By GamGem ResearchLast updated 6 Nov 2026

Town Hall guide · community readings, sourced
TH11 in Clash of Clans — Max Levels, Unlocks and Cost to Max
Town Hall 11 unlocks 9 units: Electro Dragon, Ice Golem, Super Barbarian, Super Archer, Sneaky Goblin, Super Wall Breaker, Ice Hound, Invisibility Spell and Grand Warden. By this Town Hall 42 units are available, and 13 caps rise across the 62 rows this page tracks. The max-level table below prints all 62 rows with the value at the Town Hall below beside them, so the change is visible without opening a second page.
New at TH119 units
- Electro Dragon · elixir
- Ice Golem · dark
- Super Barbarian · super
- Super Archer · super
- Sneaky Goblin · super
- Super Wall Breaker · super
- Ice Hound · super
- Invisibility Spell · spell
- Grand Warden · hero
Buildings whose cap first appears here: Tornado Trap, Electro Dragon, Grand Warden.
What rose13 caps
| Row | Kind | Before | At this TH | Change |
|---|---|---|---|---|
| Town Hall | building | 10 | 11 | rose |
| Hero Hall | building | 4 | 5 | rose |
| Laboratory | building | 8 | 9 | rose |
| Blacksmith | building | 3 | 4 | rose |
| Clan Castle | building | 6 | 7 | rose |
| Wall | defense | 11 | 12 | rose |
| Bomb | trap | 7 | 8 | rose |
| Spring Trap | trap | 5 | 6 | rose |
| Giant Bomb | trap | 4 | 5 | rose |
| Air Bomb | trap | 4 | 5 | rose |
| Barbarian King | hero | 40 | 50 | rose |
| Archer Queen | hero | 40 | 50 | rose |
| Minion Prince | hero | 20 | 30 | rose |
Max levels at TH1162 rows
| Row | Kind | Before | At this TH | Change |
|---|---|---|---|---|
| Town Hall | building | 10 | 11 | rose |
| Hero Hall | building | 4 | 5 | rose |
| Laboratory | building | 8 | 9 | rose |
| Pet House | building | — | not established | none |
| Blacksmith | building | 3 | 4 | rose |
| Clan Castle | building | 6 | 7 | rose |
| Workshop | building | — | not established | none |
| Wall | defense | 11 | 12 | rose |
| Builder's Hut | defense | — | not established | none |
| Monolith | defense | — | not established | none |
| Mortar Supercharge | defense | — | not established | none |
| Inferno Tower Supercharge | defense | — | not established | none |
| Hidden Tesla Supercharge | defense | — | not established | none |
| Firespitter Supercharge | defense | — | not established | none |
| Revenge Tower Supercharge | defense | — | not established | none |
| Guardians | defense | — | not established | none |
| Bomb | trap | 7 | 8 | rose |
| Spring Trap | trap | 5 | 6 | rose |
| Giant Bomb | trap | 4 | 5 | rose |
| Air Bomb | trap | 4 | 5 | rose |
| Seeking Air Mine | trap | 3 | 3 | held |
| Skeleton Trap | trap | 4 | 4 | held |
| Tornado Trap | trap | — | 2 | new |
| Giga Bomb | trap | — | not established | none |
| Dragon Rider | troop | — | not established | none |
| Electro Dragon | troop | — | 2 | new |
| Druid | troop | — | not established | none |
| Root Rider | troop | — | not established | none |
| Logger | troop | — | not established | none |
| Meteor Golem | troop | — | not established | none |
| Totem Thrower | troop | — | not established | none |
| Totem Spell | spell | — | not established | none |
| Siege machines | siege | — | not established | none |
| Wall Wrecker | siege | — | not established | none |
| Battle Blimp | siege | — | not established | none |
| Stone Slammer | siege | — | not established | none |
| Siege Barracks | siege | — | not established | none |
| Log Launcher | siege | — | not established | none |
| Flame Flinger | siege | — | not established | none |
| Battle Drill | siege | — | not established | none |
| Troop Launcher | siege | — | not established | none |
| Sky Wagon | siege | — | not established | none |
| Barbarian King | hero | 40 | 50 | rose |
| Archer Queen | hero | 40 | 50 | rose |
| Minion Prince | hero | 20 | 30 | rose |
| Grand Warden | hero | — | 20 | new |
| Royal Champion | hero | — | not established | none |
| Dragon Duke | hero | — | not established | none |
| L.A.S.S.I | pet | — | not established | none |
| Electro Owl | pet | — | not established | none |
| Mighty Yak | pet | — | not established | none |
| Unicorn | pet | — | not established | none |
| Frosty | pet | — | not established | none |
| Diggy | pet | — | not established | none |
| Poison Lizard | pet | — | not established | none |
| Phoenix | pet | — | not established | none |
| Spirit Fox | pet | — | not established | none |
| Angry Jelly | pet | — | not established | none |
| Sneezy | pet | — | not established | none |
| Greedy Raven | pet | — | not established | none |
| Common equipment | equip | 12 | 12 | held |
| Epic equipment | equip | 15 | 15 | held |
Army and heroescaps at this TH
| Row | Kind | Before | At this TH | Change |
|---|---|---|---|---|
| Barbarian King | hero | 40 | 50 | rose |
| Archer Queen | hero | 40 | 50 | rose |
| Minion Prince | hero | 20 | 30 | rose |
| Grand Warden | hero | — | 20 | new |
| Royal Champion | hero | — | not established | none |
| Dragon Duke | hero | — | not established | none |
| L.A.S.S.I | pet | — | not established | none |
| Electro Owl | pet | — | not established | none |
| Mighty Yak | pet | — | not established | none |
| Unicorn | pet | — | not established | none |
| Frosty | pet | — | not established | none |
| Diggy | pet | — | not established | none |
| Poison Lizard | pet | — | not established | none |
| Phoenix | pet | — | not established | none |
| Spirit Fox | pet | — | not established | none |
| Angry Jelly | pet | — | not established | none |
| Sneezy | pet | — | not established | none |
| Greedy Raven | pet | — | not established | none |
At TH11 the army camps hold 260 troops and the spell factories hold 11 spells. Barbarian King 50, Archer Queen 50, Minion Prince 30 and Grand Warden 20 are unlocked; Royal Champion and Dragon Duke are not. At TH11 the hero and pet caps sit on the same table as the buildings, so a reader can compare a hero level with a building level without switching pages.
Research to TH18163 levels
| Unit | Levels | Cost | Research hours |
|---|---|---|---|
| Electro Dragon | 7 | 107M elixir | 1,512 |
| Dragon | 7 | 96M elixir | 1,380 |
| Baby Dragon | 7 | 90.5M elixir | 1,260 |
| Miner | 7 | 86.9M elixir | 1,212 |
| Healer | 6 | 85M elixir | 1,230 |
| Balloon | 6 | 81.5M elixir | 1,182 |
| Healing Spell | 5 | 79M elixir | 1,056 |
| Wall Breaker | 7 | 77.5M elixir | 1,104 |
| P.E.K.K.A | 6 | 77.3M elixir | 1,068 |
| Lightning Spell | 5 | 75.3M elixir | 1,008 |
| Wizard | 6 | 74M elixir | 1,032 |
| Giant | 6 | 65.9M elixir | 894 |
The Laboratory still has 163 level rows to research from TH11 to TH18: 1.28B elixir and 10.13M dark elixir, 28,608 research-hours. Electro Dragon is the largest single line at 107M. Heroes are counted in the building table; pets are counted separately, 0 dark elixir and 0 builder-hours, because they are upgraded at the Pet House rather than the Laboratory.
Cost to max TH11buildings × count
Walls: 300 × 32.5M gold = 9.75B gold. One wall row without the multiplier is off by 300×.
| Building | Count | One copy | Village line |
|---|---|---|---|
| Wall | 300 | 32.5M | 9.75B gold |
| Grand Warden | 1 | 929.5M | 929.5M elixir |
| X-Bow | 4 | 88.5M | 354M gold |
| Builder's Hut | 5 | 67.5M | 337.5M gold |
| Air Defense | 4 | 75.1M | 300.4M gold |
| Hidden Tesla | 4 | 69.6M | 278.4M gold |
| Spring Trap | 6 | 45.7M | 274.2M gold |
| Army Camp | 4 | 65M | 260M elixir |
| Mortar | 4 | 57.8M | 231.2M gold |
| Seeking Air Mine | 5 | 45M | 225M gold |
| Giant Bomb | 5 | 40.5M | 202.5M gold |
| Wizard Tower | 5 | 40.1M | 200.5M gold |
| Air Bomb | 5 | 37.5M | 187.5M gold |
| Bomb | 6 | 31.05M | 186.3M gold |
Cost to max is computed, not quoted: every building's remaining levels from the TH11 cap to TH18, multiplied by how many of that building the village holds. The bill is 13.51B gold, 2.15B elixir and 39.02M dark elixir, or 15.7B in all, plus 96,090 builder-hours — 4,004 days of one builder's time. The wall line alone is 300 walls × 32.5M gold = 9.75B gold.
Upgrade order at TH11computed
| # | Building | Level | Cost | Hours | Value / hour |
|---|---|---|---|---|---|
| 1 | Cannon ×7 | 15 → 16 | 1.3M gold | 11 | 1.55 |
| 2 | Mortar ×4 | 10 → 11 | 2.3M gold | 30 | 0.83 |
| 3 | Wizard Tower ×5 | 10 → 11 | 2.5M gold | 36 | 0.83 |
| 4 | Archer Tower ×8 | 15 → 16 | 1.6M gold | 16 | 0.81 |
| 5 | X-Bow ×4 | 5 → 6 | 5M gold | 84 | 0.54 |
| 6 | Bomb Tower ×2 | 6 → 7 | 4M gold | 72 | 0.53 |
| 7 | Air Defense ×4 | 9 → 10 | 5M gold | 96 | 0.52 |
| 8 | Hidden Tesla ×4 | 9 → 10 | 3M gold | 48 | 0.38 |
| 9 | Inferno Tower ×2 | 5 → 6 | 6M gold | 96 | 0.36 |
| 10 | Eagle Artillery ×1 | 2 → 3 | 9M gold | 168 | 0.28 |
| 11 | Grand Warden ×1 | 20 → 21 | 6.1M elixir | 24 | 0.27 |
| 12 | Minion Prince ×1 | 30 → 31 | 36K dark | 48 | 0.27 |
The upgrade order is derived from the same tables. Each family's next level is scored by (DPS gained + HP gained / 10) per builder-hour, and the highest scores come first. At TH11 that puts Cannon, Mortar and Wizard Tower at the front. The order is arithmetic over the TH11 level table, not an editorial list, so it changes when a level's time or stats change.
Stay at TH11 or rush to TH12?the bill, not a hunch
On the bill alone, TH11's remaining cost is 1.10× TH10's 14.23B in all. The step into TH11 cost 4M gold and 120 builder-hours; the step into TH12 costs 6M gold and 144 builder-hours, and TH12's own bill is 442.29M smaller. 1192 days to max as a floor: 801 days across the 5 builders this table lists, against 1192 days in the Laboratory, so the longer pole is the Laboratory. That 1192-day floor assumes no idle builder, no idle Lab and no resource-collection time, and it carries no loot-penalty or matchmaking numbers — the rest of the stay-or-rush decision is not scored here.
Either sidethe Town Hall step
The neighbour block shows the Town Hall steps on either side that we publish, each with its own cost and hours. Those are the only transitions stated as a single step; everything else is the full cost-to-max calculation above. The total including pets is 15.7B across all three resources.
What this page does not say
- No base layouts: our 540 base drawings are samples, not real villages, so they are not printed as “best TH bases”.
- No attack strategies: we hold no sourced attack data for this Town Hall.
- No gem prices, Gold Pass maths or player data: none of those are in the source tables.
- No loot-penalty, matchmaking or war-weight numbers: the stay-or-rush answer here is the bill and the builder-time only.
- Community-wiki readings, not a Supercell table. The read date is printed with every source.
- Supercharge levels are above-max upgrades and are excluded from cost-to-max.
Three limits are worth stating. First, the numbers are community-wiki readings, not a Supercell table: the TH11 figures are read from the source sheets, not invented, and every source prints its read date. Second, this page does not print base layouts or attack strategies for TH11: our base drawings are samples, not real villages, and our tables hold no attack data. Third, it prints no gem prices, Gold Pass maths or player data.
Questions
How much does it cost to max TH11?
13.51B gold, 2.15B elixir and 39.02M dark elixir — about 15.7B in all, including pet levels. It is the cost of every remaining level from the TH11 cap to TH18, multiplied by how many of each building the village holds.
Source: Building cost and build time (53 pages, example: Cannon) · read 2026-11-06How long does it take to max TH11?
96,090 builder-hours, or 4,004 days of one builder's time. That is builder time, not calendar time: more builders shorten the calendar, and walls add no time because they upgrade instantly.
Source: Building cost and build time (53 pages, example: Cannon) · read 2026-11-06What unlocks at TH11?
Electro Dragon, Ice Golem, Super Barbarian, Super Archer, Sneaky Goblin, Super Wall Breaker, Ice Hound, Invisibility Spell and Grand Warden. That is 9 new units; the page also lists every building and cap that rises at this Town Hall.
Source: Town Hall — how many of each building (53 families × 18 levels) · read 2026-11-06What is the best upgrade order at TH11?
Cannon, Mortar and Wizard Tower come first in our computed order, which scores each next level by (DPS gained + HP gained / 10) per builder-hour. It is arithmetic over the level table, not a hand-written list: change a level's time or stats and the order changes.
Source: Building cost and build time (53 pages, example: Cannon) · read 2026-11-06What are the highest caps at TH11?
Barbarian King 50, Archer Queen 50, Minion Prince 30, Grand Warden 20 and Town Hall 11. The full 62-row table on this page carries every cap it tracks — buildings, troops, heroes, pets and equipment — with its previous Town Hall value.
Source: Max-level caps (62 rows) · read 2026-10-26Should I stay at TH11 or rush to TH12?
On the bill alone, TH12's remaining cost is 442.29M smaller than TH11's, and the step into it costs 6M gold and 144 builder-hours. That is the arithmetic half only: our tables carry no loot-penalty, matchmaking or war-weight figures, so those are not scored.
Source: Building cost and build time (53 pages, example: Cannon) · read 2026-11-06Does this page include TH11 base layouts?
No. Our base drawings are samples, not real player villages, so presenting them as the best TH11 bases would mislead. The page sticks to the numbers we can source and marks them.
Where these numbers come from
Caps checked 2026-11-06; costs and counts read 2026-11-06.
- Town Hall — how many of each building (53 families × 18 levels) · read 2026-11-06
- Building cost and build time (53 pages, example: Cannon) · read 2026-11-06
- Laboratory and unit level pages (94 units) · read 2026-10-27
- Max-level caps (62 rows) · read 2026-10-26
Supercell Fan Content Policy: community readings, no ads or sales on this page, no real player data.
