Every figure shows its source. Where a source is missing, the number is a placeholder — and it is never written as fact.

By GamGem ResearchLast updated 6 Nov 2026

A top-down base plan illustration

Town Hall guide · community readings, sourced

TH11 in Clash of Clans — Max Levels, Unlocks and Cost to Max

Town Hall 11 unlocks 9 units: Electro Dragon, Ice Golem, Super Barbarian, Super Archer, Sneaky Goblin, Super Wall Breaker, Ice Hound, Invisibility Spell and Grand Warden. By this Town Hall 42 units are available, and 13 caps rise across the 62 rows this page tracks. The max-level table below prints all 62 rows with the value at the Town Hall below beside them, so the change is visible without opening a second page.

Town Hall cap11
Troop space260
Heroes unlocked4 of 6
New units here9

New at TH119 units

  • Electro Dragon · elixir
  • Ice Golem · dark
  • Super Barbarian · super
  • Super Archer · super
  • Sneaky Goblin · super
  • Super Wall Breaker · super
  • Ice Hound · super
  • Invisibility Spell · spell
  • Grand Warden · hero

Buildings whose cap first appears here: Tornado Trap, Electro Dragon, Grand Warden.

What rose13 caps

RowKindBeforeAt this THChange
Town Hallbuilding1011rose
Hero Hallbuilding45rose
Laboratorybuilding89rose
Blacksmithbuilding34rose
Clan Castlebuilding67rose
Walldefense1112rose
Bombtrap78rose
Spring Traptrap56rose
Giant Bombtrap45rose
Air Bombtrap45rose
Barbarian Kinghero4050rose
Archer Queenhero4050rose
Minion Princehero2030rose

Max levels at TH1162 rows

RowKindBeforeAt this THChange
Town Hallbuilding1011rose
Hero Hallbuilding45rose
Laboratorybuilding89rose
Pet Housebuilding—not establishednone
Blacksmithbuilding34rose
Clan Castlebuilding67rose
Workshopbuilding—not establishednone
Walldefense1112rose
Builder's Hutdefense—not establishednone
Monolithdefense—not establishednone
Mortar Superchargedefense—not establishednone
Inferno Tower Superchargedefense—not establishednone
Hidden Tesla Superchargedefense—not establishednone
Firespitter Superchargedefense—not establishednone
Revenge Tower Superchargedefense—not establishednone
Guardiansdefense—not establishednone
Bombtrap78rose
Spring Traptrap56rose
Giant Bombtrap45rose
Air Bombtrap45rose
Seeking Air Minetrap33held
Skeleton Traptrap44held
Tornado Traptrap—2new
Giga Bombtrap—not establishednone
Dragon Ridertroop—not establishednone
Electro Dragontroop—2new
Druidtroop—not establishednone
Root Ridertroop—not establishednone
Loggertroop—not establishednone
Meteor Golemtroop—not establishednone
Totem Throwertroop—not establishednone
Totem Spellspell—not establishednone
Siege machinessiege—not establishednone
Wall Wreckersiege—not establishednone
Battle Blimpsiege—not establishednone
Stone Slammersiege—not establishednone
Siege Barrackssiege—not establishednone
Log Launchersiege—not establishednone
Flame Flingersiege—not establishednone
Battle Drillsiege—not establishednone
Troop Launchersiege—not establishednone
Sky Wagonsiege—not establishednone
Barbarian Kinghero4050rose
Archer Queenhero4050rose
Minion Princehero2030rose
Grand Wardenhero—20new
Royal Championhero—not establishednone
Dragon Dukehero—not establishednone
L.A.S.S.Ipet—not establishednone
Electro Owlpet—not establishednone
Mighty Yakpet—not establishednone
Unicornpet—not establishednone
Frostypet—not establishednone
Diggypet—not establishednone
Poison Lizardpet—not establishednone
Phoenixpet—not establishednone
Spirit Foxpet—not establishednone
Angry Jellypet—not establishednone
Sneezypet—not establishednone
Greedy Ravenpet—not establishednone
Common equipmentequip1212held
Epic equipmentequip1515held

Army and heroescaps at this TH

Troops260
Spells11
RowKindBeforeAt this THChange
Barbarian Kinghero4050rose
Archer Queenhero4050rose
Minion Princehero2030rose
Grand Wardenhero—20new
Royal Championhero—not establishednone
Dragon Dukehero—not establishednone
L.A.S.S.Ipet—not establishednone
Electro Owlpet—not establishednone
Mighty Yakpet—not establishednone
Unicornpet—not establishednone
Frostypet—not establishednone
Diggypet—not establishednone
Poison Lizardpet—not establishednone
Phoenixpet—not establishednone
Spirit Foxpet—not establishednone
Angry Jellypet—not establishednone
Sneezypet—not establishednone
Greedy Ravenpet—not establishednone

At TH11 the army camps hold 260 troops and the spell factories hold 11 spells. Barbarian King 50, Archer Queen 50, Minion Prince 30 and Grand Warden 20 are unlocked; Royal Champion and Dragon Duke are not. At TH11 the hero and pet caps sit on the same table as the buildings, so a reader can compare a hero level with a building level without switching pages.

Research to TH18163 levels

Elixir1.28B
Dark elixir10.13M
Research hours28,608
Level rows163
UnitLevelsCostResearch hours
Electro Dragon7107M elixir1,512
Dragon796M elixir1,380
Baby Dragon790.5M elixir1,260
Miner786.9M elixir1,212
Healer685M elixir1,230
Balloon681.5M elixir1,182
Healing Spell579M elixir1,056
Wall Breaker777.5M elixir1,104
P.E.K.K.A677.3M elixir1,068
Lightning Spell575.3M elixir1,008
Wizard674M elixir1,032
Giant665.9M elixir894

The Laboratory still has 163 level rows to research from TH11 to TH18: 1.28B elixir and 10.13M dark elixir, 28,608 research-hours. Electro Dragon is the largest single line at 107M. Heroes are counted in the building table; pets are counted separately, 0 dark elixir and 0 builder-hours, because they are upgraded at the Pet House rather than the Laboratory.

Cost to max TH11buildings × count

Buildings13.51B gold + 2.15B elixir + 39.02M dark
Pets0 dark
Total13.51B gold + 2.15B elixir + 39.02M dark
Builder-hours96,0904,004 days

Walls: 300 × 32.5M gold = 9.75B gold. One wall row without the multiplier is off by 300×.

BuildingCountOne copyVillage line
Wall30032.5M9.75B gold
Grand Warden1929.5M929.5M elixir
X-Bow488.5M354M gold
Builder's Hut567.5M337.5M gold
Air Defense475.1M300.4M gold
Hidden Tesla469.6M278.4M gold
Spring Trap645.7M274.2M gold
Army Camp465M260M elixir
Mortar457.8M231.2M gold
Seeking Air Mine545M225M gold
Giant Bomb540.5M202.5M gold
Wizard Tower540.1M200.5M gold
Air Bomb537.5M187.5M gold
Bomb631.05M186.3M gold

Cost to max is computed, not quoted: every building's remaining levels from the TH11 cap to TH18, multiplied by how many of that building the village holds. The bill is 13.51B gold, 2.15B elixir and 39.02M dark elixir, or 15.7B in all, plus 96,090 builder-hours — 4,004 days of one builder's time. The wall line alone is 300 walls × 32.5M gold = 9.75B gold.

Upgrade order at TH11computed

#BuildingLevelCostHoursValue / hour
1Cannon ×715 → 161.3M gold111.55
2Mortar ×410 → 112.3M gold300.83
3Wizard Tower ×510 → 112.5M gold360.83
4Archer Tower ×815 → 161.6M gold160.81
5X-Bow ×45 → 65M gold840.54
6Bomb Tower ×26 → 74M gold720.53
7Air Defense ×49 → 105M gold960.52
8Hidden Tesla ×49 → 103M gold480.38
9Inferno Tower ×25 → 66M gold960.36
10Eagle Artillery ×12 → 39M gold1680.28
11Grand Warden ×120 → 216.1M elixir240.27
12Minion Prince ×130 → 3136K dark480.27

The upgrade order is derived from the same tables. Each family's next level is scored by (DPS gained + HP gained / 10) per builder-hour, and the highest scores come first. At TH11 that puts Cannon, Mortar and Wizard Tower at the front. The order is arithmetic over the TH11 level table, not an editorial list, so it changes when a level's time or stats change.

Stay at TH11 or rush to TH12?the bill, not a hunch

TH10 bill14.23Bremaining
TH11 bill15.7Bthis page
TH12 bill15.26B442.29M less
Step to TH126M gold144 h

On the bill alone, TH11's remaining cost is 1.10× TH10's 14.23B in all. The step into TH11 cost 4M gold and 120 builder-hours; the step into TH12 costs 6M gold and 144 builder-hours, and TH12's own bill is 442.29M smaller. 1192 days to max as a floor: 801 days across the 5 builders this table lists, against 1192 days in the Laboratory, so the longer pole is the Laboratory. That 1192-day floor assumes no idle builder, no idle Lab and no resource-collection time, and it carries no loot-penalty or matchmaking numbers — the rest of the stay-or-rush decision is not scored here.

All Town HallsOpen TH12Upgrade order

Either sidethe Town Hall step

The neighbour block shows the Town Hall steps on either side that we publish, each with its own cost and hours. Those are the only transitions stated as a single step; everything else is the full cost-to-max calculation above. The total including pets is 15.7B across all three resources.

What this page does not say

  • No base layouts: our 540 base drawings are samples, not real villages, so they are not printed as “best TH bases”.
  • No attack strategies: we hold no sourced attack data for this Town Hall.
  • No gem prices, Gold Pass maths or player data: none of those are in the source tables.
  • No loot-penalty, matchmaking or war-weight numbers: the stay-or-rush answer here is the bill and the builder-time only.
  • Community-wiki readings, not a Supercell table. The read date is printed with every source.
  • Supercharge levels are above-max upgrades and are excluded from cost-to-max.

Three limits are worth stating. First, the numbers are community-wiki readings, not a Supercell table: the TH11 figures are read from the source sheets, not invented, and every source prints its read date. Second, this page does not print base layouts or attack strategies for TH11: our base drawings are samples, not real villages, and our tables hold no attack data. Third, it prints no gem prices, Gold Pass maths or player data.

Questions

How much does it cost to max TH11?

13.51B gold, 2.15B elixir and 39.02M dark elixir — about 15.7B in all, including pet levels. It is the cost of every remaining level from the TH11 cap to TH18, multiplied by how many of each building the village holds.

Source: Building cost and build time (53 pages, example: Cannon) · read 2026-11-06
How long does it take to max TH11?

96,090 builder-hours, or 4,004 days of one builder's time. That is builder time, not calendar time: more builders shorten the calendar, and walls add no time because they upgrade instantly.

Source: Building cost and build time (53 pages, example: Cannon) · read 2026-11-06
What unlocks at TH11?

Electro Dragon, Ice Golem, Super Barbarian, Super Archer, Sneaky Goblin, Super Wall Breaker, Ice Hound, Invisibility Spell and Grand Warden. That is 9 new units; the page also lists every building and cap that rises at this Town Hall.

Source: Town Hall — how many of each building (53 families × 18 levels) · read 2026-11-06
What is the best upgrade order at TH11?

Cannon, Mortar and Wizard Tower come first in our computed order, which scores each next level by (DPS gained + HP gained / 10) per builder-hour. It is arithmetic over the level table, not a hand-written list: change a level's time or stats and the order changes.

Source: Building cost and build time (53 pages, example: Cannon) · read 2026-11-06
What are the highest caps at TH11?

Barbarian King 50, Archer Queen 50, Minion Prince 30, Grand Warden 20 and Town Hall 11. The full 62-row table on this page carries every cap it tracks — buildings, troops, heroes, pets and equipment — with its previous Town Hall value.

Source: Max-level caps (62 rows) · read 2026-10-26
Should I stay at TH11 or rush to TH12?

On the bill alone, TH12's remaining cost is 442.29M smaller than TH11's, and the step into it costs 6M gold and 144 builder-hours. That is the arithmetic half only: our tables carry no loot-penalty, matchmaking or war-weight figures, so those are not scored.

Source: Building cost and build time (53 pages, example: Cannon) · read 2026-11-06
Does this page include TH11 base layouts?

No. Our base drawings are samples, not real player villages, so presenting them as the best TH11 bases would mislead. The page sticks to the numbers we can source and marks them.

Where these numbers come from

Caps checked 2026-11-06; costs and counts read 2026-11-06.

Supercell Fan Content Policy: community readings, no ads or sales on this page, no real player data.