By GamGem ResearchLast updated 6 Nov 2026

Town Hall guide · community readings, sourced
TH6 in Clash of Clans — Max Levels, Unlocks and Cost to Max
Town Hall 6 unlocks 3 units: Wizard, Healer and Healing Spell. By this Town Hall 11 units are available, and 4 caps rise across the 62 rows this page tracks. The max-level table below prints all 62 rows with the value at the Town Hall below beside them, so the change is visible without opening a second page.
New at TH63 units
- Wizard · elixir
- Healer · elixir
- Healing Spell · spell
Buildings whose cap first appears here: Giant Bomb.
What rose4 caps
| Row | Kind | Before | At this TH | Change |
|---|---|---|---|---|
| Town Hall | building | 5 | 6 | rose |
| Laboratory | building | 3 | 4 | rose |
| Clan Castle | building | 2 | 3 | rose |
| Wall | defense | 5 | 6 | rose |
Max levels at TH662 rows
| Row | Kind | Before | At this TH | Change |
|---|---|---|---|---|
| Town Hall | building | 5 | 6 | rose |
| Hero Hall | building | 1 | 1 | held |
| Laboratory | building | 3 | 4 | rose |
| Pet House | building | — | not established | none |
| Blacksmith | building | — | not established | none |
| Clan Castle | building | 2 | 3 | rose |
| Workshop | building | — | not established | none |
| Wall | defense | 5 | 6 | rose |
| Builder's Hut | defense | — | not established | none |
| Monolith | defense | — | not established | none |
| Mortar Supercharge | defense | — | not established | none |
| Inferno Tower Supercharge | defense | — | not established | none |
| Hidden Tesla Supercharge | defense | — | not established | none |
| Firespitter Supercharge | defense | — | not established | none |
| Revenge Tower Supercharge | defense | — | not established | none |
| Guardians | defense | — | not established | none |
| Bomb | trap | 3 | 3 | held |
| Spring Trap | trap | 1 | 1 | held |
| Giant Bomb | trap | — | 2 | new |
| Air Bomb | trap | 2 | 2 | held |
| Seeking Air Mine | trap | — | not established | none |
| Skeleton Trap | trap | — | not established | none |
| Tornado Trap | trap | — | not established | none |
| Giga Bomb | trap | — | not established | none |
| Dragon Rider | troop | — | not established | none |
| Electro Dragon | troop | — | not established | none |
| Druid | troop | — | not established | none |
| Root Rider | troop | — | not established | none |
| Logger | troop | — | not established | none |
| Meteor Golem | troop | — | not established | none |
| Totem Thrower | troop | — | not established | none |
| Totem Spell | spell | — | not established | none |
| Siege machines | siege | — | not established | none |
| Wall Wrecker | siege | — | not established | none |
| Battle Blimp | siege | — | not established | none |
| Stone Slammer | siege | — | not established | none |
| Siege Barracks | siege | — | not established | none |
| Log Launcher | siege | — | not established | none |
| Flame Flinger | siege | — | not established | none |
| Battle Drill | siege | — | not established | none |
| Troop Launcher | siege | — | not established | none |
| Sky Wagon | siege | — | not established | none |
| Barbarian King | hero | 1 | 1 | held |
| Archer Queen | hero | — | not established | none |
| Minion Prince | hero | — | not established | none |
| Grand Warden | hero | — | not established | none |
| Royal Champion | hero | — | not established | none |
| Dragon Duke | hero | — | not established | none |
| L.A.S.S.I | pet | — | not established | none |
| Electro Owl | pet | — | not established | none |
| Mighty Yak | pet | — | not established | none |
| Unicorn | pet | — | not established | none |
| Frosty | pet | — | not established | none |
| Diggy | pet | — | not established | none |
| Poison Lizard | pet | — | not established | none |
| Phoenix | pet | — | not established | none |
| Spirit Fox | pet | — | not established | none |
| Angry Jelly | pet | — | not established | none |
| Sneezy | pet | — | not established | none |
| Greedy Raven | pet | — | not established | none |
| Common equipment | equip | — | not established | none |
| Epic equipment | equip | — | not established | none |
Army and heroescaps at this TH
| Row | Kind | Before | At this TH | Change |
|---|---|---|---|---|
| Barbarian King | hero | 1 | 1 | held |
| Archer Queen | hero | — | not established | none |
| Minion Prince | hero | — | not established | none |
| Grand Warden | hero | — | not established | none |
| Royal Champion | hero | — | not established | none |
| Dragon Duke | hero | — | not established | none |
| L.A.S.S.I | pet | — | not established | none |
| Electro Owl | pet | — | not established | none |
| Mighty Yak | pet | — | not established | none |
| Unicorn | pet | — | not established | none |
| Frosty | pet | — | not established | none |
| Diggy | pet | — | not established | none |
| Poison Lizard | pet | — | not established | none |
| Phoenix | pet | — | not established | none |
| Spirit Fox | pet | — | not established | none |
| Angry Jelly | pet | — | not established | none |
| Sneezy | pet | — | not established | none |
| Greedy Raven | pet | — | not established | none |
At TH6 the army camps hold 150 troops and the spell factories hold 4 spells. Barbarian King 1 are unlocked; Archer Queen, Minion Prince, Grand Warden, Royal Champion and Dragon Duke are not. At TH6 the hero and pet caps sit on the same table as the buildings, so a reader can compare a hero level with a building level without switching pages.
Research to TH1899 levels
| Unit | Levels | Cost | Research hours |
|---|---|---|---|
| Healer | 10 | 92.85M elixir | 1,386 |
| Balloon | 10 | 90.67M elixir | 1,374 |
| Healing Spell | 9 | 85M elixir | 1,200 |
| Wall Breaker | 11 | 84.15M elixir | 1,192 |
| Lightning Spell | 9 | 84.1M elixir | 1,224 |
| Wizard | 11 | 83.4M elixir | 1,200 |
| Giant | 11 | 73.5M elixir | 1,020 |
| Archer | 11 | 67.5M elixir | 947 |
| Barbarian | 10 | 48.53M elixir | 602 |
| Goblin | 7 | 42.7M elixir | 588 |
The Laboratory still has 99 level rows to research from TH6 to TH18: 752.4M elixir and 0 dark elixir, 10,733 research-hours. Healer is the largest single line at 92.85M. Heroes are counted in the building table; pets are counted separately, 0 dark elixir and 0 builder-hours, because they are upgraded at the Pet House rather than the Laboratory.
Cost to max TH6buildings × count
Walls: 125 × 34.42M gold = 4.3B gold. One wall row without the multiplier is off by 125×.
| Building | Count | One copy | Village line |
|---|---|---|---|
| Wall | 125 | 34.42M | 4.3B gold |
| Builder's Hut | 5 | 67.5M | 337.5M gold |
| Army Camp | 3 | 73.2M | 219.6M elixir |
| Spring Trap | 4 | 48.22M | 192.88M gold |
| Air Defense | 2 | 84.35M | 168.7M gold |
| Bomb | 4 | 32.25M | 129M gold |
| Mortar | 2 | 64.1M | 128.2M gold |
| Town Hall | 1 | 109M | 109M gold |
| Clan Castle | 1 | 107.7M | 107.7M elixir |
| Hero Hall | 1 | 101.4M | 101.4M elixir |
| Barracks | 1 | 95.3M | 95.3M elixir |
| Wizard Tower | 2 | 47.11M | 94.22M gold |
| Gold Storage | 2 | 46.6M | 93.2M elixir |
| Elixir Storage | 2 | 46.6M | 93.2M gold |
Cost to max is computed, not quoted: every building's remaining levels from the TH6 cap to TH18, multiplied by how many of that building the village holds. The bill is 5.87B gold, 838.43M elixir and 15.21M dark elixir, or 6.72B in all, plus 45,233 builder-hours — 1,885 days of one builder's time. The wall line alone is 125 walls × 34.42M gold = 4.3B gold.
Upgrade order at TH6computed
| # | Building | Level | Cost | Hours | Value / hour |
|---|---|---|---|---|---|
| 1 | Barbarian King ×1 | 1 → 2 | 5K dark | 2 | 64.42 |
| 2 | Cannon ×3 | 7 → 8 | 160K gold | 3 | 5.00 |
| 3 | Archer Tower ×3 | 7 → 8 | 200K gold | 4 | 3.00 |
| 4 | Air Defense ×2 | 4 → 5 | 800K gold | 18 | 1.94 |
| 5 | Mortar ×2 | 4 → 5 | 300K gold | 6 | 1.17 |
| 6 | Wizard Tower ×2 | 3 → 4 | 400K gold | 8 | 1.13 |
The upgrade order is derived from the same tables. Each family's next level is scored by (DPS gained + HP gained / 10) per builder-hour, and the highest scores come first. At TH6 that puts Barbarian King, Cannon and Archer Tower at the front. The order is arithmetic over the TH6 level table, not an editorial list, so it changes when a level's time or stats change.
Stay at TH6 or rush to TH7?the bill, not a hunch
On the bill alone, TH6's remaining cost is 1.22× TH5's 5.51B in all. The step into TH6 cost 500K gold and 12 builder-hours; the step into TH7 costs 1M gold and 18 builder-hours, and TH7's own bill is 2.49B larger. 447 days to max as a floor: 377 days across the 5 builders this table lists, against 447 days in the Laboratory, so the longer pole is the Laboratory. That 447-day floor assumes no idle builder, no idle Lab and no resource-collection time, and it carries no loot-penalty or matchmaking numbers — the rest of the stay-or-rush decision is not scored here.
Either sidethe Town Hall step
The neighbour block shows the Town Hall steps on either side that we publish, each with its own cost and hours. Those are the only transitions stated as a single step; everything else is the full cost-to-max calculation above. The total including pets is 6.72B across all three resources.
What this page does not say
- No base layouts: our 540 base drawings are samples, not real villages, so they are not printed as “best TH bases”.
- No attack strategies: we hold no sourced attack data for this Town Hall.
- No gem prices, Gold Pass maths or player data: none of those are in the source tables.
- No loot-penalty, matchmaking or war-weight numbers: the stay-or-rush answer here is the bill and the builder-time only.
- Community-wiki readings, not a Supercell table. The read date is printed with every source.
- Supercharge levels are above-max upgrades and are excluded from cost-to-max.
Three limits are worth stating. First, the numbers are community-wiki readings, not a Supercell table: the TH6 figures are read from the source sheets, not invented, and every source prints its read date. Second, this page does not print base layouts or attack strategies for TH6: our base drawings are samples, not real villages, and our tables hold no attack data. Third, it prints no gem prices, Gold Pass maths or player data.
Questions
How much does it cost to max TH6?
5.87B gold, 838.43M elixir and 15.21M dark elixir — about 6.72B in all, including pet levels. It is the cost of every remaining level from the TH6 cap to TH18, multiplied by how many of each building the village holds.
Source: Building cost and build time (53 pages, example: Cannon) · read 2026-11-06How long does it take to max TH6?
45,233 builder-hours, or 1,885 days of one builder's time. That is builder time, not calendar time: more builders shorten the calendar, and walls add no time because they upgrade instantly.
Source: Building cost and build time (53 pages, example: Cannon) · read 2026-11-06What unlocks at TH6?
Wizard, Healer and Healing Spell. That is 3 new units; the page also lists every building and cap that rises at this Town Hall.
Source: Town Hall — how many of each building (53 families × 18 levels) · read 2026-11-06What is the best upgrade order at TH6?
Barbarian King, Cannon and Archer Tower come first in our computed order, which scores each next level by (DPS gained + HP gained / 10) per builder-hour. It is arithmetic over the level table, not a hand-written list: change a level's time or stats and the order changes.
Source: Building cost and build time (53 pages, example: Cannon) · read 2026-11-06What are the highest caps at TH6?
Barbarian King 1, Town Hall 6, Hero Hall 1, Laboratory 4 and Clan Castle 3. The full 62-row table on this page carries every cap it tracks — buildings, troops, heroes, pets and equipment — with its previous Town Hall value.
Source: Max-level caps (62 rows) · read 2026-10-26Should I stay at TH6 or rush to TH7?
On the bill alone, TH7's remaining cost is 2.49B larger than TH6's, and the step into it costs 1M gold and 18 builder-hours. That is the arithmetic half only: our tables carry no loot-penalty, matchmaking or war-weight figures, so those are not scored.
Source: Building cost and build time (53 pages, example: Cannon) · read 2026-11-06Does this page include TH6 base layouts?
No. Our base drawings are samples, not real player villages, so presenting them as the best TH6 bases would mislead. The page sticks to the numbers we can source and marks them.
Where these numbers come from
Caps checked 2026-11-06; costs and counts read 2026-11-06.
- Town Hall — how many of each building (53 families × 18 levels) · read 2026-11-06
- Building cost and build time (53 pages, example: Cannon) · read 2026-11-06
- Laboratory and unit level pages (94 units) · read 2026-10-27
- Max-level caps (62 rows) · read 2026-10-26
Supercell Fan Content Policy: community readings, no ads or sales on this page, no real player data.
