Every figure shows its source. Where a source is missing, the number is a placeholder — and it is never written as fact.

By GamGem ResearchLast updated 26 Oct 2026

Clan Capital · Raid WeekendSample data · not live

Getting started: Your district progress, members and upgrades are saved in this browser.

Clash of Clans Clan Capital Raid Weekend Planner

checking the schedule
Time remaining—Fri 07:00 → Mon 07:00 UTC (Supercell: Friday to Monday; the 07:00 hour is 1337Wiki’s — check the in-game timer)
My attacks remaining3 / 5
used 2
5 attacks for the whole Raid Weekend, +1 for the player who 3-stars a District (6 at most) · up to 50 clan members · Supercell’s Raid Weekends article
Capital district network illustration
VerdictFinish Capital PeakCapital Peak is at 86% after 5 attacks; estimated 1 more. A finishing hit can earn the bonus attack.inputs: district progress and attacks you entered · sample data

Capital Peak plus eight outer districts (1337Wiki, checked 26 Oct 2026; Supercell names only the districts and Capital Peak — check in-game). Tap a district to plan it. Most attacks so far: Capital Peak (5).

Goblin Mines: update progress

Recommended role: damage: push toward 80% so the next player can finish
Highest expected Gold: send the strongest attacker to the hit with the most buildings left.

Finish now or save the hit?

FINISH NOW+9 est. medals58% → shortNot near 100%: finishing in one hit is unlikely.
SAVE HITkeep 1 attackfor a district with more Gold leftUse it to damage a district below 80%.
Finishing a district can earn the bonus attack and a surviving-troop Gold bonus. The two sources disagree on the rate: Supercell’s Rewards article says 1 Capital Gold per housing space of surviving troops, 1337Wiki (October 2026) says 3 — both are kept rather than picking one. Medal effect per attack is a community model; values use your assumption below.

Capital Gold per attack

Ordinary destruction Gold (avg per attack)
Final-hit surviving-troop bonus
Gold already earned (clan)
Expected for next attack2480–3720
Gold coin stacksRange ±20% because Gold depends on what is destroyed and attack order. Gold per housing space on the finishing hit: 1 (Supercell’s Rewards article) or 3 (1337Wiki, October 2026) — unresolved. Otherwise not calculable without army data. A player holds up to 35,000 (1337Wiki; Supercell states no cap).

Who attacks what next

Pick a district and “Add to handoff”.Order: open → damage → cleanup → finish. Anonymous slots; nicknames optional.

Medals: are we on target?

1200target (estimated medals)
Current estimateMedals per extra clan attack (your assumption)
About 63 more clan attacks to reach 1200. · uncertainty ±84
confidence: community-modeledSupercell says medals are earned over the weekend but gives no formula or cap. The 1337Wiki table below spreads a district’s medals over the clan’s attacks; its 270-per-attack offense cap and 350 defense cap are its model, not Supercell’s.
Raid Medals a destroyed district pays, by hall level (1337Wiki, checked 26 Oct 2026)
Hall levelCapital PeakOther districts
1—135
2180225
3360350
4585405
5810460
61115—
71240—
81260—
91375—
101450—

Next Capital upgrade

Army CampCapital Peak · offense
cost 30000 · contributed 21400 · 8600 left · about 3 average attacks
District HallGoblin Mines · unlock
cost 25000 · contributed 9000 · 16000 left · about 6 average attacks
Wizard TowerWizard Valley · defense
cost 12000 · contributed 3000 · 9000 left · about 3 average attacks
Strategy
Army Camps, spells and troop levels first; community advice favours this before defenses.

Who still has attacks15 of 30 attacks · 1 slot not started

4/5GoldAvg3550Finishes1 left
3/5GoldAvg3267Finishes2 left
2/5GoldAvg3050Finishes3 left
1/5GoldAvg2500Finishes4 left
0/5GoldAvg—Finishesneeds attack
5/5GoldAvg3760Finishesdone

Last weekend vs this one

Attacks15—
Districts cleared2—
Capital Gold51400—
Est. medals640—
Unfinished targets7—
Attack path diagramColumns: this weekend · last saved weekend. Stored in this browser only.

Start from your situation

Where sources differ

Raid Medal holding capwiki only
1337Wiki gives 5,000 Raid Medals held (extra turn into Gems) and 35,000 Capital Gold; Supercell states no cap. Shown as community-reported.
Weekend scheduleday official, hour wiki
Supercell: Raid Weekends begin on a Friday and end the following Monday. The 07:00 UTC hour is 1337Wiki’s; the in-game timer is the source of truth.
District listwiki, dated
Capital Peak plus eight outer districts per 1337Wiki (checked 26 Oct 2026); Supercell names only the districts and Capital Peak.
Final-hit Capital Goldofficial 1 / wiki 3
Supercell’s Rewards article says 1 Capital Gold per housing space of surviving troops; 1337Wiki (October 2026) says 3 per space — possibly a 2026 balance change the support article has not caught up with. Both are shown; neither is picked as “the” number.
Medal formulacommunity-modeled
1337Wiki spreads a district’s medals over the clan’s attacks and caps offense at 270 per attack and defense at 350; Supercell gives no formula. This page uses your per-attack assumption.

Players advise (opinion): upgrade offense, camps and spells before finishing defenses. Discussion

Rules, assumptions and sources

The Medal and Gold ceilings, the 07:00 hour and the medal formula are 1337Wiki’s; Supercell states no cap or formula. The sample weekend is an example, not a clan.

GamGem is an independent fan project, not affiliated with or endorsed by Supercell. No clan tag or account needed: every district, member and Gold value is entered by you or is sample data. Facts checked 26 Oct 2026: maximum Town Hall 18 · latest update 30 Aug 2026 · latest balance announcement 17 Oct 2026 · October season Portal Panic 1–31 Oct.