Every figure shows its source. Where a source is missing, the number is a placeholder — and it is never written as fact.

By GamGem ResearchLast updated 6 Nov 2026

A top-down base plan illustration

Town Hall guide · community readings, sourced

TH12 in Clash of Clans — Max Levels, Unlocks and Cost to Max

Town Hall 12 unlocks 15 units: Yeti, Headhunter, Super Giant, Rocket Balloon, Super Wizard, Super Dragon, Inferno Dragon, Super Minion, Super Valkyrie, Super Witch, Super Bowler, Overgrowth Spell, Wall Wrecker, Battle Blimp and Stone Slammer. By this Town Hall 57 units are available, and 16 caps rise across the 62 rows this page tracks. The max-level table below prints all 62 rows with the value at the Town Hall below beside them, so the change is visible without opening a second page.

Town Hall cap12
Troop space280
Heroes unlocked4 of 6
New units here15

New at TH1215 units

  • Yeti · elixir
  • Headhunter · dark
  • Super Giant · super
  • Rocket Balloon · super
  • Super Wizard · super
  • Super Dragon · super
  • Inferno Dragon · super
  • Super Minion · super
  • Super Valkyrie · super
  • Super Witch · super
  • Super Bowler · super
  • Overgrowth Spell · spell
  • Wall Wrecker · siege
  • Battle Blimp · siege
  • Stone Slammer · siege

Buildings whose cap first appears here: Workshop, Wall Wrecker, Battle Blimp, Stone Slammer.

What rose16 caps

RowKindBeforeAt this THChange
Town Hallbuilding1112rose
Hero Hallbuilding56rose
Laboratorybuilding910rose
Blacksmithbuilding45rose
Clan Castlebuilding78rose
Walldefense1213rose
Spring Traptrap67rose
Air Bombtrap56rose
Tornado Traptrap23rose
Electro Dragontroop23rose
Barbarian Kinghero5065rose
Archer Queenhero5065rose
Minion Princehero3040rose
Grand Wardenhero2040rose
Common equipmentequip1215rose
Epic equipmentequip1518rose

Max levels at TH1262 rows

RowKindBeforeAt this THChange
Town Hallbuilding1112rose
Hero Hallbuilding56rose
Laboratorybuilding910rose
Pet Housebuilding—not establishednone
Blacksmithbuilding45rose
Clan Castlebuilding78rose
Workshopbuilding—3new
Walldefense1213rose
Builder's Hutdefense—not establishednone
Monolithdefense—not establishednone
Mortar Superchargedefense—not establishednone
Inferno Tower Superchargedefense—not establishednone
Hidden Tesla Superchargedefense—not establishednone
Firespitter Superchargedefense—not establishednone
Revenge Tower Superchargedefense—not establishednone
Guardiansdefense—not establishednone
Bombtrap88held
Spring Traptrap67rose
Giant Bombtrap55held
Air Bombtrap56rose
Seeking Air Minetrap33held
Skeleton Traptrap44held
Tornado Traptrap23rose
Giga Bombtrap—not establishednone
Dragon Ridertroop—not establishednone
Electro Dragontroop23rose
Druidtroop—not establishednone
Root Ridertroop—not establishednone
Loggertroop—not establishednone
Meteor Golemtroop—not establishednone
Totem Throwertroop—not establishednone
Totem Spellspell—not establishednone
Siege machinessiege—not establishednone
Wall Wreckersiege—3new
Battle Blimpsiege—3new
Stone Slammersiege—3new
Siege Barrackssiege—not establishednone
Log Launchersiege—not establishednone
Flame Flingersiege—not establishednone
Battle Drillsiege—not establishednone
Troop Launchersiege—not establishednone
Sky Wagonsiege—not establishednone
Barbarian Kinghero5065rose
Archer Queenhero5065rose
Minion Princehero3040rose
Grand Wardenhero2040rose
Royal Championhero—not establishednone
Dragon Dukehero—not establishednone
L.A.S.S.Ipet—not establishednone
Electro Owlpet—not establishednone
Mighty Yakpet—not establishednone
Unicornpet—not establishednone
Frostypet—not establishednone
Diggypet—not establishednone
Poison Lizardpet—not establishednone
Phoenixpet—not establishednone
Spirit Foxpet—not establishednone
Angry Jellypet—not establishednone
Sneezypet—not establishednone
Greedy Ravenpet—not establishednone
Common equipmentequip1215rose
Epic equipmentequip1518rose

Army and heroescaps at this TH

Troops280
Spells11
RowKindBeforeAt this THChange
Barbarian Kinghero5065rose
Archer Queenhero5065rose
Minion Princehero3040rose
Grand Wardenhero2040rose
Royal Championhero—not establishednone
Dragon Dukehero—not establishednone
L.A.S.S.Ipet—not establishednone
Electro Owlpet—not establishednone
Mighty Yakpet—not establishednone
Unicornpet—not establishednone
Frostypet—not establishednone
Diggypet—not establishednone
Poison Lizardpet—not establishednone
Phoenixpet—not establishednone
Spirit Foxpet—not establishednone
Angry Jellypet—not establishednone
Sneezypet—not establishednone
Greedy Ravenpet—not establishednone

At TH12 the army camps hold 280 troops and the spell factories hold 11 spells. Barbarian King 65, Archer Queen 65, Minion Prince 40 and Grand Warden 40 are unlocked; Royal Champion and Dragon Duke are not. At TH12 the hero and pet caps sit on the same table as the buildings, so a reader can compare a hero level with a building level without switching pages.

Research to TH18152 levels

Elixir1.4B
Dark elixir10.35M
Research hours30,550
Level rows152
UnitLevelsCostResearch hours
Electro Dragon6100M elixir1,404
Dragon691M elixir1,272
Yeti687.5M elixir1,266
Baby Dragon685.7M elixir1,188
Healer685M elixir1,230
Miner682.1M elixir1,140
Healing Spell579M elixir1,056
Balloon576.5M elixir1,098
Wall Breaker673.7M elixir1,044
P.E.K.K.A572.3M elixir984
Wizard570M elixir972
Lightning Spell469M elixir888

The Laboratory still has 152 level rows to research from TH12 to TH18: 1.4B elixir and 10.35M dark elixir, 30,550 research-hours. Electro Dragon is the largest single line at 100M. Heroes are counted in the building table; pets are counted separately, 0 dark elixir and 0 builder-hours, because they are upgraded at the Pet House rather than the Laboratory.

Cost to max TH12buildings × count

Buildings13.22B gold + 2B elixir + 35.64M dark
Pets0 dark
Total13.22B gold + 2B elixir + 35.64M dark
Builder-hours92,8693,870 days

Walls: 300 × 31M gold = 9.3B gold. One wall row without the multiplier is off by 300×.

BuildingCountOne copyVillage line
Wall30031M9.3B gold
Grand Warden1788.5M788.5M elixir
Spring Trap844M352M gold
Builder's Hut567.5M337.5M gold
X-Bow483.5M334M gold
Hidden Tesla566.6M333M gold
Air Defense470.1M280.4M gold
Seeking Air Mine645M270M gold
Inferno Tower381M243M gold
Giant Bomb640.5M243M gold
Army Camp460.5M242M elixir
Air Bomb636.7M220.2M gold
Mortar453.1M212.4M gold
Wizard Tower537.6M188M gold

Cost to max is computed, not quoted: every building's remaining levels from the TH12 cap to TH18, multiplied by how many of that building the village holds. The bill is 13.22B gold, 2B elixir and 35.64M dark elixir, or 15.26B in all, plus 92,869 builder-hours — 3,870 days of one builder's time. The wall line alone is 300 walls × 31M gold = 9.3B gold.

Upgrade order at TH12computed

#BuildingLevelCostHoursValue / hour
1Cannon ×717 → 181.8M gold161.44
2Archer Tower ×817 → 182M gold240.92
3X-Bow ×46 → 76M gold960.52
4Mortar ×412 → 132.8M gold480.50
5Wizard Tower ×511 → 122.6M gold420.48
6Air Defense ×410 → 115.6M gold1080.46
7Bomb Tower ×27 → 85M gold840.45
8Hidden Tesla ×510 → 113.1M gold600.37
9Eagle Artillery ×13 → 410M gold1800.35
10Inferno Tower ×36 → 78M gold1200.33
11Barbarian King ×165 → 66117K dark960.27
12Minion Prince ×140 → 4150K dark540.24

The upgrade order is derived from the same tables. Each family's next level is scored by (DPS gained + HP gained / 10) per builder-hour, and the highest scores come first. At TH12 that puts Cannon, Archer Tower and X-Bow at the front. The order is arithmetic over the TH12 level table, not an editorial list, so it changes when a level's time or stats change.

Stay at TH12 or rush to TH13?the bill, not a hunch

TH11 bill15.7Bremaining
TH12 bill15.26Bthis page
TH13 bill14.38B880.36M less
Step to TH139M gold168 h

On the bill alone, TH12's remaining cost is 0.97× TH11's 15.7B in all. The step into TH12 cost 6M gold and 144 builder-hours; the step into TH13 costs 9M gold and 168 builder-hours, and TH13's own bill is 880.36M smaller. 1273 days to max as a floor: 774 days across the 5 builders this table lists, against 1273 days in the Laboratory, so the longer pole is the Laboratory. That 1273-day floor assumes no idle builder, no idle Lab and no resource-collection time, and it carries no loot-penalty or matchmaking numbers — the rest of the stay-or-rush decision is not scored here.

All Town HallsOpen TH13Upgrade order

Either sidethe Town Hall step

The neighbour block shows the Town Hall steps on either side that we publish, each with its own cost and hours. Those are the only transitions stated as a single step; everything else is the full cost-to-max calculation above. The total including pets is 15.26B across all three resources.

What this page does not say

  • No base layouts: our 540 base drawings are samples, not real villages, so they are not printed as “best TH bases”.
  • No attack strategies: we hold no sourced attack data for this Town Hall.
  • No gem prices, Gold Pass maths or player data: none of those are in the source tables.
  • No loot-penalty, matchmaking or war-weight numbers: the stay-or-rush answer here is the bill and the builder-time only.
  • Community-wiki readings, not a Supercell table. The read date is printed with every source.
  • Supercharge levels are above-max upgrades and are excluded from cost-to-max.

Three limits are worth stating. First, the numbers are community-wiki readings, not a Supercell table: the TH12 figures are read from the source sheets, not invented, and every source prints its read date. Second, this page does not print base layouts or attack strategies for TH12: our base drawings are samples, not real villages, and our tables hold no attack data. Third, it prints no gem prices, Gold Pass maths or player data.

Questions

How much does it cost to max TH12?

13.22B gold, 2B elixir and 35.64M dark elixir — about 15.26B in all, including pet levels. It is the cost of every remaining level from the TH12 cap to TH18, multiplied by how many of each building the village holds.

Source: Building cost and build time (53 pages, example: Cannon) · read 2026-11-06
How long does it take to max TH12?

92,869 builder-hours, or 3,870 days of one builder's time. That is builder time, not calendar time: more builders shorten the calendar, and walls add no time because they upgrade instantly.

Source: Building cost and build time (53 pages, example: Cannon) · read 2026-11-06
What unlocks at TH12?

Yeti, Headhunter, Super Giant, Rocket Balloon, Super Wizard, Super Dragon, Inferno Dragon, Super Minion, Super Valkyrie, Super Witch, Super Bowler, Overgrowth Spell, Wall Wrecker, Battle Blimp and Stone Slammer. That is 15 new units; the page also lists every building and cap that rises at this Town Hall.

Source: Town Hall — how many of each building (53 families × 18 levels) · read 2026-11-06
What is the best upgrade order at TH12?

Cannon, Archer Tower and X-Bow come first in our computed order, which scores each next level by (DPS gained + HP gained / 10) per builder-hour. It is arithmetic over the level table, not a hand-written list: change a level's time or stats and the order changes.

Source: Building cost and build time (53 pages, example: Cannon) · read 2026-11-06
What are the highest caps at TH12?

Barbarian King 65, Archer Queen 65, Minion Prince 40, Grand Warden 40 and Town Hall 12. The full 62-row table on this page carries every cap it tracks — buildings, troops, heroes, pets and equipment — with its previous Town Hall value.

Source: Max-level caps (62 rows) · read 2026-10-26
Should I stay at TH12 or rush to TH13?

On the bill alone, TH13's remaining cost is 880.36M smaller than TH12's, and the step into it costs 9M gold and 168 builder-hours. That is the arithmetic half only: our tables carry no loot-penalty, matchmaking or war-weight figures, so those are not scored.

Source: Building cost and build time (53 pages, example: Cannon) · read 2026-11-06
Does this page include TH12 base layouts?

No. Our base drawings are samples, not real player villages, so presenting them as the best TH12 bases would mislead. The page sticks to the numbers we can source and marks them.

Where these numbers come from

Caps checked 2026-11-06; costs and counts read 2026-11-06.

Supercell Fan Content Policy: community readings, no ads or sales on this page, no real player data.