By GamGem ResearchLast updated 6 Nov 2026

Town Hall guide · community readings, sourced
TH13 in Clash of Clans — Max Levels, Unlocks and Cost to Max
Town Hall 13 unlocks 9 units: Dragon Rider, Apprentice Warden, Super Miner, Super Hog Rider, Super Yeti, Recall Spell, Royal Champion, Siege Barracks and Log Launcher. By this Town Hall 66 units are available, and 20 caps rise across the 62 rows this page tracks. The max-level table below prints all 62 rows with the value at the Town Hall below beside them, so the change is visible without opening a second page.
New at TH139 units
- Dragon Rider · elixir
- Apprentice Warden · dark
- Super Miner · super
- Super Hog Rider · super
- Super Yeti · super
- Recall Spell · spell
- Royal Champion · hero
- Siege Barracks · siege
- Log Launcher · siege
Buildings whose cap first appears here: Dragon Rider, Siege Barracks, Log Launcher, Royal Champion.
What rose20 caps
| Row | Kind | Before | At this TH | Change |
|---|---|---|---|---|
| Town Hall | building | 12 | 13 | rose |
| Hero Hall | building | 6 | 7 | rose |
| Laboratory | building | 10 | 11 | rose |
| Blacksmith | building | 5 | 6 | rose |
| Clan Castle | building | 8 | 9 | rose |
| Workshop | building | 3 | 5 | rose |
| Wall | defense | 13 | 14 | rose |
| Bomb | trap | 8 | 9 | rose |
| Spring Trap | trap | 7 | 8 | rose |
| Giant Bomb | trap | 5 | 7 | rose |
| Air Bomb | trap | 6 | 8 | rose |
| Seeking Air Mine | trap | 3 | 4 | rose |
| Electro Dragon | troop | 3 | 4 | rose |
| Wall Wrecker | siege | 3 | 4 | rose |
| Battle Blimp | siege | 3 | 4 | rose |
| Stone Slammer | siege | 3 | 4 | rose |
| Barbarian King | hero | 65 | 75 | rose |
| Archer Queen | hero | 65 | 75 | rose |
| Minion Prince | hero | 40 | 50 | rose |
| Grand Warden | hero | 40 | 50 | rose |
Max levels at TH1362 rows
| Row | Kind | Before | At this TH | Change |
|---|---|---|---|---|
| Town Hall | building | 12 | 13 | rose |
| Hero Hall | building | 6 | 7 | rose |
| Laboratory | building | 10 | 11 | rose |
| Pet House | building | — | not established | none |
| Blacksmith | building | 5 | 6 | rose |
| Clan Castle | building | 8 | 9 | rose |
| Workshop | building | 3 | 5 | rose |
| Wall | defense | 13 | 14 | rose |
| Builder's Hut | defense | — | not established | none |
| Monolith | defense | — | not established | none |
| Mortar Supercharge | defense | — | not established | none |
| Inferno Tower Supercharge | defense | — | not established | none |
| Hidden Tesla Supercharge | defense | — | not established | none |
| Firespitter Supercharge | defense | — | not established | none |
| Revenge Tower Supercharge | defense | — | not established | none |
| Guardians | defense | — | not established | none |
| Bomb | trap | 8 | 9 | rose |
| Spring Trap | trap | 7 | 8 | rose |
| Giant Bomb | trap | 5 | 7 | rose |
| Air Bomb | trap | 6 | 8 | rose |
| Seeking Air Mine | trap | 3 | 4 | rose |
| Skeleton Trap | trap | 4 | 4 | held |
| Tornado Trap | trap | 3 | 3 | held |
| Giga Bomb | trap | — | not established | none |
| Dragon Rider | troop | — | 2 | new |
| Electro Dragon | troop | 3 | 4 | rose |
| Druid | troop | — | not established | none |
| Root Rider | troop | — | not established | none |
| Logger | troop | — | not established | none |
| Meteor Golem | troop | — | not established | none |
| Totem Thrower | troop | — | not established | none |
| Totem Spell | spell | — | not established | none |
| Siege machines | siege | — | not established | none |
| Wall Wrecker | siege | 3 | 4 | rose |
| Battle Blimp | siege | 3 | 4 | rose |
| Stone Slammer | siege | 3 | 4 | rose |
| Siege Barracks | siege | — | 4 | new |
| Log Launcher | siege | — | 4 | new |
| Flame Flinger | siege | — | not established | none |
| Battle Drill | siege | — | not established | none |
| Troop Launcher | siege | — | not established | none |
| Sky Wagon | siege | — | not established | none |
| Barbarian King | hero | 65 | 75 | rose |
| Archer Queen | hero | 65 | 75 | rose |
| Minion Prince | hero | 40 | 50 | rose |
| Grand Warden | hero | 40 | 50 | rose |
| Royal Champion | hero | — | 25 | new |
| Dragon Duke | hero | — | not established | none |
| L.A.S.S.I | pet | — | not established | none |
| Electro Owl | pet | — | not established | none |
| Mighty Yak | pet | — | not established | none |
| Unicorn | pet | — | not established | none |
| Frosty | pet | — | not established | none |
| Diggy | pet | — | not established | none |
| Poison Lizard | pet | — | not established | none |
| Phoenix | pet | — | not established | none |
| Spirit Fox | pet | — | not established | none |
| Angry Jelly | pet | — | not established | none |
| Sneezy | pet | — | not established | none |
| Greedy Raven | pet | — | not established | none |
| Common equipment | equip | 15 | 15 | held |
| Epic equipment | equip | 18 | 18 | held |
Army and heroescaps at this TH
| Row | Kind | Before | At this TH | Change |
|---|---|---|---|---|
| Barbarian King | hero | 65 | 75 | rose |
| Archer Queen | hero | 65 | 75 | rose |
| Minion Prince | hero | 40 | 50 | rose |
| Grand Warden | hero | 40 | 50 | rose |
| Royal Champion | hero | — | 25 | new |
| Dragon Duke | hero | — | not established | none |
| L.A.S.S.I | pet | — | not established | none |
| Electro Owl | pet | — | not established | none |
| Mighty Yak | pet | — | not established | none |
| Unicorn | pet | — | not established | none |
| Frosty | pet | — | not established | none |
| Diggy | pet | — | not established | none |
| Poison Lizard | pet | — | not established | none |
| Phoenix | pet | — | not established | none |
| Spirit Fox | pet | — | not established | none |
| Angry Jelly | pet | — | not established | none |
| Sneezy | pet | — | not established | none |
| Greedy Raven | pet | — | not established | none |
At TH13 the army camps hold 300 troops and the spell factories hold 11 spells. Barbarian King 75, Archer Queen 75, Minion Prince 50, Grand Warden 50 and Royal Champion 25 are unlocked; Dragon Duke is not. At TH13 the hero and pet caps sit on the same table as the buildings, so a reader can compare a hero level with a building level without switching pages.
Research to TH18142 levels
| Unit | Levels | Cost | Research hours |
|---|---|---|---|
| Electro Dragon | 5 | 91M elixir | 1,236 |
| Dragon | 5 | 83.5M elixir | 1,152 |
| Yeti | 5 | 81M elixir | 1,158 |
| Baby Dragon | 5 | 79.5M elixir | 1,092 |
| Healer | 5 | 79M elixir | 1,122 |
| Recall Spell | 5 | 78M elixir | 1,236 |
| Miner | 5 | 76.1M elixir | 1,044 |
| Dragon Rider | 4 | 75M elixir | 1,026 |
| Healing Spell | 4 | 73M elixir | 936 |
| Balloon | 4 | 69.5M elixir | 990 |
| Lightning Spell | 4 | 69M elixir | 888 |
| Wall Breaker | 5 | 68.5M elixir | 972 |
The Laboratory still has 142 level rows to research from TH13 to TH18: 1.54B elixir and 9.99M dark elixir, 31,768 research-hours. Electro Dragon is the largest single line at 91M. Heroes are counted in the building table; pets are counted separately, 0 dark elixir and 0 builder-hours, because they are upgraded at the Pet House rather than the Laboratory.
Cost to max TH13buildings × count
Walls: 300 × 29M gold = 8.7B gold. One wall row without the multiplier is off by 300×.
| Building | Count | One copy | Village line |
|---|---|---|---|
| Wall | 300 | 29M | 8.7B gold |
| Grand Warden | 1 | 692M | 692M elixir |
| Spring Trap | 9 | 42M | 378M gold |
| Builder's Hut | 5 | 67.5M | 337.5M gold |
| Hidden Tesla | 5 | 59.8M | 299M gold |
| Seeking Air Mine | 7 | 42.5M | 297.5M gold |
| X-Bow | 4 | 70.5M | 282M gold |
| Air Defense | 4 | 64.5M | 258M gold |
| Giant Bomb | 6 | 37.7M | 226.2M gold |
| Inferno Tower | 3 | 73M | 219M gold |
| Bomb | 7 | 30.3M | 212.1M gold |
| Army Camp | 4 | 53M | 212M elixir |
| Air Bomb | 6 | 34.5M | 207M gold |
| Mortar | 4 | 50.3M | 201.2M gold |
Cost to max is computed, not quoted: every building's remaining levels from the TH13 cap to TH18, multiplied by how many of that building the village holds. The bill is 12.56B gold, 1.79B elixir and 39.98M dark elixir, or 14.38B in all, plus 90,463 builder-hours — 3,769 days of one builder's time. The wall line alone is 300 walls × 29M gold = 8.7B gold.
Upgrade order at TH13computed
| # | Building | Level | Cost | Hours | Value / hour |
|---|---|---|---|---|---|
| 1 | Cannon ×7 | 19 → 20 | 2.6M gold | 24 | 1.25 |
| 2 | Archer Tower ×8 | 19 → 20 | 3M gold | 36 | 0.69 |
| 3 | Air Defense ×4 | 11 → 12 | 6.5M gold | 120 | 0.63 |
| 4 | Bomb Tower ×2 | 8 → 9 | 6M gold | 96 | 0.54 |
| 5 | Mortar ×4 | 13 → 14 | 4.3M gold | 60 | 0.52 |
| 6 | Wizard Tower ×5 | 13 → 14 | 4.5M gold | 72 | 0.50 |
| 7 | Scattershot ×2 | 2 → 3 | 11M gold | 180 | 0.44 |
| 8 | X-Bow ×4 | 8 → 9 | 9M gold | 120 | 0.42 |
| 9 | Inferno Tower ×3 | 7 → 8 | 9.5M gold | 144 | 0.38 |
| 10 | Eagle Artillery ×1 | 4 → 5 | 12M gold | 192 | 0.33 |
| 11 | Hidden Tesla ×5 | 12 → 13 | 5.1M gold | 84 | 0.30 |
| 12 | Barbarian King ×1 | 75 → 76 | 155K dark | 96 | 0.24 |
The upgrade order is derived from the same tables. Each family's next level is scored by (DPS gained + HP gained / 10) per builder-hour, and the highest scores come first. At TH13 that puts Cannon, Archer Tower and Air Defense at the front. The order is arithmetic over the TH13 level table, not an editorial list, so it changes when a level's time or stats change.
Stay at TH13 or rush to TH14?the bill, not a hunch
On the bill alone, TH13's remaining cost is 0.94× TH12's 15.26B in all. The step into TH13 cost 9M gold and 168 builder-hours; the step into TH14 costs 12M gold and 180 builder-hours, and TH14's own bill is 663.38M smaller. 1324 days to max as a floor: 754 days across the 5 builders this table lists, against 1324 days in the Laboratory, so the longer pole is the Laboratory. That 1324-day floor assumes no idle builder, no idle Lab and no resource-collection time, and it carries no loot-penalty or matchmaking numbers — the rest of the stay-or-rush decision is not scored here.
Either sidethe Town Hall step
The neighbour block shows the Town Hall steps on either side that we publish, each with its own cost and hours. Those are the only transitions stated as a single step; everything else is the full cost-to-max calculation above. The total including pets is 14.38B across all three resources.
What this page does not say
- No base layouts: our 540 base drawings are samples, not real villages, so they are not printed as “best TH bases”.
- No attack strategies: we hold no sourced attack data for this Town Hall.
- No gem prices, Gold Pass maths or player data: none of those are in the source tables.
- No loot-penalty, matchmaking or war-weight numbers: the stay-or-rush answer here is the bill and the builder-time only.
- Community-wiki readings, not a Supercell table. The read date is printed with every source.
- Supercharge levels are above-max upgrades and are excluded from cost-to-max.
Three limits are worth stating. First, the numbers are community-wiki readings, not a Supercell table: the TH13 figures are read from the source sheets, not invented, and every source prints its read date. Second, this page does not print base layouts or attack strategies for TH13: our base drawings are samples, not real villages, and our tables hold no attack data. Third, it prints no gem prices, Gold Pass maths or player data.
Questions
How much does it cost to max TH13?
12.56B gold, 1.79B elixir and 39.98M dark elixir — about 14.38B in all, including pet levels. It is the cost of every remaining level from the TH13 cap to TH18, multiplied by how many of each building the village holds.
Source: Building cost and build time (53 pages, example: Cannon) · read 2026-11-06How long does it take to max TH13?
90,463 builder-hours, or 3,769 days of one builder's time. That is builder time, not calendar time: more builders shorten the calendar, and walls add no time because they upgrade instantly.
Source: Building cost and build time (53 pages, example: Cannon) · read 2026-11-06What unlocks at TH13?
Dragon Rider, Apprentice Warden, Super Miner, Super Hog Rider, Super Yeti, Recall Spell, Royal Champion, Siege Barracks and Log Launcher. That is 9 new units; the page also lists every building and cap that rises at this Town Hall.
Source: Town Hall — how many of each building (53 families × 18 levels) · read 2026-11-06What is the best upgrade order at TH13?
Cannon, Archer Tower and Air Defense come first in our computed order, which scores each next level by (DPS gained + HP gained / 10) per builder-hour. It is arithmetic over the level table, not a hand-written list: change a level's time or stats and the order changes.
Source: Building cost and build time (53 pages, example: Cannon) · read 2026-11-06What are the highest caps at TH13?
Barbarian King 75, Archer Queen 75, Minion Prince 50, Grand Warden 50 and Royal Champion 25. The full 62-row table on this page carries every cap it tracks — buildings, troops, heroes, pets and equipment — with its previous Town Hall value.
Source: Max-level caps (62 rows) · read 2026-10-26Should I stay at TH13 or rush to TH14?
On the bill alone, TH14's remaining cost is 663.38M smaller than TH13's, and the step into it costs 12M gold and 180 builder-hours. That is the arithmetic half only: our tables carry no loot-penalty, matchmaking or war-weight figures, so those are not scored.
Source: Building cost and build time (53 pages, example: Cannon) · read 2026-11-06Does this page include TH13 base layouts?
No. Our base drawings are samples, not real player villages, so presenting them as the best TH13 bases would mislead. The page sticks to the numbers we can source and marks them.
Where these numbers come from
Caps checked 2026-11-06; costs and counts read 2026-11-06.
- Town Hall — how many of each building (53 families × 18 levels) · read 2026-11-06
- Building cost and build time (53 pages, example: Cannon) · read 2026-11-06
- Laboratory and unit level pages (94 units) · read 2026-10-27
- Max-level caps (62 rows) · read 2026-10-26
Supercell Fan Content Policy: community readings, no ads or sales on this page, no real player data.
