By GamGem ResearchLast updated 6 Nov 2026

Town Hall guide · community readings, sourced
TH12 in Clash of Clans — Max Levels, Unlocks and Cost to Max
Town Hall 12 unlocks 15 units: Yeti, Headhunter, Super Giant, Rocket Balloon, Super Wizard, Super Dragon, Inferno Dragon, Super Minion, Super Valkyrie, Super Witch, Super Bowler, Overgrowth Spell, Wall Wrecker, Battle Blimp and Stone Slammer. By this Town Hall 57 units are available, and 16 caps rise across the 62 rows this page tracks. The max-level table below prints all 62 rows with the value at the Town Hall below beside them, so the change is visible without opening a second page.
New at TH1215 units
- Yeti · elixir
- Headhunter · dark
- Super Giant · super
- Rocket Balloon · super
- Super Wizard · super
- Super Dragon · super
- Inferno Dragon · super
- Super Minion · super
- Super Valkyrie · super
- Super Witch · super
- Super Bowler · super
- Overgrowth Spell · spell
- Wall Wrecker · siege
- Battle Blimp · siege
- Stone Slammer · siege
Buildings whose cap first appears here: Workshop, Wall Wrecker, Battle Blimp, Stone Slammer.
What rose16 caps
| Row | Kind | Before | At this TH | Change |
|---|---|---|---|---|
| Town Hall | building | 11 | 12 | rose |
| Hero Hall | building | 5 | 6 | rose |
| Laboratory | building | 9 | 10 | rose |
| Blacksmith | building | 4 | 5 | rose |
| Clan Castle | building | 7 | 8 | rose |
| Wall | defense | 12 | 13 | rose |
| Spring Trap | trap | 6 | 7 | rose |
| Air Bomb | trap | 5 | 6 | rose |
| Tornado Trap | trap | 2 | 3 | rose |
| Electro Dragon | troop | 2 | 3 | rose |
| Barbarian King | hero | 50 | 65 | rose |
| Archer Queen | hero | 50 | 65 | rose |
| Minion Prince | hero | 30 | 40 | rose |
| Grand Warden | hero | 20 | 40 | rose |
| Common equipment | equip | 12 | 15 | rose |
| Epic equipment | equip | 15 | 18 | rose |
Max levels at TH1262 rows
| Row | Kind | Before | At this TH | Change |
|---|---|---|---|---|
| Town Hall | building | 11 | 12 | rose |
| Hero Hall | building | 5 | 6 | rose |
| Laboratory | building | 9 | 10 | rose |
| Pet House | building | — | not established | none |
| Blacksmith | building | 4 | 5 | rose |
| Clan Castle | building | 7 | 8 | rose |
| Workshop | building | — | 3 | new |
| Wall | defense | 12 | 13 | rose |
| Builder's Hut | defense | — | not established | none |
| Monolith | defense | — | not established | none |
| Mortar Supercharge | defense | — | not established | none |
| Inferno Tower Supercharge | defense | — | not established | none |
| Hidden Tesla Supercharge | defense | — | not established | none |
| Firespitter Supercharge | defense | — | not established | none |
| Revenge Tower Supercharge | defense | — | not established | none |
| Guardians | defense | — | not established | none |
| Bomb | trap | 8 | 8 | held |
| Spring Trap | trap | 6 | 7 | rose |
| Giant Bomb | trap | 5 | 5 | held |
| Air Bomb | trap | 5 | 6 | rose |
| Seeking Air Mine | trap | 3 | 3 | held |
| Skeleton Trap | trap | 4 | 4 | held |
| Tornado Trap | trap | 2 | 3 | rose |
| Giga Bomb | trap | — | not established | none |
| Dragon Rider | troop | — | not established | none |
| Electro Dragon | troop | 2 | 3 | rose |
| Druid | troop | — | not established | none |
| Root Rider | troop | — | not established | none |
| Logger | troop | — | not established | none |
| Meteor Golem | troop | — | not established | none |
| Totem Thrower | troop | — | not established | none |
| Totem Spell | spell | — | not established | none |
| Siege machines | siege | — | not established | none |
| Wall Wrecker | siege | — | 3 | new |
| Battle Blimp | siege | — | 3 | new |
| Stone Slammer | siege | — | 3 | new |
| Siege Barracks | siege | — | not established | none |
| Log Launcher | siege | — | not established | none |
| Flame Flinger | siege | — | not established | none |
| Battle Drill | siege | — | not established | none |
| Troop Launcher | siege | — | not established | none |
| Sky Wagon | siege | — | not established | none |
| Barbarian King | hero | 50 | 65 | rose |
| Archer Queen | hero | 50 | 65 | rose |
| Minion Prince | hero | 30 | 40 | rose |
| Grand Warden | hero | 20 | 40 | rose |
| Royal Champion | hero | — | not established | none |
| Dragon Duke | hero | — | not established | none |
| L.A.S.S.I | pet | — | not established | none |
| Electro Owl | pet | — | not established | none |
| Mighty Yak | pet | — | not established | none |
| Unicorn | pet | — | not established | none |
| Frosty | pet | — | not established | none |
| Diggy | pet | — | not established | none |
| Poison Lizard | pet | — | not established | none |
| Phoenix | pet | — | not established | none |
| Spirit Fox | pet | — | not established | none |
| Angry Jelly | pet | — | not established | none |
| Sneezy | pet | — | not established | none |
| Greedy Raven | pet | — | not established | none |
| Common equipment | equip | 12 | 15 | rose |
| Epic equipment | equip | 15 | 18 | rose |
Army and heroescaps at this TH
| Row | Kind | Before | At this TH | Change |
|---|---|---|---|---|
| Barbarian King | hero | 50 | 65 | rose |
| Archer Queen | hero | 50 | 65 | rose |
| Minion Prince | hero | 30 | 40 | rose |
| Grand Warden | hero | 20 | 40 | rose |
| Royal Champion | hero | — | not established | none |
| Dragon Duke | hero | — | not established | none |
| L.A.S.S.I | pet | — | not established | none |
| Electro Owl | pet | — | not established | none |
| Mighty Yak | pet | — | not established | none |
| Unicorn | pet | — | not established | none |
| Frosty | pet | — | not established | none |
| Diggy | pet | — | not established | none |
| Poison Lizard | pet | — | not established | none |
| Phoenix | pet | — | not established | none |
| Spirit Fox | pet | — | not established | none |
| Angry Jelly | pet | — | not established | none |
| Sneezy | pet | — | not established | none |
| Greedy Raven | pet | — | not established | none |
At TH12 the army camps hold 280 troops and the spell factories hold 11 spells. Barbarian King 65, Archer Queen 65, Minion Prince 40 and Grand Warden 40 are unlocked; Royal Champion and Dragon Duke are not. At TH12 the hero and pet caps sit on the same table as the buildings, so a reader can compare a hero level with a building level without switching pages.
Research to TH18152 levels
| Unit | Levels | Cost | Research hours |
|---|---|---|---|
| Electro Dragon | 6 | 100M elixir | 1,404 |
| Dragon | 6 | 91M elixir | 1,272 |
| Yeti | 6 | 87.5M elixir | 1,266 |
| Baby Dragon | 6 | 85.7M elixir | 1,188 |
| Healer | 6 | 85M elixir | 1,230 |
| Miner | 6 | 82.1M elixir | 1,140 |
| Healing Spell | 5 | 79M elixir | 1,056 |
| Balloon | 5 | 76.5M elixir | 1,098 |
| Wall Breaker | 6 | 73.7M elixir | 1,044 |
| P.E.K.K.A | 5 | 72.3M elixir | 984 |
| Wizard | 5 | 70M elixir | 972 |
| Lightning Spell | 4 | 69M elixir | 888 |
The Laboratory still has 152 level rows to research from TH12 to TH18: 1.4B elixir and 10.35M dark elixir, 30,550 research-hours. Electro Dragon is the largest single line at 100M. Heroes are counted in the building table; pets are counted separately, 0 dark elixir and 0 builder-hours, because they are upgraded at the Pet House rather than the Laboratory.
Cost to max TH12buildings × count
Walls: 300 × 31M gold = 9.3B gold. One wall row without the multiplier is off by 300×.
| Building | Count | One copy | Village line |
|---|---|---|---|
| Wall | 300 | 31M | 9.3B gold |
| Grand Warden | 1 | 788.5M | 788.5M elixir |
| Spring Trap | 8 | 44M | 352M gold |
| Builder's Hut | 5 | 67.5M | 337.5M gold |
| X-Bow | 4 | 83.5M | 334M gold |
| Hidden Tesla | 5 | 66.6M | 333M gold |
| Air Defense | 4 | 70.1M | 280.4M gold |
| Seeking Air Mine | 6 | 45M | 270M gold |
| Inferno Tower | 3 | 81M | 243M gold |
| Giant Bomb | 6 | 40.5M | 243M gold |
| Army Camp | 4 | 60.5M | 242M elixir |
| Air Bomb | 6 | 36.7M | 220.2M gold |
| Mortar | 4 | 53.1M | 212.4M gold |
| Wizard Tower | 5 | 37.6M | 188M gold |
Cost to max is computed, not quoted: every building's remaining levels from the TH12 cap to TH18, multiplied by how many of that building the village holds. The bill is 13.22B gold, 2B elixir and 35.64M dark elixir, or 15.26B in all, plus 92,869 builder-hours — 3,870 days of one builder's time. The wall line alone is 300 walls × 31M gold = 9.3B gold.
Upgrade order at TH12computed
| # | Building | Level | Cost | Hours | Value / hour |
|---|---|---|---|---|---|
| 1 | Cannon ×7 | 17 → 18 | 1.8M gold | 16 | 1.44 |
| 2 | Archer Tower ×8 | 17 → 18 | 2M gold | 24 | 0.92 |
| 3 | X-Bow ×4 | 6 → 7 | 6M gold | 96 | 0.52 |
| 4 | Mortar ×4 | 12 → 13 | 2.8M gold | 48 | 0.50 |
| 5 | Wizard Tower ×5 | 11 → 12 | 2.6M gold | 42 | 0.48 |
| 6 | Air Defense ×4 | 10 → 11 | 5.6M gold | 108 | 0.46 |
| 7 | Bomb Tower ×2 | 7 → 8 | 5M gold | 84 | 0.45 |
| 8 | Hidden Tesla ×5 | 10 → 11 | 3.1M gold | 60 | 0.37 |
| 9 | Eagle Artillery ×1 | 3 → 4 | 10M gold | 180 | 0.35 |
| 10 | Inferno Tower ×3 | 6 → 7 | 8M gold | 120 | 0.33 |
| 11 | Barbarian King ×1 | 65 → 66 | 117K dark | 96 | 0.27 |
| 12 | Minion Prince ×1 | 40 → 41 | 50K dark | 54 | 0.24 |
The upgrade order is derived from the same tables. Each family's next level is scored by (DPS gained + HP gained / 10) per builder-hour, and the highest scores come first. At TH12 that puts Cannon, Archer Tower and X-Bow at the front. The order is arithmetic over the TH12 level table, not an editorial list, so it changes when a level's time or stats change.
Stay at TH12 or rush to TH13?the bill, not a hunch
On the bill alone, TH12's remaining cost is 0.97× TH11's 15.7B in all. The step into TH12 cost 6M gold and 144 builder-hours; the step into TH13 costs 9M gold and 168 builder-hours, and TH13's own bill is 880.36M smaller. 1273 days to max as a floor: 774 days across the 5 builders this table lists, against 1273 days in the Laboratory, so the longer pole is the Laboratory. That 1273-day floor assumes no idle builder, no idle Lab and no resource-collection time, and it carries no loot-penalty or matchmaking numbers — the rest of the stay-or-rush decision is not scored here.
Either sidethe Town Hall step
The neighbour block shows the Town Hall steps on either side that we publish, each with its own cost and hours. Those are the only transitions stated as a single step; everything else is the full cost-to-max calculation above. The total including pets is 15.26B across all three resources.
What this page does not say
- No base layouts: our 540 base drawings are samples, not real villages, so they are not printed as “best TH bases”.
- No attack strategies: we hold no sourced attack data for this Town Hall.
- No gem prices, Gold Pass maths or player data: none of those are in the source tables.
- No loot-penalty, matchmaking or war-weight numbers: the stay-or-rush answer here is the bill and the builder-time only.
- Community-wiki readings, not a Supercell table. The read date is printed with every source.
- Supercharge levels are above-max upgrades and are excluded from cost-to-max.
Three limits are worth stating. First, the numbers are community-wiki readings, not a Supercell table: the TH12 figures are read from the source sheets, not invented, and every source prints its read date. Second, this page does not print base layouts or attack strategies for TH12: our base drawings are samples, not real villages, and our tables hold no attack data. Third, it prints no gem prices, Gold Pass maths or player data.
Questions
How much does it cost to max TH12?
13.22B gold, 2B elixir and 35.64M dark elixir — about 15.26B in all, including pet levels. It is the cost of every remaining level from the TH12 cap to TH18, multiplied by how many of each building the village holds.
Source: Building cost and build time (53 pages, example: Cannon) · read 2026-11-06How long does it take to max TH12?
92,869 builder-hours, or 3,870 days of one builder's time. That is builder time, not calendar time: more builders shorten the calendar, and walls add no time because they upgrade instantly.
Source: Building cost and build time (53 pages, example: Cannon) · read 2026-11-06What unlocks at TH12?
Yeti, Headhunter, Super Giant, Rocket Balloon, Super Wizard, Super Dragon, Inferno Dragon, Super Minion, Super Valkyrie, Super Witch, Super Bowler, Overgrowth Spell, Wall Wrecker, Battle Blimp and Stone Slammer. That is 15 new units; the page also lists every building and cap that rises at this Town Hall.
Source: Town Hall — how many of each building (53 families × 18 levels) · read 2026-11-06What is the best upgrade order at TH12?
Cannon, Archer Tower and X-Bow come first in our computed order, which scores each next level by (DPS gained + HP gained / 10) per builder-hour. It is arithmetic over the level table, not a hand-written list: change a level's time or stats and the order changes.
Source: Building cost and build time (53 pages, example: Cannon) · read 2026-11-06What are the highest caps at TH12?
Barbarian King 65, Archer Queen 65, Minion Prince 40, Grand Warden 40 and Town Hall 12. The full 62-row table on this page carries every cap it tracks — buildings, troops, heroes, pets and equipment — with its previous Town Hall value.
Source: Max-level caps (62 rows) · read 2026-10-26Should I stay at TH12 or rush to TH13?
On the bill alone, TH13's remaining cost is 880.36M smaller than TH12's, and the step into it costs 9M gold and 168 builder-hours. That is the arithmetic half only: our tables carry no loot-penalty, matchmaking or war-weight figures, so those are not scored.
Source: Building cost and build time (53 pages, example: Cannon) · read 2026-11-06Does this page include TH12 base layouts?
No. Our base drawings are samples, not real player villages, so presenting them as the best TH12 bases would mislead. The page sticks to the numbers we can source and marks them.
Where these numbers come from
Caps checked 2026-11-06; costs and counts read 2026-11-06.
- Town Hall — how many of each building (53 families × 18 levels) · read 2026-11-06
- Building cost and build time (53 pages, example: Cannon) · read 2026-11-06
- Laboratory and unit level pages (94 units) · read 2026-10-27
- Max-level caps (62 rows) · read 2026-10-26
Supercell Fan Content Policy: community readings, no ads or sales on this page, no real player data.
