower 3
  • Builder 3busy · free 10 Oct
    Archer Queen 90Hero Hall 11Royal Champion 46Scattershot 5Seeking Air Mine 7
  • Builder 4busy · free 12 Oct
    Scattershot 4Clan Castle 13Dragon Duke 16Air Defense 14Giant Bomb 11
  • Builder 5free now
    Army Camp 13Barbarian King 91Town Hall 18
  • Builder 6free now
    Laboratory 15Grand Warden 66Inferno Tower 11Builder's Hut 6
  • Heroesvia builders (Hero Hall 10)
    Minion Prince 76Archer Queen 90Royal Champion 46Dragon Duke 16Barbarian King 91Grand Warden 66
  • Laboratorybusy · free 13 Oct
    Electro Titan 4Siege Barracks 5Overgrowth Spell 3
  • Pet Houseidle since export
    Phoenix 9Mighty Yak 10Electro Owl 9
now (plan start)running (from export)projectedheroidle

When each hero is down

F
09
S
10
S
11
M
12
T
13
W
14
T
15
F
16
S
17
S
18
M
19
T
20
W
21
T
22
Barbarian KingBarbarian King
Archer QueenArcher Queen
Minion PrinceMinion Prince
Grand WardenGrand Warden
Royal ChampionRoyal Champion
Dragon DukeDragon Duke
availableupgrading (unavailable)CWL day (official schedule 1–11 Oct)

Archer Queen is upgrading during the October CWL window (official schedule 1–11 Oct). Tick "No hero starts during CWL" to delay new hero jobs.

November CWL dates are not announced in the sources checked; no warning is shown for them.

Where surplus loot goes

wall plan · no builder time
  • ×40Level 154M + 5M + 7M per piece
  • ×90Level 165M + 7M per piece
  • ×195Level 177M per piece
Remaining: 495 piece-levelsTotal: 3.08B
Pay with
Surplus after next 3 planned costs0
■ grey: reserved for planned upgrades■ surplus

No surplus: the next 3 planned upgrades need everything you hold (40M reserved). Keep saving.

Wall prices and the TH17 cap: community wiki ↗ (checked 15 Oct 2026)

What you hold now

storage from export · sample Sample
21,400,000 / 24,800,00086%
19,800,000 / 24,000,00083%
396,000 / 400,00099%
Shiny 3,274Glowy 214Starry 18

What's left to max TH17

remaining totals · sample Sample
  • Gold112M
  • Elixir196M
  • Dark elixir2.2M
  • Shiny ore41.2k
  • Glowy / Starry3.9k / 410
  • Walls3.08B
  • Builder-adjusted29d 4hall done 13 Nov
  • Laboratory54d 12h1 lane · done 13 Dec
  • Hero time37d 18huses builders
  • Pet House24ddone 20 Nov

Walls are counted separately below and are never part of builder time. Equipment upgrades use ore at the Blacksmith and have no timer.

Storage full: spend or save?

Start the strategic recommendationInferno Tower 11 costs 16,000,000 and is planned for 26 Oct 09:00.after: 5,400,000
Best wall dumpUp to 5 wall pieces at 4M each would empty storage; 0 keep the next planned jobs funded.after safe dump: 21,400,000
Save for the next dependencySave for Town Hall 18 (25,000,000), which exceeds your cap until Gold Storage 18 finishes.storage 86% full — at 100% new loot is lost
Town Hall 17

Every remaining upgrade, in order

35 rows · sample village Sample
  • ▶
    Inferno TowerDefense · running
    9 → 10paid2d 4h
    Timer from export
    Builder 1Done 11 Oct 13:00Exact
  • ▶
    X-BowDefense · running
    10 → 11paid5d
    Timer from export
    Builder 2Done 14 Oct 09:00Exact
  • ▶
    Archer Queen
    Archer QueenHero · running
    89 → 90paid1d 6h
    Timer from export
    Builder 3Done 10 Oct 15:00Exact
  • ▶
    ScattershotDefense · running
    3 → 4paid3d
    Timer from export
    Builder 4Done 12 Oct 09:00Exact
  • ▶
    Electro Titan
    Electro TitanTroop · Laboratory · running
    3 → 4paid4d
    Timer from export
    LaboratoryDone 13 Oct 09:00Exact
  • 1
    Town Hall 17
    Town HallOther
    17 → 1825M12d
    Needs Gold Storage 18, Laboratory 15, Army Camp 13 +2 more
    Next Town Hall · TH18 is the current maximum
    Builder 5Done 13 Nov 13:00Assumption
  • 2
    Army CampArmy
    12 → 1317M7d 12h
    No dependency
    Unlocks army capacityRequired for TH18
    Builder 5Done 16 Oct 21:00Export-based
  • 3
    LaboratoryOther
    14 → 1518M10d
    No dependency
    Unlocks next lab levelsRequired for TH18
    Builder 6Done 19 Oct 09:00Export-based
  • 4
    Hero HallOther
    10 → 1117M9d
    No dependency
    Unlocks hero levelsRequired for TH18
    Builder 3Done 19 Oct 15:00Assumption
  • 5
    Gold StorageResource
    17 → 1810M5d
    No dependency
    Storage blocker: raises the gold capRequired for TH18
    Builder 1Done 16 Oct 13:00Assumption
  • 6
    Clan CastleArmy
    12 → 1319M10d
    No dependency
    Unlocks army capacity
    Builder 4Done 22 Oct 09:00Assumption
  • 7
    Pet HouseOther
    9 → 1012M7d
    No dependency
    Unlocks pet levels
    Builder 2Done 21 Oct 09:00Assumption
  • 8
    BlacksmithOther
    8 → 911M7d
    No dependency
    Unlocks equipment levels
    Builder 1Done 23 Oct 13:00Assumption
  • 9
    Barbarian King
    Barbarian KingHero
    90 → 91280k7d
    No dependency
    Highest remaining offense value
    Builder 5Done 23 Oct 21:00Assumption
  • 10
    Grand Warden
    Grand WardenHero
    65 → 6618M7d
    No dependency
    Highest remaining offense value
    Builder 6Done 26 Oct 09:00Assumption
  • 11
    Royal Champion
    Royal ChampionHero
    45 → 46340k8d
    Needs Hero Hall 11
    Needs Hero Hall 11
    Builder 3Done 27 Oct 15:00Assumption
  • 12
    Minion Prince
    Minion PrinceHero
    75 → 76240k7d 12h
    No dependency
    Offense value
    Builder 2Done 28 Oct 21:00Assumption
  • 13
    Dragon Duke
    Dragon DukeHero
    15 → 16275k7d
    Needs Hero Hall 11
    Needs Hero Hall 11
    Builder 4Done 29 Oct 09:00Assumption
  • 14
    MonolithDefense
    2 → 3260k9d
    No dependency
    Required for TH18
    Builder 1Done 01 Nov 13:00Assumption
  • 15
    Inferno TowerDefense
    10 → 1116M8d
    Needs running Inferno Tower 9→10
    Follows the running 9→10 upgrade
    Builder 6Done 03 Nov 09:00Assumption
  • 16
    ScattershotDefense
    4 → 512M8d 12h
    Needs running Scattershot 3→4
    Follows the running 3→4 upgrade
    Builder 3Done 05 Nov 03:00Assumption
  • 17
    Spell TowerDefense
    2 → 312M8d 12h
    No dependency
    Defense value
    Builder 2Done 06 Nov 09:00Assumption
  • 18
    Air DefenseDefense
    13 → 149M6d 12h
    No dependency
    Defense value
    Builder 4Done 04 Nov 21:00Assumption
  • 19
    Wizard TowerDefense
    15 → 168M4d 12h
    No dependency
    Defense value
    Builder 1Done 06 Nov 01:00Assumption
  • 20
    Builder's HutDefense
    5 → 68M5d 12h
    No dependency
    Short job for an idle builder
    Builder 6Done 08 Nov 21:00Assumption
  • 21
    Giant BombTrap
    10 → 1110M4d
    No dependency
    Short job for an idle builder
    Builder 4Done 08 Nov 21:00Assumption
  • 22
    Seeking Air MineTrap
    6 → 712M5d
    No dependency
    Short job for an idle builder
    Builder 3Done 10 Nov 03:00Assumption
  • 23
    Siege Barracks
    Siege BarracksTroop · Laboratory
    4 → 518M12d
    No dependency
    Offense value
    LaboratoryDone 25 Oct 09:00Assumption
  • 24
    Overgrowth Spell
    Overgrowth SpellSpell · Laboratory
    2 → 3125k8d 12h
    No dependency
    Short lab job
    LaboratoryDone 02 Nov 21:00Assumption
  • 25
    Root Rider
    Root RiderTroop · Laboratory
    3 → 430M16d
    Needs Town Hall 18
    Needs Laboratory 16 (TH18)
    LaboratoryDone 29 Nov 13:00Assumption
  • 26
    Rage Spell
    Rage SpellSpell · Laboratory
    6 → 726M14d
    Needs Town Hall 18
    Needs Laboratory 16 (TH18)
    LaboratoryDone 13 Dec 13:00Assumption
  • 27
    Phoenix
    PhoenixPet
    8 → 9180k6d
    No dependency
    Pet House is idle: fills the gap
    Pet HouseDone 15 Oct 09:00Export-based
  • 28
    Mighty Yak
    Mighty YakPet
    9 → 10120k5d
    No dependency
    Offense value
    Pet HouseDone 20 Oct 09:00Assumption
  • 29
    Electro Owl
    Electro OwlPet
    8 → 9135k6d
    No dependency
    Offense value
    Pet HouseDone 26 Oct 09:00Assumption
  • 30
    Diggy
    DiggyPet
    10 → 11220k7d
    Needs Town Hall 18
    New level from 30 Aug updateNeeds TH18 (Pet House 12)
    Pet HouseDone 20 Nov 13:00Assumption
Exact = timer read from the exportExport-based = starts now; cost/time from game data for the exported levelAssumption = depends on start time, resources, dependencies or a manual event cut

What must finish first

  1. Monolith 301 Nov
  2. Town Hall 17Town Hall 1813 Nov

First blocker: Monolith 3 — clears 01 Nov 13:00. Town Hall 18 can then start 01 Nov 13:00.

What can't start yet

11 warnings
  • Storage blockerTown Hall 18 costs 25,000,000 gold; your cap is 24,800,000. Gold Storage 18 must finish first.export row th · storage cap
  • Hero Hall requirementRoyal Champion 46 needs Hero Hall 11.export row rc · hh
  • Hero Hall requirementDragon Duke 16 needs Hero Hall 11.export row dd · hh
  • Waits for running upgradeInferno Tower 11 starts after running Inferno Tower 9→10 (11 Oct 13:00).export timer r_it
  • Waits for running upgradeScattershot 5 starts after running Scattershot 3→4 (12 Oct 09:00).export timer r_ss
  • Town Hall requirementRoot Rider 4 needs TH18 (new levels from the 30 Aug 2026 update). It cannot start from the imported state.export row rr · game data 30 Aug 2026
  • Town Hall requirementRage Spell 7 needs TH18 (new levels from the 30 Aug 2026 update). It cannot start from the imported state.export row rs · game data 30 Aug 2026
  • Town Hall requirementDiggy 11 needs TH18 (new levels from the 30 Aug 2026 update). It cannot start from the imported state.export row dig · game data 30 Aug 2026
  • Town Hall requirementTown Hall 18 needs 5 rows complete under Strategic Rush. Earliest start 01 Nov 13:00.readiness contract
  • Idle lanePet House has been idle since the export. Start Phoenix 9.export · pet house timer empty
  • Hero down during CWLArcher Queen is upgrading during the October CWL window (official schedule 1–11 Oct). Tick "No hero starts during CWL" to delay new hero jobs.official schedule · 1–11 Oct 2026

Paste your village export

stays on this device · no account, no player tag

What changed since last export

export 08 Oct vs 27 Aug · sample Sample

Completed · 3

Archer Tower 20 → 21 finished27 Aug timer → 08 Oct absent
Rage Spell 5 → 6 finishedlab timer cleared
Barbarian King 89 → 90 finishedhero row

Changed timers · 2

X-Bow 10 → 11: started, 5d 0h leftexport timer r_xb
Electro Titan 3 → 4: started, 4d leftlab timer r_et

Newly unlocked · 2

Royal Champion 46 and Dragon Duke 16 listed (need Hero Hall 11)hero rows rc, dd
Scattershot 5 listed after 3 → 4 startedrow ss

Removed · 2

Archer Tower 21 removed from the queue (done)row at
Rage Spell 6 removed from the lab queue (done)row rs

Game-data update · 2

Diggy levels 11–15 added (30 Aug 2026 update, TH18)official release notes
Builder's Hut and Monolith supercharge levels added for TH18official release notes

Conflict check: your saved plan pinned X-Bow 10→11 for Builder 4, but the new export shows it already running on Builder 2. The newer export wins; your pin is kept and moved to X-Bow 11→12 only if you confirm.

Send the plan to a clanmate

share card
Share card: the plan's path to Town Hall 18
My village · TH17 · Strategic Rush (sample data)
Export 08 Oct 2026 21:40 · snapshot
Next: Army Camp 13 (done 16 Oct); Laboratory 15 (done 19 Oct); Hero Hall 11 (done 19 Oct)
Builders now: B1 busy until 11 Oct · B2 busy until 14 Oct · B3 busy until 10 Oct · B4 busy until 12 Oct · B5 free · B6 free
All builder work: 13 Nov · walls left 3.08B
TH18: starts 01 Nov 13:00, done 13 Nov 13:00

Ask about this plan

Answers use only the rows on this page. They never add costs, levels or game facts.

Community advice (separate from the plan): many players prefer finishing heroes before the Town Hall upgrade. This is opinion, not evidence; it does not change the schedule above.

Assumptions, data versions and sources
  • · Plan start is assumed 09 Oct 2026 09:00; every later date assumes you start each job when its worker frees up.
  • · Running timers come from the export (08 Oct 2026 21:40). Rows without a timer are marked "Assumption".
  • · Walls are excluded from builder time. Equipment (ore) has no timer.
  • · Event time cut: none applied. Portal Panic season (1–31 Oct) has no builder or lab time cut in the sources checked.
  • · Planners can disagree when one counts walls in time, assumes sleep windows, or uses an older game-data version. This page shows its assumptions instead of picking a winner.
  • · Game-data version used: 30 Aug 2026 update (TH18 Pet and Supercharge levels). Re-check before relying on totals.
  • · Costs, times and requirements: the community wiki, checked 15 Oct 2026 (after the 27 Apr 2026 cost cuts). Your village — its levels, timers and storage — is the sample until you import your own.

GamGem is an independent fan project, not affiliated with or endorsed by Supercell. The village shown is fictional sample data. Facts checked on the official blog (26 Oct 2026): maximum Town Hall 18 · latest update 30 Aug 2026 · latest balance announcement 17 Oct 2026 · Ore price change 2 Oct 2026 · October season Portal Panic, 1–31 Oct · October CWL 1–11 Oct.