Every figure shows its source. Where a source is missing, the number is a placeholder — and it is never written as fact.

By GamGem ResearchLast updated 6 Nov 2026

A top-down base plan illustration

Town Hall guide · community readings, sourced

TH6 in Clash of Clans — Max Levels, Unlocks and Cost to Max

Town Hall 6 unlocks 3 units: Wizard, Healer and Healing Spell. By this Town Hall 11 units are available, and 4 caps rise across the 62 rows this page tracks. The max-level table below prints all 62 rows with the value at the Town Hall below beside them, so the change is visible without opening a second page.

Town Hall cap6
Troop space150
Heroes unlocked1 of 6
New units here3

New at TH63 units

  • Wizard · elixir
  • Healer · elixir
  • Healing Spell · spell

Buildings whose cap first appears here: Giant Bomb.

What rose4 caps

RowKindBeforeAt this THChange
Town Hallbuilding56rose
Laboratorybuilding34rose
Clan Castlebuilding23rose
Walldefense56rose

Max levels at TH662 rows

RowKindBeforeAt this THChange
Town Hallbuilding56rose
Hero Hallbuilding11held
Laboratorybuilding34rose
Pet Housebuilding—not establishednone
Blacksmithbuilding—not establishednone
Clan Castlebuilding23rose
Workshopbuilding—not establishednone
Walldefense56rose
Builder's Hutdefense—not establishednone
Monolithdefense—not establishednone
Mortar Superchargedefense—not establishednone
Inferno Tower Superchargedefense—not establishednone
Hidden Tesla Superchargedefense—not establishednone
Firespitter Superchargedefense—not establishednone
Revenge Tower Superchargedefense—not establishednone
Guardiansdefense—not establishednone
Bombtrap33held
Spring Traptrap11held
Giant Bombtrap—2new
Air Bombtrap22held
Seeking Air Minetrap—not establishednone
Skeleton Traptrap—not establishednone
Tornado Traptrap—not establishednone
Giga Bombtrap—not establishednone
Dragon Ridertroop—not establishednone
Electro Dragontroop—not establishednone
Druidtroop—not establishednone
Root Ridertroop—not establishednone
Loggertroop—not establishednone
Meteor Golemtroop—not establishednone
Totem Throwertroop—not establishednone
Totem Spellspell—not establishednone
Siege machinessiege—not establishednone
Wall Wreckersiege—not establishednone
Battle Blimpsiege—not establishednone
Stone Slammersiege—not establishednone
Siege Barrackssiege—not establishednone
Log Launchersiege—not establishednone
Flame Flingersiege—not establishednone
Battle Drillsiege—not establishednone
Troop Launchersiege—not establishednone
Sky Wagonsiege—not establishednone
Barbarian Kinghero11held
Archer Queenhero—not establishednone
Minion Princehero—not establishednone
Grand Wardenhero—not establishednone
Royal Championhero—not establishednone
Dragon Dukehero—not establishednone
L.A.S.S.Ipet—not establishednone
Electro Owlpet—not establishednone
Mighty Yakpet—not establishednone
Unicornpet—not establishednone
Frostypet—not establishednone
Diggypet—not establishednone
Poison Lizardpet—not establishednone
Phoenixpet—not establishednone
Spirit Foxpet—not establishednone
Angry Jellypet—not establishednone
Sneezypet—not establishednone
Greedy Ravenpet—not establishednone
Common equipmentequip—not establishednone
Epic equipmentequip—not establishednone

Army and heroescaps at this TH

Troops150
Spells4
RowKindBeforeAt this THChange
Barbarian Kinghero11held
Archer Queenhero—not establishednone
Minion Princehero—not establishednone
Grand Wardenhero—not establishednone
Royal Championhero—not establishednone
Dragon Dukehero—not establishednone
L.A.S.S.Ipet—not establishednone
Electro Owlpet—not establishednone
Mighty Yakpet—not establishednone
Unicornpet—not establishednone
Frostypet—not establishednone
Diggypet—not establishednone
Poison Lizardpet—not establishednone
Phoenixpet—not establishednone
Spirit Foxpet—not establishednone
Angry Jellypet—not establishednone
Sneezypet—not establishednone
Greedy Ravenpet—not establishednone

At TH6 the army camps hold 150 troops and the spell factories hold 4 spells. Barbarian King 1 are unlocked; Archer Queen, Minion Prince, Grand Warden, Royal Champion and Dragon Duke are not. At TH6 the hero and pet caps sit on the same table as the buildings, so a reader can compare a hero level with a building level without switching pages.

Research to TH1899 levels

Elixir752.4M
Dark elixir0
Research hours10,733
Level rows99
UnitLevelsCostResearch hours
Healer1092.85M elixir1,386
Balloon1090.67M elixir1,374
Healing Spell985M elixir1,200
Wall Breaker1184.15M elixir1,192
Lightning Spell984.1M elixir1,224
Wizard1183.4M elixir1,200
Giant1173.5M elixir1,020
Archer1167.5M elixir947
Barbarian1048.53M elixir602
Goblin742.7M elixir588

The Laboratory still has 99 level rows to research from TH6 to TH18: 752.4M elixir and 0 dark elixir, 10,733 research-hours. Healer is the largest single line at 92.85M. Heroes are counted in the building table; pets are counted separately, 0 dark elixir and 0 builder-hours, because they are upgraded at the Pet House rather than the Laboratory.

Cost to max TH6buildings × count

Buildings5.87B gold + 838.43M elixir + 15.21M dark
Pets0 dark
Total5.87B gold + 838.43M elixir + 15.21M dark
Builder-hours45,2331,885 days

Walls: 125 × 34.42M gold = 4.3B gold. One wall row without the multiplier is off by 125×.

BuildingCountOne copyVillage line
Wall12534.42M4.3B gold
Builder's Hut567.5M337.5M gold
Army Camp373.2M219.6M elixir
Spring Trap448.22M192.88M gold
Air Defense284.35M168.7M gold
Bomb432.25M129M gold
Mortar264.1M128.2M gold
Town Hall1109M109M gold
Clan Castle1107.7M107.7M elixir
Hero Hall1101.4M101.4M elixir
Barracks195.3M95.3M elixir
Wizard Tower247.11M94.22M gold
Gold Storage246.6M93.2M elixir
Elixir Storage246.6M93.2M gold

Cost to max is computed, not quoted: every building's remaining levels from the TH6 cap to TH18, multiplied by how many of that building the village holds. The bill is 5.87B gold, 838.43M elixir and 15.21M dark elixir, or 6.72B in all, plus 45,233 builder-hours — 1,885 days of one builder's time. The wall line alone is 125 walls × 34.42M gold = 4.3B gold.

Upgrade order at TH6computed

#BuildingLevelCostHoursValue / hour
1Barbarian King ×11 → 25K dark264.42
2Cannon ×37 → 8160K gold35.00
3Archer Tower ×37 → 8200K gold43.00
4Air Defense ×24 → 5800K gold181.94
5Mortar ×24 → 5300K gold61.17
6Wizard Tower ×23 → 4400K gold81.13

The upgrade order is derived from the same tables. Each family's next level is scored by (DPS gained + HP gained / 10) per builder-hour, and the highest scores come first. At TH6 that puts Barbarian King, Cannon and Archer Tower at the front. The order is arithmetic over the TH6 level table, not an editorial list, so it changes when a level's time or stats change.

Stay at TH6 or rush to TH7?the bill, not a hunch

TH5 bill5.51Bremaining
TH6 bill6.72Bthis page
TH7 bill9.21B2.49B more
Step to TH71M gold18 h

On the bill alone, TH6's remaining cost is 1.22× TH5's 5.51B in all. The step into TH6 cost 500K gold and 12 builder-hours; the step into TH7 costs 1M gold and 18 builder-hours, and TH7's own bill is 2.49B larger. 447 days to max as a floor: 377 days across the 5 builders this table lists, against 447 days in the Laboratory, so the longer pole is the Laboratory. That 447-day floor assumes no idle builder, no idle Lab and no resource-collection time, and it carries no loot-penalty or matchmaking numbers — the rest of the stay-or-rush decision is not scored here.

All Town HallsOpen TH7Upgrade order

Either sidethe Town Hall step

The neighbour block shows the Town Hall steps on either side that we publish, each with its own cost and hours. Those are the only transitions stated as a single step; everything else is the full cost-to-max calculation above. The total including pets is 6.72B across all three resources.

What this page does not say

  • No base layouts: our 540 base drawings are samples, not real villages, so they are not printed as “best TH bases”.
  • No attack strategies: we hold no sourced attack data for this Town Hall.
  • No gem prices, Gold Pass maths or player data: none of those are in the source tables.
  • No loot-penalty, matchmaking or war-weight numbers: the stay-or-rush answer here is the bill and the builder-time only.
  • Community-wiki readings, not a Supercell table. The read date is printed with every source.
  • Supercharge levels are above-max upgrades and are excluded from cost-to-max.

Three limits are worth stating. First, the numbers are community-wiki readings, not a Supercell table: the TH6 figures are read from the source sheets, not invented, and every source prints its read date. Second, this page does not print base layouts or attack strategies for TH6: our base drawings are samples, not real villages, and our tables hold no attack data. Third, it prints no gem prices, Gold Pass maths or player data.

Questions

How much does it cost to max TH6?

5.87B gold, 838.43M elixir and 15.21M dark elixir — about 6.72B in all, including pet levels. It is the cost of every remaining level from the TH6 cap to TH18, multiplied by how many of each building the village holds.

Source: Building cost and build time (53 pages, example: Cannon) · read 2026-11-06
How long does it take to max TH6?

45,233 builder-hours, or 1,885 days of one builder's time. That is builder time, not calendar time: more builders shorten the calendar, and walls add no time because they upgrade instantly.

Source: Building cost and build time (53 pages, example: Cannon) · read 2026-11-06
What unlocks at TH6?

Wizard, Healer and Healing Spell. That is 3 new units; the page also lists every building and cap that rises at this Town Hall.

Source: Town Hall — how many of each building (53 families × 18 levels) · read 2026-11-06
What is the best upgrade order at TH6?

Barbarian King, Cannon and Archer Tower come first in our computed order, which scores each next level by (DPS gained + HP gained / 10) per builder-hour. It is arithmetic over the level table, not a hand-written list: change a level's time or stats and the order changes.

Source: Building cost and build time (53 pages, example: Cannon) · read 2026-11-06
What are the highest caps at TH6?

Barbarian King 1, Town Hall 6, Hero Hall 1, Laboratory 4 and Clan Castle 3. The full 62-row table on this page carries every cap it tracks — buildings, troops, heroes, pets and equipment — with its previous Town Hall value.

Source: Max-level caps (62 rows) · read 2026-10-26
Should I stay at TH6 or rush to TH7?

On the bill alone, TH7's remaining cost is 2.49B larger than TH6's, and the step into it costs 1M gold and 18 builder-hours. That is the arithmetic half only: our tables carry no loot-penalty, matchmaking or war-weight figures, so those are not scored.

Source: Building cost and build time (53 pages, example: Cannon) · read 2026-11-06
Does this page include TH6 base layouts?

No. Our base drawings are samples, not real player villages, so presenting them as the best TH6 bases would mislead. The page sticks to the numbers we can source and marks them.

Where these numbers come from

Caps checked 2026-11-06; costs and counts read 2026-11-06.

Supercell Fan Content Policy: community readings, no ads or sales on this page, no real player data.