Every figure shows its source. Where a source is missing, the number is a placeholder — and it is never written as fact.

By GamGem ResearchLast updated 6 Nov 2026

A top-down base plan illustration

Town Hall guide · community readings, sourced

TH13 in Clash of Clans — Max Levels, Unlocks and Cost to Max

Town Hall 13 unlocks 9 units: Dragon Rider, Apprentice Warden, Super Miner, Super Hog Rider, Super Yeti, Recall Spell, Royal Champion, Siege Barracks and Log Launcher. By this Town Hall 66 units are available, and 20 caps rise across the 62 rows this page tracks. The max-level table below prints all 62 rows with the value at the Town Hall below beside them, so the change is visible without opening a second page.

Town Hall cap13
Troop space300
Heroes unlocked5 of 6
New units here9

New at TH139 units

  • Dragon Rider · elixir
  • Apprentice Warden · dark
  • Super Miner · super
  • Super Hog Rider · super
  • Super Yeti · super
  • Recall Spell · spell
  • Royal Champion · hero
  • Siege Barracks · siege
  • Log Launcher · siege

Buildings whose cap first appears here: Dragon Rider, Siege Barracks, Log Launcher, Royal Champion.

What rose20 caps

RowKindBeforeAt this THChange
Town Hallbuilding1213rose
Hero Hallbuilding67rose
Laboratorybuilding1011rose
Blacksmithbuilding56rose
Clan Castlebuilding89rose
Workshopbuilding35rose
Walldefense1314rose
Bombtrap89rose
Spring Traptrap78rose
Giant Bombtrap57rose
Air Bombtrap68rose
Seeking Air Minetrap34rose
Electro Dragontroop34rose
Wall Wreckersiege34rose
Battle Blimpsiege34rose
Stone Slammersiege34rose
Barbarian Kinghero6575rose
Archer Queenhero6575rose
Minion Princehero4050rose
Grand Wardenhero4050rose

Max levels at TH1362 rows

RowKindBeforeAt this THChange
Town Hallbuilding1213rose
Hero Hallbuilding67rose
Laboratorybuilding1011rose
Pet Housebuilding—not establishednone
Blacksmithbuilding56rose
Clan Castlebuilding89rose
Workshopbuilding35rose
Walldefense1314rose
Builder's Hutdefense—not establishednone
Monolithdefense—not establishednone
Mortar Superchargedefense—not establishednone
Inferno Tower Superchargedefense—not establishednone
Hidden Tesla Superchargedefense—not establishednone
Firespitter Superchargedefense—not establishednone
Revenge Tower Superchargedefense—not establishednone
Guardiansdefense—not establishednone
Bombtrap89rose
Spring Traptrap78rose
Giant Bombtrap57rose
Air Bombtrap68rose
Seeking Air Minetrap34rose
Skeleton Traptrap44held
Tornado Traptrap33held
Giga Bombtrap—not establishednone
Dragon Ridertroop—2new
Electro Dragontroop34rose
Druidtroop—not establishednone
Root Ridertroop—not establishednone
Loggertroop—not establishednone
Meteor Golemtroop—not establishednone
Totem Throwertroop—not establishednone
Totem Spellspell—not establishednone
Siege machinessiege—not establishednone
Wall Wreckersiege34rose
Battle Blimpsiege34rose
Stone Slammersiege34rose
Siege Barrackssiege—4new
Log Launchersiege—4new
Flame Flingersiege—not establishednone
Battle Drillsiege—not establishednone
Troop Launchersiege—not establishednone
Sky Wagonsiege—not establishednone
Barbarian Kinghero6575rose
Archer Queenhero6575rose
Minion Princehero4050rose
Grand Wardenhero4050rose
Royal Championhero—25new
Dragon Dukehero—not establishednone
L.A.S.S.Ipet—not establishednone
Electro Owlpet—not establishednone
Mighty Yakpet—not establishednone
Unicornpet—not establishednone
Frostypet—not establishednone
Diggypet—not establishednone
Poison Lizardpet—not establishednone
Phoenixpet—not establishednone
Spirit Foxpet—not establishednone
Angry Jellypet—not establishednone
Sneezypet—not establishednone
Greedy Ravenpet—not establishednone
Common equipmentequip1515held
Epic equipmentequip1818held

Army and heroescaps at this TH

Troops300
Spells11
RowKindBeforeAt this THChange
Barbarian Kinghero6575rose
Archer Queenhero6575rose
Minion Princehero4050rose
Grand Wardenhero4050rose
Royal Championhero—25new
Dragon Dukehero—not establishednone
L.A.S.S.Ipet—not establishednone
Electro Owlpet—not establishednone
Mighty Yakpet—not establishednone
Unicornpet—not establishednone
Frostypet—not establishednone
Diggypet—not establishednone
Poison Lizardpet—not establishednone
Phoenixpet—not establishednone
Spirit Foxpet—not establishednone
Angry Jellypet—not establishednone
Sneezypet—not establishednone
Greedy Ravenpet—not establishednone

At TH13 the army camps hold 300 troops and the spell factories hold 11 spells. Barbarian King 75, Archer Queen 75, Minion Prince 50, Grand Warden 50 and Royal Champion 25 are unlocked; Dragon Duke is not. At TH13 the hero and pet caps sit on the same table as the buildings, so a reader can compare a hero level with a building level without switching pages.

Research to TH18142 levels

Elixir1.54B
Dark elixir9.99M
Research hours31,768
Level rows142
UnitLevelsCostResearch hours
Electro Dragon591M elixir1,236
Dragon583.5M elixir1,152
Yeti581M elixir1,158
Baby Dragon579.5M elixir1,092
Healer579M elixir1,122
Recall Spell578M elixir1,236
Miner576.1M elixir1,044
Dragon Rider475M elixir1,026
Healing Spell473M elixir936
Balloon469.5M elixir990
Lightning Spell469M elixir888
Wall Breaker568.5M elixir972

The Laboratory still has 142 level rows to research from TH13 to TH18: 1.54B elixir and 9.99M dark elixir, 31,768 research-hours. Electro Dragon is the largest single line at 91M. Heroes are counted in the building table; pets are counted separately, 0 dark elixir and 0 builder-hours, because they are upgraded at the Pet House rather than the Laboratory.

Cost to max TH13buildings × count

Buildings12.56B gold + 1.79B elixir + 39.98M dark
Pets0 dark
Total12.56B gold + 1.79B elixir + 39.98M dark
Builder-hours90,4633,769 days

Walls: 300 × 29M gold = 8.7B gold. One wall row without the multiplier is off by 300×.

BuildingCountOne copyVillage line
Wall30029M8.7B gold
Grand Warden1692M692M elixir
Spring Trap942M378M gold
Builder's Hut567.5M337.5M gold
Hidden Tesla559.8M299M gold
Seeking Air Mine742.5M297.5M gold
X-Bow470.5M282M gold
Air Defense464.5M258M gold
Giant Bomb637.7M226.2M gold
Inferno Tower373M219M gold
Bomb730.3M212.1M gold
Army Camp453M212M elixir
Air Bomb634.5M207M gold
Mortar450.3M201.2M gold

Cost to max is computed, not quoted: every building's remaining levels from the TH13 cap to TH18, multiplied by how many of that building the village holds. The bill is 12.56B gold, 1.79B elixir and 39.98M dark elixir, or 14.38B in all, plus 90,463 builder-hours — 3,769 days of one builder's time. The wall line alone is 300 walls × 29M gold = 8.7B gold.

Upgrade order at TH13computed

#BuildingLevelCostHoursValue / hour
1Cannon ×719 → 202.6M gold241.25
2Archer Tower ×819 → 203M gold360.69
3Air Defense ×411 → 126.5M gold1200.63
4Bomb Tower ×28 → 96M gold960.54
5Mortar ×413 → 144.3M gold600.52
6Wizard Tower ×513 → 144.5M gold720.50
7Scattershot ×22 → 311M gold1800.44
8X-Bow ×48 → 99M gold1200.42
9Inferno Tower ×37 → 89.5M gold1440.38
10Eagle Artillery ×14 → 512M gold1920.33
11Hidden Tesla ×512 → 135.1M gold840.30
12Barbarian King ×175 → 76155K dark960.24

The upgrade order is derived from the same tables. Each family's next level is scored by (DPS gained + HP gained / 10) per builder-hour, and the highest scores come first. At TH13 that puts Cannon, Archer Tower and Air Defense at the front. The order is arithmetic over the TH13 level table, not an editorial list, so it changes when a level's time or stats change.

Stay at TH13 or rush to TH14?the bill, not a hunch

TH12 bill15.26Bremaining
TH13 bill14.38Bthis page
TH14 bill13.72B663.38M less
Step to TH1412M gold180 h

On the bill alone, TH13's remaining cost is 0.94× TH12's 15.26B in all. The step into TH13 cost 9M gold and 168 builder-hours; the step into TH14 costs 12M gold and 180 builder-hours, and TH14's own bill is 663.38M smaller. 1324 days to max as a floor: 754 days across the 5 builders this table lists, against 1324 days in the Laboratory, so the longer pole is the Laboratory. That 1324-day floor assumes no idle builder, no idle Lab and no resource-collection time, and it carries no loot-penalty or matchmaking numbers — the rest of the stay-or-rush decision is not scored here.

All Town HallsOpen TH14Upgrade order

Either sidethe Town Hall step

The neighbour block shows the Town Hall steps on either side that we publish, each with its own cost and hours. Those are the only transitions stated as a single step; everything else is the full cost-to-max calculation above. The total including pets is 14.38B across all three resources.

What this page does not say

  • No base layouts: our 540 base drawings are samples, not real villages, so they are not printed as “best TH bases”.
  • No attack strategies: we hold no sourced attack data for this Town Hall.
  • No gem prices, Gold Pass maths or player data: none of those are in the source tables.
  • No loot-penalty, matchmaking or war-weight numbers: the stay-or-rush answer here is the bill and the builder-time only.
  • Community-wiki readings, not a Supercell table. The read date is printed with every source.
  • Supercharge levels are above-max upgrades and are excluded from cost-to-max.

Three limits are worth stating. First, the numbers are community-wiki readings, not a Supercell table: the TH13 figures are read from the source sheets, not invented, and every source prints its read date. Second, this page does not print base layouts or attack strategies for TH13: our base drawings are samples, not real villages, and our tables hold no attack data. Third, it prints no gem prices, Gold Pass maths or player data.

Questions

How much does it cost to max TH13?

12.56B gold, 1.79B elixir and 39.98M dark elixir — about 14.38B in all, including pet levels. It is the cost of every remaining level from the TH13 cap to TH18, multiplied by how many of each building the village holds.

Source: Building cost and build time (53 pages, example: Cannon) · read 2026-11-06
How long does it take to max TH13?

90,463 builder-hours, or 3,769 days of one builder's time. That is builder time, not calendar time: more builders shorten the calendar, and walls add no time because they upgrade instantly.

Source: Building cost and build time (53 pages, example: Cannon) · read 2026-11-06
What unlocks at TH13?

Dragon Rider, Apprentice Warden, Super Miner, Super Hog Rider, Super Yeti, Recall Spell, Royal Champion, Siege Barracks and Log Launcher. That is 9 new units; the page also lists every building and cap that rises at this Town Hall.

Source: Town Hall — how many of each building (53 families × 18 levels) · read 2026-11-06
What is the best upgrade order at TH13?

Cannon, Archer Tower and Air Defense come first in our computed order, which scores each next level by (DPS gained + HP gained / 10) per builder-hour. It is arithmetic over the level table, not a hand-written list: change a level's time or stats and the order changes.

Source: Building cost and build time (53 pages, example: Cannon) · read 2026-11-06
What are the highest caps at TH13?

Barbarian King 75, Archer Queen 75, Minion Prince 50, Grand Warden 50 and Royal Champion 25. The full 62-row table on this page carries every cap it tracks — buildings, troops, heroes, pets and equipment — with its previous Town Hall value.

Source: Max-level caps (62 rows) · read 2026-10-26
Should I stay at TH13 or rush to TH14?

On the bill alone, TH14's remaining cost is 663.38M smaller than TH13's, and the step into it costs 12M gold and 180 builder-hours. That is the arithmetic half only: our tables carry no loot-penalty, matchmaking or war-weight figures, so those are not scored.

Source: Building cost and build time (53 pages, example: Cannon) · read 2026-11-06
Does this page include TH13 base layouts?

No. Our base drawings are samples, not real player villages, so presenting them as the best TH13 bases would mislead. The page sticks to the numbers we can source and marks them.

Where these numbers come from

Caps checked 2026-11-06; costs and counts read 2026-11-06.

Supercell Fan Content Policy: community readings, no ads or sales on this page, no real player data.