Since your previous export (27 Aug 2026): 3 upgrades completed · 2 timers changed · 2 rows unlocked · 2 game-data rows added (30 Aug update) · Pet House idle.
Clash of Clans · Upgrade plannerGame facts checked 26 Oct 2026Your village: sample data Sample · costs and times: community wiki
Clash of Clans Upgrades Planner: What to Upgrade Next · Strategic Rush
TH17
Export 08 Oct 2026 21:40 · snapshot, not livePlan starts 09 Oct 2026 09:00 (assumed)
Start from a situation:
BFree builders2 / 6idle now
LLaboratoryBusyElectro Titan 4 · free 13 Oct
HHero HallLevel 10Archer Queen up until 10 Oct 15:00
PPet HouseIdleLevel 9 · start a pet
TH18 upgrade01 Novearliest start
TBuilder work left29d 4hdone 13 Nov · walls excl.
What's upgrading where
top-down plan · sample layout SampleWhich buildings are upgrading (live plan)
availableupgrading (unavailable)CWL day (official schedule 1–11 Oct)
Archer Queen is upgrading during the October CWL window (official schedule 1–11 Oct). Tick "No hero starts during CWL" to delay new hero jobs.
November CWL dates are not announced in the sources checked; no warning is shown for them.
Where surplus loot goes
wall plan · no builder time
×40Level 154M + 5M + 7M per piece
×90Level 165M + 7M per piece
×195Level 177M per piece
Remaining: 495 piece-levelsTotal: 3.08B
Pay with
Surplus after next 3 planned costs0
■ grey: reserved for planned upgrades■ surplus
No surplus: the next 3 planned upgrades need everything you hold (40M reserved). Keep saving.
Wall prices and the TH17 cap: community wiki ↗(checked 15 Oct 2026)
What you hold now
storage from export · sample Sample
21,400,000/ 24,800,00086%
19,800,000/ 24,000,00083%
396,000/ 400,00099%
Shiny 3,274Glowy 214Starry 18
What's left to max TH17
remaining totals · sample Sample
Gold112M
Elixir196M
Dark elixir2.2M
Shiny ore41.2k
Glowy / Starry3.9k / 410
Walls3.08B
Builder-adjusted29d 4hall done 13 Nov
Laboratory54d 12h1 lane · done 13 Dec
Hero time37d 18huses builders
Pet House24ddone 20 Nov
Walls are counted separately below and are never part of builder time. Equipment upgrades use ore at the Blacksmith and have no timer.
Storage full: spend or save?
Start the strategic recommendationInferno Tower 11 costs 16,000,000 and is planned for 26 Oct 09:00.after: 5,400,000
I
Best wall dumpUp to 5 wall pieces at 4M each would empty storage; 0 keep the next planned jobs funded.after safe dump: 21,400,000
Save for the next dependencySave for Town Hall 18 (25,000,000), which exceeds your cap until Gold Storage 18 finishes.storage 86% full — at 100% new loot is lost
Every remaining upgrade, in order
35 rows · sample village Sample
#UpgradeLevelCostTime
Dependency · reasonLaneFinishConfidenceControls
▶
I
Inferno TowerDefense · running
9 → 10paid2d 4h
Timer from export
Builder 1Done 11 Oct 13:00Exact
1Source: Running in the export with 2d 4h left. [export timer r_it]
Dependency chain: none
▶
X
X-BowDefense · running
10 → 11paid5d
Timer from export
Builder 2Done 14 Oct 09:00Exact
1Source: Running in the export with 5d left. [export timer r_xb]
Dependency chain: none
▶
Archer QueenHero · running
89 → 90paid1d 6h
Timer from export
Builder 3Done 10 Oct 15:00Exact
1Source: Running in the export with 1d 6h left. [export timer r_aq]
Dependency chain: none
▶
S
ScattershotDefense · running
3 → 4paid3d
Timer from export
Builder 4Done 12 Oct 09:00Exact
1Source: Running in the export with 3d left. [export timer r_ss]
Dependency chain: none
▶
Electro TitanTroop · Laboratory · running
3 → 4paid4d
Timer from export
LaboratoryDone 13 Oct 09:00Exact
1Source: Running in the export with 4d left. [export timer r_et]
Dependency chain: none
1
Town HallOther
17 → 1825M12d
Needs Gold Storage 18, Laboratory 15, Army Camp 13 +2 more
Next Town Hall · TH18 is the current maximum
Builder 5Done 13 Nov 13:00Assumption
1Prerequisite: Gold Storage 18 (done 16 Oct 13:00), Laboratory 15 (done 19 Oct 09:00), Army Camp 13 (done 16 Oct 21:00), Hero Hall 11 (done 19 Oct 15:00), Monolith 3 (done 01 Nov 13:00) [export row th · gs · lab · ac · hh · mo]
2Goal: Strategic Rush: reach TH18 soon with offense ready. Score Town Hall is placed as soon as its contract is met. [strategy rush]
3Timing: Starts 01 Nov 13:00 on Builder 5 (waits: dependency), finishes 13 Nov 13:00. [schedule run initial]
4Alternative rejected: Army Camp 13 ranked lower. [export row ac]
Dependency chain: Monolith 3 → Town Hall 18
Cost, time and requirement: community wiki ↗(checked 15 Oct 2026)
2
A
Army CampArmy
12 → 1317M7d 12h
No dependency
Unlocks army capacityRequired for TH18
Builder 5Done 16 Oct 21:00Export-based
1Prerequisite: None. It can start from the imported state. [export row ac]
2Goal: Strategic Rush: reach TH18 soon with offense ready. Score Army weight 5 + TH18 tag 3. [strategy rush]
3Timing: Starts 09 Oct 09:00 on Builder 5, finishes 16 Oct 21:00. [schedule run initial]
3Timing: Starts 13 Nov 13:00 on Pet House (waits: dependency), finishes 20 Nov 13:00. [schedule run initial]
4Alternative rejected: No lower-ranked alternative in this lane. [—]
Dependency chain: Monolith 3 → Town Hall 18 → Diggy 11
Cost, time and requirement: community wiki ↗(checked 15 Oct 2026)
Exact = timer read from the exportExport-based = starts now; cost/time from game data for the exported levelAssumption = depends on start time, resources, dependencies or a manual event cut
What must finish first
MMonolith 301 Nov
→
Town Hall 1813 Nov
First blocker: Monolith 3 — clears 01 Nov 13:00. Town Hall 18 can then start 01 Nov 13:00.
What can't start yet
11 warnings
Storage blockerTown Hall 18 costs 25,000,000 gold; your cap is 24,800,000. Gold Storage 18 must finish first.export row th · storage cap
Hero Hall requirementRoyal Champion 46 needs Hero Hall 11.export row rc · hh
Hero Hall requirementDragon Duke 16 needs Hero Hall 11.export row dd · hh
Waits for running upgradeInferno Tower 11 starts after running Inferno Tower 9→10 (11 Oct 13:00).export timer r_it
Waits for running upgradeScattershot 5 starts after running Scattershot 3→4 (12 Oct 09:00).export timer r_ss
Town Hall requirementRoot Rider 4 needs TH18 (new levels from the 30 Aug 2026 update). It cannot start from the imported state.export row rr · game data 30 Aug 2026
Town Hall requirementRage Spell 7 needs TH18 (new levels from the 30 Aug 2026 update). It cannot start from the imported state.export row rs · game data 30 Aug 2026
Town Hall requirementDiggy 11 needs TH18 (new levels from the 30 Aug 2026 update). It cannot start from the imported state.export row dig · game data 30 Aug 2026
Town Hall requirementTown Hall 18 needs 5 rows complete under Strategic Rush. Earliest start 01 Nov 13:00.readiness contract
Idle lanePet House has been idle since the export. Start Phoenix 9.export · pet house timer empty
Hero down during CWLArcher Queen is upgrading during the October CWL window (official schedule 1–11 Oct). Tick "No hero starts during CWL" to delay new hero jobs.official schedule · 1–11 Oct 2026
Paste your village export
stays on this device · no account, no player tag
What changed since last export
export 08 Oct vs 27 Aug · sample Sample
Completed · 3
Archer Tower 20 → 21 finished27 Aug timer → 08 Oct absent
Builder's Hut and Monolith supercharge levels added for TH18official release notes
Conflict check: your saved plan pinned X-Bow 10→11 for Builder 4, but the new export shows it already running on Builder 2. The newer export wins; your pin is kept and moved to X-Bow 11→12 only if you confirm.
Send the plan to a clanmate
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My village · TH17 · Strategic Rush (sample data)
Export 08 Oct 2026 21:40 · snapshot
Next: Army Camp 13 (done 16 Oct); Laboratory 15 (done 19 Oct); Hero Hall 11 (done 19 Oct)
Builders now: B1 busy until 11 Oct · B2 busy until 14 Oct · B3 busy until 10 Oct · B4 busy until 12 Oct · B5 free · B6 free
All builder work: 13 Nov · walls left 3.08B
TH18: starts 01 Nov 13:00, done 13 Nov 13:00
Ask about this plan
Answers use only the rows on this page. They never add costs, levels or game facts.
Community advice (separate from the plan): many players prefer finishing heroes before the Town Hall upgrade. This is opinion, not evidence; it does not change the schedule above.
Assumptions, data versions and sources
· Plan start is assumed 09 Oct 2026 09:00; every later date assumes you start each job when its worker frees up.
· Running timers come from the export (08 Oct 2026 21:40). Rows without a timer are marked "Assumption".
· Walls are excluded from builder time. Equipment (ore) has no timer.
· Event time cut: none applied. Portal Panic season (1–31 Oct) has no builder or lab time cut in the sources checked.
· Planners can disagree when one counts walls in time, assumes sleep windows, or uses an older game-data version. This page shows its assumptions instead of picking a winner.
· Game-data version used: 30 Aug 2026 update (TH18 Pet and Supercharge levels). Re-check before relying on totals.
· Costs, times and requirements: the community wiki, checked 15 Oct 2026 (after the 27 Apr 2026 cost cuts). Your village — its levels, timers and storage — is the sample until you import your own.
GamGem is an independent fan project, not affiliated with or endorsed by Supercell. The village shown is fictional sample data. Facts checked on the official blog (26 Oct 2026): maximum Town Hall 18 · latest update 30 Aug 2026 · latest balance announcement 17 Oct 2026 · Ore price change 2 Oct 2026 · October season Portal Panic, 1–31 Oct · October CWL 1–11 Oct.
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